/agdg/ - Amateur Game Dev General

Waifu Edition

> Play Demo Day 16
itch.io/jam/agdg-demo-day-16
> Upcoming Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

> Official /agdg/ notepad
etherpad.net/p/agdg

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=iQ0e3QUADw8
youtube.com/watch?v=5AxwaszFbDw
itch.io/jam/wj2016
twitter.com/NSFWRedditVideo

...

Heptagonal tiles

Just wondering, what did I miss?

some cunt had to make an epic joke about not being able to read the characters on the /agdg/ logo in the proper order as an op, all while completely wiping out the regular pasta

Improving fixed patrol routes and how they're randomly chosen.
I'm tempted to just disable collision between patrolling enemies, I fixed some quirks but it still can get weird.

Are the blue point randomly determined? Based on objects in the world?
Its looking pretty good

This looks amazing, I wish I could look over your code

I think when they push each other out of the way it's cute
But if it helps to disable I don't think anyone would really notice or care
As long as they bump into each when attacking you, right?

Are those hopping zombies

tfw feeling when you killed the boss but he just comes back