/agdg/ - Amateur Game Development General

Donut Man edition.

> Next Demo Day 17
itch.io/jam/agdg-demo-day-17

> Current Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Why you can't afford to be a cheap artist: youtube.com/watch?v=iPwdia3gAnk
Learn algorithms: coursera.org/specializations/algorithms
Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics
Learn graphics: opengl-tutorial.org/beginners-tutorials
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

> Official /agdg/ notepad
etherpad.net/p/agdg

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Panda3D: panda3d.org
UE4: unrealengine.com
Unity: unity3d.com
Construct: scirra.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=XtLvlaGJJEU
unity3d.com/learn/tutorials/s/scripting
youtube.com/watch?v=iPwdia3gAnk
twitter.com/AnonBabble

get a real job

>blehndah

Rate my room

rebosting because new bread

Do you smoke a lot? Those walls need cleaning.

it reads as a smoky sky with a monolith

i didn't even see that it was a tv at first

>Official /agdg/ notepad
I started this, sup /b/

Nice Beksinski painting.

Kill yourself, my man

>what the hell is this thrash
youtube.com/watch?v=XtLvlaGJJEU

artist looking for work, starting at ~$600 for one animated character

okay. youre hired. rate of 60$ an hour for 10 hours. will only receive payment if the model meets the requirements laid out by my GDD (game design document) and is delivered on time

I have a "real" job. It's so shit, people leave or get fired at regular intervals, and I have to cover their shifts.

Should be saying get a good job if anything.

while minimalistic, it isn't photorealistic.

I give it .5 donuts

who will surpass this gem, /agdg/

Metal99 probably

I PLAYED HEADLINER AND NOW I WANT TO MAKE A CLONE SO BAD. SUCH A SIMPLE CONCEPT FUGGG :dddd I'M PUMPED OUT.
JUST A BUNCH OF NEWS YOU STAMP SOME AND THEN GET FUCKED. EZ TO PROGRAM
FUCK I LOVE DOCUMENTS SO MUCH. I WORKED YEARS GENERATING AND SORTING AND ARCHIVING THAT SHIT.

MY TIME HAS COME BROS

loli sim did it first

calm down boku

I haven't played it but it seems like it's the kind of game that needs to be carried by its writing, and I don't trust your writing skills.

You're writing is a suck though

and so have i

So now that Unity's 2D support isn't crap, I'm definitely jumping ship from Godot.
So thankful for Unity right now. Godot is a fucking mess.

Why is it that most RPGs (like FF) find it so hard to do debuffs right? As in all the bosses are immune and all the regular enemies aren't worth the trouble

What changed? I don't keep up with Unity2D but everyone says it's shit.

>Nobody is calling my newest gem garbage
That's it
It's going straight to the next demo day
And you're all going to have no strong emotions towards it!

I see on lereddit that these guys are talking big about their GAME DEV status but they ended up just funding and paying a programmer and they were just the 'IDEA GUY'.
Then they consider a 10k total loss after spending 60k out of pocket a "success".
Almost always mobile games.

What the fuck kind of autism is this?

It's still kinda shit but only because it's not a true 2D, but who cares. The result is the same.
It got a tilemapper/drawer that is fantastic. Super easy to do unlike in Godot where you have to take decades piecing out shit all the time.

Just use Game maker

how come you post this every thread. why come you never link to the post you're talkllllling about

It's a genre

This is the goal, though. Be the game designer (positive form of ideaguy), come up with the overall pitch. Work on implementation if you feel like it, but delegate most of the actual work. Ideally you'd start by being a 1MA and then becoming a studio, but there's nothing inherently wrong with starting with funding.

Also, if they spent $50k and made $60k, that means with a little more effort, skill, and luck, they can be profitable.

How shameful is it that I took 3 days to get bacis networking done for my game?

Doesn't help that I spent half that time trying to make non-player enemies sync to all players before knowing about how to properly spawn objects through the network.

Honestly seems fine if its your first time learning networking.

VR untangling headphones

>Unity gets a tilemap
>suddenly it's the best 2D engine
wew, I wish I got paid to shill Unity too

A Metroid clone just wouldn't feel like Metroid without something like the morph ball. But how the fuck do you design a comparable mechanic that isn't a rip off?

Have instead a hermit that teaches you how to crawl

Are you stupid?
This has never happened in the history of game making.
Normal 1MA's can't invest 60k and then after years take a 10k hit. You are an idiot if you think otherwise.
This isn't what any 1MA who has ever had any success has done, ever.

Godot does not have
>Community
>Guides/Tutorials
>Support
>A real language to program with (Alpha's don't mean anything)

Right now there isn't any reason to use Godot. I mean, have you seen all two of the games made with it for demo day? Literally boxes on a 2D plane with numbers in them. It's pathetic.
There is no reason to gimp yourself by using Godot.

It's not sustainable, sure. And it's certainly not the kind of indie dev that this thread does.

But say these devs have $100k saved up from working a real job (not inconceivable in tech). If the investment is $60k, and they only lose $10k per game, they can afford to try 4-5 times, learning from their mistakes. All you need is a slight tweak to how you're doing things to change a $10k loss to breaking even, and from there to being profitable.

Why is a Unity shill so obsessed with Godot? Are they really this worried about that engine?

>photo-real
It's "photo-realistic" ya cunt

>he doesn't understand how language works
sad!

>ywn have a general on Veeky Forums

So I started to learn programming this year but after I finish my language's book where do I go?
What are some good books specific to game development?

You don't. It's all black magic from there on out.

Start making really small games (game jams are good for this) and build your way up.

If you haven't figured it out already, you should use a framework (like LibGDX, XNA, SMFL, etc)

It's good that you're learning from books, you won't fall into the trap a lot of devs do where they never improve at coding. But you're falling into the other trap, of never actually starting.

You need to temper your book learning with some practice. Start making small games, with whatever programming knowledge you currently have.

unity3d.com/learn/tutorials/s/scripting
don't even wait to finish your books
get unity and start grinding these
and the other more complicated tutorials after you're done with these

>he cant invest 1-2 years on learning how to draw
>his game isn't anime
you guys hate money but i should know by now

But what if I'm making a porn game?

made some dumb danmaku vs game in 2 days just for fun

>Imagine a game where everyone is fighting over one device. Having that device transmits your microphone throughout the entire game world

Hop up timing your hop to a moving platform above to get to the rooftops of the trees.

I'm barely at the beginning of the C language primer and I'm struggling with the basic I/O. Simple games are out of my reach
>It's good that you're learning from books
How else do people learn? yt vids?

Oh sweet, I imagine other engines have manuals like this, right?

Frauki in 3D-o-vision

>starting with C
Nice.

>How else do people learn? yt vids?
Yeah, pretty much. You copy tutorials and examples for a while to build up a vocabulary of small problems you know how to solve. Then after a while you can write more and more things from memory.

If you do choose to use an engine, like Unity, over a framework or writing your own engine, know that much of your time will be spent learning how Unity does whatever you're trying to do. Language is nearly irrelevant when it comes to choosing an engine.

If you're learning C, you should be able to do a command line game soon. Guess the number, tic-tac-toe, anything with words or even rendering a simple grid with ASCII.

cute

now gimme her loli version so I can impregnate her

a judge judy game where you're the judge and you have to decide which of the two idiots has the better story

Quick question, are you looking for an artist?
Stop:
Before you ask me to post my portfolio, why not tell me a little bit about your game?

this would be a nice party game

not interested but good luck

my game involves you posting your portfolio

I've been looking for an artist to draw anime waifus and/or top-down sprites.
Are you up for it?

Sure. Just tell me a little about your game. What AI paradigm do you use?

>top down with perspective obeying characters
ew

Games like Nuclear Throne where characters/objects are front facing still look much nicer (though it only works for cartoony styles)

>tfw user has been memed

...

but whomst is meming whomst?

I had my hopes...

combat is top-down but everything else(equipment menu + dialogues) will be front-facing.

Wow a lot of shitposting tonight.
I'm back, ok what are you looking for exactly? I have some time between clients. I hate that it sounds like a shitpost but what engine are you using? Let's just get that out of the way

You are fucking over your VR fans please stop

>vs bullet hell
Neat

show me your portfolio and we'll talk.

I know there's been a whole bunch of shitposting, but I don't understand exactly. When are you supposed to sculpt vs model?

>sculpt vs model?
sculpting is modelling.

Sorry, I've been burnt too many times by exactly the way you're talking. If you aren't willing to meet me halfway, then I half to assume you are shitposting.

Good luck.

Alright. I know I can make text mode games but still I can't handle too much yet.
So the best way is to familiarize myself with an engine alongside learning C?

honestly your art isn't that bad and a collaboration would only be a huge risk

should I add a lil waifu to my game? I need a sidekick character to give tips and whatnot, and have already stacked the roster with lots of guys. It wouldn't fit the menacing, political thriller tone of my game, but I think that clash is what would make interesting

JUST START MAKING GAMES
has some good advice. With Unity in particular, you'll want to consume tutorials from several sources and extract a coding philosophy that suits you. There are a LOT of styles you can use in Unity.

>implying I will ever play your shit commandline game
Hahahahaha

Thanks for saying that, user.
It's just that I have limited time(less than a year) to finish my game and I'm only 1 person.
If I get an artist I can focus in coding and bring back features that was cut due to scoping.

>I imagine other engines have manuals like this, right?
you would think so but unity is the best when it comes to tutorials

How do you find inspiration to make games? What inspires you? When I first wanted to make a game I had ideas for what is a lack of a better description a "zelda style" or an action adventure kind of game. Then I watched a documentary where Shigeru Miyamoto said "please don't imitate me!" Being the spazz that I am I decided at the time to respect this. Nowadays I start to say well maybe I am thinking too much about this. Maybe I should try to make just a shitty flash game or something people can play on their phone or tablet like what happened with flappy bird. But even then nothing comes to me, my day to day life is so ridden with anxiety and stress that I can not even think. In the end I am left with something that someone said about writing lyrics, but applies to many things I think. Basically they said something along the lines of "Do what comes naturally to you, If you can't express yourself without forcing it then don't bother."

i approve of all waifus.

just like make game

Box modelling

If you have the willpower to not make game don't. Sane applies to writing, music, art...

why do you have a time limit? If you enjoy art you should keep drawing, I also think it looks good

I play a game that has a ton of wasted potential, I love the game but I fucking hate it at the same time. That's what makes me want to make a game, because I want to turn that potential into reality.

Look man, there's certain degrees of aesthetics.
>programmer art, looks horrid and will attract absolutely no one
>anime with no fundamentals learned prior, it's alright and might attract incredibly niche fetishists
>actually good anime art, shit you might just cash in
>actually original and non-MUHVISUALS art, will give you a fanbase.

if you can competently program in C++ you can easily use and understand blueprints. I've heard they are slower than C++ but you can compile blueprrints into native C++ (tho that function is in beta rn and I can't even imagine the spaghetti code that will create)

I use blueprints all the time, it's a really easy and simple system to use if you already have a grasp on core programming concepts like for, do while, loops, sequences, etc etc

>time limit
>looking for a collab
horrible idea user artists can stop working without a single word and wasting a lot of your already limited time and slash your willpower to bits

In my experience, in every single project I wanted to work for free at the programming user just gave up after maximum a month. At this point I think that unless you invest some money you don't have the motivation to get your shit together.

>actually original and non-MUHVISUALS art
can you elaborate on what this is and some examples of "MUHVISUALS"

>Why you can't afford to be a cheap artist: youtube.com/watch?v=iPwdia3gAnk
Is this true?

it's true enough if you're singularly focused on mastering art, and can afford the upfront expense

But I do want to make one, I just don't have any ideas at the moment. Or at least ones I'm satisfied with. Maybe I should just give up on it for now.

Interesting. This reminds me of how I had an idea for a kingdom hearts type game before kingdom hearts existed. Except instead of shitty disney characters it would have an all star line up of characters from all kinds of different games. And there again I have a problem, I can't decide which, and where to stop, like putting in characters from other forms of media but I'm so far out of the loop that I can't remember / don't know who to have anyway.