Who is the best waifu in Dark Souls and why is it Vordt?
Nathaniel Smith
Ah hells bells, cheers anyway lads. 1 FP every 3ish seconds isn't too bad though, that's an extra great deep soul every, like, 28 seconds
why does from hate fun?
Lincoln Stewart
no i need it to carry the biggest shield i can possibly find
Carson Williams
Well maybe I do
Camden Kelly
No way, fag. After years dealing with underpowered strength and overpowered dexbabby shitters in the original Dark Souls, I will NEVER EVER use a dex weapon.
Umm sweetie, because you're playing Melee Souls 3: Prepare to Roll Edition
Asher Diaz
>not having 66 str and flattening the dexshitters
Landon Murphy
I just want to get the most out of my fp bar ;_;
Speaking of, how did From miss the opportunity to have a health to FP spell/WA?
Easton Morris
His theme is some of the best
Austin White
>not Straight Swords 3: Roller of the First Sip
Christian White
Because it would be underpowered, since if it wasn't people would just >Health to HP >Heal spell and repeat
Carson Gutierrez
>knowingly handicapping yourself >total faggot >terrible KYS. Top tier paladin fashun He's literally eating his ass
Daniel Robinson
That would've been nice. Or just having any sort of FP restoration spell. I'd always like to see more useful utility miracles, especially since all the obligatory heal miracles are always fucking useless.
Camden Harris
>wanting to be a virgin paladin >when you can be a CHAD spellsword
Dylan Thompson
>He doesn't PvP at SL 90
Evan Price
>not R1 Souls 3: Prepare to Circle Button
Everyone keeps telling me that between SL80 and SL120 is a dead zone of nothingness
Brandon Ward
It's The Rotten
Brody Lewis
From personal experience, it's not and 90 puts you just out of range of invading 120shitters
Jaxson Bailey
>not an uberchad faith pure caster
Justin Mitchell
>2011+6 >darkmooning STILL doesn't work properly
James Gomez
Not 2-handing the Murakumo and abusing the weaker dexshitters, swapping to a dagger and abusing the big boy babs, the LKLS for upsetting trademonkeys and the shortbow for frustrating casters
And then posing with the Frayed Blade for maximum edge
Yes and no. I mean think about it, if you put it at the very tip top, like a 60+ INT cost it'd severely hamper anyone wanting to use both it AND have the healing spell strength required to not die from abusing it
Hell if we'd ever actually gotten a Londor DLC it would've fit like a glove, the secret art of bending your own lifeforce for more power is right up hollow alley
Wyatt Gutierrez
>levelling faith >ever It's like you want to gods to know how much of a virgin religious zealot you are. Real chads level INT, and become enlightened from not having to rely on the gods to help them.
Evan Brown
>Dark Miracle that replenishes your FP at the cost of HP
John Moore
wait what i didnt mean to quote
Jordan Wright
See as nice and reasonably lore fitting as it'd be for it to be a dark miracle with a FAI requirement, it'd also be harder to balance
As a dark sorcery that transmutes life energy into a more raw equivalent in FP, you don't have to worry quite as much about balancing it around miracle strength since anyone with the INT high enough to cast it would either have FAI too low to get full power heals or have no other stats
Noah Rogers
Yeah, that would make more sense.
Robert Bailey
How many stacks of WoG you on, senpai?
Joseph Allen
>get invaded by someone >wait for them to do shit >minutes pass >decide to ask him if he's lost >turns out he doesn't know the area he invaded >tfw had to give the invader directions just so we could fight
Lincoln Jackson
Turned out, GDS is really fucking good in PvP. It grows in velocity the longer it travels and can home on you even from behind, making it a pain to dodge GDS spam. Not quite as good for roll punishing as GFD, but deals so much more damage it's not even funny.
Austin Harris
Something that annoys me about invading in DS3 is how where you spawn seems to be random, whereas in DS1 where you spawned in a level was always determined by where you were in your own world when you used the REO. So if I invaded in AL and I was standing in the main hall of the cathedral, I knew I would always spawn at the steps right before O&S. And if I invaded while standing near the bonfire, I knew I would always spawn at the balcony right outside. Whereas in DS3, every time I invade, it's a goddamn dice roll.
Lucas Gutierrez
*tips pharris hat*
David Harris
It's a matter of convenience. You spawn near the host so that you don't have to run around looking for him.
Brody Jenkins
How horrifying
Kevin Stewart
>Turns out
Oh buddy, we could've told you that months ago
You don't think people level Aldrich for the staff do you?
Gabriel Jackson
now actually build that and get it to NG+4 for the WoGs
Caleb Foster
If you invaded in DaS1's prime you got spawn killed 80% of the time. Randomizing spawn locations is good, but I hope they let you choose where to spawn yourself similar to summons in the next games.
Kayden Evans
>*tips ears of shame
Evan Stewart
I don't think that's actually how it works. I can't tell you how many times I've spawned by the archers in Anor Londo to have to walk all the way down to the area right outside the bonfire after Pontiff. Or all the times I've invaded Profaned Capital and had to run around looking for the host, like spawning on top of the swamp building to have to travel back over to the bonfire, or vice versa
Kevin Roberts
I thought people did that because they like to gank on the host, or are generally scummy
William Stewart
...
Jaxson Parker
>spawning on top of the swamp building to have to travel back over to the bonfire Is that even possible?
Carson Cox
Would doing such a thing legitimately honestly make it okay?
But it's just as randomized from the host's POV. There are a handful of set spawn locations in each level. It's just that before you (the invader) had a choice of where you wanted to spawn. I've been spawncamped more times in DaS3 than DaS1.
DaS1 had some bullshit invader spawn locations though, like invading Sen's and spawning on the rafter that forces you to take some chip damage to get down.
Noah Brown
I just started DS1 and i think it's bugged, i can't warp back to firelink
Evan Myers
>choosing between faith and int >not choosing both the true demons souls starts here!
Sebastian Reyes
We call that Pyromancy
Zachary Campbell
i want to hugg the emerald herald
Lucas Reyes
>Would doing such a thing legitimately honestly make it okay? no, wrath spam is filthy and you should feel bad.
but it -is- dark souls...
Eli Davis
Can Forlorn invaders spawn more than once in the same location? 2 of them invaded the first time I was going through each area but I've spent 2 hours trying to get them to appear to no avail.
Daniel Davis
Yeah, if you enter the 2nd floor of the swamp building, the back of the room leads to a hole you can drop down and get to the same general areas as the structure the bonfire is on.
Although invading Propane Capital is a fucking pain in the ass. Let's say you invade and spawn at the swamp house, and the host is actually over on his way to Yhorm.
You have to double back to inside the house, then jump down to leave the swamp area. Then climb up a ladder into the circular structure. Then climb up another ladder to where the bonfire is. then climb down ANOTHER ladder, then quickly ringswap to the cat ring and jump down the shortcut near where the fireball-spitting ladies in white are, and then MAYBE you'll have a chance of catching up to the host before he enters the fog
Cooper Collins
guess I forgot about dark souls 2. replace faith int with miracles and sorc.
Jace Rivera
True gentlemen call that Hexing
Hudson Collins
I'm not certain how the spawn location system works, but you almost without exception spawn at least in the section of the level that the host was in when you invaded. Some level sections are bigger than others, and all have multiple spawn points.
It's most obvious in the Cathedral, which has seven zones 1. Cleansing Chapel and Graveyard 2. Rooftops 3. Cathedral up to Deep Accursed Room 4. Cathedral up to second Giant 5. Deacons, Cathedral Knight Alter, Patches' Balcony 6. Rafters 7. Valley below Graveyard
When you walk into any one of these areas and use the REO, you tend to get matched with somebody who is also in the area. If you fail to invade, you can walk to a different area and use the REO again and you'll probably succeed. The Rooftop section actually counts the upper Rooftops outside the Rafters as the same section, so often you'll leave the Cathedral from the Rosaria bonfire to get to the Rooftops area, use the REO, and invade a party who are on the upper rooftops and basically inaccessible to you without sprinting across the entire level.
The game tries to put you close to the host, but not so close that you can be spawn-killed, UNLESS you invade into the world, and then the host rushes forward and gets to the spawn location the game chose for you before you finish loading in, at which point you'll spawn directly in front of him.
Some of it is a little weird, but it basically functions as it is supposed to. It's a lifesaver when you're invading at off-peak times, because if you invade the Cleansing Chapel Area until there are no hosts left, you can walk through one door and invade Cathedral P1, then walk through the other door and invade the Cathedral P2, then go up the lift and hop out the window to invade the Rooftops. Four different areas within 10 seconds of each other.
Zachary Gutierrez
Is there any place I can learn more about "super counters" and exactly what state this cathedral knight is in and exactly what causes it?
As far as I can tell it only seems to happen if I raise my shield during a specific and very small window. Does anyone know where I can find more information on this?
Hunter Adams
I've been staying at sl 85 on my str build and it's great. Get instant pontif duels and alrich summons and also instant invasions in the archives, untended graves, arch dragon peak, and the dlc.
Wyatt Clark
>No Grant for that WotG R2 STEP IT UP
Asher Cook
There's a spawn location like that in Demon's Ruins, where if the Host hasn't broken an illusory wall, you have to ringswap to catring if you don't want to take damage and alert everyone to your location.
Demon Ruins in general has some janky spawning and area boundaries, and I think it's because the intended route through the level takes you through the Old King's Antechamber before the Demon Ruins bonfire and the spawn locations account for that, but in my experience 90% of people kill the Sandworm first. This leads to silly scenarios where you spawn into the world and the entire level up to the Old King's Antechamber bonfire has been cleared already, but you still spawn in the cleared section because the game is trying to put you ahead of the party.
Jack Williams
Hey guys, I'm going to Gavlan's, you guys want anything?
Sebastian Bennett
Yo man can you pick me up some hexes that are actually worth a damn
Asher Campbell
yeah bring me some moss ive got an infection in my knee from an arrow. don't know if i'll be a guard much longer.
Bentley Wright
Some of that Gyrm ale pls
Eli Cruz
>but in my experience 90% of people kill the Sandworm first.
Yeah, you're probably right. On my first playthrough, I ran from the worm and ended up falling down the crumbling floor to the bonfire, and I'm sure most other people did too, but on subsequent playthroughs you find out you can easily run past the worm to the bonfire right outside the boss fog, and you also find out you can get the ballista to kill the worm for you
Bentley Watson
buy poison arrows for shrine of a*ana
Eli Lewis
Yo can I get uhhhhhhhhhhh a wheel?
Gavin Price
heh
James Cruz
I killed Gavlan my first time playing the game because I just thought he was an enemy and attacked. DaS2 has a bad habit of using enemy models for friendly NPCs. >19016 ▶ > > heh
Jacob Edwards
>using enemy models for friendly NPC huh?
Kayden Johnson
My first playthrough, I noted the ballista, saw the giant worm, and put two and two together and figured it was just a gimmick.
Elijah Perez
Str or dex for pyrk/melee looking to eventually be dark/pyro/melee
Anthony White
>tfw have killed the Mad Warrior 6 times >only drop has been the mask for fuck's sake
Easton Cruz
rate my blind old man
Isaac Clark
>DaS2 has a bad habit of using enemy models for friendly NPCs. Haven't you played DaS1?
Alexander Morales
>not old sage's blindfold one fucking job user
Julian Lopez
27/18/30/30 last I checked was the best, less dex is required is you don't want the AGS/LKS
Gavin Sanders
Come on dude. He's blind. He doesn't even know what he's wearing
Camden Jones
Appreciate it. Avoid ugs?
Jack Watson
Have you done your bit to remove anime from Lothric today, user?
Jayden Jones
Undead Merchant at least had a different character model compared to the regular hollows but I still ended up killing him without knowing during my first run. The only surefire example I can think of in DaS1 is the giant blacksmith,
Sebastian Campbell
All DaS NPCs have unique models or the player model as far as I know.
Evan White
Eingiy, I suppose.
Justin Bailey
>mfw seeing someone in fallen knight armor with a katana
Asher Sullivan
For weapons that can be dual-wielded, do you get a strength bonus when doing that like a normal weapon that you press triangle with?
Liam Parker
Alvina, Eingyi and Elizabeth are also in danger of getting slaughtered. In DaS2 NPC can be respawned after a while.
Josiah Martinez
I backstabbed some Farron Autismsword fucker off the Carthus entry hall ledge. He didn't spin because he didn't even get a chance to move, but let's be real, we all know what button he was going to press. We know how these fuckers operate.
Jayden Gonzalez
It's really up to you. On on hand the AGS weighs next to nothing for the damage it does which is always good. On the other hand the Zweihander requires much less stat investment (11 DEX last I checked)
Also worth taking into account is exactly where you'll be getting your casting speed from. If you only have the regular sage ring and don't want to rely on the bellvine you'll want higher dex. But once you get the upgraded sage rings you don't have to worry about that
Brayden Lee
Which NPCs from DS2 are we talking about? I don't remember any having enemy models.
Noah Davis
>Stone Greatshield will NEVER have weapon skill
its hurts
Camden Smith
Gavlan has a cup and Baws Weapon Waifu is unique as well in DaS2.
Grayson Jenkins
>le autistic french vandal face
Lincoln Sanders
doesn't work sadly, the forehead clips with it, same with the beard
Chase Ortiz
Gavlan might as well be considered an unique model as the enemy versions of him are encountered way later in the game.
Samuel Gomez
I'm considering doing a Farron GS build, going out of my way to use the entire moveset except for L1, just to throw people off. They'll never see it coming.
Juan Howard
Unfortunately, that just gets you parried because it's basically just a 1h UGS.
Michael Garcia
Battle Axe, Bastard Sword, or Gargoyle Halberd? I'm new to this game and I'm wondering if I should keep upgrading my Battle Axe or switch to one of the other weapons.
Tyler Wood
At least I'll be original.
Brayden King
EZ PZ, get fucked Midir
Only Soul of Cinder left
Nathaniel Perry
I'm pretty sure that given the age of the game you'd not be the first to think "Well if everyone says the L1 moveset is easy to parry, I'll just use everything -but- the L1s"
Isaac Campbell
noice
Andrew Gray
Yeah, ng playthrough. I was a big fan of the zwei though. Prolly just do sage. I think Google says I need 10 dex for casting cap with +0 sage?