/sg/ - S.T.A.L.K.E.R. General

>BugTrap, crash to desktop, freeze/lockup? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Quickstart Guide
docs.google.com/document/d/1cnQeURGCjHTRPOGJH8G5ijP1fw5vbVWSE7opABcBpNk
>Mod Guide
docs.google.com/document/d/1JPA0hQZVJ6mSvTsp6Sy3CoAkObJOKeoPHEamDC19Lio
>Miscellaneous Guide
docs.google.com/document/d/103nyaAM5PKgBwuZ35jRbv7VM7tEcvi1Scv6boOMe1RM
>Start guide, beginner tips, and much much more
pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
pastebin.com/6AtetpMM
>Performance Guides, Steam settings
pastebin.com/nzXEevG7
>Common misconceptions about Shadow of Chernobyl game mechanics
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html
>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
cheeki.violates.me/

Other urls found in this thread:

mega.nz/#F!Z7RjwaBS!PYNDw9ugMSojbpUDgIACHQ
mega.nz/#F!oqgWWK4K!PStfjPLon_3UpVU-atgQeQ
mega.nz/#F!1zAilAoZ!xw3kb1awC1csjv2dMlb7Mw
mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw
mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
gist.github.com/v1ld/1b019056471abcec23c2efdd5d3ef6d8
gist.github.com/v1ld/786a2b61296273dac2fe5aeba858b1a7
mega.nz/#F!RQoBEKaC!uyAfMXpgRdvc1CPBxocr7A
mediafire.com/?eb3nzh929em51
mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22
cpubenchmark.net/singleThread.html
moddb.com/mods/call-of-chernobyl/downloads/beta-call-of-chernobyl-15-r5-full
stalkermod.ru/MODYI-Teni-CHernobyilya/stalker-vector-otchugdeniya.html
twitter.com/AnonBabble

Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
mega.nz/#F!Z7RjwaBS!PYNDw9ugMSojbpUDgIACHQ
>Clear Sky
mega.nz/#F!oqgWWK4K!PStfjPLon_3UpVU-atgQeQ
>Call of Pripyat
mega.nz/#F!1zAilAoZ!xw3kb1awC1csjv2dMlb7Mw
>Game Repacks + Modding Tools
mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrade Patches (drag-and-drop)
mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg

>Oblivion Lost Remake
gist.github.com/v1ld/1b019056471abcec23c2efdd5d3ef6d8
>Joint Pak 2
gist.github.com/v1ld/786a2b61296273dac2fe5aeba858b1a7
mega.nz/#F!RQoBEKaC!uyAfMXpgRdvc1CPBxocr7A
mediafire.com/?eb3nzh929em51

>Call of Chernobyl
mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ

>Don't have Call of Pripyat but want to play Call of Chernobyl?
mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Last thread:

1st for fucking hunting kits, how do they work?

UMA DELICIA

Has anyone managed to actually fix the "game stores your mouse-click during a weapon's action, then auto-fires next time it can' problem with shotgun/bolt-actions? Or am I forever doomed to not mashing mouse1 like a sperg.

Is there any way to reduce the light produced by light bulbs, campfires and other static sources only? (I remember this being possible in SoC ENB menu)
So there must be a file or something that controls that without needing ENB right?
Tried turning tonemap off, but it leaves the whole ground too dark, even when there's still light on the sky/skybox.

where is this portuguese coming from?

sopa de macao

no idea wtf that is

All the info about damage calculation has been done from CS/COP source code.

We need answers for the SOC engine. Armor is different between the games, what with the lack of k_ap and the addition of helmets, not to mention the materials aren't quite the same.

IIRC the tables in damages.ltx have very different values too.