> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Leo Powell
first for japanese produced animation as it relates to various forms of media
Jeremiah Hughes
The only thing you should be listening to while developing your game is music that complements the tone of your game, or your game's own soundtrack.
If you just listen to the shit you like, you're not going to get optimal results.
Isaiah James
What is fun, anons? How do I make fun game?
Jeremiah Cruz
my imag got shitposted by nodevs that makes me destinde to become relatevly sucessful (not sucesfol by actual gamedeverloper standards) good nigth agodogy
Logan Gomez
>official /agdg/ notepad Is this our GDD
Kayden Turner
Who is the Harvey Weinstein of AGDG? Is it Vine?
Julian Ortiz
the OP is getting pretty lengthy
Luke Martin
>not qtbeardev Has his stalking already been forgotten?
Lincoln Hughes
For the anons giving me advice last thread
Julian Gonzalez
>want to make space VR game >can't come up with actual gameplay >thinking maybe some kind of homeworld type thing but would just watching ships battle in VR be boring? probably. Ordering ships around and watching them move is fun but after that it's like k
I'm determined to make this work. With the touch controllers, otherwise I would just be making another elite dangerous/star citizen
Jonathan Phillips
Can we not bully this cute autistic girl this thread? Just leave her and her gross looking cube bunny game alone!
Ryan Gutierrez
subtle
Hudson Moore
Batchscript. She has a stockpile of agdg discord-fag dick pics
Grayson Clark
what kpop? check out loona
but rn im listening to access to arasaka because it fits my game theme best
also wew lad just had a fire in my dorm and we all had to evac. was afraid id lose my dev progress not very much
Josiah Anderson
this is a shitty way to start up a shitpost and you know you it
Camden Evans
literally who?
Zachary Green
i want to make a super spoopy horror game where the first hour of the game is on the lines of Amnesia until you get a shotgun and turn into a doom guy-esque badass
Noah Perez
Entire game is gonna be rough looking anyway but i may add a few in betweens later
Kayden Ward
whats wrong with people
Kevin Reyes
you should read I am a Hero manga
Ian Barnes
ill look into it
Daniel Cook
>oval handle that would be painful on your palm when you hit something
Anthony Wright
op image really sums up how I felt trying to do anything game design related. I gave up before I even began.
Ian Allen
are you commited to baking in the hard black outlines
Benjamin Parker
oh, i feel like an idiot for not noticing will fix i like the way they look
Luis Powell
Is Discord ruining /agdg/ with their attention-seeking behavior and zero contribution to the thread in terms of progress?
Lucas Myers
also the blade is too thick. it looks rubber.
Aiden Bell
Boku posts plenty of progress. It's the anime reaction image posters that are the real problem.
Brandon Hill
Here's a crazy idea. People should stop giving them attention and start posting their own progress.
Isaac Murphy
Steamchat is much worse
Xavier Lee
>complains about lack of progress >posts anime instead of progress Amazing, truly amazing.
Ayden Brooks
Personally I'd make the grip a bit more realistic, in how the wrap is done. You seem to be going in a strange fantasy way, but look up some reference. For the case here the closest sensible one may be a leather spiral that overlaps a bit on itself as it goes up/down.
Chase Nguyen
Thanks for the (you)s
Caleb Baker
again: ditch the gradient on gold texture, make it nice and shiny, give it edge highlights
Samuel Martin
better? or still too thick?
Carson Clark
upload an obj and ill show what i mean
Aiden Martinez
I posted progress just today though. I only really post progress in the threads, everything else is on the discord, unless I'm seeking anonymous opinions about game design.
Jaxon Turner
I think he jus means swords that can be called such are supposed to be sharp on the edges, not flat. You're doing form over function or such.
Eli Hughes
>inflatable rubber furry doll world >inflatable rubber sword checks out
Jack James
RPG Protip: It's more pleasing aesthetically, and feels more heroic, to have your protagonists on the left, heading right, than to have them on the left, heading right.
Ayden Rogers
Why is there an inbetween before the punch instead of after?
Gabriel Rogers
This is old advice, but you just made me realize that every time I've envisioned the final march of my non-RPG, it's been from right to left.
Jace Reyes
what?
Ayden Collins
But what about on the left, heading right?
Justin Jackson
>to have your protagonists on the left, heading right >than to have them on the left, heading right These AGDG riddles get more complex by the day
Eli Lewis
last one before bed, give me more stuff to improve and ill post tommorrow when i have the time
Jace Bennett
>I was merely pretending to care about the quality of the thread I'm actually a shitposter myself. ok retard
Jace Perry
>caring about quality You sound like a Discord fag
Aiden Sanchez
Since my detailing sucks I should just keep the blood one color
confirm/deny
Liam Cruz
Hey guys! Wow it's time for another episode of Video Game Or Video Shame, with your host -- It's me, Video Jame! Alright alright let's get this going today! Are you ready?
Video Game
Video Shame
Hey congratulations to everyone! "See you" next time
Dylan Jones
yes you were just looking for permission, trust your gut next time
Daniel Hernandez
I'm the third shamed post. Mind elaborating on your reasoning?
Nathan Baker
love what ya do my man
Adrian Jenkins
...
Leo Brooks
Not him, but: Posting about posting about gamedev is not gamedev.
every time
Jacob Lee
>didn't even bother to change your name Talk about the true video shame.
Christian Ross
It's very much on purpose given that he does it every time.
Angel Peterson
I've been away for a while, how long has this been going on?
Kayden Peterson
>people using pirated versions of maya instead of blender dumbasses
Austin Scott
I'm retarded and only need to know how to do one thing for my ""game"". How do I get an object to find another object with a specific variable?
I want to do a bullet that homes in on certain types of entity, specifically.
Parker Diaz
Probably about a year, going off a gut feeling.
Samuel Moore
No idea how I've missed it then. I must not come here enough.
Samuel Rogers
You can keep a list of objects and go through it (assuming you're not including "tiles" or have a fuck ton of objects).
If you have a lot... you can restrict to a given area and search it for objects.
Joseph Sullivan
Oh, I'm also retarded. This is for GML.
Charles Thomas
I guess i will try that later what do you think about the main frames tho?
Angel Taylor
working on the bear cave today....i dont know if ill do a proper unwrap of it or not..thatll take a whole day so probably no
Nathan Bell
is this a porn game?
Thomas Hernandez
If this is for GM:S, create an object and name it par_[entity] replace brackets with whatever thing you're homing. For every object that you want to be homed, make it a child of this par_[entity] object. In your missle/whatever object that is doing the homing write something like
var target = instance_nearest(x, y, par_[entity]); //write your movement code to go to targets position
This is pretty simple stuff dude. Go through the gamemaker documentation or watch some more tutorials.
Colton Howard
>First thing I do when I open a game is disable the music. I do that too.
Leo Gray
i gave up on using blend space to do the diagonal animations (it was causing some weird animations), so i did it myself
next step is to make a one handed weapon and do some attack animations
Logan Diaz
Can he turn?
Kevin Edwards
If I'm going to run a kickstarter, should I set up an LLC?
Christopher Reyes
Hey guys wanna hear a joke? >Godot
Dylan Ward
he will always face the cursor, but i havent done that yet
Benjamin Mitchell
Why can't any of you animate a walk cycle properly?
Matthew Perez
>should yes >must no. you are spending money upfront to reduce the impact of a few unlikely events. it's certainly cleaner to do it now, but you can always wait until you have some capital to work with
Joseph Rogers
The Discord is literally filled with complete and total morons who argue over the dumbest shit and then you get blocked or muted for telling them they are retards.
If you think /agdg/ is a cesspool the Discord is 100x worse.
Jason Lee
Depends on how taxes work where you live
Jace Perez
do you expect us to know how to walk properly you fucking normie?
John Turner
That's doesn't really work when a) both the firing entity and the target entity have the same parent entity b) the firing entity and the target entity could very well be two instances of the same object, with their only difference being a 'team' variable
Camden Edwards
>Start Game Dev >Use Godot >Months pass with frustration and little progress
>Buy GMS >Rapid development >Excellent built in tutorials >It just works >No 5000 pages of shitty scripting errors
I'll never use Godot again.
David Edwards
>few unlikely events such as? And would it be ok to set it up after the ks?
US
Josiah Allen
Then you need to create a version of what I wrote to work with how your objects are designed. Also I don't think instance_nearest targets itself.
Jayden Stewart
If you want to be successful, yes. Otherwise, continue being a hack at your leisure.
Henry Rodriguez
where is your game?
Daniel Johnson
Getting sued. With an LLC your personal assets are protected. Once you have some amount of money (and KS is very public), you become the target for patent trolls and others.
Going bankrupt. Again, your personal assets are protected.
There may be other tax advantages, depending on your jurisdiction.
I say low-probability, because for your first game, 99% of the time you will be fine working out of your personal account, under your own name. Once you have some capital from an early game, you take the time to set up an LLC for subsequent games. The scenario that really fucks you over is if your first game is unexpectedly massively successful, you become a target, and you don't have an LLC.
Ayden Baker
Anyone interested in leasing some mechanics? I have specials on a few of the platformer jumping mechanics I hold patents on. And if you are already infringing on my property, well we can put that behind us. No need to drag you into court and take everything you own. :) Looking forward to working with you!
Jordan Powell
>The scenario that really fucks you over is if your first game is unexpectedly massively successful, you become a target, and you don't have an LLC Has this ever even happened?
Julian Johnson
>i made it into the video game catagory
YES I WON
Logan Jones
You can really tell when the mentally ill shitposter wakes up.
Asher Richardson
you sound like a retard from the discord
Carson Price
same, high five bro!
Anthony Cooper
it depends. 1st looks like fresh blood. 2nd looks like dried blood. 3rd looks a little weird. 4th looks like viscera (like maybe some brain chunks mixed with the blood)
Benjamin Rivera
>using an inferior product when vastly superior ones are available dumbasses. No but really Blender is trash.
Jace James
\o
Wyatt Evans
Like I said, it's fine to take your chances. But once you're working with tens of thousands of dollars, you should set up an LLC. And it's easier if that's done before you start earning money, rather than transferring the IP and everything from your personal accounts to the LLC.
Wyatt Evans
so no example
Adam Perez
This fucking guy again.
David Harris
>vastly superior Already confirmed for stupid right here. Further proven by your inability to back it up.
Also, if you're pirating, you're illegally developing your game. In the 0.0001% chance your game becomes hugely successful, it will cost you dearly.