How would I create a game with voxel perfect rendering? Like with a moving and animating character, it would still snap to the world blocks.
Ethan Ward
Repost from the very end of last thread.
How's the scrolling here look? It's giving me a bit of a headache but I'm already ill, so I want to see if it's just me or not.
I don't think that's the issue, droping the colors in MPC didn't change much, but I'll tweak with the colors once I get the rest of it drawn.
Nolan Adams
With integers
Asher White
Crouching works properly now, and it has better checks for if you can actually stand at the moment or not. Why didn't I make this debug placer sooner it's so helpful.
Henry Butler
It doesn't give me a headache, but I could see how it might cause some motion sickness. If it's meant to be along a coast you could maybe add some things to break up the water. Like a few rocks that are a bit further out, or maybe some visible waves with white crests.
Michael Sullivan
I could see it getting a little annoying on my eyes after a bit.
Brayden Miller
Do you think "hating your own game" is a natural part of development, something every single developer should be expected to experience?
Cooper Edwards
>youtube.com/watch?v=Fi9dHD7TTpY What's your take on the new Unity2D features? Will this finally be the nail in GameMakers coffin?
Austin Wood
...
Jackson Lee
Yeah. At the start of development it's a lot of fun because you're making all the exciting parts of the game. But then around the middle part it can start to get tedious because usually the game still kinda looks and feels bad, but also you're not working on the fun stuff anymore, and fixing bugs can be frustrating. But as long as you don't give up at this stage and you keep going, you can start to love it again.
Brandon Hill
>Will this finally be the nail in GameMakers coffin? Godot is already the nail in GameMakers coffin.
Eli Ramirez
what should be the ratio of player damage for melee and ranged attacks where melee is the focus. should it be something like 5:1 or should I use ammo to balance ranged attacks?
Parker Long
that kind of balance is something only you will know. to be adjusted over time. you might consider zelda style weaknesses and resistances for attacks, to forgo balance.
Julian Cruz
Thanks anons. I guess I'll get the rest of the art in before worrying about it too much; there'll be some distant rocks and clouds and such in the back to keep it interesting and help the sense of speed.
Hudson Gonzalez
Godot, the engine I wish I had started on. But I'm invested too much in Unity, so I'll wrangle this tard and make it work. One of the last major struggles is getting these dang parallax backgrounds to stay on the pixel grid. Such a pain in the butt.
Julian Rivera
Here's the explosion animation in game. I think it looks fine, but still lacks something to make it legitimate.
Jaxon Roberts
Thank you. I will see about scaling the viewports by nearest and adding either a pattern or dynamic border for the remaining space.
Noah Gray
Can't wait to see the jam games desu
Jayden Cox
Thoughts on using Qt to make a game?
All I need is the ability to write text in different colors and sizes, and a simple UI. Looking at the engines linked in the OP I feel like they'd be overkill.
Ian Phillips
Is this progress?
Jayden Cooper
Qt is not for games at all. and the engines in the OP, except maybe Unreal, are not overkill at all. they're made for games. if you're completely new look shit up first because it sounds you're clueless.
Justin Jenkins
To any user that's about to respond to this post. Please think about the thread and agdg and just ignore it. Please
Aiden Parker
wtf is with the letterboxing
Christian Bailey
Will have 4 zones ready for Halloween, should be ok.
Carter Mitchell
Is this a game? I don't see a game here. It's not a game. How can it be progress?
Ayden Wright
Why is stuff like this even allowed? What did the maker even make here?
Austin Wood
Wew, what's this game about? Looks surreal.
Gabriel Cruz
What are you doing? It's been posted in multiple threads, along with all the other source posting bait. Why the fuck are you responding? Why are you ignoring actual progress for such obvious bait?
Stop. Fuck off.
Jackson Davis
why road surface keep changing
Xavier Lewis
This. Hey have you ever actually driven a car? Do you even own a car? Do you think roads actually are like that? >HL1 Scout Car Hmph. Explains a lot about what you're doing. Looks like you just have shit taste. :)
Levi White
You're a skull in a weird world of mostly blood and bones. You explore a few areas by rolling, jumping, propulsing yourself, etc. while avoiding hazards and other things that wants you dead. That's about it for the ~1.5 week I've been on it.
Jaxon Richardson
Can some people who actually like racing games please weigh in on this? It looks really bad to me, to be quite honest with you.
Ayden Brown
Sounds interesting user, looking forward to seeing your progress.
Joseph Torres
are you weird card game guy? looks similar
Camden Cruz
I did y'all a favor and asked the experts.
Leo Hill
thanks!
Yup thats me
Chase Howard
my disgust and disdain for this is unending and absolute
Ayden Carter
>tfw know GML >too brainlet to understand Godot please don't kill gml it's the only thing i know... and love2d
Jaxon Murphy
I can't believe someone would post trash like this in our YesDev thread.
Jose Cruz
wtf this is trash complete trash
Jordan Rogers
WHY IS IT FUCKING LETTERBOXED LIKE THAT
Carter Richardson
Where were you when discord imploded in on itself?
Bentley Phillips
>traps aren't gay
Luke Brooks
What's a good engine to just mock up some turn based rpg system to try things out from math standpoint?
Jaxson Jones
Why isnt't Source a bannable offense on all boards yet
Asher Ross
Excel
Michael Rivera
pen , paper and some friends.
Andrew Perez
i wish i could make tracks for a real racing game instead of Rust v0.02
is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it
please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
Michael Lee
I don't know if I am outrunning them. Their speed is 15 and mine is 4. everytime I shoot on walking it's like I am moving a few pixels back.
Using game maker btw.
William Butler
i wish i could make tracks for a real racing game instead of Rust v0.02
is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it
please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
Gabriel Jones
why the fuck does unity keep ignoring what I set for the default resolution settings?
Ian Sanders
i wish i could make tracks for a real racing game instead of Rust v0.02
is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it
please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
James Cook
set it in the projects settings, not in the viewer
Easton Rodriguez
i wish i could make tracks for a real racing game instead of Rust v0.02
is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it
please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
Aiden Davis
i wish i could make tracks for a real racing game instead of Rust v0.02
is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it
please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
Logan Thomas
i wish i could make tracks for a real racing game instead of Rust v0.02 is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly
Caleb Jones
I've been trying to use perlin noise in gimp to create interesting maps.
How could I get more interesting map ideas? Some of these are a little bland, or difficult to work with, but I like the concept.
Jeremiah Cox
My trick for the player crouching/rolling, or for changing the players geometry at all. Just don't do it! Change the other things surrounding it so they interact differently depending on the state.
In my pic, the blue "trick" walls will not collide with the player when they roll. So it seems to the player like theyre rolling through the smaller gap.
Changing the players geometry will always create corner cases, in my experience.
Jonathan Edwards
>please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace >the pressed concrete and poured concrete will remain level accross their widths what did he mean by this
Connor Fisher
Another one
Christopher Kelly
NICE PROGRESS! I am really enjoying this game!
James Stewart
Are they colliding with the player and pushing him back?
Nathaniel Barnes
thanks, it took me 1000 hours in mspaint.
Nicholas Baker
I know the view doesn't matter. I've been using the player settings.
Joseph Gonzalez
this is what discord does, what a quality place
Jonathan Wright
agdg has been in way worse shape with more toxicity, more bullying, more disgusting drama based round named devs and their personalities
Oliver Brooks
I hope that screen shake is temporary
Eli Long
Don't worry user, you'll be able to turn it off completely
Ayden Cruz
Excellent, carry on
Easton Gutierrez
i've scrapped seasons past and am now working on a cyberpunk rpg
here's my barebones battle system
Connor Cooper
and here's my tile-based movement system, with support for precise movement and holding down keys
here it is with the camera following the player
Jack Bennett
Love it
Oliver Gutierrez
Something wrong with is face m8
Landon King
here it is without the camera following the player
Michael Williams
>have interesting environment with iso view >swap it out for cyberpunk meme look >swap it out for trash JRPG battle game with tile movement is this real?
Lincoln Reed
it's a placeholder sprite
do you think the sprites look ok when their faces aren't disappearing? everyone on /v/ shit on my graphics when i posted them in webm threads >swap it out for trash JRPG battle game with tile movement i like JRPG combat anyway, i'm going to make it like pokemon
Jayden Wright
How come some people make even a single square on a grid look nice?
In other words: good job on your progress.
Isaiah Taylor
That's what happens when you focus on the art for so long You get burned out Let this be a lesson to all that you should release with placeholder graphics
Jonathan Allen
find a decent color palette
Asher Perez
Looks like a lizard
Aiden Powell
just look at how AAA games do HUDs >You get burned out people hated my art, i didn't get burned out
you guys should really look for feedback that isn't from gamedevs, because gamedevs have lower standards
Mason Sanchez
Gameplay for demo day is ready. Just have to make a bunch of QoL changes on the system level and do some basic menus and maybe a new bg and I'm gold.
Dylan Torres
How do I make a game
Parker Ortiz
What's a good alternative to dice rolling for showing the player a random number? No modern technology allowed (i.e. no electricity/machinery).
Hardmode: Not a spinner
Thomas Williams
A playing card that flips over.
Dominic Hill
Second for trying to create a style that creates more problems than it solves. >Health/Mana/EXP bars need to be monochrome >Pop-up text would have to be monochrome >Monsters are monochrome >no way to denote gold/blood/fire/ice/other elements
Monochrome is probably way fucking harder to make functional than just having shitty normal flash looking art tbqh famillia.