Has anyone tried this? I'm going to be starting a new campaign and I'm undecided on it
Jose Allen
...
Ryder Hernandez
First for qt Templars
Jonathan Adams
Why does center girl look so god damn judgmental? > So how many aliens have you killed user? > You DO kill Aliens, don't you?
Robert Torres
No one is going to know since you'd have to complete a campaign with it to make a judgement and the mod was only released 2 days ago.
Jonathan James
Shit, I didn't even notice when it released.
Time to be a guinea pig then
Cameron Ramirez
I'd date her, hold her hand and explore her void rift
Jacob Allen
Lightweight low power handheld small arms are considerably more useful in xcom 2.
Caleb Sanchez
Report back with your findings, Commander.
Elijah Baker
I don't think so. I already took care of the one with Shadowstep.
Nothing personal kid.
>runs and guns with a base move of 22, deadeyes you
Ian Howard
Can't deadeye when your PC's dead nothing personal blasphemer
Henry Brooks
Actually meant for But I'll accept the other reports too.
Blake Nelson
Lewd!
Sebastian Morales
Has there been any new character customization mods recently besides titanfall?
Jaxson Young
...
Justin Thomas
>XCOM is protecting you >because you sure as hell aren't protect yourself, you lazy oaf
Hunter Morris
With all my respect, of course...
Ryan Ward
I like this. And it's a shame that you lose the option for the templar loincloth at higher levels and that the reaper skirt doesnt work with most legs
Jacob Bailey
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Elijah Morales
>Losing options What?
Dominic Lopez
Reminder to not install anything during a playthrough: >installed a few things, they seemed alright >check my soldiers after a few passives didn't trigger >Both Templars were missing Bladestorm >Several Psiops lost important skills like Domination, Stasis and Inspire >training new ones didn't help, even if the skill was picked from their list it wouldn't stay >5-Star Reaper with Death From Above, Squadsight, Serial, Tac Rigging and Shredder would lose 2 abilities randomly every time I reloaded a save >possibly more lost from other characters that I didn't notice
LEARN FROM ME, FINISH YOUR RUN BEFORE YOU ADD THINGS
We need more Spark love. This one uses the Wheatley from Portal 2 voicepack
Camden Robinson
Well in that case it's fine.
Adrian Bailey
I enjoyed using the Bulldozer voicepack for mine in a previous campaign
Blake Morales
>Grim Horizon >Get Lost World almost right away >Using Rend the Lost >Rangers and Templars are fucking unstoppable with stacking mobility >Lost become a joke, even with the double damage mod >Also using Expose Weakness >Hunter gets weak to Reapers/Bewildered/Shell-Shocked >Doesn't stand a fucking chance
That was a fun playthrough but those mods are simply too OP, I guess now I understand that having 1 weakness in addition to an Adversary was most likely a design choice. I initially thought it was kind of bullshit that the Chosen get new strengths while weakness stays the same.
Jose Morgan
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Brody Adams
Or just check what your installing and use logic or ask in the comments if its okay to add to an existing campaign. Because on the flipside I've never had issues from adding/removing mods because I'm careful about it.
That's the issue, I did check everything and stuff still broke. Not making a proper save beforehand was probably my biggest mistake, but by all accounts the stuff I added shouldn't have messed with anything relating to abilities.
For safety I'll do a full reinstall before I start a new campaign - if I lose Domination off my Psiops again I'm gonna lose it.
Not yet, he's updating and adding and fixing as much as he can before he makes it WOTC compatible, but it'll be worth the wait since there's a lot of stuff he's done since he uploaded the original files.
Asher Stewart
Do these work like the weapons megapack? (IE: when you buy Mag/Gauss Weapons, these get Mag/Gauss Stats?)
Gabriel Nguyen
NOOOOOOOOOOOOOOOOOOOOOOOO YOU'LL BREAK THE MOD
Dominic Miller
So I had an idea for a different kind of weapon balance mod based in the long war weapons, instead of making then sub tiers, have lasers and mags, and plasma and coil share a tier, with different enemies having different resistances and weaknesses to projectile and energy weapons respectivly, encouraging you to mix and match your squads. Maybe add advanced advent who use coil weapons themselves in late game.
Additionally rounds types would no longer applied to energy weapons, instead you'd need their equivalent cell types
Zachary Russell
I wonder what Dragunova felt when she realized XCOM sent a couple of fuccbois to escort her.
I suppose there's no chance he's included the ability to make buff amazonian qt females, right?
I can always dream
Ryder Watson
LMAO
Remember that "prearmor" thing that everyone had in LW2. Everyone had 3 squares of additional HP and if you got hit and still had full HP, you didn't have to go to the infirmary. Is there a mod for that?
Anthony Morales
There was in vanilla, called "just a scratch", don't know if there is a WoTC version.
Isaiah Lee
I like this idea. I wish they had done this in vanilla and instead of getting squad upgrades you manufacture each gun individually like in EU/EW/LW. You could also have ammo types only compatible with ballistic weapons and as a weapon mod instead of a utility slot. Ammo type being an incentive to use ballistics against ADVENT units for the fire/poison etc and maybe plasma is useful for armour penetration/cover destruction while magnetic is more accurate/higher crit chance or something
Isaac Butler
>I guess now I understand that having 1 weakness in addition to an Adversary was most likely a design choice.
I don't know how you couldn't get that immediately since the Chosen become easy to deal with as soon as you exit the early game.
Jacob Ward
I'm personally partial to the SHODAN and Moonbase Alpha ones myself.
>I-I-I HAVE SUFFERED YOUR C-COMPANY LONG ENOUGH, INSECT
Leo Perry
anyone know of a mod that gives neck coverings? I dont like the look of power armor, BARE NECK, and then helmet
I know some helmets come with that as part of the model but Im looking for something I could use with a wide range of helmets
Joseph Perez
He's not wrong. I like the designs of the weapons but golly, they do not actually look good as models because of how they're ported.
Josiah Lopez
Not from him, anyway, he made XSoldier specifically because there's so little male-oriented sexy mods, and he's a fashion designer who sees too many boobs a day anyway.
Jack Nguyen
My favorite is the Liberty Prime voicepack.
Adrian Watson
Hence why I said "initially". In the sense that when the Assassin got a new strength and not a new weakness I thought "that's bullshit!" but then I came to understand when she still became easier to deal with despite getting "stronger."
Dominic Diaz
Rage helmet has a neck guard sort of thing as a lower face prop and one of the face paint mods has a "collar" face paint, don't know which one it belongs to though.
Dylan Sanchez
Thank You! Unfortunately, Just A Scratch hasn't been updated :(
Brandon Wright
I can take squad upgrades as the inventory already has lots of micro managing, but an ammo slot for weapon mods would be great to have, especially with a system like this, it also makes more sense.
Ethan Jenkins
I don't know about LW2 but I'm pretty sure EW has that.
Asher King
>but Im looking for something I could use with a wide range of helmets
There's a face paint mod that adds a black "neck covering" option. It would cover the skin for any helmet.
Xavier Ortiz
Literally in the OP
Angel Thompson
Warden Gear comes with a little scarf-thing, I think Claus also made the mod that gives the RAGE armor a helmet, which comes with a neck protector (that isn't bound to the armor, so you can slot it on any armor you please). If you want a stretch up power-turtle-neck for your power armor, download the XCOM EU/EW ports for Tier 3 armor. T3 EU/EW power armor -all- came with neck coverings, as it was a sealed suit.
Pic related, the EU/EW power armor.
Henry Nguyen
Yeah I don't know how that link got quoted but oh well.
Yeah I know he's a literal fag irl and his reasons for making it the way it is which are fair enough. I just really like Veeky Forums soldierfus.
Cameron Martin
The rage helmet mod comes with gorgets, and CapnBubs's tac mask extends down the neck.
Isaiah Edwards
>mega.nz/fm/dyIVBSrb For some reason when I follow this link, it doens't take me to the files. Am I retarded or is this link wrong?
Jacob Wright
X-Porn Productions present, "Two big bullets loaded in a Dragunov".
Angel Green
>more meat
William Campbell
What exactly does the 'Bleeding' status effect do? (From the Hunter or Dark Event changes) Is it just a DoT?
Owen Rogers
>V-volk says I am to obey.
Matthew Wood
Yeah it's just a dot.
Logan Davis
Well in my idea ballistic is still ultimately something to move away from, as xcoms weapons are too primative to last if they stubbornly stick to ballistics
Evan Sanchez
Rupture
Jose Cook
Which calendar?
Adam Nguyen
Bleed is not rupture
Nicholas Bell
>Is it just a DoT?
Yes, and if the unit reaches 0 with the effect they're guaranteed a bleedout.
Joshua Ortiz
Oh, I didn't know this detail. You've looked at this in the .ini files right?
Jaxon Cooper
>all those skills but reaper ain't none
Meanwhile my second templar has Bladestorm and Reaper unlocked on SGT, and that's pretty much it.
What's the best possible skill comp to make THE WORLD OURS AGAIN?
I think smth among the lines of Bladestorm+Reaper+Quickdraw+Fortress+Shadowstep. Possibly throw in some Lightning hands and Sustain if you're ironmanning.
Ryder Sanchez
That's what the UI says on hover. And it's always happened when the Hunter did that to my units so I assume it's not lying.
Gavin Russell
>That's what the UI says on hover. Well aright then, guess I never looked.
Connor Flores
Elena is here to please men and do lewd propaganda, in order to maintain peace between the factions of course. She's totally not a submissive woman...right?
Aaron Davis
Bladestorm is better than Reaper on a Templar anyway.
David Flores
Reaper is absolutely worthless on beta meme.
Grayson Cooper
You can get multiple action points with Reaper by aoe-killing, and THEN use them on non-turn-ending abilities like Pillar, Invert, Exchange, Quickdraw-pistolshot and then STILL run, slash, kill, repeat till you have only 1 action left and then use Ghost.
IMAGINE THE POSSIBILITIES!
Relocating a Chosen into a Pillar rapecamp? Hell yes! Exchanging XCOM Turrets on a base defence? Why yeah! Swapping all your members into good positions and STILL have 40 movement points left? You name it!
Robert King
EW MEC Voice Pack when
Thomas Wood
If I retrain someone do the xcom points I used for some abilities get refunded as well?
Daniel Stewart
No and it explicitly tells you this.
Luke Taylor
tfw no futa mods of any sort I try not to spam but damn is it hard to come by good content
John Carter
I'm sure loverslab will be receptive to your requests.