/civ4xg/ - Stellaris, Endless, Civilization and 4X

Previous thread
/rstg/ /cbg/

STELLARIS
>Pastebin:
pastebin.com/YHdisqem
>Wiki:
www.stellariswiki.com
>The Development of Stellaris
www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>Steam group
steamcommunity.com/groups/vgstellaris

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA
>Comics
wiki.endless-space.com/comics
>ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District
>/civ4xg/ steam group
steamcommunity.com/groups/civ4xg

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS

Other urls found in this thread:

pastebin.com/dmqLVX2L
twitter.com/NSFWRedditVideo

1st for quality programming and appreciating your customers

Remove spider from premises.

Maybe if you weren't constantly trying to force Editions, thus wasting space in the OP, I wouldn't need to step forward to restore the original OP.

>wasting space in the OP
>when everything still fits in anyways
horatio sauce is too kind a fate for you

Is there a mod where you can play like a crisis? It feels weird being a devouring swarm and subject to the Gentleman's Agreements of War.

I want to fill Spiderfag with my very special Horatio Sauce!

Why the fuck do the AI expand so fast in capek

shitty new stellaris update*
Don't insult a credible author's name with this refuse.

>complaining about editions
>while maintaining a theme
Fucking retard. It's like avatar fagging but changing the character every other thread as an excuse, it doesn't work.

>Fucking retard
I know you are, why do you bring it on?

I swear before 1.8 I could set combat ships to evasive. Is this not the case anymore? It's really bugging me.

Some stupid questions about stellaris:
-Is it possible to achieve 0 influence cost on resettlement? There is Corvee System that give -50%, creature trait that gives -25% and there is Appropriation in purity traditions tree for inward perfectionists and fanatic purifiers. Can they reduce the cost to 0?
-How's the new weapons meta? Any interesting changes? Rockets still useless? Heard that fighters now respawn?

Currently I'm thinking how to maximize a synergy to ascension paths (genetic\psych\synth) and I'm kinda at a loss here. With this patch synth now can specialise which is a bummer with all ensuing micromanagement putting it on par with genetic path. But at least you can build whatever pops you need whenever wherever. So far I think these looks kinda nice:

Synthetic:
Fanatic materialist
Pacifist (maybe it should be something else?)
Oligarchic
Mechanist
Efficient Bureaucracy
-traits-
weak
intelligent
thrifty
nonadaptive
natural engineers

So in this case you start with robots for minerals and your pops for research\energy. Specialise into engineering to get to habitats fast, also bigger ships and weapons along the way. +4 core sectors is nice too.


Genetic (psych, maybe?):
Authoritarian
Xenophobe
Pacifist
Oligarchic
Inward perfection
Efficient Bureaucracy
-traits-
Rapid breeders
Nomadic (maybe something else?)

Not sure on this one. The genetic path suck because it requires a lot of research in bio study which doesn't have much for military nor industry, so specialising into it seems like a suicide. And without materialism you don't have the scholar privilege living standards to maximise your research. On the other hand, down the road it can outperform synth path in mineral output. If you are lucky and uplift a species with good trait you can even outperform them in research. But I'm concerned about pop maintenance, synth can be as low as 0,49 energy per pop while biological pops are at 0,75. And their leaders don't get any bonus trait and are mortal.

Because Horatio Sauce

Why were the endless such massive cunts /civ4xg/

Because they were all powerful. When you feel powerful, you get retarded.

Source : see the internet where everyone is an expert.

Because they weren't living under Zelevas' reign, of course.

>-How's the new weapons meta?

From what I just saw in my current game, falk turrets now takes a PD slot instead of a M slot, can't remember how the stats were before the updated thought.

Is !mod menu broken for anyone else? Game crashes when trying to start a new game with it enabled in stellaris

Lack of Horatio Sauce.

they were not unlike gods; the galaxy was their playground, essentially
for all of their horrible misdeeds, remember, there are many more servitor races and magnificent wonders that would never endure - let alone exist - without their intervention

This is what peak governing ethics looks like. You may not like it, but it's true.

Any advice on getting to the other side of the galaxy so I can kill the ether drake? Needlesss to say, I'm surrounded by assholes who hate me. For some reason it really triggers me not being able to get any of the bonuses provided by the leviathans.

>egalitarian

>30 years into game
>still no deflectors to research
YO WHAT THE FUCK

I claim this general in the name of Horatio and his Sauce

What's Master of Magic? Is it good?

>implying

Fight your way through.
You don't even need to conquer them just wardec them.

why would you want to do that if it's at the other side of the galaxy ?

That dragon said things about his mother. He must pay.

I will

Because I want the ether hatchling, and the sweet armor. Aslo this

>-Is it possible to achieve 0 influence cost on resettlement? There is Corvee System that give -50%, creature trait that gives -25% and there is Appropriation in purity traditions tree for inward perfectionists and fanatic purifiers. Can they reduce the cost to 0?
Why would you want to though? You'd have to devote so many resources to something with questionable value.
>-How's the new weapons meta? Any interesting changes? Rockets still useless? Heard that fighters now respawn?
Missiles are actually top dog early game now. But PD still shreds them, so they suck mid game.

Egalitarian is boss for influence and consumer goods.

Horatio Sauce

Horatio Sauce

>he doesn't give his uebermensch species utopian living standards while using the inferior xenos for food
lmao

Is building tall as xenophobe pacifists viable? I kind of want to play Stellaris again but can't be fucked with the godawful combat.

Yeah. Pacifist Xenophobe is specifically meant for tall builds.

>tall
>stellaris

Literally never.

Haven't played since the last two Stellaris expansions/patches, how much has changed? Is the most optimal strategy still just making the biggest possible fleet and bulldozing your way through enemy territory? How are the other FTL types?

Rate my strengthened combat fleet

pastebin.com/dmqLVX2L

I was thinking of adding a science ship to the civilian compliment as well but not sure if I need it in explored space.

what's the best fortress build in stellaris?
chainguns and snare?

Helperbot G3 is CRAZY!

I may be an idiot but how the heck do I use my nukes in Civ 6? I'm at war with the AI but the nukes are just sitting in my inventory soaking up gold from maintenance

Can I use missiles in stellaris now or are they still bad?

You have to either build nuke capable units or silos to launch them from.

How do you get your scientists above level 5?

I've been using them for a while, but I haven't had any large scale engagements yet
my fleet is able to survive against similarly sized fleets

Enhanced Memory + Factory Overclocking + Peak Performance = Level 9 Leaders.
Admirals and Governors can go to 10 because of Combat Variable Mitigation and Autonomous AI.

What weapons and modules (besides snare) should a fortress have?

Do you reccomend a mix of missiles and other types?

I think if you go pacifist might as well go all out and get fanatic pacifism + agrarian idyll. Sucks that they changed it to fanatic only but it's still the best pacifism can give you. You lose on 5% research but it's no big deal.

once I get battleships I'm gonna use kinetic artillery and T A K Y O N lances on them and try to use cruisers as alpha with battleships as support

>two autists whine that the threads aren't made to their liking

Why don't both of you go and get jobs?

Anyone have a link for 1.8.1?

Back at you.

Is spamming cruisers an optimal strategy? Is Kinetic artillery good? Asking because I keep wasting resources building up lots of corvettes (which are fucking expensive at 100 minerals a pop now, what the fuck) and then they keep dying in droves.

I mean I make minerals fast enough that I can eat the losses but I'd prefer to have a fleet which can stand its ground.

Why would you use lances if you can
1.have 1L 1M 2S slots instead
2.use mega-cannon
3.use arc emitter

So what are some real life lessons you've learned from 4x? I learned that even if you're all pacifist and try to be nice, if you don't seriously invest in military to at least protect your borders, everyone else will try to fuck your ass.

>Is Kinetic artillery good?

Yeah, I destoyed a fleet of similar power, 70k or so, and took minimal loses, unless you know, the enemy also uses those.

>100 minerals
Oh boy
Also cruisers are backbone of any middle-late game fleet

I guess it's okay if you're writing fiction.

I learned that you can't trust people who seem too friendly, and that no matter what you do, there's always someone who can do better than you.

anyone else feel like the scientist laws in ES2 don't have any proper synergy or identity?
the only law that actually feels like it has any place there besides the sticky is the +3 movement on ships, since it enables you to far more quickly explore the galaxy and survey anomalies
on top of this, it's one of only two good laws there (excluding the sticky), the other being cheaper system improvements. hell, their 4-influence cost law is literally just a strictly inferior version of the final militarist law. definitely feels like there should be laws that are actually focused on science production.

What is the downside of allowing unsolicited unmarked synths to work, or rogue mining station AI to operate? Does it strengthen/accelerate AI uprising?

Not just good for exploration, but everything, man.
With that law on, one of my fleet led by a virtual endless can go across half the galaxy in a single turn, it's pretty great. Playing on the largest map, too.
Well, "playing", not really. I'm waiting for a fix to the empires that disappear bug for now.

Read the newspaper user, there's a new beta patch where it should be fixed

>Shared Destiny
What were they thinking?

Oh shit, nice.
I hope saves are compatible.

I had a ton of fun with that while playing as the Vodyani. The Vodyani hero tree has a +6 fleet movement skill, it's fucking nuts. I might have to try using extra movement support module ships next game, that speed was intoxicating.

I feel like The Sowers.

i didn't mean that it's the only use for the law, but that it fits thematically.
for instance, the militarist senate is probably best example of purity of purpose and thematic identity in the game; everything is focused around military dominance and offsetting the approval maluses from conquering beyond your system cap and taking systems by force.
the sticky enables you to play aggressively without sacrificing influence that can be used to court minor factions, while also supporting your approval while you press forward
lower fleet costs gives you that edge early, enabling you to outnumber and overpower your enemies
spoils of war encourages you to take fights, making your fleets pay for their own upkeep and further your military research in the process, further increasing the power gap generated by your larger naval size
us or them takes over in the mid/late game, when there are less empires to wage war on to keep up approval; since you've run out of little guys to declare meaningless wars on, you instead use the capitols you've already seized to keep your approval high
finally, deadly intent is a fairly straightforward buff to your overall damage to further catapult your military supremacy.

compared to this (and others such as industrialist, pacifist and ecologist), the scientist lineup is weak and discordant.

So when's the Missile Megaweapon coming?

>sophon seeker leading a fleet with only support ships with fleet movement bonus modules
>cross the entire map in one turn
Its pretty awesome

What would it be like?
Like launching huge missile? Or super-whirlwind that launches thousands of missiles?

How? Why is my machine hivemind becoming spiritualist?

Based chinks.

A huge missile that launches a whirlwind of smaller missiles.

Seems like they're getting in touch with their ghosts.

> Tfw didn't buy Digital Deluxe and now want it

What does it add?

I'd buy ES2 if Stellaris didn't bankrupt me when I bought it last year.

>giving money to paradox
Dont do this

t. Amplitude

Not much honestly. It adds like two new heroes, different hero ship skins, and a copy of the OST. You can buy an upgrade for it separate for like 10 dollars, but I think I'll wait for the sale. I know I can steal the OST too but I want to support the devs.

Is the patch good?

>you bought stellaris last year
come now user, if you're willing to pirate why didn't you pirate the game that will cost a goddamn ludicrous amount after several years?
t. Paradox

>get ability to terraform worlds
>no gas or liquid around
>every fucking world costs 5000 energy to make good again

Good thing I usually have over 10,000 energy stored

Also does it seem like resources build up a lot faster since synthetic dawn launched? I have more minerals than I know what to do with and hitting my energy cap more than once

Why must all AI Empires be HiveMinds without happiness levels or ethics divergence?

>just realized I never bought The Tempest DLC

Fuck

>mfw terraforming to gaia world or machine world costs 10000 energy and I have terraforming gases and liquids and world shaper.
Also terraforming to Gaia World takes ~8000 days.

Toasters don't deserve to be happy.

Because Paradox can't script AI to handle complicated problems.

Because fuck your fun

Alternatively because having them be individuals would remove any uniqueness from taking the synthetic evolution path

How the fuck does an illuminated autocracy work exactly?

It might actually be viable if it also let you annex multiple vassals at once

> Planned to buy the Tempest DLC last year
> When I went to go buy I just randomly owned it already
I have no idea why I got a free DLC from France.

You are Liarobius Polity?

technically more of a beaurocracy, but you get the point