I like that it's super lightweight, I can work purely in a text editor instead of a GUI, and I'm not really locked into doing things a certain way. It's very freeform.
Easton Thomas
So is that the end of your list
William Cruz
This. I mean yeah, there's some barriers to working with a scripting language when it comes to OOP based design but it beats having to learn some engines language, syntax rules, and how to get around them.
Jordan Jenkins
also I really like lua as a scripting language. gdscript is extremely similar to python and I detest python.
Joseph Evans
i signed a contract with nodevs
Ayden Long
Goddammit I keep getting problems with angles.
Oliver Edwards
I honestly don't understand how people can make games purely with text and not have a GUI editor for setting various things up. But I guess to each their own.
Wyatt Taylor
>Yooka Laylee removes Jontron cameo >gets poor reviews and mediocre sells >Hat in Time keeps Jontron cameo >gets great reviews and fantastic sells
Hunter Perry
PURE COINCIDENCE
Kayden Wright
Haven't posted anything here for long time since I wasn't deving. Recently I released a thing. Game is nothing fancy, but I just wanted finish something before jumping on bigger project. If someone would like to check it: play.google.com/store/apps/details?id=com.Ozi.Unbolts
Ryan Brown
whats the bug?
Connor Fisher
>contains ads nah. But congrats I guess. Although this isn't a release general, this is a general for posting progress of games in development, and THEN posting the release.
Liam Hughes
Could you like, at least find something that has the current year on it?
Noah Watson
>associating your game with SimLoli once it's beyond the infant stages and worth actually showing
just imagine the backlash once Tumblr finds out that dooting skeleton game came from here
Lincoln Young
Do you really think he cares?
Cameron Moore
it's a troll thread that was made half an hour before the bump limit
James Martinez
I promise that you care more than anyone else in the entire world.
Christopher Jenkins
whoof, finally cleared my last major hurdle - a functioning lobby. Had to build a new custom Network Manager derived from Unity's built-in one to tweak some functions to allow for it to work, since Unity's built in lobby stuff was breaking my game.
Pretty happy with how its working so far! Got some bug squashing, balancing, and some other finishing touches, but I'm hoping to release the itch.io version next Friday!
Gavin Brown
Spazzing skeletons, can't have that too unrealistic
Zachary Martinez
I posted progress earlier when I was more into making it. Just recently went back to project and because it was mainly fixing everything, I didn't posting here. As for ads, it's one banner in main menu and video when you post score online, and it's only once a day, and I'm asking player if he wants to do it. So no ad spam at random moments, I know that it is annoying.
John Ward
>I care more than tumblr about literal pedophiles
kek ok
Jace Mitchell
the only thing worse than lolidev is people who regularly whine about his supposed association with /agdg/ and all of its devs
Luke Watson
there's a reason hopoo, a literal millionaire with agdg roots, posts on tumblr frequently and never ever here
Brandon Perry
how do I get my pong paddle to not be a gigantic pussy that's afraid of the ball?
Ayden Watson
Because he's a faggot who uses tumblr? What's your point?
Ryan Morales
...
Owen Cox
why do people care if a dev posts on agdg? isn't this place a bit too obscure?
Luke Williams
>moving the goalposts
thanks sweetie, I needed that internet argument win for a quick boost before bed
Brandon Sanders
hopoop leaving /agdg/ for its discord very likely has more to do with a constant stream of shitposting and people who constantly try to make lolidev and other shitters into a bigger thing than they actually are than lolidev himself
Caleb Sullivan
I'm not the guy you originally replied to, I just don't see why you think tumblr makes for a good appeal to authority.
Jayden Carter
I actually prefer lolidev to googem.
Lolidev when compared to dirtydev:
(A) Actually post progress (B) Is objectively a better artist (C) Isn't a shit poster (D) All the Above.
Jackson Barnes
Hello Danny
Austin Howard
>hopoop What game did they make?
Xavier Richardson
you guys are obnoxious faggots. this general usually has some of the most unoriginal and retarded shitposts
The GUI is only really useful for level design. A framework like love2d is nice because it handles pretty much all the graphical and audio stuff while you program the rest . And if you even wanted to you could build a gui/drag drop editor for visual design reasons. Also, if I remember correctly love2d is built on SDL and Opengl with C++, so it gets better performance than stuff like godot or gml.
Nathaniel Williams
At least three or four.
Jace Foster
You forgot that Lolidev also isn't Gaben's street hoe, get on that corner gogem and earn him money, he good to you, dumb stupid hoe.
Jackson Bell
do you have any of the stuff they make? i need it.... for science
Gavin Ross
Kek, why are you using physics?
Colton Bennett
dang, lookin' good
Samuel Sanchez
all these unity tutorials are telling me to use physics2d
Austin Perez
That looks like a feature to me.
Xavier Price
make your paddles kinematic bodies
Kayden Martin
gdscript and lua are the worst parts of both of those methods of game dev.Duck typing is the devil and lua has retarded meme shit like counting from 1 and doing shit like typing and instead of using an actual operator. Just thinking about it makes me angry. Fuck lua, fucking commie rat pig motherfuckers, get fucked faggot fuck you nigger kike retard.
Brayden Robinson
Not enough.
Leo Evans
get rid of the ball and just make the paddles fight it out
Jeremiah Baker
>2016 But why?
Caleb Martin
as a reminder that you have made almost zero progress since then
Asher King
Great job with making the movement smooth. The forms also hold their shape well. Their movement in 3D space is good. Few crits:
- Doesn't have enough snap. Kind of like she is moving through molasses. Emphasize the extreme change in form to get a good snap (fully drawn back -> complete swing with blur). The two frames that start the swing dull this snap.
- The movement itself doesn't make sense. There are no counter acting forces against her swing. As if the sword is doing the movement, and she is being moved by it. If she is the one forcing the sword down, there needs to be a counteracting movement in her body that generates that force.
- Force force of the action doesn't follow through, it rewinds. After she does the motion, the force should continue on its path and be used to get back to the start. Right now a magic force is generated in the opposite direction of the initial force to return her to the start
I made a quick edit that mostly addresses #1. #2 and #3 are more fundamental issues. But as for the fitness of this animation in the context of the game I think its just fine.
Carter Howard
If you're using a tutorial then doesn't the tutorial tell you what to do?
"Actual" Pong doesn't use any complex physics, it just flips the direction of the horizontal/vertical movement when it collides with something.
Camden Walker
is it possible to take an image, convert it into a texture, scan for a particular color and then replace it with a different one, before rendering? i'm guessing it is, but why do people normally just use a separate image for palette swaps?
Jackson Turner
Well it only took about two years but these guys behavior is finally back to normal, but now on a pretty solid non-prototype system. I think this is it, every system seems to be pretty solid and it's all set for enemies/content to start being added.
Ethan Young
TWO SWORDS ONE IN HAND ONE TELEPATHICALLY CONTROLLED SKELLYS DON'T STAND A CHANCE
Nolan Wilson
I really want to sit down for like an hour and fix the colors on your game. Everything looks so washed out. Post a png screenshot if you want me to try
Parker Reed
two swords tch ack
Christian Long
Thanks for the feedback! Duly noted for the snappiness. As for the movement, I animated it knowing that it doesn't make full sense, but I'll definitely put some work into making the follow-through look better.
Well thanks user that'd be swell, spritework takes ages for me and they always can be changed later so I tend not to focus too much time on it.
Jose Jackson
I don't market because I don't even have a functional protoype yet. You bet your ass once I do I'll be marketing from the word go.
Matthew Anderson
I've been learning more of Vulkan in the last two weeks, so I decided to veer off Overv's tutorial once I knew how to allocate vertex and index buffers and quickly integrated my BSP loading code. No texturing and lightmaps, so the colors are copied from the positions in the vertex shader. Depth buffering also isn't being done. Here's the menu map you see in the Demo Day 16 flyby.
I'm suddenly getting flashbacks to 2012 when I learned to display this in OpenGL. It feels nice.
Luis Price
Really? The hair does look a bit big, but seems generally fine in my opinion. Been trying to fix the face and eyes for a while now.
Nolan Robinson
What a massive waste of time, I say this having done it myself.
I just link to bgfx, assimp, sdl and imgui nowadays.
Cooper Adams
this. the small perf gains aren't worth it unless you're a AAA dev
Nathaniel Richardson
Called me?
Jaxon Hernandez
Truly you're almost ready for $23,000 a month on patreon. Here at /agdg/ we're known as the place niche fetish games are made because we have no standards or shame. All furries and degenerates submit your desired content here and I'm sure some starving nidev will make you a subpar catering fetish game for THAT GREEN BABY.
Matthew Edwards
and you'll be shit at it.
Adrian Cooper
Maybe, but at least I'll make a concerted effort right from the word go.
Robert Reyes
Fuck off you vile furfag.
Brandon Barnes
Thats the spirit
love you too senpai
Julian Hill
At least he's making a game unlike you
Nicholas Peterson
To be fair at least every other day I tell my dog to "yiff in hell furfag" so it's not even an insult at this point.
is this any good? the screenshots look like shit but it says it has a lot of diferent pre-sets
Elijah Edwards
looks like shit
copy and paste some shader code or look into how borderlands did it and put more effort into it
Isaiah Butler
ive gotten used to the salt never gonna stop posting here i like the banter and the criticism is always harsher(and most of the time better) I like agdg
Jason Powell
Nobody cares, subhuman.
Brandon Jenkins
Is doing this really that hard?
Parker Lewis
whoa... so this is the power of unreal
Carson Richardson
>and the criticism is always harsher(and most of the time better) Truly, you are retarded. There is maybe one or two instances per thread of constructive criticism if you're lucky.
Parker Price
Lmao, why not just make your own cel-shader?
Are you the furry dev who plugs diffuse into emissive?
Grayson Cook
(Not him) That doesn't look any better on my monitor. I think the main problem with his game is lack of contrast, rather than tones. Everything would look 100% better if there were more colors than brown and more tiles.
Isaac Gomez
That's when you know it's home to be honest. Whenever people talk about /agdg/ turning on them they act like people sucking a dev's dick is the natural state of things, the natural state of things is banter, sometimes pretty harsh banter, but if you persevere its endearing and people will stick their neck out for you. Loli-dev gets shit on all the time but people still stick their neck out for him because he's /agdg/ regardless of how much some people want him not to be. same with googs and whoever shitposts constantly sometimes, I think its rotate but I don't even know anymore.