/fog/ - Fallout General

Fancy Lad snack cakes edition!

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta
pastebin.com/raw/dFMpLWAX

aco thread:
Pre-War thread:

Other urls found in this thread:

youtube.com/watch?v=N4d7Wp9kKjA
youtube.com/watch?v=tMc1HAIi6Go
youtube.com/watch?v=BRrfnvGQG1I
youtube.com/watch?v=5o7WEv5Q5ZE
youtube.com/watch?v=I5fhR8mjkng
twitter.com/SFWRedditGifs

Sawyer has admitted that New Vegas's timeline has a lot of mistakes since they didn't pay a whole lot of attention to it when making the game
-House doing nothing for over 100 years
-House being able to destroy the tribal identities of the three families in just seven years
-Caesar being able to destroy the tribal identities of 80+ tribes in just 30 years
-The NCR signing the Ranger Unfication Treaty, at what would be the Mojave Outpost, in 2271, but them not reaching Hoover Dam until 2274, three years later, for unexplained reasons.

Other errors
-Nuka Cola Quantum is being advertised in Chet's shop, despite it only being in Nuka World before hand, and D.C. was the first and only known test bed site outside of Boston
-The Repconn HQ says Mr Handy robots are a RobCo invention, despite all past games saying they were a General Atomics robot(Fallout 4 even lampshades this a bit when Deacon says he is going to use a set of RobCo master override codes he won from House in a gambling match on Deezer, a Mr Handy, in Covenant, only for them to not work because Deezer is a General Atomics robot)
-Sterling, a NCR ranger in First Recon, says he was attacked and tortured by the Legion, and escaped by throwing himself into the Colorado, back in 2273, a full year before the NCR discovered Hoover Dam. So apparently the NCR entered the Mojave area in 2271, reached the Colorado and was fighting the Legion in 2273, but only in 2274 was when their first long range scouts reached Hoover Dam, depsite it being right there. This also makes it odd that House only noticed the presence of the NCR when they discovered Hoover Dam, because the NCR had been fighting the Legion in the Mojave for three years previously, and somehow none of this got back to him.
(cont)

-Despite not getting hit in the war, Vegas achieved literally nothing in 200 years time, and was nothing but tribals squatting in ruins, while both the East and West Coast had achieved towns, complex machinery like fusion reactors and water purification systems, and trade routes, over a century ago
-Towns like Goodsprings, Primm, Nipton, and Novac, have no stated history of how the people there were either descendants of people who survived the war, or people who founded the town by moving in much later. Towns just sort of exist because there is where towns were pre-war
-Both the BoS and NCr were massively flanderized. The BoS in Fallout 1/2 were an organization who collected technology, but would help defend towns under attack by raiders, and even helped the NCR reintroduce technology into the wasteland, in New Vegas they have pulled a complete 180, and gone to war with the NCR, for the NCR doing the very thing the BoS helped them do in the first place. The NCR are Loony Tunes pants on head retarded caricatures of a democracy, so bad an inefficient at everything they are one step away from slipping on banana peels
-The Legion on the other hand are James Bond level villains, able to manipulate every faction in the Mojave without them knowing, and even able to slip a spy into the NCRs highest ranks years before the NCR knew of their existence. According to Sawyer, the Legion also survives with any farms or mines of its own, and all its gold is just scraps they melt down, yet they are able to foot an economy on par with the NCR, who does actually mine for gold.

First for Pete Hines

To be fair about Vegas doing nothing in 200 years, there's pretty much no point to Vegas' existence without large-scale civilisation and trade, its just too inhospitable otherwise. I'd imagine most people probably left to go to more hospitable areas.

nth for off to a great start

Literally, all they had to do was fix up the massive water pipe going from Lake Mead into the city, and farm... exactly like the NCR did when it showed up

There's a difference between handholding and bullshit.

There's a handfull of Very hard and hard safes and terminals in locations that are very reasonable to assume you're about level 5 in. Metro on the way to GNR or Rivet City, etc. At no point in the game do you have any reason to backtrack to those locations. The rewards are inaccessable and may as well not be there.

'Has no reason to exist' can be applied to just about every sidequest in every game ever, so long as it doesnt directly impact a main character. In terms of illogical motivations, I fail to see why you bring up Beyond the Beef, which makes perfect sense to me. You have a bunch of cannibal tribals who were offered a position of power by House, and through that, they continue to practice canibalism. They kidnap the kid of a tourist to eat cause that's what they do, and from there the quest starts.

I can pull up a number of quests in 3 that i've gone 'well that's a stupid quest',

>stats killed replayability
Nah, it allowed players different ways to go about finishing quests that were tailored to your character. FO3 is primarily 'go here, shoot some guys/talk to some guys, go to another place, shoot some guys, talk to some guys'. There are very few skill checks, very few alternate paths of completing the content. FO3 really likes its gun fights, but the engine has ass gunplay, so at times it gets tedious.

>linear skill checks are bad
The implementation is good, specifically because instead of optional rewards, the player is using their skillset to advance quests. This ties into my last point. FO3's quests are guns and speech checks. NV's quests are all over the place. For this to work, they have to be somewhat linear.

>npcs talking about things is depth
Obsidian opts into 'show don't tell'. Bethesda goes for exposition dumps, and while at times it's pleasant to know what the fuck is going on, having a player lack knowledge is a powerful narrative tool.

where are the waifus

all /cfog/ and /v/ bitched about was waifus

>all /cfog/ and /v/ bitched about was waifus

The last time I went to a New Vegas /v/ thread there were at least five guys posting NV waifus.

Ugly ugly hideous Gamebyro waifus

What are these from? Are you drawing them?

Great enb choice and background for that waifu bro. Its just so off to have a titty monster in the foreground.

>I fail to see why you bring up Beyond the Beef, which makes perfect sense to me
Beyond the Beef is easily one of the most nonsensical quests in any video game ever

1. Mortimer kidnapping people from the hotel makes no sense because it would draw unwanted suspicion onto the hotel itself, bringing investigators, and ruining the hotels high class reputation, which it needs to survive. In fact, his actions have already done just that, and there is already an investigator in the hotel investigating a missing bride.

2. We find out Mortimer already tried to kidnap someone from the hotel for his feast, yet he escaped. However, bizarrely, the escaped person made zero attempts to tell anyone what the White Gloves tried to do to him, be it the NCR who are literally right next door, House's robots who are supposed to deal with this shit. He just runs off to a cabin just outside Vegas, instead of the leaving the region... because reasons and shit!

3. Mortimer's plan makes no god damn sense from the get go. His rational is that if everyone eats human meat, no one can turn him in because they are all guilty. But this isn't how crime works anywhere, if the people who did eat it didn't know what they were eating, they wouldn't be punished by House for it. All that would logically happen is that the people who weren't on Mortimer's side would turn him in, and House would just be like "make sure it doesn't happen again guys!" and that's it. His entire reasoning doesn't fucking follow.

4. The entire subplot about the Gundersons also doesn't make a lick of sense. The idea that anyone in the hotel wouldn't know who they were kidnapping before they did it, especially the son of someone like Mr Gunderson. It's like saying "my men had no diea they took the president's daughter!" It's so stupid the idea that they expected it to take it as believable is mind wrenching.

The quest makes no fucking sense top to bottom, left to right

>Obsidian opts into 'show don't tell'. Bethesda goes for exposition dumps
You have that completly backwards.

Obsidian is the ocmpany NOTOROUS for long winded info dumps from its NPCs, while Bethesda games are the ones infamous for never having NPCs tell you shit, and expecting you to read books, or terminals, to get 99% of the info in the game since NPCs just tell you the most bare bones stuff possible.

we have like two waifufags who hardly ever post, a few modders who use names/trips, a 40kfag who is only here once in a while, and caitfag, who doesn't even talk about cait

That's the entire point. Mortimer is an idiot and the entire point of the plot is following his trail of mistakes. Him not being caught prior to the quest is plot convenience, and at this point it's because they want it to be a quest for the player, not an NPC. I'd say 'being able to play the quest in the first place' is reason enough for a plot gap.

In a retort, lets look at the quest 'Those!' from fallout 3. Genetically mutating ants. The entire quest exists to be a quest, having no real substatial plot. Its a combat dungeon crawl with illogical 'lolscience'. Much of FO3 has this problem, where quests exist to be quests, rather than to be stories.

Devil's advocate. Those! isn't supposed to be taken seriously. I agree.

However we need to look at gameplay and player choice, because at times this overrides plot holes in terms of engagment and fun. You can look at the branching paths in Beyond the Beef and the misc skill checks for various ways of completion, and then compare it to something like Those!

One is a storyline, and I can agree with you that it is non-sensical, but its presentation and gamplay is better.

You're moving the goalposts. Your last post you were complaining that New Vegas doesn't tell you shit about where you are or what you're doing. Now you're saying that New Vegas tells you too much about where you are and what you're doing.

Those two opinions cannot exist at the same time. Pick one.

>bethesda goes for exposition dumps
Holy shit thats delusional. Not only do obsidian npcs go on and on and on where they couldn't put npcs to shout at you about shit they slapped a terminal with a few paragraphs of lore. Like it would be impressive if new vegas was finished and they had this much lore.

Caitfag is ok

>doesn't even talk about cait
I've been trying not to as much since that's what annoyed people originally but I'd be more than happy to sing her praises every thread again

>You're moving the goalposts. Your last post you were complaining that New Vegas doesn't tell you shit about where you are or what you're doing. Now you're saying that New Vegas tells you too much about where you are and what you're doing.
No m8. I said New Vegas didn't give you any history on most of the towns. That does not exclude the NPCs from info dumping you repetitive bullshit about the NCR and Legion's political situation.

>Devil's advocate. Those! isn't supposed to be taken seriously. I agree.
Those! actually makes some sense though, despite its comedic nature. Ants got fucking huge since the war due to radiation, a scientist wanted to try to revert them to their normal size because that would be a massive pain off of people's back, he took a shortcut and used FEV, and the FEV mutated them to the point they could breathe fire, and they escaped. The quest is silly as shit, but the underlying reasoning behind why its going on makes sense, and doesn't require the NPCs involved to be totally braindead idiots.

>However we need to look at gameplay and player choice,
Gameplay and player choice doen't matter if the situation they exist is is stupid. One can easily make up any sort of contrived situation, and equally contrived alternate means of getting through the situation, and claim its good because
>MUH CHOICE!
But choice, ad the resulting consequences, mean nothing unless the choice, and thus the consequences, make sense. What New Vegas did with Beyond the Beef isn't good game design, its just artificial padding, which is the exact opposite of good game design.

that's why you can shitpost while getting "kill yourself" as the most negative response

Cait has the best eyes out of all the companions in F4

and loosest cunt

That might just be Curie

It homestly depends on how loose G5-19 was

I KNEW I HEARD SOMETHING REEEEEEEE

w-what did she say when you told her that?

I am honestly getting triggered whenever people speak about Curie and always think of her as a synth by default.
I should get this checked out

Her becoming a snyth is a part of her personal quest, and most people talking about her completed her quest I guess.

When people say Curie my mind brings up post-quest Curie too, since she asks for that procedure pretty early on in being her friend.

after I'm done with her, yes

I know but i dont wanna because im a dirty degenerate and want metal puss

I'm trying to emulate the drunk experience in New Vegas. I got the visuals down, but I'd like to be able to ragdoll on command, like I'm collapsing in a drunken stupor. Any idea how I get this to happen?

desu itd be more entertaining if you just randomly fell over rather than doing it on command like a pratfall

nothing wrong with that, just saying why that seems to be the case.

She became a blushing redhead

What is each companion's best feature?

I'm just drawing them.

Cait eyes
Piper humor
Curie accent
Strong strength
Deacon attitude
Danse Veeky Forums ad massive cock

youtube.com/watch?v=N4d7Wp9kKjA

Any mods that add some cool tactical/modern gloves?

Jesus, did someone mention NV last thread.

youtube.com/watch?v=tMc1HAIi6Go

youtube.com/watch?v=BRrfnvGQG1I

Since I walk/vertibird everywhere in survival mode, I should remember to close the gates when I leave a settlement so the wall turrets can kill the enemy while they're outside.

Piper perseverance
Curie intelligence
Deacon ingenuity
Danse honor and integrity
Preston same as danse
Longfellow experience
Cait everything

in most settlements enemies will spawn in the middle of the settlement anyways

>settlement defense mods spawned enemies outside the settlment
>bethshits spawn them inside the settlement

ill post mine

>caring about your grandkid's cock

youtube.com/watch?v=5o7WEv5Q5ZE

No, that happens because of fast travel.

There's 3 settlements where the markers are definitely inside the settlement, Sommerville place where one is in the corn plants next to the the house, Egret Tours Marina where one is linked with the fast travel marker and Hangman's Alley where the marker is in the north west corner past the pre-existing guard tower but still inside the alley and settlement boundary (also settlers have trouble pathing in that part because it lacks a navmesh) In other settlements they're sometimes right at the border so it's best to leave a 1 meter gap from the settlement edge so they don't spawn inside.

In other settlements as long as you walk there attackers will be stopped by walls. If they're not burrowers like molerats/scorpions.

Act naturally. They won't notice.

Do settlements even get attacked by molerats and scorpions

Ive personally never encountered such a thing it has always been raiders, gunners and mutants only one time ive had a settlement be attacked by feral ghouls when i was playing with the traps from wasteland workshop

Is there any way to change my FOV without fucking up my pipboy?

Not as an official "settlement X is under attack!" but settlements do randomly get attacked if you're nearby, molerats, scorpions, dogs, deathclaws, robots and raiders. Just an hour ago a couple deathclaws spawned attacking Hangman's Alley and I fought a radscorpion in Sanctuary even though there's no radscorpion spawn point anywhere near there.

Sometimes provisioners drag enemies to a settlement but that's a different thing altogether.

Wish Minutemen settlement quests made more sense. There's no way the 2 settlers at Tenpines even know about this Supermutant camp 20-30 miles away, or that Supermutants from here have been raiding them for supplies.

Was hoping the BetterSettlementDefense mod also reduced these quests.

that's how you get crucified user

BEST WAIFU COMING THROUGH

>tfw at some point you installed a mod that translates all the settlement attack warnings into spanish but you can't remember when or why and you can never remember to uninstall it

I want to clean and dress her wounds!

>tfw at some point you installed a mod that turned dogmeat into a human but you can't remember when or why and you can never remember to uninstall it

Since I had (CLEARED) the area earlier, there was just one supermutant there. Would be nice if (CLEARED) locations stayed (CLEARED), or they'd become (SCAVENGER) locations where the original occupants are replaced by neutral scavengers and it's taken off all the random radiant quest list unless the player kills all the scavengers.

but then you wouldn't be able to have literally THOUSANDS of hours of RICH CONTENT if enemies didn't respawn for you to kill again!

I've had this same thought. I wished areas that said cleared would stay cleared and you could actually feel like you've made progress towards making the commonwealth a safer place after you play for a while.

but then how would you experience the game for THOUSANDS of hours if there was no RICH CONTENT to shoot at?

>"skyrim has infinite quests"

gahdamn this armor looks good

it's like you want to do "slutty pirate" for halloween but don't want to commit to the standard jolly roger bikini

okay done showing off my mediocre waifu

You have 3 days to talk to Jack Cabbot about the artifact before he turns into Old Jack Cabbot and doesn't give you it anymore.

WHAT

I got it. Thanks

>tfw you can't unsee the ventriloquist porn parody and it's all you can ever see when lazy town pops up

>piper very clearly is supposed to resemble nora
>you fuck up that narrative by playing as nora

get fucked todd

>that copypasta about her not making it through puppet school but being better than some rando but she still has to fuck the dolls

Helpless Falling triggers it by causing a dummy zero-damage explosion to happen at the PC (which triggers the standard game behavior resulting in a ragdoll knockdown). I think you could do a periodic trigger which does something similar, or maybe do fatigue damage as I believe fatigue knockout causes ragdolling as well. Sexout has ragdolling after event animations, not sure what the trigger is, might just be a scripted function to cause an entity to ragdoll, but it may be fatigue related.

Make a spell or actor effect "Stumbling Drunk" which does a periodic check or random chance based on PC's AGI/END/LUK/whatever and if it fails it, ragdoll them with whatever knockdown trigger works best. With NVSE and JIP/LN I'd imagine there is an easy way to do it; Helpless Falling just uses the explosion way because it works with vanilla effects and behaviors.

>tfw at some point you installed a mod that spawned invisible zombies into your game only once but you can't remember when or why and you can never remember to uninstall it

I just hope it never happens again. Can't even remember if I was able to console them to check what mod they were from or not.

There's a mod for this. Longer area respawn. I'm pretty sure it has a permanent cleared version.

If you gave your waiting smaller chin she'd be perfect imo

My Fallout collection up to date! Also breaking down all my Fallout merch and games in detail. Enjoy fog
youtube.com/watch?v=I5fhR8mjkng

Cyka Blyat the post.

Wants the game to be Counter-Strike, can't tell if serious.

Can you explain this meme for me? Is the joke that he has a lot of fallout merch and it's pathetic?

Radiant quests are still assigned to (CLEARED) locations, unclearing them by spawning an enemy or two.

I would have liked it if factions, large official ones and smaller raider gangs, would expand into (CLEARED) locations. Scavengers at first, then if there's an other faction within 2 map squares, they have the option to move in and claim the site. Scavengers would have 1 junk trader near the entrance but claim the items inside as their own, raiders would attack unless you're friendly with that raider gang, minutemen/BoS/Railroad would claim the site as an outpost/base/safehouse. "Disguises" would be a thing so wearing raider armor/leathers would make raiders at least neutral, maybe every raider gang would have it's own signature item. Dialog to clear a site for a faction would increase the player's standing with that faction.

I would also have played up the Commonwealth Provisional Government as a thing, with inter-settlement meetings once a month to decide big things like "who patrols the roads" (mercenaries, paid off raiders, minutemen, gunners, brotherhood, institute synths), "do allow raiders enter our settlements to trade" (++opinion from raiders +from some traders -opinion from settlers , -- from minutemen, reduces raider attacks but creates dialog based events where the player has to mediate problems between raiders creating a problem at a settlement), openly allow synths at settlements (and the problems that might cause), policy on ghouls?, water rationing increasing prices and some can't afford/overproduction of pure water crashing the market on caps, taxes spent on minutemen? create a standing army?

Would have loved deciding on how the commonwealth would turn out, raiders essentially running everything and being paid protection money, a proto NCR with it's own standing army and heavy taxes to pay for everything from education to welfare programs, synths everywhere, BoS claiming to everything.

It's funny like how toddposting is funny. Have to appreciate a good LARP where someone says something positive about something negative.

No bully

>wish I had that much cool stuff
>see someone say it's pathetic
o-oh...r-right, yeah, what a nerd!

I did not actually know that. But I try to avoid the radiant quests so it makes sense that I never realized. I like the general setup of your idea. I'm not saying I don't like all of the idea, but that's definitely way above what Bethesda would do. At least, it would take too much focus away from the rest of the game. Would definitely love to see Bethesda attempt to integrate some of it for the next game. It seems at the very least like something inline with how Bethesda makes games to be very driven on the players "physical actions", aka focusing on things to do vs focusing on decisions they created for you. Although it would probably end up too open ended for Bethesda, since they like to try and keep you along their narrative flow. At least with fallout.

Oooh ho ho. Its funny kuz say no like Fallout but actually like Fallout. Ooh ho ho

Oh I get that. I don't get why the dude is a meme. You could probably do the same by finding someone on a fallout subreddit with a fallout collection. Or make fun of a fallout YouTuber like oxhorn or something idk.

No, what I meant was I wanted to know if that guy is a meme because "look at the guy with a big fallout collection". I think he's fine. Meme doesn't make sense because I don't get what replies anyone expects from it.

I don't think that particular guy is a meme; only 631 views for that video. Even if that video has been posted a few times it'd probably be the same guy trying to push the same joke over and over hoping someone found it funny or get a few (you)s.

I'd argue that pretending to be Todd, Oxhorn, Trainwiz or Buffscale takes more effort than posting some rando's video, blog or webpage with a "Look at what I did!!!" preface. Simply because posting as someone with a known name requires some knowledge of that person or at least the controversy surrounding them. With some unknown you can use "My X! Enjoy fog! :^)" for whatever the link leads to. The process could easily be automated by a bot.

Agree. It CROSS's me to see such bad bait though. Also, the fun of pretending to be Todd or whatever is that we all understand who that is. That collection guy, no one gets who that is. There isn't really a set up for a joke. It nothing. Someone posts Todd, I get it. He wants you to buy the game, funny Todd photoshops. But anyway, I feel bad for discussing memes like this, and I gotta go help Buffscale with a mod.

...

>my feet hurt
>this helmet is too tight
>my spurs don't jingle jangle
>why is she standing so close
>i wish i was killing legion

Holy crap troubleshooting away mod texture problems feels so good.

Fallout always had big similarities to CS, and both coming from the same era, and same developer, according to the video

it's not cool if its stuff from the shitty fallout spinoffs

I think all the games are good in their own ways

there are many bad games

He was talking about Fallout though. Of course there are bad games.

you're right, i misread. missed the "the".

In that case yeah, all the games have enough nice qualities to be liked, perhaps even to be called good.

fallout 1 was ported to PS2?! How did you play it on PS4?