I'm shooting for a flash style game that has years worth of gameplay dev put into it that's priced at like $10. I'm willing to gamble on putting a lot of effort into the game but focusing on areas I actually care about. We'll see.
Christian Sanders
I should try it one day
Noah Stewart
It's a lewd jam, that's for sure. But it is not AGDG
Samuel Flores
where's your 2017 game
Austin Jenkins
>24 posts >12 posters
Blake Gonzalez
what kind of lewd game are you making
Logan Rodriguez
OP trying to bump the thread to make it look more active than it is. It's the shitposter way.
Jason Bell
>it's impossible to post twice on Veeky Forums in almost an hour
Carson Wilson
It looks fun
Nathaniel Brown
>manually drawing a polygon >""""procedural"""" shape
Sebastian Murphy
ok then they do some spline shit to give it some shape. might be useful for 2d games but yeah it's nothing mindblowing
>tfw you were watching this on 2010 >tfw still a begginer >tfw nowhere near this >le talent is not real meme
Luke Reed
>le talent is not real meme fuck off shitposter.
Josiah Richardson
>shitposting samefag is a frogposter who woulda thunk
Mason Gomez
eh, tiled 9patches are genuinely useful for sprite art, it's actually how I have them implemented
all this stuff is useful but I'm not sure why it needs to be builtin per se
Ryan Richardson
I was following tutorials in C & SDL in 2010, now I'm making videogames. The big difference is that I was learning from that. If you're just watching without understanding what he's doing, you won't learn. Still that video is pretty inspiring so I'll thank you on that.
Dylan Williams
>looking for a dev to watch on twitch >click on a game >its 3D dev >immediately close stream
Nolan Nelson
Stop following me wizard shits!
Henry Smith
>click on vg >search agdg >scroll down >last post is some idiot shitposting >close agdg for rest of the day thanks pal more progress on my game
Bentley Collins
Added barrier. Finally, something defensive.
Levi Fisher
if you closed it how did you make that post
Jordan Taylor
After 2 hours we finally get progress. Thank god for you yesdevs.
Kevin Gomez
nice green & black monochrome
Brody Thomas
I posted like 2 hours ago with progress as well though.
Evan Robinson
My bad I didn't see that post
Daniel Fisher
It's cool dog. I just looked and that was actually 6 hours ago. Where is the time going?
William Diaz
>leaderboard got destroyed by japanese characters and a unicode umbrella >have to make multiple fallback font assets for every single language/unicode block if I want to prevent this
Ayden White
Do any /agdg/ posters speak languages other than English? We could help translate each other's games into multiple languages. You can't work 100% of the time on your own game, quality will suffer, you need to punctuate it with bursts of other activity.
>tfw I'm the nerd with the umbrella and Japanese characters in my name heh, sorry about that
Jason Price
A ты им дoвepяeшь? He дyмaю, чтo выйдeт чтo-тo кaчecтвeннoe в любoм cлyчae.
Josiah Scott
I wish people were more open with their devving here, posting code and going in depth about mechanics, most devs just treat the threads as their twitter screenshot dump.
Connor Martin
if i post in depth posts here with paragraphs written no one will reply. its too much effort for nothing
Joseph Wood
Opinions on remaking popeye?
Connor Wood
If I'm translating a game, I'm translating mine. I'm fluent in english, french native, and I used to be fluent in spanish, I just forgot half of the vocabulary I used to know.
I'd do that more if people asked me about it, most of the time, you end up finishing something and just posting the visual conclusion of it, because in the end that's what people will see in game.
Also this, way too often they just go un-noticed.
Lincoln Richardson
yes
Isaiah Ortiz
I'd recommend asking because of what said
Christopher Young
I got some gameplay element ideas last night. If I'm doing a sunken Cthulhu/Aztec temple I can totally just throw magic and shit into that. Go full tomb raider. Maybe the character is a fucking nerd and has the ability to speak runes to interact with puzzles the temple has left to judge the worthy. I also upped the res so I can start some rough animations. I'll probably add a couple camera rails scripts to more dynamically move the scale of the camera, and final sprites will be full res anyway. This change broke all my jump and mass tinkering from earlier. also I did a little autism about air particles emitted to character buoyancy cause I was bored. also the character is an otter for now I guess
I hate that I actually laughed at this.
Thomas Turner
copyrighted material mate.. don't do that
Jayden Phillips
Hopefully people would only offer translation to/proofreading of their native language.
Camden Perry
c'est toi qui poste des images de Kaamelot tout le temps je t'ai à l'oeil
Matthew Thomas
copyright expired in yuropoor though.
Gavin Parker
>mixels Why do you do this?
Cooper Turner
c'est pas faux
Caleb Jackson
No problem, I just find it silly that the Japanese language requires FOUR font assets (punctuation, hirigana, katakana, kanji/romaji). English and Cyrillic only take one each.
A little Spanish, but it's been so long and I never got too deep into it.
Ethan Turner
so this is the power of agdg?
Tyler Johnson
Idk if you're being ironic. The only color is green, black and white are shades.
"Monochromatic color schemes are derived from a single base hue and extended using its shades, tones and tints. Tints are achieved by adding white and shades and tones are achieved by adding a darker color, grey or black."
One hue and all its shades + Black + White
Matthew Young
Why not just limit input to ASCII?
Gavin Hill
Also to add up on that, I have the same opinion as , if people ask for help concerning translation, I'd help. I just wouldn't work on someone else's translation.
Nathaniel Thompson
I read and appreciate all progress posts I see, I just don't bother replying if I have nothing to add.
Cooper Brooks
I literally just resized the images by two bruh come on have a little patience if you mean rampant buoyancy calculation autism before any developing gameplay, setting, or art then yes
Sebastian Mitchell
>resized the images by two bruh What's a bruh?
Jason Green
It's a leaderboard that pulls from Steam usernames, so the input isn't game-specific. If a Japanese user opened the game, their leaderboard entry would just be a series of rectangles.
Jace Reyes
about 10 brehs
Thomas Gonzalez
How about a risk like game but on a more personal level, where you populate castles/dens/other land marks with soldiers that you can personalise and talk to while you slowly conquer the world?
Brody Hughes
In that case you could apply romanization to their usernames. Same with Cyrillic, accented letters, etc.
David Martin
By the way, I have the game in windowed mode, and when I close the game using the X while solving a cube, the save is deleted and I can't resume it. It only saves when I return to the menu first. There should probably be an autosave every time a number is changed by the player, to prevent possible cheating, or at least save when the game is closed. There should also maybe be a closing confirmation popup when closing with the X, instead of closing immediately.
Hunter Young
He could also replace every name with Bob
Sebastian Perez
Optimization!!! thats 16x32x16 x 16^3 blocks only 2 mil tris.
Luis Powell
that's actually kind of a neat solution
Angel Stewart
that's not how language works user
Isaac Garcia
forgot pic
Dominic Barnes
Thank you. This is very useful for me.
Sebastian Hall
Dealing with multiple scripts inevitably results in a compromise that at least one person is unhappy with.
Liam Reed
What's the average frames per second for your game?
Jason Bailey
60
Asher Harris
That's actually a neat solution, but in my case it's faster to just add more fallback font sheets. I can display the characters just fine, but they need to be defined. That system would require defining the characters AND defining their romanization.
Good catch, I didn't think anyone would notice that saves were half-implemented. I'll push autosaves sometimes soon. Probably not tonight, though.
Cooper Campbell
1000 or so last time I checked, it's probably worse now.
Ayden Brown
it's a bruhth of fresh air that's what it is
Andrew Thomas
59.9
Adrian Bailey
>it's faster to just add more fallback font sheets I agree.
What, if anything, are your plans for handling Zalgo text?
Adam Smith
You mean seconds per frame
Connor Ward
Is it even possible to have Zalgo text in a steam name?
Christian Campbell
30 fps, the human eye can't see beyond that so no point in going for any highter.
Jose Young
>tfw too many game ideas
Camden Lopez
>4 days left for Halloween Jam >haven't started yet P-post motivational i-images please
Christian Wilson
Testing the spider spawning system by spawning bushes, looks kinda cool
Cooper Perez
7 years and virtually no progress? Sad.
Landon Howard
computations are running 1000 fps but i only render frames with 23.98 fps because there's no need going higher than that
Levi Peterson
that's like claiming fur elize is a shit song because is simple/easy.