I think my game is still too big and out of scope on what I could do alone.
Jackson Flores
>the Switch is on track to approach or even exceed the Wii U's lifetime sales of 13 million by the end of Nintendo's fiscal year in March >newest estimate is 20 million units, based on increased production of 2 mil/mo as of this month >lifetime sales estimated at 100-130 mil, soaring past the Wii >getting your game on the eShop gives access to all major markets except Japan >exclusive indie titles get promoted on Nintendo Direct Why aren't you a licensed Nintendo developer yet?
Jaxon Howard
What mechanic would you guys like to see in an old school RE-style survival horror game. I need ideas.
Ayden Ramirez
why aren't YOU ?
Caleb Sullivan
I can't give you ideas because I'm making the same thing. Make sure you have limited saves though
Brody Ross
Is it your first game?
Its best to start with a game jam, and make an extremely small slice of your game with only a small level, and a small portion of the mechanics. Then build it from there after the jam.
UE4 doesn't have a Switch compiler.
Daniel Taylor
Godot can't export to Nintendo Switch yet
Asher Ramirez
>UE4 doesn't have a Switch compiler. iirc it's just like for xbox/ps4, there's one but you need to get the approval of their parent company first.
Daniel Cox
Because Nintendo games are for casuals.
Cooper Thomas
>UE4 doesn't have a Switch compiler. Wrong. UE4 support was one of the first features they announced. I don't know why people think it's not there.
I'm too much of an artlet to make a vertical slice by myself, and they won't give devkits to nobodies without a good pitch
Brandon Jones
Didn't they add switch support like 2 versions ago
John Roberts
What is Nintendo's cut/fees on their eshop like? I hadn't actually considered it till now.
Benjamin Lopez
I did complete a few games for jams and such. Still I never did a full game that you could play from start to finish that would last more than a few minutes. I'm kinda tempted to make a mobile game or something, even if it's for myself.
Austin Sullivan
w-what?
Jaxson Thomas
I just looked it up, and you are right. I never saw an announcement for it.
I was just shit posting anyway. I only use GameMaker and I was trying to start a UE4 vs Unity argument
Ayden Gomez
>I never saw an announcement for it. >I only use GameMaker you've got the reason why
Luke Morris
That stuff is always under an NDA and I don't think it's leaked yet, but indie devs have been very happy with the whole thing so I expect it's around 30%, just like Steam and GOG. Dev kits are only around $500, compared to $2000+ for the Wii U or PS4.
Daniel Fisher
How do you even dev for a console? Like how can I try out my game on it? Do you have to buy a special debug console, or can I download some app on it that will let me transfer and run my game?
Jaxson Hernandez
Do you know what a folder is
Anthony Robinson
I guess Im a typical >nodev also >nogames >nofun >no life >final destination (remember the smash bros meme?)
Jacob Gonzalez
you have no idea
Benjamin Hill
>typical smartphone user
Dominic Price
You need a dev kit, which you can only buy after becoming a licensed developer. The exact price is protected by an NDA, but before launch Nintendo said it would be around $500. Once you're licensed, you'll also have access to Switch exporters for Unity and UE4, and to the entire API if you're an enginedev.
Luke Evans
i actually don't have a smartphone lmao
Elijah Roberts
>to approach or even exceed the Wii U's lifetime sales of 13 million whoa
Brandon Martin
that's the official way, but hacked consoles exist. I remember Wii and the homebrew channel. But I'm not up to date.
There seem to be homebrew hacks already, but they only work with older firmware, so you'd need a second Switch for developing anyway.
Jason Mitchell
I also imagine at best Nintendo would be confused and annoyed at you pulling a Switch port out of your ass with no dev console.
Mason Young
I didn't realize someone else here was making one. Do you have a screenshot?
Jack Jenkins
Yeah, there's probably some risk to that as well. It's not like you can publish anything without their permission, so it'd be crazy to do anything that might damage your relationship before you've started talking to them. This is especially true if you live in the US because NoA is fucking nuts.
Justin Powell
----[ Recap ]---- Game: Spice Trader Dev: goet Tools: Unity Web: twitter.com/goetworks October: ghost Progress: + the game is properly turn based now + towns are tested and working + wolves usually work - but sometimes don't - still no trading - some optimization is already required
Evan Gomez
idk, its a tiny chef
Hudson Murphy
>Still no trading Happy merchant simulator when My trebuchet is better
Evan King
A few other anons have posted some in the past as well. Here's a webm from last week. I'd give you something more recent but I'm phoneposting
Jaxon Russell
What are some uniforms that anime type civilains women could wear? Obvs school uniforms, I was also thinking work or a sports team.
I want my game to kawaii but I don't know what anime is.
Carter Wilson
how can he cook with no hands?
Gabriel Cruz
The hat does not look round enough, you should add more polygons to it.
Jeremiah Torres
why does he have bananas stuck up his nose ?
Angel James
You can achieve the same exact look with 1/8th of the polygons.
Kevin Jones
Didn't upload. Let me try that again.
Isaac Bell
Demo day satan please grant me this wish
Jaxon Torres
idc, its zbrush
James Howard
That hat does NOT have nearly enough polygons.
Gavin Cruz
You better. I'm only playing it if I can simulate a Jew in it's natural habitat
Jonathan Diaz
How's UE4's networking with the built in physics ? I'm looking to make a small coop/versus game based on physics as a side project and multiplayer would really make it more fun, but no one plays split screen on PC.
Caleb Baker
>but no one plays split screen on PC. That's what the Switch is for
Camden Turner
Gang Beasts did fine
Carson Bennett
Thanks. Looks nice. I'm phoneposting also so I can't post either.
What's your setting?
Joseph Wright
Networking needs some tweaking to work as you want it, but the physics are good. Get a Nvidia's phyx if you want something heavier. And yes I want split screen
Adrian Nguyen
why so much Switch shilling?
Jack Collins
I'll legit port it to switch if it gets moderate success, the idea could work pretty well with the gyroscope even. I don't know I don't have a switch
You're right. And it was in Unity, which has less networking stuff built in.
Obviously I'm not expecting something that works perfectly out of the box, I'm just wondering if it is feasible or not. It doesn't really need heavy physics (at worst, constraints like ropes or so) so I'll be fine with the default UE4 ones.
Thanks everyone.
Caleb King
Replacing some of the text with easy-to-understand icons makes the game more readable
Christian Young
Probably because it's the current best non-PC platform for indies
Gabriel Myers
To be honest it's easier to copy and paste complex math code than actually learn math.
Jose Powell
Manscaping
Joseph Walker
Tried putting a shield on an enemy again, and had this happen. Thought it was pretty funny.
Angel Hernandez
>non-PC I've seen multiple devs claim their Switch port sold more than all other platforms combined, though maybe they sold 4 copies on other platforms.
Michael Campbell
Godot cant export to any console
Jayden Thompson
Just like every other Nintendo platform up until its no longer the newest one. What a coincidence!
James Price
----[ Recap ]---- Game: Devil Engine Dev: shmoopdev Tools: gms Web: shmoopdev.tumblr.com October: ghost Progress: +Level 3 mostly done, just needs sfx +Rudimentary prototypes for level 4 -The robot missed my post last week or something, rip streak -still not at home, still can't dev, going outside was a mistake
John Rivera
Can i use my devkit like a normal switch too? Buy and play games etc
Hudson Diaz
Thats what the ancient greeks did with the library of Alexandria
Luke Garcia
They didn't have control+c and control+v back then
Jason Jackson
whatever you do don't do that
Ian Cooper
How can I improve my trailer? Do you think it's good enough?
when I have a game I can port to the system I will try and become one desu
Chase Thompson
Yes it can, the export modules are just not included because of licensing, if you message the devs then they can help you. The Deponia console port was made in Godot for example.
David Russell
where can i play this
Evan Bailey
no info on the game is given here just the title no platforms, release daye, nothing. Give more info, a site? a twitter? anything?
Juan Butler
Extremely short intro, something like the player walking into a room full of enemies and whipping out a gun, no more than five to ten seconds. More synchronization with the music (~20ish seconds in was a good example of that) and with that, less cyclical music.
Logan Peterson
Can the next person put the lewd jam announcement back in the OP? Thanks.
Jacob Ross
i really like 0:15-0:28, the gunshots line up with the beat of the music a bit and it makes a neat effect. perhaps it could be expanded on?
overall though i like it, where can i play it?
Thomas Jenkins
how would you handle weapon condition degradation? I'd initially say that >if item is equpied and attack is pressed >subtract x from item condition stat but that's not fair if you can swing a sword into the air for hours and lose any item condition stat imo. this leads me to thinking that it should just read what item was used when a player kills someone and subtract x from its condition stat like that but that's a bit more complicated in logic.
how would you approach the matter, /agdg/?
Jose Ortiz
if (weaponSwung && anythingHit) if (weaponSwung && enemyHit)
are the two ways I've seen it done
Mason Wilson
the weapon should be damaged when it strikes something, not the fucking air and more with armors and walls
Michael Rivera
>but that's a bit more complicated in logic. go beat your meat if you're looking for simple stuff all you've gotta do is subtract (material resistance*swing force)/weapon durability whenever you hit anything. Enemy or rock.
Ian Lopez
"I hope you are working in your game, you.... piece of shit"
Aaron Allen
also forget what I've said, subtracting is stupid, do an exponential version of that so that the more your weapon is damaged, the faster it will break. If you've got a dent in your sword it's gonna give out faster than if it's pristine.
Jacob Sanchez
link to jam?
Leo Roberts
don't move the hands if they're on her hips
Sebastian Taylor
just do an on hit thing. shouldn't be too hard to add a tiny line wherever you're applying damage.
Robert Smith
thanks doc
Connor Hernandez
I was thinking something like that, yeah. Tho I think you'd have to be careful with "anything hit" cus if it's a projectile, you could fire it into the air and if the projectile comes back down to earth (say an arrow) you'd still lose condition which I don't think is fair.
>the weapon should be damaged when it strikes something, not the fucking air that was the exact point I was making friendo
>go beat your meat if you're looking for simple stuff
>he doesn't want his algorithms and logic to be elegant in its simplicity seems like you're the one who needs to masturbate, maybe it'll help you clear your mind of corrupt thoughts.
Connor Ramirez
ok doc
Colton Richardson
totalDura = 100; curDura = 10; modifier = 10;
if (hit){ dura -= irandom_range(1, modifier) }
if(dura = 0){ totalDura -= 1; curDura = 10; }
something like that
Anthony Hall
A gun or bow should wear out with every shot you fire, whether it lands or not. The wear and tear comes from the act of firing the projectile
A melee weapon on the other hand should only be damaged on contact.
Isaiah Diaz
Oh no, math ! My algorithms are unpure sluts now ! And I mean god forbid you put in some consistency in your game, swords should break on slimes right ?
Eli Lewis
Need small help with gamemaker alarms and fsm.
My Alarm is default -1 (I donĀ“t set it anywhere), I press the button which launches should do some action and launch the alarm. The alarm is set to 60 but it only starts counting down when I leave the state.
um, it doesn't exist yet honey. it needs an announcement first
Jace Phillips
I remember doing this assignment in early high school.
Eli Peterson
basically yes. >A gun or bow should wear out with every shot you fire yes but I'm skeptical as to whether that is fair I've always taken to issue with killing slimes like that. Nothing but magic should desu. Their physical consistency seems to me like it would be impervious to punctures and slashes.
Zachary Edwards
>Happy merchant simulator when there is this game called moonlighter, looks nice and is a "sell goods during day go on dungeon raids during night" game.
Luis Parker
alarms always gave me some trouble, i just make my own in the step event.
alarm0 += 1;
if (alarm0 >= 60) { //do thing alarm0 = 0; }
they can be controlled with flags a bit better or be used on a state by state basis. could probably make a nice script for it that accepts input to be reused throughout your game too.
Brandon King
Nice
Nathaniel Fisher
You know what, this makes me want to make a French Doom. Not as in translated in french, but using french culture. You wield your mighty baguette, and through coupious amounts of wine and camembert, you have to defeat the muslims and vote for LePen
Elijah Sanders
>yes but I'm skeptical as to whether that is fair Do you want fairness or realism?
Also keep in mind that even in a game with no weapon durability, slashing a sword at the air is a free action that players are likely to do as a fidget. But firing a gun does cost ammo. So players are already trained to not fire randomly fire their guns