/rpgmg/ RPG Maker General #231

Great Old One Edition
Previous thread >/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
>Art Resources & DLC Pastebin
pastebin.com/2bJ8wBsz
>[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
>[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

>RPG Maker MV 1.5.1 Crack
mega.nz/#!FY4FWSqJ!cmzApH4QzwGprtXB2uskr0_5hc9ulUvq7azATRBWVUA

>The /rpgmg/ podcast
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Collab Project | Ch5 awaiting volunteer
mediafire.com/file/ckfve2l1n6skby6/CollabProj-4.zip

Other urls found in this thread:

lud.sakura.ne.jp/
youtu.be/cV5qDnhO1D8
pep.itch.io/tomb-of-scares
twitter.com/SFWRedditVideos

Post progress

No

Happy Halloween.
I don't care for MV's battlers. But I really like the Vampire's Blood Bats.

rpgmaker-mv.de had a Frankenspriting Challenge with Rpg Maker MV.

This was the only one I really liked and looked useful. Always room for more werewolves.

Vampires

werewolfs

Vampire!

waerwoof!

Does your game have any Halloween/spooky content?

Vampires

w e r e w o l f
s e x
d u n g e o n

Vampire
lud.sakura.ne.jp/

werewolf?

Chinese Vampire

Business Wolf

Vampire Slayer

Werewolf Hunter

Is this a twilight reference?

It's a Buffy reference

>tfw too late to make a halloween game
Maybe I'll start on a Christmas game instead.

Please do, I would play it.

It has spooks but isn’t Halloween related in any way. Ton of Edgar Allen Poe references in one dungeon, though.

>Ton of Edgar Allen Poe references
This could be fun.
I think a lot of people know of Poe but never read anything from him.

bump

I require an explanation, for science

bump

I'd let her suck me, if you know what I mean.

It was just something I found on Pixiv with the Rpg maker vx tag.
It's a Chinese project called 堕邪女神
something like "The Goddess of Evil" or "Fallen Evil Goddess"

But I can't get a demo or whatever because all the filehosts require registration for the size that it is.
I don't think I'm missing anything. I have seen the gameplay videos.
It always amazes me how these people can make gorgeous character art. But their idea of a bedroom is a basketball court with a bed in the corner. Seriously. Like, I know people are just interested in the porn. But still...

I see. Thanks for the information. Looks like the creator has a Patreon for it, but you have to pay to get the game.

And I haven't seen much of this game myself, but I know what you mean about quality of these sorts of games. Maybe most people don't care, but it seems like these hentai games tend to cut corners on everything that's not porn, and it bugs me too.

If I was a half-decent artist I'd make one myself, but... that's not going to happen any time soon.

spook bump

...

How many party members does your game have in total?

I was thinking of doing something like Paper Mario for my game, where you only have the main character and one partner at a time, but you can switch more or less freely. Some would join through the story, but I'd want a decent amount to be unlockable.

So, I'm thinking what would be a good minimum to include. I want to keep the game to a reasonable size so I can finish it, but if it's too small, I think it would be a bit of a letdown.

In your case I would go with 5~8, you need to make your partymembers pretty unique.

I want a dating sim with MV's RTP skeleton.

That's about what I was thinking. 4 or 5 sounds like a good number for mandatory story characters, with 2 to 4 optional.

I can always add more as I work, as long as I'm careful not to go overboard, but I think it's good to have a solid minimum to aim for first.

bump

Now I kinda want one too.

Dance of the Dead

>I want a date
Me too, user. Me too.

I don't know about the rest of you, but I want most is a live thread.

What's the longest RPG Maker game you've played?

Most seem relatively short by RPG standards, maybe less than 20 hours. But I haven't played many. Are there many out there that take 40+ hours? And are they any good?

A one-man army making a 40-hour RPG is asking for disaster. Or lots of padding.

That didn't stop me from trying when I was younger, though. The crushing reality of game design took care of that.

And while we're on the subject of game length, how long are you all planning or expecting your games to be?

~18 hours at best right now, although that may change to be longer (or shorter)

>me going to /pol/

Last Dream is good and long.

youtu.be/cV5qDnhO1D8

New podcast, as promised. Happy Halloween!

Yume Nikki is a trip. Holy cow. There's not much else I can say. There's very little that's truly 'concrete' in this game, much like dreams themselves. Time (mostly) well-spent.

We'll be opening next year with a game review. We don't know which one yet, but the suggestion box is open. It should be something farily big and familiar to kick off the production year.

The next goal, though, is finishing Defeat the Darkness in 2017.

Thanks for listening!

Nice, I've been waiting for this

Jump to 10:00 when they start talking about Yume Nikki
But they tend to go off on tangents for minutes at a time.
And just seem to forget they're doing a podcast.
Just talking amongst themselves, not explaining anything.
It's gibberish. NO Context.

Menu details and the thing the thing the thing. Yeah. yeah. the thing. yeah. I mean. you know. Yeah I know. And then I did a thing like...A door...Random chance...effects. mmhm mmhm. That was cool. Then on Mars. WFT. Just like...I mean like...When I FIRST started the game...

God DAMN! You guys are just ajs;uifhjasd;ocnjas;fuja;
Stream of consciousness; skipping around, just talking about whatever floats into your head.

Does the Tomb of Friends dev still come by here?

I sure hope so, I would like to play Tomb of Friends 2

>Meandering
>No context
Just like the game!

>Tomb of Friends
I should really play that one of these days, shouldn't I?

I've never really been one for podcasts, but I appreciate that you're doing this. This place is pretty dead sometimes, so it's nice to see the community making things like this once in a while.

And I'm a fan of Yume Nikki, so I'll have to give this one a listen when I finally have time. I'm curious what you thought of it.

good night bump

Am I allowed to use RPGM2003 without being looked down upon?

Sure, why not?

BOO!

you motherfucker I spilled my drink!

Are the 1.5.1 MV crack safe?
>inb4 Dolphin porn and russian malware

What games have you guys made that feature a party system of up to 5 people in battle?
I have a hardon for the SaGa series

bump

As long as it's female dolphin

How would balance that? Suikoden's system was pretty simple (attacks spells/healing spells/combo attacks/no buffs or statuses worth using). I want to make something better than simple MMO combat

My main concern would be the flow of the battle.
I remember playing Wizardry where one of the first encounters had 9 enemies, so you had to sit through the animations and battle messages, and all you could do at the start was a basic attack.
~Take one down, pass it around
~8 enemies left on the wall
*repeat until victory.
*take 2 steps, another battle!
I got bored very quickly.


The animations need to be quick and snappy. And Combos help minimise the number of actions have to take.

Games like Wizardry and Class of Heroes have Front and Back Rows.
And only the front 3 party members can deal damage. The back 3 are magic users, but they'll be defending the majority of the time conserving MP.

You'll definitely want a plugin that provides Cursor Memory. Because games like these are very repetitive and would be very tedious moving the cursor to select the same battle commands every turn.

A "smart menu" configuration option would be nice.
Like, if your mages are never going to attack and rarely defend, it would be nice to have their Spell menu open first automatically.

Idk, maybe something like FF13 where the best attack option is selected for you. Like, the Mage learns or knows what elemental attack is the most effective. So that skill selection becomes automatic.
But maybe that's just for ATB systems.

Should I bother to use MV for my game, or should I just stick with VX Ace, since I already own it.

Steel Zeroes dev here.
To those who played the demo, how fetishy would you say the game is? Does it bother you?

I think it is completely fine

Please help me with this basic or/xor puzzle. I know it's not original,

The player has to open all three security doors to reach the next room.
They have three security buttons/keys with them, but they don't know what they do. Pressing a button changes the state of the security doors based on the table. One press per button,

Doing it once is pretty easy, odds are 50/50 just guessing blindly. The challenge is the player has to go through many secure rooms using the same buttons. If the player fails, they fight the guards, go back to room 1 and all the security doors lock again.

If they want get through the dungeon, they have to learn the buttons or be persistent and lucky.

Is this too complicated? Too simple? Should I change anything?

So the only way to learn which button is correct is through trial and error only?
That's no fun.

They are essentially the same thing.
Just different resolutions and deployment options.

I don't understand. How can the player "learn" the buttons if the states randomized upon failure?

Just finished South Park stick of truth last week. 16 hours for some sidequests and main quest.

My face when I thought to be fresh and new with my RPG, and saw South Park had a lot of similar shit.

At least it means I'm heading the right way. I can inspire myself to upgrade what is still not perfect in South Park. But the game is really solid. Loved it.

If it's not too hard to guess it I don't care if it's radom

Stop dying

Amazing how overnight I can go from
having a good time and a future full of prospects to sinking into a depression where nothing matters, nothing gets better.

Would it make it hard to take certain moments seriously though? I do intend of having a few more serious moments here and there.

No, I don't think so. While some things may have been a little playful I don't think anyone will be bothered by it. Your overall narrative was pretty lighthearted and having some serious scenes here and there should be no problem.
Stop worrying so much and remember to have fun!

wip

Well, i came by now... Here's a little halloween game for ya!
pep.itch.io/tomb-of-scares

Downloading now
Tomb of Friends 2 when?

>how fetishy would you say the game is?
pretty obviously fetishy
>Does it bother you?
not really, no
sex and sexuality is a natural part of who we are as people

I only played the first demo, but judging from that...

The game seemed somewhat fetishy; many character designs are obviously meant to be attractive, and the sexual humor and references is hard to miss. Nothing particularly seemed to be there just for the sake of appealing to someone's fetish, though, and it wasn't a consistent element coloring the whole game.

It didn't bother me at all. Sexual jokes and references can be funny even when they don't appeal to me for the usual reasons. I might not be interested in your game if it were straight-up hentai, but as it is, the game's perversion was part of its charm. I'd miss it if you toned it down too much.

>Would it make it hard to take certain moments seriously though?
I don't think it would, as long those serious moments are taken seriously within themselves. Mood whiplash bothers me, and it's a thing I've seen anime struggle with when they try to have a serious and dramatic battle interspersed with disintegrating clothes and panty shots, but there's no reason normally lighthearted characters can't be taken seriously when the scene calls for it.

eh... in excess and included in everything it can get annoying though

we are more than sex and sexuality

in excess, then it becomes porn
i guess the question is trying to determine the fine line between fetishy and pornographic, and determining where you want to be in relation to it

I wouldn't look down on you, I'd play your game because 2003 is the best.

More serious answer, I doubt you'd get any more stigma for using that than any other RPG Maker. 2003 is more limited due to lack of scripts, but it's still quite possible to make great games in it.

neat

in excess it would mean having fetishes included almost everywhere, which would definitely make it very hard to take his game and the scenes seriously

then again, his characters already look pretty fetishy with those shiny legs and marked curves, so the game itself doesn't really have much potential for seriousness

Any notable MV games made for android so far? Was thinking of making one but would like to know what the standard is first.

To be fair, there wouldn't really be any overly dramatic scenes or main character deaths, I mostly mean characters sorta taking what's happening on the plot seriously at the moment, without cracking jokes.

Would a game with graphics like the ones in pokemon fire-red sell well? It's all I can draw.

its much more welcome than default RTP
graphics =/= success, undertale is a good example

Guess you're right, user. Thanks.

tomb of friends 2 is in the works, it'll be done maybe next year. it's a lot bigger than you might think

That's great, really looking forward to it.

>RTP is bad meme
The problems with the RTP are in it's design and implantation.
There's more to it than just substituting one cliff wall with a different pattern.

In that case, I think it's really a non-issue.
Not every cutscene should be filled with jokes, and I would naturally expect these people to be taking things seriously.
You can't constantly force an adrenaline high or a funny mood, you need there to be breaks and times to rest.