Hi. I want to make art for one or more mecha jam games (or other small games in the next month). I don't really want to get involved with game design or anything in-engine, just make models and animate them. You might be able to convince me otherwise. Pic related is my portfolio. I'm not great at animating, but I'm willing to do it. You can see some more of my work at twitter.com/ludomyth. DM me there, or on discord at @ludomyth#9902.
Oh, and goblin-user, sorry I haven't wrapped that up yet, if you're still here I'll rig it if you still want it.
Brayden Smith
looking for an artist who will love me unconditionally
Aiden Phillips
Best logo ever. Needs a boot sound, like the Konami chime.
Jason Mitchell
>move away from the gimmick machines But Nintendo is the only console manufacturer interested in providing an alternative to PC gaming rather than competing with it directly. The Wii was a dumb gimmick machine, yes, but the Wii U's touchscreen and gyroscope were optional features; the system had plenty of buttons for "normal" games. Hell, the Wii U was the only 8th gen console with more than one worthwhile exclusive until pretty recently, and the Xboner still has none.
What killed the Wii U was terrible branding leading to terrible sales leading to total abandonment by third parties. But Nintendo is actively courting indie devs, who have now been cast aside by both Microsoft and Sony, and the Switch's sales are amazing. I don't know what other third parties are saying but I know Capcom has already announced future support for the Switch following great sales for USF2, and that's despite it being an overpriced port of a very old remake of an ancient rerelease of an even older arcade game.
Cameron Butler
>it's bad but you're too attached to it to realize how bad it is >it's good but you're incapable of being happy
which do you think is worse, aggydaggy?
Hunter Howard
>it's bad but you're incapable of feeling anything
Sebastian Perry
Okay, I drew MC. I don't enjoy drawing dudes, so it wasn't as fun. Some user here gave me an idea to make MC an older cunt instead of typical anime cringy highschool boi. Give me what you guys think.
Gabriel Peterson
Bethesda has also said they plan on releasing future games on the Switch as well.
Luke King
Its ok
Camden Perez
>wider hips than the girls
Samuel Morgan
>I don't enjoy drawing dudes make the MC a gril
Nicholas Lewis
Oh yeah, I forgot about them. They already announced ports of DOOM 4 and Wolfenstein 2 so we can expect to see all of id's future games on it. I'm not sure TES6 will come out before the 10th generation though. As far as I know they haven't even started it yet. Just Skyrim ports as far as the eye can see.
Asher Morgan
as a weeb, I fucking hate male MCs
Alexander Fisher
this
>b-but my audience is male only betas can't handle a cute female protag
James Kelly
Reminder for all nodevs
Noah King
>as far as the eye can see And you can climb all of them!
Luis Wilson
Making a roguelike for mecha jam. Moving on a grid is working so far for both the player and AI.
Dominic Williams
I'm trying to make their hips wider without making look unnatural and it's tough. I'll keep trying though.
B, but don't you self insert into MC? I'm not a girl so I didn't wanna make MC a girl. That would be like war-version of New Game.
Isaac Brooks
I've had enough of your lies, Todd.
Bentley Collins
If you never start devving then things can't go wrong.
Christopher Morris
see
Aiden Johnson
get those nipples away from me
Kevin Lee
make left the MC
Robert Diaz
In almost anygame ever you're rerendering every frame to a double buffer. I'm drawing easily fifty times what you're doing, in an intermediate mode just fine. Back in middle school my first GL application literally just GLPointed entire meshes. Can I see how you're drawing these sprites?
Josiah Martin
Why not just let the player pick the MC's gender?
Julian Baker
Sketch some naked chicks You'll be able to grasp the anatomy better that way
Personally, I like your style and don't mind that they look like prepubescent boys, because I can get into that too
Cameron Richardson
because that doubles his work user
Asher Moore
lrn2texture
Jonathan Jones
These are just an absolute fucking mess mate, I'm sorry to say. The proportions are just all kinds of literal fucked.
The girls are 5 1/2 heads tall (absolutely retarded) and the boy is 7 heads tall (still retarded), but the boys head is smaller in volume than the girls?!
And finally, if your dude puts his legs straight, he becomes a fucking bowlegged polio victim.
Use fucking references and start again you stupid Deviant "anatomy doesn't matter" Art retard.
Christopher Long
>what is anime >how do I measure heads
Xavier Myers
I'm using Pygame's dirty sprites and LayeredDirty. The latter one is a container for the dirty sprite objects. My render loop has something this as its instructions which isn't really going to tell you anything:
I'm trying to make a chain mail how do I make it look better? Or am I too worried about little details?
Asher Watson
Your guy could crush each girl in the palm of his hands. Use Metal Gear as reference for stylized military females.
Gabriel Bailey
C# is faster under most circumstances because of how good the JITter is.
Colton Powell
Man. How the heck do people make 3D models so comfy?
Hunter Kelly
Talent
Carson Cox
I spend all my time here
Cooper Robinson
I am autistically devoted to C++ and there's nothing you can do to change my mind, ever.
Connor Cooper
Haven't devved in a really long time, feels good to be back at it. For a vertical shmup, what should my screen width/height be? Should I allow the user to change it?
Nolan Sullivan
Citation needed.
Nolan Wright
don't confuse game size and resolution. former is set, latter should be changeable.
Aaron Powell
Damn you are going to be rich. With moves like this it will be everywhere on youtube
Michael Collins
Look up the aspect ratio of a game you like and copy that. Let the player upscale it.
Elijah Jones
>people who ask questions like that >liking shmups >knowing shmups
Angel Thomas
3:4 or 9:16. 4:5 also goes around somtimes.
Joshua Bell
stackoverflow.com/questions/138361/how-much-faster-is-c-than-c >So C++ is faster, in many cases. But this is only part of the answer. The cases where C++ is actually faster, are highly optimized programs, where expert programmers thoroughly optimized the hell out of the code. This is not only very time consuming (and thus expensive), but also commonly leads to errors due to over-optimizations. >On the other hand, code in interpreted languages gets faster in later versions of the runtime (.NET CLR or Java VM), without you doing anything. And there are a lot of useful optimizations JIT compilers can do that are simply impossible in languages with pointers. Also, some argue that garbage collection should generally be as fast or faster as manual memory management, and in many cases it is. You can generally implement and achieve all of this in C++ or C, but it's going to be much more complicated and error prone.
You should use C++ for things like scientific calculations or extremely time-sensitive applications like HFT, but C# is faster in general because of the JITter.
Isaiah Cruz
I will think about it for the next few days. Probably not, but I'll give it a thought.
a bit of the story is that, they are not "military females". They are normal teen girls given no other choice but to hold guns. Also no armpit hair, sir. Not even for realism.
Alexander Peterson
All that says is that bad JITted code is faster than bad AOCed code.
Christopher Hall
save yourself a lifetime of headache and don't make a game in a completely fucking dead genre like shmups, we already have one agdg casualty because of it
Blake Sanders
Also, the bit about garbage collection isn't really true. Sure, it's faster on average than constantly going to the heap, but generally it's pretty easy to allocate ahead of time in a game and the .NET garbage collector needs to pause all threads to work, leading to jittering or lag spikes.
Jackson Mitchell
Post some art
Evan Fisher
This is why I love you guys.
Jaxon Fisher
I'd love an isometric Harvest Moon game in this style
Thomas Reyes
If you're confident in your ability to out-optimize the .NET JITter, then go for it. Most people can't, though, just like most people can't beat the C compiler in assembly.
Lucas Johnson
Just like make it
Luis Cooper
b, but that's lewd! I'll put that on my practice list. Thanks, user.
Adrian White
>le gamejolt >log in please get over your dumb fucking hurricane game you piece of shit
Chase Adams
"harvest moon like" games end up trying so hard to be C O Z Y that they end up being terrible, like stardew valley. Where are all the "rune factory like"s
Kayden Morales
Chain mail is the least of your problems
Noah Foster
woah, it's almost like different people have different tastes in games. I would love to see more rune factory like games, but Stardew Valley is still a fun comfy game.
Lincoln Martinez
whats special about rune factory?
Angel Perry
Elaborate
Tyler Perry
You need to learn how to draw better in general. It's just not a good sprite overall.
Samuel Walker
>backlinking to it instead of letting it die with the old thread You're him trying to draw attention to yourself, aren't you
Tyler Torres
Is it better to create a skybox at full size in the modeling software or should I make it small and then import it to the game engine and scale it up from there?
do not click this link if you want to keep your confidence in your work intact
Elijah James
>skybox >size
u wot?
Angel Nelson
They aren't so hamfisted with the coziness factor, and since it's not so much shoved in my face that THIS IS A NOSTALGIC GAME, it ends up being nostalgic just because of how fun it is. Some of the mechanics for chopping/mining/etc are very well done, where you can do chores casually or you can almost go like arcade, speedrunning the day on it. The fighting in general has minor problems, but overall feels very good, the monster taming/training is pretty alright (but again I have my minor gripes.)
One of the best parts though is the massive amount of minor events and dialogues. One of the worst parts is a much maligned random trigger for a late-game event that can be very troublesome to have fire. Speaking of Rune Factory 4 btw
Thomas Jones
>somebody is okay at what they do AAAH NOOO NOO MY EYES!!! AAAAAA
Asher Taylor
Does anyone know where is this video taken from? This looks really good.
Jace Bell
Would this level of detail be good enough for a porn game?
Kevin Hernandez
you meant horror game, right?
Jayden Ortiz
Other engines don't have skyboxes like Source. You can just make the models and have them full size. Do whichever way is easier for you to model the scene you want to make.
Brody Myers
what the fuck.
Samuel Bailey
>confidence in your work Where do you think you are
Nicholas Lopez
I suppose you're the guy who got triggered by the truck?
Parker Watson
female pit hair in a jap game? Isnt that against their constitution?
Eli Taylor
wrong guy and I'm sorry if I sounded mean. But it's true that I'm genuinely scared that model might appear in my dream.
Carter Nelson
Anyone got that webm showing the skybox in the new Unreal tournament?
Dominic Flores
Looks like a mindless stuttery mess
Ryan Turner
You should aim for this level of detail
Christopher Cooper
>being so envious of someone's talent the only coping mechanism your fragile mind can find is to downplay their talent instead of working on improving your own
Robert Gonzalez
A mecha game where you start at a simple mecha building a more advanced mecha This continues until you have reached the peak of mechxistence and eliminated humanity
Colton Long
>> Play Demo Day 16 >itch.io/jam/agdg-demo-day-16 >> Upcoming Mecha Jam >itch.io/jam/op-mechanoid
>he was autistic enough to put them back Keep your nick on, gogem.
Josiah Walker
nvm, found it
Lucas Baker
100 man survival battle arena shmup
Leo Butler
would it help if I make it overly bright?
Carter Scott
Multiple Inheritance
David Long
It's so easy to throw together a decent looking landscape in World Machine so this doesn't really surprise me.
Jacob Rogers
>render literally an entire continent for a single tiny map >all that stuff in the distance is less than one pixel in size on screen anyways This is the power
There really doesn't seem to be a lot of positivety on these threads.
Julian Rivera
>And there are a lot of useful optimizations JIT compilers can do that are simply impossible in languages with pointers >If you're confident in your ability to out-optimize the .NET JITter, then go for it
This is literally nonsense and you should be embarrassed for posting this.