/agdg/ - Amateur Game Dev General

Just Like Make Game - Together Edition

> Play Demo Day 16
itch.io/jam/agdg-demo-day-16
> Upcoming Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=oQIxiZ5jvNk
twitter.com/AnonBabble

languagedev
enginedev

second the best

Pay tribute and destroy your rendering engines! Now!

Looking for an artist? Let's talk about your game! :)

What are the necessary elements in an RPG prototype?

You're a fucking idiot if you think boku even has a brain. Hes a racist shitposter who will never be successful his shitty dev persona will never get anywhere.

shutup faggot. lrn2threadontime

Are you making an effort to fix the lack of transgender representation in indie games?

This is why agdg is cancer this thread is dead already.

>art for VN's

nah, it was a mistake
making concept art is far more time consuming

Quick question, where's your game?

all me

...

no transgender or homosexuality in my game
manly men doing manly things
cute girls doing cute things
it's also based on superior asian culture and refined asian gameplay

just kidding, I have no game

Your party is all blank slates so you can self insert them as trans if you want.
The character's genders don't affect anything anyway.

Where do I buy Twitter or Tumblr followers and will they actively retweet/relob me so I look more significant?

I just post programming rants/tutorials on tumblr and this swarm of bot blogs reblog me. Try that.

>really wants to go down that path

If it worked for Boku it sure in the fuck can work for me

if agdg is dead, what are better alternatives?

first for progress: youtube.com/watch?v=oQIxiZ5jvNk

gib monster ideas plz

I hope your game does well
It brings hope to all of us with shitty looking games and no artist

what's the name of that anime again?

i need opinions on this

ewww

>back fat rolls

disgusting

im glad! you may not believe me, but part of the reason i kept things so basic was inspiration like this. i remember playing Spooky Gardener and it had such basic gameplay and shit art, but the atmosphere and game was still so good! and it inspired me

Fat isn't thicc.
Fat is disgusting.

die stacy

That's not Stacy
That's a tranny

Plz tell me this isn't VR

>stab girl
>turn her spine into jelly

>she is fat
thanks for the feedback thats exactly what this character is meant to be

I mean it looks cool

maybe nobody notices some of the colors are swapped

I'm the guy who posted >; I tried to make it marginally less shit by getting rid of the beer gut and by making the arm look less like a scarf. I still can't draw arms and hands/claws, but I think that this second iteration is an improvement over the first, however slight.

is she meant to be disgusting

Looks like Guru Guru

unless she's an enemy, you disgust me.

she is supposed to be fat and my lack of artistic skills probably amplified her "condition" so answer is yes i guess

>second iteration is an improvement over the first
Yes. Bar was pretty low
Make the body more snake-like. Look up pictures of lamias for inspiration on the lower body
Keep in mind when she moves, she's going to be wiggling over the ground

...

Do you have a tumblr?

as much as I'd like to say good things to anons here actually working on their gem, this is a bit too low of a quality.
I suggest you draw ALOT more before you bring it to here.
Again, it's really good that you are doing something. Unlike most of anons here.

give her a hat and a cig. also a bra for sex appeal

working on a melee weapon that can be used as a projectile

top title looks good, bottom subtitle looks bad

>8-12 fps on the developer's rig

Unreal is such a shitty engine lmao

barely anything on the screen.
Frame drops harder than Hillary did.

nice framerate
nice motionblur

The power of Unreal strikes again...and for only 5% profit. W-wow...

post em

nice shitposting, my recording software is actually shit.

still fat as fuck
look at a real snake at least once

nice recording software

>tfw want to have juice but the genre of my game is juiceless by design
fucking roguelikes

Roguelikes don't have to be ASCII.

>juiceless roguelike
not gonna make it

check out brogue and cogmind

ASCII is a e s t h e t i c

>making a roguelike as an indie

rotflmao enjoy being drowned by the other 1028310283 people also making roguelikes, pick a fucking unique genre like not a complete retard to guarantee your success as an indie

make ascii explosion effects

Do you mean the Press Start or the Beyond?

I think my Press Start game was really weak this month. If the background wasn't moving you'd even have a hard time reading it.

Oh but it is

It supports non VR too but you won't get access to fancy VR features like climbing buildings like spiderman

A zelda-like game that's like Baldur's Gate and Skyrim with elements of CK2

why do you guys insist on making such violent games?

like Bokube?

because I am male (male) and thus filled with toxic masculinity and an unrepentant urge to commit violence

camera should move when the mouse moves so you can see whats goin on. hitscan bullets are boring

IT'S NOT A PHASE MOM

are you saying that the camera should follow the mouse because no other topdown shooter does this
>hitscan bullets are boring
they look better

I want the user who made the timeline language to talk about his languages

same

more like camera should center on midpoint between character and mouse. but you can reserve such behaviour for a sniper rifle or some other long range gun

yeah, it's fucking obvious you aren't supposed to do this.
i guess we'll see how it performs in engine first, but do any 3d devs have suggestions on how else to rig a retractable chain in the likely event that this shits on performance?

hotline miami puts the camera between the player and the mouse
hotline maimi bullets look fine, gameplay > art anyway

>3D model for a chain
why aren't you using a sprite like literally every other game

>filename
200 chains or 200 links in one chain? and why would you need 200?

like make a rope and apply a chain sprite to it

don't 3d when you can 2d

Speaking of hotline miami, what do you guys think about cheesing the AI? i mean enemies are pretty stupid and basic you can wait in a corner and they'll lineup to get rekt easily (other than bosses which are shitty scripted battles in a contained space).
Is the ability to cheese enemies is a fault on the devs part? most people will tell you to play the game as it was intended when there isn't any hardcoded rule to make you follow it.

that's how it should be

Beetles shoot clouds made of programmer art. They also dont walk off ledges anymore

i could convert it into a sprite i guess. only issue is I need it to retract/expand from a fixed point like the hookshot from zelda, and I'm not really sure how to do that with a 2d sprite.
200 links per chain. should've clarified.

What exactly are you using this for?

>sprite

>only issue is I need it to retract/expand from a fixed point like the hookshot from zelda, and I'm not really sure how to do that with a 2d sprite.
doesn't the hookshot use a rope for precisely this reason

are you fucking kidding me

>google

You never do that for games, use normal maps on a 2d surface or, if you want actual depth, a thin box generated using a curve

man those drones still give me nightmares whenever i see your post, do they still hunt you perfectly?

maybe at least try with only 50 links in the chain at first? see if that's ok for the game. I think 200 is overkill.

Not a 3d dev, but you could have just 2 chain pieces linked as the model and draw them end to end create a longer chain.

AAA games use sprites all the time for foliage and gates

Foliage depends, sometimes it's sprites, sometimes it's a bunch of planes with bent normals.

idk

Yeah, and we're gonna make the predict where the player went to do better searches. There's also tripwires in the level that alert them. Also they're slower normally, but speed the hell up when an alert happens. And they spawn from an object in the building you can kill instead of above the building somewhere.

Damn, that's a good model.

is that a frame drop when you get hit/enemies die?

>bent normals
How so?