>Can I make enough ISK to PLEX during the trial? If you have to ask, you can't do it.
>I just started, what should I do? Do the Opportunities then find the Career Agents & run all of their missions; they give you ISK, ships, skillbooks and teach you basics. Talk to players and try to find a corp. The game is only as boring as you are.
>he isn't killing battleships with all-out RIGHT NOW
We actually fought a golem, but we didn't have enough to break the tank. Join all-out so we can kill golems together.
Sebastian Hughes
show me on this generic spaceship model where the golem painted you
Dominic King
He didn't have a target painter at all. He was using rapid heavies and he also had no scram and such - nothing but tank in the mid rack. He was actually going down at one point, but then our armageddon ran too low on armor and had to warp off. If we had one more person or if one person was in a better ship, we'd certainly get him.
Gavin King
You'd kill it if your corp wasn't so shit
Joseph Hughes
Post your corp if you're so good.
Protip: You don't dare because you're shit
Oliver Martin
who should i talk to were i desiring to join All-Out?
Ethan Jones
I'm afraid to start Eve ): Learning curve seems to be pretty damn big
Jace Nguyen
Join OwO What's this? in-game channel
Austin Torres
All the "learning cliff" stuff is heavily exaggerated. I only started playing a bit over a year ago and was easily able to acclimate myself to the game by simply googling anything I didn't know or reading about it on the eve uni wiki. They also revamped the tutorial to be a bit more hand-holdy recently. Just give it a shot.
Nathaniel Walker
Alrighty then! Should I go for the Caldari or Gallente?
Zachary White
should i perhaps drop by and have a word prior to simply proceeding down a path which i've already put together for myself?
i'll be a newly anointed sabre pilot with a solid degree of competitiveness in skills pretty quickly here and wh livin sounds half interesting but i'm not certain as to whether i'll be found a good fit or vice versa and hangin w/ da chanfaggots is a beloved pastime of mine
Andrew Torres
Caldari if you intend to stay f2p forever, although Gallente is also decent. Either is ok if you want to sub someday.
Just come to that channel or hit up Satori Sartori.
Christopher Anderson
The main differences between the two are that Caldari use missiles and shield tank while Gallente use drones and armor tank.
Missiles don't miss but do less damage to targets smaller and/or faster than they're designed to be used against, so if you use heavy missiles against a fast frigate you'll do practically no damage.
Drones are arguably the most versatile weapon system as you can carry several different types to deal with different enemy ship classes, but they have to travel to your enemies before they attack, unlike turrets, and can be destroyed.
Shield tanking uses your ship's mid slots (otherwise used for "utility" modules like propulsion mods, warp scramblers, etc.) to increase your ship's shield hitpoints and resistances. It's a bit more capacitor-intensive than armor tanking but its main advantage is that shield-restoring modules restore their hitpoints at the start of the module's cycle, rather than the end like armor-restoring modules.
Armor tanking uses your ship's low slots (otherwise primarily used for damage mods) instead of mid slots and uses less capacitor but doesn't deal with heavy spike damage as well as shield tanking because you have to wait for the armor-restoring modules to finish cycling before the armor is restored.
Overall the choice won't matter that much, so I'd say pick whichever you prefer the sound of.
Jayden Scott
Thank you guys, you give good advice and I even intend to subscribe soon.
Tyler Stewart
Once subscribed you'll be able to train any faction's ships so don't worry about your faction choice in terms of gameplay, just pick the faction you like the lore/aesthetics of most, as once you're subbed all it will affect is your character's looks and background.
Nathan Bennett
You mean go with the cutest females?
Christian Barnes
>gallente >armor
Jackson Watson
hull tank neutix
Dominic Ortiz
report all hull tank shitters
Joshua Hughes
>Rockmuncher666
Isaiah Torres
EWAR bros ww@ What's your favourite ewar ship?
Dominic Walker
rook
William Rivera
Caldari: Japan and Nordics Amarr: Iberians Gallente: French Minmatar: 3rd world
Am I right?
Wyatt Johnson
C: jap and finns A: christs, mudslimes, whatever religous faggotry G: usa M: whatever plus a bunch of nogs
I tried some FW today. 8 guys in a row had WCS. Why would people even live there. It's nearly as boring as null, but at least you can follow them to make them salty
Jordan Hughes
>caldari: usa
Jason Bennett
I fly a hull tanked procurer
Xavier Brooks
t. muh cynos muh pings
Jaxson Evans
Good thing poorfags have no say in this game :)
Angel Davis
>capfags crying for a whole year about muh citadels ccp pls we want more structure grinds for muh nyx
>ccp spends the whole time buffing the bellicose instead
Kayden Jackson
Gallente is clearly The Roman Empire
John Peterson
Literally noone wanted structure grind you tard liar
Ryder Nguyen
Gallente are bunch of snail eating fags. Just look at their ship. Seafood and snails
Joshua Martin
yeah except all capfags
Jack Morales
Roman Empire Stay mad faggot
Chase Hughes
Cuck Vjetar
Gavin Scott
I'm not mad. I'm concerned, because you are clearly retarded
Logan Phillips
>greek names >roman
Thomas Ramirez
what's wrong with seafood
Andrew Ward
hey /dog/ I've been thinking EVE ONLINE has has four resists for quite a while now, maybe its time to add more?
I was thinking of adding a shadow and light resists to every ship, along with brand new factions that have harnessed these powers, new ammo and drones.
The way this new resist work is you take for example shadow damage it will be divided into hull and armor damage directly, so if enough shadow damage is done to a ship, it can completely destroy your armor and hull before your even breaking your shield or armor in the case of hull. Light resists works with shield and hull with s slight twist, even if your hull reaches 0, your ship will not explode until the light resist is gone too, while the shadow resist only stops death once the capacitor is dry if your hull reaches 0.
Armor ships will be primary shadow, and shield ships will be primary light, but there will be new modules that let you harness more of this new resists, switch them or even combine them.
Naturally there will be shadow and light penetration ammunition, which will lower the resist or turn it off but this ammo will come in the form of a special new launcher only for missile ships, with a very long cooldown.
Furthermore, there will also be tiny ship skill trees to further boost your shadow and light resists, I think making them cost plex is the best idea to balance this feature.