/xcg/ - XCOM General

Brazil Edition

Previous mission
News:
1)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

"What lewd mod is that user?"
>pastebin.com/DwwGRCUH

useful

pistols fucking suck!

What do you do when your hero unit dies on gatecrasher?
Is that just a free restart?

>anyone dying on gatecrasher
Unless you are really going for an experience, that's an auto-restart.

Okay. I'm just about ready for a mod that removes lost from the game. Lost world turns the game into absolute tedium on timer missions.

>swarm around objective
>clear swarm
>swarm lol again
>clear swarm
>spend extra turn clearing same swarm because rng
>final clear
>swarm
>meanwhile andromedons are dicking the device down
>finally chew through lost. Get to armored advent
>no grenades allowed
>swarm anyway

SO MUCH FUN AND SO TACTICAL TO SIFT THROUGH PERCENTAGES AND HP AMOUNTS. WOOOOOOW IM A TACTICAL FUCKING MASTER MIND PARKING MY BLADESTORM TEMPLAR AND HITTING 1 REPEATEDLY OVER AND FUCKING OVER. IM A REAL ROCKET SCIENTIST.

Is there any way to make the Spectre miss Shadowbound? Is it a 100% certain thing, is there anything that can counter it?

>beta strike increases health of enemy vips

For what purpose. I couldn't even tell that it'd take more than one shot to kill them because it doesn't show you the health value of the VIP.

Mindshield is__ a waste of slot

>being this mad over free exp and easy missions

use the lure nigga and lost will only focus advent/ayys

Dude, the lost are the easiest shit.

>blacksite mission called Doom Lost
>have a soldier called Doom Guy
>"Surely this doesn't mean anything"
>dies to Viper King shenanigans
The real Doom Guy wouldn't have died like a fucking bitch while standing out in the open and eat 2 crits.

Was panic removed in wotc?
Been playing awhile and iv only had one guy panic and it's 3/4ths through the campaign

> Doom Guy
> not using the ported Doom armor

Clearly he was just some jobber martian marine.

I saved him with better torso, but some of my guys keep reverting to that shitty Anarchy garbage when starting new runs. Prolly should get that unlocked custom mod or whatever.

>he actually fell for the "RNG requires skill" meme

Lmao. I bet the people in this thread brag at finding great parking spaces.

Those disrupt the psionic transmitter missions are the worst fucking ops in the game. I always have to waste a valuable shot each turn to shoot some fucking node.

They make Warlock and the last level kind of a joke

Dash more.

Panics are now dependant on a couple of things I think.

Soldiers panic more often when they're tired or shaken, and when they gain certain negative traits. For example I had a specialist get afraid of missing shots after I had to use them in an avenger defense.

It really pays to have an infirmary in this expansion.

>start a beta strike
>first retaliation
>Warlock shows up
>50hp
>regenerates lost hp

Troops no longer panic without any outside factors affecting them. Those include being tired/shaken, negative traits, Psi skills, etc.

You're missing the point. They are boring as fuck after awhile. Half the time they are basically speed bumps with no actual thinking.

Also is the a mod to beef up some enemy types? I don't get why some enemies like viper appear for like 4 missions and then drop off the planet. They can be dangeroues I don't get why officers are present throughout the whole game but not vipers and mutons.

>extract resistance operative mission
>FUG ID'S AN AMBUSH :DDDDDD
>like always
>early game
>legend meme
>the neverending tide of enemies just doesn't fucking stop
>the first couple of reinforcements are fine and manageable
>the next few less so
>okay firebrand any second now
>evac is on top of a platform guarded by 3 troopers on overwatch
>decide "fuck it, I'm not gonna risk my guys eating overwatch just to make it there and not be able to evac anyway
>fight through the reinforcements
>take losses
>in fact take so many losses it's down to only the guy we were supposed to extract
>she manages to dodge 2 overwatch shots and survives 3 turns of constant running
>makes it to the evac
>Mission Success
>COMMANDER WE'VE LOST CONTACT WITH THE SQUAD
>Volk berates me over skype

Fuck you guy, you don't know what hell that poor engineer just went through

That's not too bad. Just keep bumping into him and hope your Squaddies have shit aim when they're MC'd, and always try to have cover behind you since Warlock doesn't do fuck all early on.
Just wait until you accidentally bump into a Faceless as you're fighting him.

Officers are quest mandatory, that's why.

>They are boring as fuck after awhile
I feel the same way. It was cool the first time, but now they're boring

>he has the high ground perk

But just for one quest.

>she doesn't need any buff

>sectoid mind control
>soldier runs back towards me, takes a shot at my full cover sniper
>hits
>sniper happens to be the one sniper in all of XCOM that I took Return Fire on
>hits, poisoned

>Also is the a mod to beef up some enemy types?
ABA

He had return fire as my first Chosen in my last game with Bewildered as his weakness. It was actually quite a pain in the ass with the Chosen buff mod.

So my assassin has brutal and I just learned about the bug. I know the mod to fix doesn't work retroactively, but it does work going forward right? Or should I just savescum at this mission to prevent any further will loss?

>Install a couple of mods
>everytime I try to start a game my PC shit the bed and performance of everything is absolute arse
>bad freeze when you don`t know if your screen is dead or your PC is going to blue screen
SEND HELP

>tfw Return Fire + Low Profile
>first shot I miss he crits them into bleedout

>keep getting nothing but missions that reward more soldiers from the reapers

JESUS CHRIST I DON'T NEED MORE SHARPSHOOTERS I HAVE 12 ALREADY.

Yes it works going forward.

Is it really a bug? Seems really fucking useless strength otherwise.

> Return fire shouldn't work on a Squadsight shot, right?

Good thing it was just a Squaddie sniper.

Whoever came up with mind scorch's chain link effect can eat a massive fucking cock.

Having a bizarro world run on ledgendary.

On commander it was all about snipers and naders.

But I have nothing but specs and rangers. My best guy is a hacker that just don't miss and hacks like a boss. I have so many rangers I put them all in skull masks because rangers are bound to die. They are allowed to have faces when they prove themselves not to be walking coffins. Game gives me no naders and they keep getting injured. My snipers are the most worthless fuckwits on the earth who mis 3 plus 80s in a row. My templar is basically godmode and my sqauddie skirmisher never fucking levels from covert ops. Also I have a radically Spark who never procs his 15% hair trigger on overdrives, but hes alright.

Do you get less exp on ledgendary? Its taking me ages to get a fully leveled godking.

Frost bomb is good for freezing your friends. Or flash nade to keep them at bay.

>avenger defense by bitch deployed with missed shots generating shielding
>only spot i can banish her and not get raped by 3 pods has 68%
>"it will execute her anyway, right?"
>it didnt, +15 shield
>"i have a second reaper, 20% execute will proc from 12 shots, right?"
>it didnt
>thankfully bitch is weak to reapers and successive attacks, so i could finish her up with the sniper
>next turn activate 2 pods anyway
>shit like this keeps happening the entire time, (dominated niggas revealing more, gremlins revealing, yolo remote start revelaing...) culminating in 2 active sectopods at the big gun while half my team still isn't even at the turretcars
>still flawless that mission

Shit like that is why i love this game.
One sectopod had failed to get stunned for 4 tries in a same turn. By the same specialist.

Obsessive reloader on run and gun ranger basically is an automatic death if you field them. Probably one of the worst negative traits. Positive traits with negative aspects would be nice.

Snek Fetish: this soldier heals from being bound, but will run to any viper within mellee range.

>Seems really fucking useless strength otherwise.

What? It would mean your soldiers are almost guaranteed to come back tired/shaken from a Chosen mission.

How shitty is it of me to have saved a backup of a flawless legend gatecrasher so I don't have to go through it again

m8 just install quicker start if you're going to do that.

Sewer Maps with protect the device objective is probably the worst balanced map and mission combo.

Especially if a chosen is there, you can almost always count it as a loss. Everytime I hit the sewers its "one small pod to break your conceal, literally every thing else starts at the device and skull fucks it."

Like I get where they're coming from with them. Darkest Dungeon uses them to great effect but I think they should have what you said there to keep it interesting. Maybe some negative effects with some good aspects? I think WOTC has some great modding opportunities if people wanted to get down to the nitty gritty.

I have done that as well. I swear if I ever hear the same fucking lines from bradford again I'm gonna lose it.

Yeah, something like Rabid (in DD it's -aim +dmg)

That'd be great on a Blademaster ranger holy shit.

City of Mordheim does this well. Soldiers can do things like lose an arm. They can no long use a shield, but gain dodge. Or lose an eye and have better aim but a harder time judging jump distances.

That being said I don't recommend that game as the gui is abhorrent and you have to role for the success of breathing and blinking or you'll take damage.

Didn't like darkest dungeon, after awhile it just felt like an treadmill on rng. I don't like when rng gets involved in just... walking or existing.

Is there a time limit once I do all three hunt the chosen ops or can I dick around forever with their coordinates until I'm good and ready?

>got two early scientists
>mag weapons inspired

Brazil Edition? For what?!

memes

It's still there, plus now your soldiers can get the fear of panic negative trait, so you can look forward to a human centipede of panicked soldiers.

How does the UFO dark event actually work? Can I actually delay it trying to get me by moving the ship or is it absolutely out of my control?

No time limit

Jesus christ how horrifying

Nah, you can only grit your teeth and pucker your butthole.

...

Ok...

>Local Commander not so tough after installing 'Improved Chosen AI' mod

...

>operation steaming spark
>he still took a spark with him

YOU IGNORED THE OMEN

Should have rushed picture frame factory

That ain't brazilian enough, where's the sopa?

jesus christ, what happened?

I have not met the Codex, no stupid Ufo takedown, why would I want to skulljack yet before I can steamroll them?

>Losing the spark
>LOSING THE SPARK
The faction heroes should've gone down too as punishment for losing the spark

The Dark Event that forces you to begin each mission revealed meant I triggered three pods at once, including a Specter and the first Andromedon of the campaign, while dealing with the Warlock's psionic bullshit and the Lost. The Andromedon took down both specialists and crippled the Ranger before dying, my Skirmisher got mind controlled, and I had to bum-rush the Warlock with everyone left to avert a squadwipe. After pinning him down in a dead-end on the third floor of a building, one of his exploding zombies got through overwatch and blew up the floor, which killed the Spark, Ranger, and finished the Warlock into the bargain.

Which then prompted twenty turns of a half-dead Reaper and Skirmisher fighting off endless waves of lost to finish the mission.

It was pretty intense, fortunately I don't really care about the two Specialists so it's not the end of the world.

You can either do the guerrilla op to stop it, or prepare for an anal disaster and at least one coffin

>After pinning him down in a dead-end on the third floor of a building, one of his exploding zombies got through overwatch and blew up the floor, which killed the Spark, Ranger, and finished the Warlock into the bargain.
Holy shit.

That's a damn fine op

>34 turns

>109/109 enemies killed
Holy fucking hell how many lost were there on that mission?! I've had entire campaigns that saw less lost than that.

Does loyalty among thieves apply to all information or just what they get from interrogating soldiers?

There were two of the little three-strong Lost pods tucked away in buildings. I had to track them down with my last two soldiers, pausing the kill the endlessly regenerating swarms. It was insane.

All information

Carrying a skulljack boosts your hack stat by 20 doesn't it? Combined with the -20 hack defense order and you can basically hack anything at at least 85% success.

>I feel the same way. It was cool the first time, but now they're boring
Could describe the whole dlc

>bladestorm triggers on the second floor against sectopods
That's hilarious

>one charge per mission
>3 turn cooldown

for what purpose

Did sword Rangers get a stealth/indirect buff in WotC?
We have the chosen katana, bladestorm actually having utility, and I feel like swords are more accurate.

If you miss it doesn't count.

Ah well, I guess I can do without the black market for a while
Also why is it that sometimes dark events don't happen? Wild hunt has been there for like three months now and never triggers, I think only like a handful of dark events ever actually ended up happening

Why would you want this?

Oh, that's a pretty critical piece of absent information

Just realised a ghost voice pack would be hilarious for this game

I typed this out but I'm already doubting myself. Someone should confirm.

dark events either trigger, carry over, or get countered.

>Why would you want this?

Not being detectable by security towers is occasionally useful. And it's like 75 supplies, past a certain point it's so cheap there's no reason not to get it.

In my games (especially ew) my roster always ends up with 2-3 col snipers and dozens of meat shields , not even on purpose, rangers have next to no life expectancy
>rookies rush forward to reveal ayys like
>snipers open fire
>rookies get raped, sometimes one or two survive a few missions
End game is always a few overpowered snipers and a death count that would impress Stalin

>And it's like 75 supplies

it's exactly 200 supplies

And yeah, I get that I'll buy it eventually just because pretty soon your supply income gets so high you don't have anything to spend it all on, I just don't get how the niche usefulness of tower invisibility and hacking up on a reaper is comparable to other GTS upgrades.

If the mission hacking targets, IE the advent train or VIP cell, didn't both 1. auto reveal you and 2. auto succeed, it might be different

Because it means that reapers can move around freely without having the worry about towers, it's the lowest priority one there though

>gets critted
>cans.wav

They got a massive buff because bladestorm is now an option since you can have implacable at the same time.

When you need to hit a 75% shot, it will miss.