making a game. first day. never programmed before. cant wait to be rich like stardew and meatman.
Brandon Wright
I must go, my planet needs me.
Juan Lewis
Shitposter OP Notice how he fills the OP with random nonsense
Thomas James
Reminder to make a moral game.
Colton Parker
Progress : AI returns fire when attacked from out of sight. It's easy but getting the messy AI code into BT and make it just 2 lines took some time. Not adding onto AI should be easier. should be....
Adam Mitchell
>two projects that were similar to mine >both died last year and nothing heard from again
Andrew Bailey
But we actually are having a lewd jam at the start of next year.
Mason Hall
"Fire Code"
Sorry for the late response I was programmed in D.
Grayson Reed
No we aren't.
Wyatt Reyes
>gamebreaking bug fixed itself while I was sleeping
Jason Johnson
godspeed dude
Liam Edwards
the bug was you
Ryder Martin
Make it last a year
Logan Hill
you should be more worried. it happened to me once, and reappeared during a gamefest in front of the judges. don't be me.
Carter Russell
How hard is pixel art to learn?
James Powell
if you have a background in traditional art it's a lot easier, but it can be difficult. color theory, highlights, etc are all still really important.
Brody Collins
Easier than 3D modeling, that's for sure
Kayden Phillips
Interesting. Thanks
Brandon Nelson
You can have something like the webm, with a little less amplitude, "hip shot",
and an aim button that will aim at the center of the screen.
Chase Butler
most people are more forgiving when it comes to pixel art
but everything from digital painting carries over, the only difference is that pixel art gets it's distinct look from it's limited resolution. Because of its resolution you sometimes have to decide between aesthetics and correct perspective which is why it's almost always heavily stylized so you can get away with more, this is what pixel art-specific tutorials and experience can teach you.
Xavier Bennett
...
Brandon Jackson
Making 3D assets is hard as fuck. Making 3D gameplay is hard as fuck.
>no panda3d op, you're terrible even at shitposting, just end it all now
Jonathan Price
More progress in AI : Search area
So I've tried few methods. I want every soldier to have their own awareness of battlefield, keeping what area is searched or not. When I included vision area(with obstructions), it was too expensive in case there are tens of soldiers at the same time. So I compromised by ignoring obstruction but having 2 layers of search state(marked with color). Once rough search is completed, it will search closely for accuracy. I'm not 100% happy with this, so I'll take any tip/suggestion if anyone has done similar and found better solution.
Robert Russell
but i am it's just shit
Adam Martin
>in uni physics class, thinki about halloween jam >some faggot in front is doing whatever in Unity instead of listening This doubly triggers me
Asher Bennett
>survivor's bias
Chase Price
Thinking*
Cameron Lopez
>Making 3D gameplay is hard as fuck. An entertaining 3D game is easier to make than an entertaining 2D game, by virtue of 2D games being so limited and flooding the indie market
I'm slowly changing the UI here and there, removing the walls of text in favor of icons and symbols, how is it?
Blake Barnes
I bet you think the fact that you've never made a 3D game doesn't have any bearing on your opinion.
Christopher Parker
I can't come up with any game ideas for my first game that isn't a pure clone. I've done and watched hundreds of hours of tutorials, I know how to make assets, I don't know how to make game and it's paralyzing me. Every game loop I think of feels so derivative and not a game that would be interesting for anyone to play with. How do you guys break through an idea bankruptcy?
You'll be the next Lawbreakers/Battleborn. Too many shooters. Clones also don't attract the best PR.
>Proc Gen Dark Souls
Proc gen levels is basically removing one of the core pillars from DS gameplay. It could work but I don't think it will.
>SH2 Clone
Most solid idea of the bunch imo.
>Multiplayer Alien Isolation
F13 and Dead by Daylight did well enough. It's hard to keep a community for this kind of game so it might be dead within a month or two.,
Ayden Stewart
>Proc gen levels is basically removing one of the core pillars from DS gameplay. It could work but I don't think it will. Bloodborne literally already did this.
Ian Allen
And everyone considers the Chalice Dungeons to be mediocre at best compared to the rest of the game.
Jose Evans
Yes
Brody Clark
There's actually a market for a no-bullshit straight clone of Halo, because classic Halo fans are absolutely sick of the post-Bungie stuff, but you need a big budget and lots of marketing.
Adrian Murphy
better
Leo Brooks
>wake up at some girls >don't know her name but she gives me her number and tells me she'll be waiting after class >I'm 3 months ahead but I go anyway to inspire my fellow classmates >I survey the classroom, meeting everyone's eyes all at once with my piercing gaze >some nerd in the back muttering about Unity and "a Gmod" not being a real game >I boot up my Razer Valerie and decide to take a look >nerd is casts an occasional glance at me while typing furiously on his Thinkpad >I learn the ins and out of the engine in a matter of seconds and I'm almost done with a 2hour demo of a halloween themed VR game >nerd struggles to focus between the lecture and the graceful movement of my rugged hands dancing across the keyboard >My demo is already complete so I slow down my pace and toy around with the most basic features so my peers don't get distracted
Xavier Harris
I'm having trouble with a board game.
I've got 4 players, they pick a card from a pile, from Player 1 to Player 4.
Each player got a "Priority" Variable depending on the best card they take.
So let's say I got: P1=3 P2=2 P4=1 P4=4
Now I'm stuck and can't figure out how I make to game organise those numbers (1,2,3,4) to re-arrange turns order.
Any help?
John Harris
On the russian board everyone would say to you: "And then you waked up in the middle of the class with shit in your pants"
Hudson Hill
What is a good way of restoring mana? I have stamina just regening, health with potions or food and I want a third, different way of getting mana back up.
The only idea I can think of atm is some sort of communing ritual that restores you to full mana (or maybe is dependent on how long you keep it up). But that sucks because it means you just have to run away.
Robert Peterson
make a loop
find player who got number one save it to array
find player who got number two save it to array
find player who got number three save it to array
find player who got number four save it to array
this is how your array looks now: ['P3','P2','P4','P1']
Wyatt Reyes
drinking semen
Logan Martinez
>lol just like in those shitty hentai, am i right
Camden Edwards
no, semen is used for leveling up and buying stuff
Sebastian White
Mana well filled with semen
Camden Torres
exactly
Kevin King
A ddr minigame that refills mana based on your score
Eli Ortiz
>DDR
get ready to be sued
Logan Rodriguez
>reading shitty fanfiction in his spare time
Luis Morris
I knew I should have set up a llc
Zachary Phillips
By playing games and looking out for things I can steal and combine
Connor Sullivan
Congratulations, you have become a machine without any imagination. Just like 99% of /agdg/. It's time to close your IDE and take a sheet of paper and a pen and start being creative. Play Games, watch movies, have a life. Ideas will come by.
Sebastian Carter
>n-no homo
Easton Walker
Thank you
Kayden Wilson
sounds like the work of dyslexic gremlins
Gabriel King
a bit too much squish on the way up
John Peterson
t. dinosorcerer
Matthew Lopez
hard to believe it's been almost a year since I decided to make game, I have switched between 3 engines and have yet to create one full game, even fucking pong I gave up on, why do I get tired of everything I start so easily
Jacob Martinez
Are you me
Thomas Bailey
>why do I get tired of everything I start so easily Bad genes.
Anthony Brooks
you don't feel inspired so what if you can make pong in GM so what if you can make tetris in an other Game builder
What is your passion user. What's your end game. Is it just to sell a game? Just any game, at least you can say you wrote the code? Then maybe that's not enough.
For me it's I lost all drive because I don't even enjoy games anymore, everything feels so bland. Only the sweet memories from the past are with me now. I despite most things from today. I really don't like the indie game dev scene. Everything feelse so uninspired. Peoples souls are dead, and so are there games.
Owen Richardson
It's been 8 months since I've started (for the third time, but it's the only time I'm making actual content) and I've prototyped one game (still have it, but it has multiple problems and overall isn't as fun as I thought it to be), and I'm now prototyping another now which is going rather smoothly. You've just gotta stick to it, there are only two tricks I use to make it easier. One is rewarding myself after some work was done, and the other is taking small breaks. Beyond that, there's no secret, you find an idea, prototype the main component of that, see if it's fun, and either continue or stop.
Wyatt Sanders
When I first decided to make a game I was really inspired and had a dream game in mind (which I haven't given up on) but I soon discovered my scope was way too big and I knew very little about creating games, thankfully I already knew how to program so I caught on fast with every engine I tried but I just went through like 3-4 different hiatuses of more than a month each of doing absolutely no work. And here I am, a year later
Carson Gonzalez
>You've just gotta stick to it, there are only two tricks I use to make it easier. One is rewarding myself after some work was done, and the other is taking small breaks. This sounds like a good advise. Keep your life balanced, and you will make steady progress after time. And not burn out.
Robert Lewis
For me, games are art. You need to feel inspired to make good games.
Connor Price
>> Upcoming Jam >Lewd Jam nice
anyone got any good ren'py tutorials?
Grayson Ortiz
When am I no longer a nodev? Is it once I start making something or only when I finish a game?
Easton Walker
Gotta order me up some of that inspiration. Not doing any work today until it arrives.
Liam Morgan
>Keep your life balanced My life is as balanced as a cripple trying to stand up on its own. I forgot to mention that I plan a lot of stuff beforehand, I've got a to do list of features and I pseudo-code them beforehand. I also haven't changed engine since I've started, which is probably a big reason for that. (spent like the first 4 months trying out the engine though)
They're handicraft, they're much more focused on producing a concise, tangible product than art is in general.
Jaxon Ward
>Never finished pong Finish pong
Austin Hernandez
I'll be honest with you right now I'm one of the best programmers in my country and I'm known for making the greatest softwares which is why I get hired almost immediately when I'm applying for a job, because my portfolio is fucking heaven and I am literally what every programmer strives to be. I am highly-praised in /g/ and I have a famous trip there but I usually like to post as Anonymous because I believe in Privacy. I also have a very famous Veeky Forums plugin that you may actually be using right now.
Xavier Brown
When people like a game you made
Jack Carter
so gogem is a nodev, got it
Julian Kelly
But I like SAT
Jacob King
SIT I mean. SAT is confusing.
Nathan Hill
Can I into 3D with a shitty laptop, or do I need a decent computer to run modeling software?
Carson Edwards
So you've never made a 3D game.
Kevin Roberts
You can as long as you don't work on something too high poly. It might suck for animating though and if you're using blender you will miss having a numpad.
Camden Parker
Being one of the best programmers in India isn't exactly a feat, pajeet.
Your written english is pretty good though, I'll give you that.
Andrew Torres
"Shitty" by today's standards is still probably many, many times more powerful than what people were using 20 years ago, and they got by fine. The problem arises when you use a bloat engine that requires a high end gaming rig to run pong.
Colton Anderson
Where is the pedo dev? His game looks interesting, not like I like I'm a pedophile but I enjoy open world games especially ones where you can do shit to people.
Adrian Campbell
>not animating in place
Chase Brooks
>test something before going to sleep >think it works good >go to bed and as you close your eyes realize a huge edge case you didn't test that would obviously be broken >tell yourself you'll remember in the morning >don't remember
Jordan Hughes
meditation If turn based then you just spend a turn neither attacking nor defending to regen certain(possibly randomized) amount of mana If it's realtime, maybe you regen only when you're sitting. Or regens only at nighttime if you have a day/night cycle Maybe you could have a mana sapper item or skill and you steal mana from enemies or from certain magic imbued items in the area/ nature itself
Jacob Perry
>relying on memory instead of simply writing shit down anime
Alexander Jenkins
Progress! I made a shitty kind of homing missile. Also changed the mecha's color scheme a bit, I think it looks cooler like this, especially in ship mode. I wanted to get more stuff done today but I wasted a lot of time trying to get bones rotating via code before giving up.
The missiles right now only rotate on the y axis so I don't think I can use them in ship mode since you can spin on all axis. I have to think a bit on what to do about that.