/agdg/ - Amateur Game Dev General

Just like make game!

> Play Demo Day 16
itch.io/jam/agdg-demo-day-16

> Upcoming Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

twitter.com/ludomyth.
stackoverflow.com/questions/138361/how-much-faster-is-c-than-c
redalchemy.tumblr.com
twitter.com/NSFWRedditGif

enginedev

2nd for godot

Hi. I want to make art for one or more mecha jam games (or other small games in the next month). I don't really want to get involved with game design or anything in-engine, just make models and animate them. You might be able to convince me otherwise. Pic related is my portfolio. I'm not great at animating, but I'm willing to do it. You can see some more of my work at twitter.com/ludomyth. DM me there, or on discord at @ludomyth#9902.

Oh, and goblin-user, sorry I haven't wrapped that up yet, if you're still here I'll rig it if you still want it.

looking for an artist who will love me unconditionally

Best logo ever. Needs a boot sound, like the Konami chime.

>move away from the gimmick machines
But Nintendo is the only console manufacturer interested in providing an alternative to PC gaming rather than competing with it directly.
The Wii was a dumb gimmick machine, yes, but the Wii U's touchscreen and gyroscope were optional features; the system had plenty of buttons for "normal" games.
Hell, the Wii U was the only 8th gen console with more than one worthwhile exclusive until pretty recently, and the Xboner still has none.

What killed the Wii U was terrible branding leading to terrible sales leading to total abandonment by third parties. But Nintendo is actively courting indie devs, who have now been cast aside by both Microsoft and Sony, and the Switch's sales are amazing. I don't know what other third parties are saying but I know Capcom has already announced future support for the Switch following great sales for USF2, and that's despite it being an overpriced port of a very old remake of an ancient rerelease of an even older arcade game.

>it's bad but you're too attached to it to realize how bad it is
>it's good but you're incapable of being happy

which do you think is worse, aggydaggy?

>it's bad but you're incapable of feeling anything

Okay, I drew MC.
I don't enjoy drawing dudes, so it wasn't as fun.
Some user here gave me an idea to make MC an older cunt instead of typical anime cringy highschool boi.
Give me what you guys think.

Bethesda has also said they plan on releasing future games on the Switch as well.

Its ok

>wider hips than the girls

>I don't enjoy drawing dudes
make the MC a gril

Oh yeah, I forgot about them. They already announced ports of DOOM 4 and Wolfenstein 2 so we can expect to see all of id's future games on it. I'm not sure TES6 will come out before the 10th generation though. As far as I know they haven't even started it yet. Just Skyrim ports as far as the eye can see.

as a weeb, I fucking hate male MCs

this

>b-but my audience is male
only betas can't handle a cute female protag

Reminder for all nodevs

>as far as the eye can see
And you can climb all of them!

Making a roguelike for mecha jam. Moving on a grid is working so far for both the player and AI.

I'm trying to make their hips wider without making look unnatural and it's tough. I'll keep trying though.


B, but don't you self insert into MC? I'm not a girl so I didn't wanna make MC a girl. That would be like war-version of New Game.

I've had enough of your lies, Todd.

If you never start devving then things can't go wrong.

see

get those nipples away from me

make left the MC

In almost anygame ever you're rerendering every frame to a double buffer. I'm drawing easily fifty times what you're doing, in an intermediate mode just fine. Back in middle school my first GL application literally just GLPointed entire meshes.
Can I see how you're drawing these sprites?

Why not just let the player pick the MC's gender?

Sketch some naked chicks
You'll be able to grasp the anatomy better that way

Personally, I like your style and don't mind that they look like prepubescent boys, because I can get into that too

because that doubles his work user

lrn2texture

These are just an absolute fucking mess mate, I'm sorry to say. The proportions are just all kinds of literal fucked.

The girls are 5 1/2 heads tall (absolutely retarded) and the boy is 7 heads tall (still retarded), but the boys head is smaller in volume than the girls?!

And finally, if your dude puts his legs straight, he becomes a fucking bowlegged polio victim.

Use fucking references and start again you stupid Deviant "anatomy doesn't matter" Art retard.

>what is anime
>how do I measure heads

I'm using Pygame's dirty sprites and LayeredDirty.
The latter one is a container for the dirty sprite objects.
My render loop has something this as its instructions which isn't really going to tell you anything:

rects = LayeredDirty.draw(screen)
pygame.display.update(rects)

The girl on the left is clearly hunched over.

>le volume
chill dude I fixed it

>Pygame
Found the problem.
Use C#.

>Pygame
Found the problem.
Use C++.

I'm trying to make a chain mail how do I make it look better? Or am I too worried about little details?

Your guy could crush each girl in the palm of his hands. Use Metal Gear as reference for stylized military females.

C# is faster under most circumstances because of how good the JITter is.

Man. How the heck do people make 3D models so comfy?

Talent

I spend all my time here

I am autistically devoted to C++ and there's nothing you can do to change my mind, ever.

Haven't devved in a really long time, feels good to be back at it.
For a vertical shmup, what should my screen width/height be? Should I allow the user to change it?

Citation needed.

don't confuse game size and resolution. former is set, latter should be changeable.

Damn you are going to be rich. With moves like this it will be everywhere on youtube

Look up the aspect ratio of a game you like and copy that. Let the player upscale it.

>people who ask questions like that
>liking shmups
>knowing shmups

3:4 or 9:16.
4:5 also goes around somtimes.

stackoverflow.com/questions/138361/how-much-faster-is-c-than-c
>So C++ is faster, in many cases. But this is only part of the answer. The cases where C++ is actually faster, are highly optimized programs, where expert programmers thoroughly optimized the hell out of the code. This is not only very time consuming (and thus expensive), but also commonly leads to errors due to over-optimizations.
>On the other hand, code in interpreted languages gets faster in later versions of the runtime (.NET CLR or Java VM), without you doing anything. And there are a lot of useful optimizations JIT compilers can do that are simply impossible in languages with pointers. Also, some argue that garbage collection should generally be as fast or faster as manual memory management, and in many cases it is. You can generally implement and achieve all of this in C++ or C, but it's going to be much more complicated and error prone.

You should use C++ for things like scientific calculations or extremely time-sensitive applications like HFT, but C# is faster in general because of the JITter.

I will think about it for the next few days. Probably not, but I'll give it a thought.

a bit of the story is that, they are not "military females". They are normal teen girls given no other choice but to hold guns. Also no armpit hair, sir. Not even for realism.

All that says is that bad JITted code is faster than bad AOCed code.

save yourself a lifetime of headache and don't make a game in a completely fucking dead genre like shmups, we already have one agdg casualty because of it

Also, the bit about garbage collection isn't really true. Sure, it's faster on average than constantly going to the heap, but generally it's pretty easy to allocate ahead of time in a game and the .NET garbage collector needs to pause all threads to work, leading to jittering or lag spikes.

Post some art

This is why I love you guys.

I'd love an isometric Harvest Moon game in this style

If you're confident in your ability to out-optimize the .NET JITter, then go for it. Most people can't, though, just like most people can't beat the C compiler in assembly.

Just like make it

b, but that's lewd!
I'll put that on my practice list.
Thanks, user.

>le gamejolt
>log in please
get over your dumb fucking hurricane game you piece of shit

"harvest moon like" games end up trying so hard to be C O Z Y that they end up being terrible, like stardew valley. Where are all the "rune factory like"s

Chain mail is the least of your problems

woah, it's almost like different people have different tastes in games.
I would love to see more rune factory like games, but Stardew Valley is still a fun comfy game.

whats special about rune factory?

Elaborate

You need to learn how to draw better in general.
It's just not a good sprite overall.

>backlinking to it instead of letting it die with the old thread
You're him trying to draw attention to yourself, aren't you

Is it better to create a skybox at full size in the modeling software or should I make it small and then import it to the game engine and scale it up from there?

this model is from redalchemy.tumblr.com

do not click this link if you want to keep your confidence in your work intact

>skybox
>size

u wot?

They aren't so hamfisted with the coziness factor, and since it's not so much shoved in my face that THIS IS A NOSTALGIC GAME, it ends up being nostalgic just because of how fun it is. Some of the mechanics for chopping/mining/etc are very well done, where you can do chores casually or you can almost go like arcade, speedrunning the day on it. The fighting in general has minor problems, but overall feels very good, the monster taming/training is pretty alright (but again I have my minor gripes.)

One of the best parts though is the massive amount of minor events and dialogues. One of the worst parts is a much maligned random trigger for a late-game event that can be very troublesome to have fire.
Speaking of Rune Factory 4 btw

>somebody is okay at what they do
AAAH NOOO NOO MY EYES!!! AAAAAA

Does anyone know where is this video taken from? This looks really good.

Would this level of detail be good enough for a porn game?

you meant horror game, right?

Other engines don't have skyboxes like Source. You can just make the models and have them full size. Do whichever way is easier for you to model the scene you want to make.

what the fuck.

>confidence in your work
Where do you think you are

I suppose you're the guy who got triggered by the truck?

female pit hair in a jap game? Isnt that against their constitution?

wrong guy and I'm sorry if I sounded mean.
But it's true that I'm genuinely scared that model might appear in my dream.

Anyone got that webm showing the skybox in the new Unreal tournament?

Looks like a mindless stuttery mess

You should aim for this level of detail

>being so envious of someone's talent the only coping mechanism your fragile mind can find is to downplay their talent instead of working on improving your own

A mecha game where you start at a simple mecha building a more advanced mecha
This continues until you have reached the peak of mechxistence and eliminated humanity

>> Play Demo Day 16
>itch.io/jam/agdg-demo-day-16
>> Upcoming Mecha Jam
>itch.io/jam/op-mechanoid

>he was autistic enough to put them back
Keep your nick on, gogem.

nvm, found it

100 man survival battle arena shmup

would it help if I make it overly bright?

Multiple
Inheritance

It's so easy to throw together a decent looking landscape in World Machine so this doesn't really surprise me.

>render literally an entire continent for a single tiny map
>all that stuff in the distance is less than one pixel in size on screen anyways
This is the power

>terrain
>rivers
>waterfall
>volumetric clouds
>skybox

do you even know what a skybox is?

There really doesn't seem to be a lot of positivety on these threads.

>And there are a lot of useful optimizations JIT compilers can do that are simply impossible in languages with pointers
>If you're confident in your ability to out-optimize the .NET JITter, then go for it

This is literally nonsense and you should be embarrassed for posting this.