Why is the AGDG threads always so full of bad content, pointless off topic posting, obvious trolls, and E-Celeb cancer?
Is there something about this hobby in particular that draws this crowd, or is it just because nobody has been moderating this general correctly?
Aaron Cox
>we never got INFINITE EVIDENCE: The Game : The Movie : The UI Experience
Carter Thomas
A two-in-one enemy! Gets easy if player manages to flip it over
Thomas Gutierrez
Yeah, he's making one called Twitter Argument Simulator.
Cameron Foster
is that a halloween costume?!
Justin Bennett
rotatedev thread
Ethan Hill
Thread is of to a good start.
Henry Gonzalez
Why did you turn your name off, gogem?
Alexander Powell
Daily reminder that you're all amazing devs and I'm looking forward to seeing your progress!
Brody Collins
Autistic Googem Diary Gossip
Jeremiah Myers
G R U E S O M E
Bentley Thomas
Name some features you would like to see in a sandbox mmo besides rape
Mason Roberts
added some new frames.
Elijah Hughes
singleplayer
Jonathan Campbell
No one is going to care unless you post some details.
Ian Campbell
>be a yesdev >release at worst possible time >get overshadowed immediately before and after release by bigger titles of the same genre >game is almost universally well received, but the only big personality to play it doesnt like it >get offered to be reviewed by TB, but receive no answer after mailing key >don't push because you find out the PR guy's mother just died >months later ask, get told that it's too late to remind them now >tfw you realize you've been absolutely shat on by causality
John Flores
Are you trying to learn animation? Or just get something functional in to prototype the game?
Ad hoc changes won't make you a good animator, for that you should do dedicated animation practice. But what you have is good enough to prototype with.
Juan Moore
distributed space station 13
Ryan Morgan
Post game.
Joseph Richardson
making something actually original and complex isnt some simple walking in the park simulator
William Rogers
Hey /agdg/, today is my birthday!
What is my gift this year?
John Taylor
What's your game and what time is it for you?
Aaron Bell
Nah, i just wanted to vent, not shill for pity attention. Please resume routine gogemposting.
Ayden Ramirez
happy birthday
Chase Reyes
>goog posting progress what trickery is this
Camden Price
post game and I'll draw fan art
Charles Williams
it's monolith right?
Ian Lewis
Kidnap enemies and use them as members of personal army
Ian Evans
Coming in on the home stretch. Almost ready, friends.
Isaac Gomez
success is 100% inspiration, 100% perspiration, 466% luck
Carter Davis
...
Ayden Allen
I can in all honesty say that at the very least, I'm not like you. It's a great silver lining, worth all the money.
William Powell
how are you not like me?
Justin Sanchez
As usual, /v/ has far better progress than agdg:
Nolan Torres
Itch.io vs Steam Which is the better platform to release on?
Dylan Morgan
I don't namepost on an anonymous image board, for one.
Juan Gonzalez
i'm 90% sure what i posted will be in my finished product. hes not going to be naked the entire time anyways.
how do you practice animation if not like this? especially sprite animation. it feels like a completely different game.
Jayden Brooks
you post diary entries with 9gag approved sinfeld gifs instead
Gavin Johnson
At least he doesn't try to sabotage the success of successful devs out of pure bitterness.
Matthew Sanders
So do you. With a name.
Oliver Brooks
not being Vernon is too low a bar for anyone but Vernon
Landon Hall
Itch.io if you don't want to get ripped off.
Steam if you want anyone to play it.
Jacob Cook
itch.io is free and takes a smaller cut than Steam (down to 0% cut if you want). So for small games it's a pretty good platform. Steam of course costs $100 per game, but can have a bigger audience. There's no reason not to release on both though.
Isaiah Wilson
In other words, you.
Kayden Butler
both retard, they don't have exclusivity deals
Tyler Smith
The real method is to make your own website and sell your game there, like Notch did.
Leo Ramirez
seems like it fits the description. Northernlion is probably the only big guy who got on it, he didn't like it. It's also the kind of genre TB would be interested in.
The worst part is that Monolith is actually the roguelite I find most fun, and the only one I still play regularly. It deserved so much more.
Nathaniel Nguyen
>be a yesdev >help out fellow devs >make games >some are popular >some make money >earn a living >get shit on by shitters for all of the above sorry i dont have any Seinfeld gifs, this is the best i can do
Aaron Hill
I understand the concept you're going for, but holy shit that is bad. Unless you're just using that as a side-quest mechanic (in which case, nifty). But if not then you seriously should rethink your game before you waste even more time. At least it doesn't look like you're very deep into development. I'm not trying to sound demotivating, I want you to keep it up; but seriously reevaluate what you're doing.
Robert Russell
>not paying off the LP League >not getting noticed or coverage Huh, really makes you think
Ethan Campbell
>be a yesdev Already lost me.
>help out fellow devs You attack them a lot more. Even when you try to offer advice, you're always wrong.
Camden Turner
What am I looking at?
Aaron Brooks
nodev art
Joseph Phillips
>having 1-5k laying around to give it to some manchild i wish i had that sort of marketing money
Henry Evans
an idea i submitted to itchio is being testrun now. the idea is 3rd parties (like lepers) can make storefronts on itchio that sell itchio games with a profit margin on top for them. you can thank me when this delivers us all to "we're all gonna make it bros".
Luke Jenkins
If you had confidence in your game then surely you'd be willing to take out a loan.
Jack Cook
>gogem "controversy makes money" pigpen >gogem "paid achievements" pigpen >gogem "nothing wrong with shovelware" pigpen >gogem "steam should not charge me 100 bucks" pigpen >gogem "shitting up steam and making gaming in general worse for everyone is fine as long as i can make my bottomline, because fuck everyone else but me" pigpen
Nathaniel Brooks
game
Nathaniel Gonzalez
i see that getting corrected on your street fighter collab credits blunder really stuck with you. that's a hopeful behavior change! let's keep it up.
Austin Robinson
Does getting LPers to play your game even generate sales? Isn't most of their audience young children with no credit cards? I would think an article in gaming enthusiast press would be read by more potential customers, but then again I'm also an old man by internet standards.
Alexander Nguyen
literally not that user.
Andrew Long
taking a loan plus blind confidence must be the most retarded thing anyone can do
Aiden Morgan
Depends on the game and the LPer
Hunter Morris
1) children have credit cards (in merica at least) 2) the most popular letsplay e-celebs definitely fall into what youre saying but theres also popular semi-journalistic ones too that have older skewing ~serious~ audiences 3) the press are seriously lagging being in hits, you dont want a press hit for the views anymore, you want it for the reddit repost which might even snowball into popular youtubers covering you
William Russell
In my experience a big site has a better rate of sales per visit, but a big youtuber gives more visits.
Ryder Campbell
>making responsible decisions look at this fucking normie
Jonathan White
Who said anything about "blind" confidence? You obviously have to calculate and be sure that it would be worth it. If you're not sure that your game would appeal to any significant demographic then your game is probably complete shite.
Your lack of confidence is what makes you an underachieving loser. Your scared of taking risks and don't put yourself out there in a genuine way. You probably half ass everything. That way your ego doesn't get too hurt when you fail.
Adam Wright
this is a real person, old enough to take a loan typing this and not a satirical bot
Ayden Morris
Its definitely time to put the crack pipe down.
Parker Torres
Haven't updated here in a while. Been doing some last minute fixes for the demo that's going with the Kickstarter for monday. Wish us luck!
Tyler Campbell
this will make 280k
Nathan Anderson
...
Nolan Long
Friendly reminder that if your game features a cis white male in any role other than villain, you're part of the problem.
Mason Flores
friendly reminder that i poop on u
Jack Jackson
Good stuff! I always enjoy seeing this game.
Josiah Ortiz
>tfw don't know how to make a fun game >don't even enjoy playing games anymore since I started devving
Andrew Foster
>AGDG - Amateur Game Drama General
In other news, any thoughts on solarus engine? It's a free as in freedom equivalent to rpgmaker
Joseph Brown
How does this walk animation look?
Matthew Kelly
it works?
Adrian Nguyen
Reminder not to make pixel art games if you don't want your game to be ignored
Pixel art, voxels, and meme poly all get insta-ignored by normies unless the art is outstanding or the game has quality memery.
Mason Hernandez
the pixels popping in and out on his face look odd so does the back of his head doesn't look like natural cloth movement
Dominic Allen
Stiff. It looks like he's walking on his heels.
Ryan Russell
Give your game early keys and copies to all the youtubers and streamers but add a little title card to the first in-game loading screen that says "This game is best when played by yourself on a first playthrough".
People will log off the LP and play the game themselves if they read that message.
I got my shop for changeable frogs working so you can spend flies to swap out your froggo Only works with collecting in-game flies tho I was hoping to figure out how to do microtransactions so I could have the option to buy frogs with IRL money but I cant figure that out Gotta make like 50 frogs now
Kayden Campbell
The whole pixel art meme is getting out of hand. It's becoming like the "retro style" games that just had no attempt at aesthetics and just got shoved out the door once their unity models were sufficiently low resolution to look like they were made on a pentium 3
Adrian Robinson
fucking gorgeous and cool animations, but I think your characters could use just a touch more shading to make them look a little more professional. Either that, or you could try out an xbr interpolation shader on them to smooth out the pixels. Where can I follow this?
Thanks for the feedback. Made a few changes, hopefully for the better.
Luis Parker
godot 3.0 when???
Logan Williams
Is Godot 3.0 the new Polycode binaries?
Aaron Bell
Bi-weekly reminder that the core gameplay mechanics to your game should never be added in willy-nilly. You should have a strong idea of how everything will wrap together beforehand, so you can establish a strong sense of identity through your gameplay(even if it's not the highlight of your game). Otherwise your game may end up a lifeless shell with a bunch of random or generic ideas tacked on that don't occupy their own unique space.
Brayden Richardson
t. nodev
Lincoln Edwards
agreed but my entire game is bound to break this rule as I add more