Pay tribute and destroy your rendering engines! Now!
Sebastian Rogers
Looking for an artist? Let's talk about your game! :)
Levi Howard
What are the necessary elements in an RPG prototype?
Jaxon Johnson
You're a fucking idiot if you think boku even has a brain. Hes a racist shitposter who will never be successful his shitty dev persona will never get anywhere.
Luis Gomez
shutup faggot. lrn2threadontime
Brody Kelly
Are you making an effort to fix the lack of transgender representation in indie games?
Henry Adams
This is why agdg is cancer this thread is dead already.
Jackson Taylor
>art for VN's
nah, it was a mistake making concept art is far more time consuming
Owen Gomez
Quick question, where's your game?
Easton Thompson
all me
Henry Anderson
...
Jayden Brown
no transgender or homosexuality in my game manly men doing manly things cute girls doing cute things it's also based on superior asian culture and refined asian gameplay
just kidding, I have no game
Matthew Cox
Your party is all blank slates so you can self insert them as trans if you want. The character's genders don't affect anything anyway.
Isaiah Myers
Where do I buy Twitter or Tumblr followers and will they actively retweet/relob me so I look more significant?
Julian Cox
I just post programming rants/tutorials on tumblr and this swarm of bot blogs reblog me. Try that.
Nathan Reyes
>really wants to go down that path
Nathaniel Butler
If it worked for Boku it sure in the fuck can work for me
I hope your game does well It brings hope to all of us with shitty looking games and no artist
David Murphy
what's the name of that anime again?
Luke Peterson
i need opinions on this
Nolan Clark
ewww
Christian Thomas
>back fat rolls
disgusting
Joshua Smith
im glad! you may not believe me, but part of the reason i kept things so basic was inspiration like this. i remember playing Spooky Gardener and it had such basic gameplay and shit art, but the atmosphere and game was still so good! and it inspired me
Gabriel Barnes
Fat isn't thicc. Fat is disgusting.
Asher Walker
die stacy
Jaxson Bailey
That's not Stacy That's a tranny
Dominic Wood
Plz tell me this isn't VR
Jose King
>stab girl >turn her spine into jelly
Jose Scott
>she is fat thanks for the feedback thats exactly what this character is meant to be
Easton Martin
I mean it looks cool
maybe nobody notices some of the colors are swapped
Asher Kelly
I'm the guy who posted >; I tried to make it marginally less shit by getting rid of the beer gut and by making the arm look less like a scarf. I still can't draw arms and hands/claws, but I think that this second iteration is an improvement over the first, however slight.
Nicholas Martin
is she meant to be disgusting
Henry Fisher
Looks like Guru Guru
Ryan Flores
unless she's an enemy, you disgust me.
Zachary Sanders
she is supposed to be fat and my lack of artistic skills probably amplified her "condition" so answer is yes i guess
Jeremiah Parker
>second iteration is an improvement over the first Yes. Bar was pretty low Make the body more snake-like. Look up pictures of lamias for inspiration on the lower body Keep in mind when she moves, she's going to be wiggling over the ground
Chase Torres
...
Asher Taylor
Do you have a tumblr?
Bentley Foster
as much as I'd like to say good things to anons here actually working on their gem, this is a bit too low of a quality. I suggest you draw ALOT more before you bring it to here. Again, it's really good that you are doing something. Unlike most of anons here.
Oliver Adams
give her a hat and a cig. also a bra for sex appeal
Leo Long
working on a melee weapon that can be used as a projectile
Jayden Anderson
top title looks good, bottom subtitle looks bad
Jaxon Edwards
>8-12 fps on the developer's rig
Unreal is such a shitty engine lmao
Xavier Brooks
barely anything on the screen. Frame drops harder than Hillary did.
Christopher Smith
nice framerate nice motionblur
Juan Long
The power of Unreal strikes again...and for only 5% profit. W-wow...
Ryder Wright
post em
Adrian Jackson
nice shitposting, my recording software is actually shit.
Ryan Adams
still fat as fuck look at a real snake at least once
Henry Smith
nice recording software
Sebastian Reed
>tfw want to have juice but the genre of my game is juiceless by design fucking roguelikes
Luis Cruz
Roguelikes don't have to be ASCII.
Joseph Cox
>juiceless roguelike not gonna make it
Michael Smith
check out brogue and cogmind
Noah Davis
ASCII is a e s t h e t i c
Jackson Sanchez
>making a roguelike as an indie
rotflmao enjoy being drowned by the other 1028310283 people also making roguelikes, pick a fucking unique genre like not a complete retard to guarantee your success as an indie
Sebastian Adams
make ascii explosion effects
John Jones
Do you mean the Press Start or the Beyond?
I think my Press Start game was really weak this month. If the background wasn't moving you'd even have a hard time reading it.
Noah Robinson
Oh but it is
It supports non VR too but you won't get access to fancy VR features like climbing buildings like spiderman
Jaxon Hill
A zelda-like game that's like Baldur's Gate and Skyrim with elements of CK2
Jose Robinson
why do you guys insist on making such violent games?
Aaron Taylor
like Bokube?
Joseph Nguyen
because I am male (male) and thus filled with toxic masculinity and an unrepentant urge to commit violence
Matthew Rogers
camera should move when the mouse moves so you can see whats goin on. hitscan bullets are boring
Camden Diaz
IT'S NOT A PHASE MOM
Wyatt Bailey
are you saying that the camera should follow the mouse because no other topdown shooter does this >hitscan bullets are boring they look better
Ryder Butler
I want the user who made the timeline language to talk about his languages
Adam Adams
same
Oliver Morris
more like camera should center on midpoint between character and mouse. but you can reserve such behaviour for a sniper rifle or some other long range gun
Dominic Hall
yeah, it's fucking obvious you aren't supposed to do this. i guess we'll see how it performs in engine first, but do any 3d devs have suggestions on how else to rig a retractable chain in the likely event that this shits on performance?
Nathaniel Parker
hotline miami puts the camera between the player and the mouse hotline maimi bullets look fine, gameplay > art anyway
Colton Thompson
>3D model for a chain why aren't you using a sprite like literally every other game
Daniel Walker
>filename 200 chains or 200 links in one chain? and why would you need 200?
Gavin Cox
like make a rope and apply a chain sprite to it
Robert Brown
don't 3d when you can 2d
Kayden Martinez
Speaking of hotline miami, what do you guys think about cheesing the AI? i mean enemies are pretty stupid and basic you can wait in a corner and they'll lineup to get rekt easily (other than bosses which are shitty scripted battles in a contained space). Is the ability to cheese enemies is a fault on the devs part? most people will tell you to play the game as it was intended when there isn't any hardcoded rule to make you follow it.
Josiah Gray
that's how it should be
Ethan Walker
Beetles shoot clouds made of programmer art. They also dont walk off ledges anymore
Joseph Lopez
i could convert it into a sprite i guess. only issue is I need it to retract/expand from a fixed point like the hookshot from zelda, and I'm not really sure how to do that with a 2d sprite. 200 links per chain. should've clarified.
Dylan Smith
What exactly are you using this for?
Austin Garcia
>sprite
Sebastian Hernandez
>only issue is I need it to retract/expand from a fixed point like the hookshot from zelda, and I'm not really sure how to do that with a 2d sprite. doesn't the hookshot use a rope for precisely this reason
Grayson Collins
are you fucking kidding me
Noah Evans
>google
Cooper Cook
You never do that for games, use normal maps on a 2d surface or, if you want actual depth, a thin box generated using a curve
Landon Nelson
man those drones still give me nightmares whenever i see your post, do they still hunt you perfectly?
Caleb Cruz
maybe at least try with only 50 links in the chain at first? see if that's ok for the game. I think 200 is overkill.
Ayden Martinez
Not a 3d dev, but you could have just 2 chain pieces linked as the model and draw them end to end create a longer chain.
Christopher King
AAA games use sprites all the time for foliage and gates
Brandon Walker
Foliage depends, sometimes it's sprites, sometimes it's a bunch of planes with bent normals.
Juan Cook
idk
Joseph Morales
Yeah, and we're gonna make the predict where the player went to do better searches. There's also tripwires in the level that alert them. Also they're slower normally, but speed the hell up when an alert happens. And they spawn from an object in the building you can kill instead of above the building somewhere.
Adrian Walker
Damn, that's a good model.
Gabriel Barnes
is that a frame drop when you get hit/enemies die?