/tf2g/ Team Fortress 2 General

Last Thread:
>Jungle Inferno Update
teamfortress.com/jungleinferno/

>list of good comm. servers
teamfortress.tv/servers

>Tips and guides
Blog: tf2.com
Wiki: wiki.tf
Class guides: pastebin.com/u/TheOperator
FAQ: pastebin.com/6t7WNtgn
Mods: pastebin.com/bzzUK5tz
Steam status: steamstat.us steamgaug.es
Preview Loadout: whatsnext.loadout.tf | steamcommunity.com/sharedfiles/filedetails/158547475
HUDs: huds.tf
Game Traffic: steamcharts.com/app/440#1y

>Sites
scrap.tf | tf2outpost.com | backpack.tf | bazaar.tf
BP check: backpack.tf
Prices: backpack.tf | trade.tf
Scrapbanking: scrap.tf | scrapbank.me
Skins: p337.info/tfview/

>Competitive
Basics: playcomp.tf
Comp Wiki: comp.tf
Lobbies: tf2center.com/lobbies
Scripting: pastebin.com/1VmngMfJ | pastebin.com/H3WfKLaB
TF2 streams: teamfortress.tv
UGC (Global): ugcleague.com
ESEA (NA/EU): play.esea.net
ETF2L (EU): etf2l.org
AusFortress (AUS): ozfortress.com
AsiaFortress (AS): asiafortress.com
FBTF (Brazil): teamfortress.com.br/forum/

>IRC
irc://irc.rizon.net/tf2g

>Discord
discord.gg/Dst3G2U

Other urls found in this thread:

youtube.com/watch?v=LXtWfgKKNV4
youtube.com/watch?v=a_2h1xvFdEU
youtube.com/watch?v=tbtPVDKp-w8
twitter.com/NSFWRedditImage

kill yourself myman

How far are you guys on your contracts? What rank is your contracker? How many, if any, of the Halloween contracts do you plan on doing?

All contracts besides pyro ones done cause I refuse to play that autistic class

Teach me the ways of the Soldier, /tf2g/

>to as many targets in range
i'm sure those 3 heavies are going to let you waltz right in the middle of them.
Scouts are going to backpedal and easily outrange you.
Spies' movement is irrelevant anyway, as they can't attack while invisible, and are on fire anyway so you don't need to predict where they are going to be like an engi with a shotgun for example.
Even if they fixed this, spies are going to have an equally shit day, since even if a single particle hit for like 2 damage, they are set on fire anyway so the cover is blown.

I agree it's a problem, but it's a very minor thing that requires you to get in effective range of your flamethrower with multiple enemies without dying where they wouldn't be hit if the particles were accurate, and do a thing that is pretty disorientating on top of that, it's not like it makes you harder to hit anyway.

On top of that, since you aren't walking straight when doing this, you also take more time to catch up to people

Why did the tf youtube repost the old trailer

1. click baddie feets
2. bad man go boom boom

The state of Team Fortress 2, that's why

They're idiots over at Valve

>mfw viva was right all along