Singletons are fine if you aren't a pajeet that misuses everything.
Jordan Brooks
...
Cooper Fisher
>next demo day jesus christ i didnt even played the last ones
Adrian Ross
If you're going to use a global just use a global, don't dress it up as a singleton.
Lucas Parker
Anyone got a link to this cutesy 2d vampire game? i forgot how its called but i remember it was sort of like 16 bit
Zachary Stewart
oh yeah, i should've included the link to that i guess
Jordan Lopez
Reposting:
Thanks for the SDL/SFML suggestions to that one user.
Justin Garcia
>#demoday >acidently click on it >leads me to fucking tweeter
What a fuck?
Adrian Gutierrez
stfu Kojima, nobody cares about your shitty taste in music
Parker Walker
>*sues you* >*halts your progress* >*repossesses your mom's house*
Heh, nice try kiddo. Maybe next time you'll use an LLC!
Ryder Diaz
How hard is it to code a spellcheck in a text based game? Say the user typos and input that's one or two characters off from the correct input.
Gavin Clark
I make music but have no music theory foundation so often my music doesn't sound very good.
Do any musicbros here have any advice on building a music theory foundation without formal training?
Jonathan Ward
>Text based game with spellchecker >Make the game show, correct, and keep track of each misspelled word. >Sometimes the game puts you under time pressure to type fast >Gives you a bad ending if you get more then 10-15 typos >Get a secret A+ ending if you make a mistake zero times >Game journalists call your game "The Dark Souls of Text-Adventure games"
There's a free million dollar idea for you.
Jose Gomez
...
Charles Foster
I know nothing about programming etc. What are some good Godot tutorials i should watch to at least somewhat get the hang of it
Michael Garcia
...
Jeremiah Jones
Learn what scales are, forget about notes and start thinking in scale degrees, learn what cords are, learn to chord progression That would be enough
>tfw you have chronic pain, no gf and no job >dev is your last hope in this world if I don't make it I'll kill myself
Luke Ortiz
Get ue4 and learn blueprints
Brayden Jones
----[ Recap ]---- Game: Unknown World Dev: dewdneym Tools: RPG Maker VX Ace, Paint.net Web: dewdneym.tumblr.com, twitter.com/UnknownWorldDev October: spooky Progress: + (mostly) completed sidequest I put on the backburner. Can't do the dance cutscene until music is made for it. + created some new enemy sprites = Halfway finished with promo art - not working hard enough
Elijah Campbell
I know the basics of scales and chords from my old music classes during school and from years of playing guitar. chord progression is something that i dont understand though. is that where i should start?
Jacob Foster
blueprints are just a format, not a solution to not knowing how to code
Jordan Lee
Not sure if you're joking or not
Ian Gray
fuck off shill
Jack Young
If you know the basics then yeah, look up how chord progressions work.
James Watson
What should i start with, also thanks in advance
Isaiah Torres
101 then Space Rocks is what I used to learn, there's also GDquest for intermediate stuff and the official discord has a tutorials channel.
Dominic Brown
Typing of the dead 2: scifi boogaloo when?
Matthew Collins
Added thrusters. Feels good to just fly around now.
Jack Foster
Working on a basic modding capability for my game. Finished up adding the support for reading various json files, just need to finish up with loading assets such as FBX files and textures and meld them together. No tool for it, just a basic convention/guideline on where to place the files and how to describe them. Want to create a system that allows me to create the game with that, so that the user is able to modify as much as possible in the game.
Easton Smith
Ue 4 is for chads, godot is for virgins. Where does Unity fit in?
Jackson Barnes
cucks
Sebastian Cruz
Progress! Just a little bit. I wasted some time doing portraits for the player character and implementing them in-game. Also now when you get hurt, a little dialogue pops up too.
Jacob Williams
Are you going to add inertia dampeners as well?
Aaron Clark
Inertia dampeners? When you're decellerating, the thrusters fire in the opposite direction of your velocity to slow you down. It's all graphical and doesn't affect gameplay in the slightest.
Oliver Carter
> UE4 is for people who will get so bogged down by looks, they will accomplish nothing with their project > Godot is pretentious and broken, that yo uwill never accomplish anything with it, but whine that it's because you use Godot. > Unity is varied. You might get stuck on one thing, you might lack in another, but there's a chance you will finish a normal game and be done with it
So Unity is just for regular folk from various walks of life.
Easton Cruz
SUCK IT
Xavier Moore
Left Building or Right Building guys
Connor Thompson
left
Wyatt Lewis
How well does GM handle big rooms ?
Jaxson Foster
left
Owen Harris
Give it a proper repeating pattern
Parker Campbell
very well. I use GM in a very wide living room and haven't had any problems yet
Owen Thompson
What's the best engine for true ECS? Godot apparently will never officially support it. Unity seems to be migrating towards it with their "C# jobs" system.
Jace Myers
Your ship has no weight, looks really silly with the thrusters.
Noah Reed
wait, what do you mean, Unity seems to be migrating towards it? I thought Unity always used ECS?
Michael Torres
By "weight", what exactly are you describing?
Samuel Ortiz
ECS is just another bad programming practice meme. And you fell for it.
Jacob Watson
Cheers for the quick answer man, I wasn't sure if I should split up my stages more or if it will be fine.
Jeremiah Russell
ECS is fundamentally just good procedural code. The dynamic stuff people add on top isn't necessary.
Anthony Parker
Even in success, I have failed
Jeremiah Smith
No not really, it's actually very effective for performance optimization purposes and scaling.
Unity still couples methods with data.
Levi Roberts
...
Hudson Watson
entirely depends on what you have in the rooms and how efficient your code is. test on low end PCs and you'll get your answer.
Nathaniel Ward
Yes but are there any engines that try to maximize locality of similar data types that undergo the same operations for performance and such? For example the C# jobs system in Unity allocates all transform positions together in a single array for fast access. Godot's node architecture doesn't seem to mesh well with that. In fact Godot seems to be the most OOP heavy of the bunch.
Michael Campbell
...
Benjamin Diaz
Not that I know of but I'm sure it wouldn't be hard to do yourself. You'd need to use C# or C++, though, for value types and contiguous arrays.
Luis Perez
Yeah I had a feeling this would be the route. Alright, time to get tinkering. Thanks
Jordan Fisher
why would ue4 be the one for people getting bogged down by looks? Most of the stuff you need days to implement in other engines is already integrated in ue4 and most works fine by itself It's harder to avoid having good reflections and dynamic lighting etc
game sucks, if you don't spend like 2/3 of your trust on memory you get stuck in a long ass grind to get anywhere
Jayden Ward
...
Hunter Sanchez
pick one
>Save and load anywhere, any time >Automatically save every x minutes/every time you complete an objective, no manual saving >Limited saves like in Hitman >Saves anywhere, but with a hardcore no saves option
Cooper Myers
I like save points.
Ethan Morales
forgot one >Save in safe rooms only
Jack Murphy
Only have the save available at predetermined points, but be able to load anytime.
Connor King
every time you complete an objective, no manual saving
Blake Morales
Every time you load, your character's abilities degrade slightly
Landon Baker
How do you make a turn based or delayed-action 2d game interesting, fun, or tactical?
Julian Hall
What do y'all use to post code snippets on tumblr? pre tags and some JS?
Leo Wright
or add manual saving in safe rooms depending on how your game is designed
Zachary Barnes
fire emblem + shin megami tensei
Hudson Ward
Record continously, allow rolling back to any point at any time
Liam Jackson
this, and allow branch and merge
Henry Wilson
>you have to complete a minigame to save
Nathaniel Torres
Give units unique abilities, strengths, and weaknesses. Like with chess, each piece moves in a unique way, and there's different amounts of each piece. This gives each piece a different tactical use.
Elijah Sanders
or you know, just either one of them
Matthew Reed
i think maybe something wrong
Austin Gray
nah it alright
Liam Anderson
allow rolling back, but you have to do a minigame where you roll back a tape manually
Ryder Williams
What do you mean?
Owen Walker
He's probably talking about the way the windows are arranged
Cameron Collins
it depends on the game honestly.
Adam Martinez
that's not how windows work
Connor Jones
Interesting abilities and enemies strong enough to require them. Etrian Odyssey games nail it even though it looks like a standard JRPG combat system on the surface.
Liam Brown
Enabling savescumming is always bad, I often have to force myself to not use quicksaves and make up my own saving rules because the dev is too lazy to make his own.
Jose Adams
What about this
Josiah Lewis
I agree that savescumming isn't a good thing, but it is also a blanket cover in case the dev makes a mistake and completely fucks the balance or fairness in a game.
Take the Witcher 2 for example. The only way to use potions and oils was to do it during meditation (you had to actively prepare). Since fights would sometimes come out of nowhere, it would encourage quicksaving every 10 steps so that you could load it and properly prepare.
Also games that rely on a lot of RNG tend to benefit from savescumming. I'm playing through Divinity Original Sin EE and sometimes you just get a really bad roll of the dice that fucks you over. Without quicksaving it would be a nightmare having to redo large portions of the game.
>tl;dr savescumming encourages bad habits but is necessary to cover up design flaws or games heavy in rng
Kayden Morris
looks like frank's adventure desu
Jaxson Miller
Window as tall as a door ? Looks odd.
Mason Mitchell
Post UE4 game
Jason Williams
100,000 years in paint
Jaxson Jenkins
Reminds me of early internet flash games.
Adrian Morris
Are you a wizard
Aaron Gonzalez
Nice detail
He's probably referring to how you're always perfectly centered on the screen or something
Levi Perez
But what about when you run out of health Will he scream your name