/tf2g/ Team Fortress 2 General

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>Jungle Inferno Update
teamfortress.com/jungleinferno/

>list of good comm. servers
teamfortress.tv/servers

>Tips and guides
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Class guides: pastebin.com/u/TheOperator
FAQ: pastebin.com/6t7WNtgn
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>Sites
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>Competitive
Basics: playcomp.tf
Comp Wiki: comp.tf
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ETF2L (EU): etf2l.org
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AsiaFortress (AS): asiafortress.com
FBTF (Brazil): teamfortress.com.br/forum/

>IRC
irc://irc.rizon.net/tf2g

>Discord
discord.gg/Dst3G2U

Other urls found in this thread:

wiki.teamfortress.com/wiki/Critical_hits#Critical_hit_chance
twitter.com/SFWRedditVideos

I want to cum in her mask filters

1st for people can't dodge glowing projectiles in a game they've played for years.

This has been your hourly reminder that random critical hits are fair and balanced and if you believe otherwise you are in the company of known redditors, including uncle dane.

>anime degenerate thinks his opinion matters
lol

>My opinion is influenced in any way by known redditors
Outted yourself as a tard

look me in the eye and type that you recognize that you and a man who thinks pickle rick is funny can agree on something.

If you actually play TF2 you are in the company of known redditors, including uncle dane, let that sink in.

look me in the eye and type that you recognize that you're letting a man who thinks pickle rick is funny dictate your opinions.

I'm also in the company of my nazibros, and we can all agree that random crits are balanced and here to stay.

?
He doesn't dictate my opinion because I'm smart enough to know why random crits exist and are healthy for the game, you aren't.

Just stop replying to these tards, no one is actually this retarded.
i hope

It's statistically impossible for you to not share an opinion with uncle dane and thousands of other redditors

reminder

irony killed discussion

>statistically impossible
You mean like 99.8% on election night?

fuck's that got to do with literally anything

>hill shills are the same people who laugh at uncle dane and pickle rick while hating critical hits
really makes me go hmm

why do you find pickle rick so amusing? it's just rick turned into a pickle.

Who did you vote for? In the unlikely occurrence you're old enough to vote, that is

America is sleeping.

Fuck off to your containment board, /v/ermin

>want pyro skill indexing
>valve makes pyro more braindead
sad day

I'm not

why do people get so butthurt about comedy? if you don't like it don't watch it and don't interact with people who are obnoxious about it.

I ask myself that every day

Why do I not have a dragon girl gf? I ask myself that every day.

>there are "people" who hate crits
>right here
>in this very thread
>who also defend pickle rick
*BURRRRRRRRP*
I TURNED MYSELF INTO A PARODY OF REAL LIFE MORTY
I'M RANDOM CRITICAL HIT HATER RIIIIIIIICK

oh not this shit again

I think there's no way they're going to make projectile hitboxes/particles work. Too easy to fuck up. Maybe if the tf2 team were larger and more prolific on this one issue, but at this rate they're better off looking into that lightning gun suggestion.

>atheist and cuckold grandson
>even remotely enjoyable

im medic rick

Why is /pol/ obsessed with cuckoldry?

I TURNED MYSELF INTO THE ÜBERMENSCH HEAVY, I'M MEDIC GOD

why are you obsessed with removing glowy boys from a decade old war-based hat simulator and also screaming atheists turned into pickles

>Scotland is not a real country, you are a monkey in a dress!
Can't believe Valve got away with this

haha! I, too, main, medic and understand your reference!

/r/SRS got butthurt that their raid on /pol/ failed and spammed interracial cuckold porn to trigger the board. This eventually became a common feature of the board and a (forced) meme by being so ubiquitous. So, it worked, or backfired horribly depending on how you look at it.

Then it spread to /v/ (and the rest of the site) as it got politicized/gg, but other boards like /int/ and /tv/ were infected way before that.

so you're saying that the subhumans got mad that /pol/ got a skilled critical hit and now can only think about black cocks inside white women.

>if i call him out for doing the same thing that invalidates the fact that i did it too
fair's fair, yes i think you're a fucking imbecile and i called you out on it and until i started using "big words" you didn't seem to bother trying to take this shit seriously and were content to stoop to the same level of character attacking as i was without making a fucking point the entire time, further making you look like a fucking retard. so let's dig deeper into this shit.
>If you can't dodge a glowing projectile in a game that you have played for more than 1500+ hours, then you're aren't any good at the game.
ok let's really analyze this one. say you're a scout fighting a soldier. you know how much hp you have, you know how much it's going to take to kill the soldier, how close you have to be to do so as efficiently and quickly as possible to minimize risk and make yourself harder to hit and how much damage he can do to you in what amount of time. based on your observations you see this soldier is wearing gunboats, meaning that it will take at least two rockets in order to kill you and he cannot follow that up with a shot from his shotgun. you're both at full health, he whiffs three shots in a row as you run towards him and put a single perfect 106 damage meatshot into him and then he shoots the ground next to you and does 200 damage. in your "players who can't deal with random crits are bad" mindset, every player must be accounting for random crits at all times. that is horrible. you would never fight anyone ever on the off chance, on that 2% chance that any given player can one shot you completely out of your control. but that's fine, just play sniper at all times so you never have to get close to anyone and can see all random crits coming across the map at any given time, because i'm sure your team needed that 6th sniper. just so you don't have to deal with something completely out of your control. fuck that.

>pro-crit retards can't prove that crits are actually fair so they just shitpost
LOLE

>this dumb cuckold actually just wrote a book on why glowing projectiles make him poop because he hasnt figured out that scout can double jump
holy shit

>RNG = skill

>getting rewarded for going on a frag streak and inversely acknowledging the enemy topfrag and avoiding him to minimize your chances of ending up in the frag video is not skill
LOL!

Call of Duty killstreaks are epic!

>if you can't accept that this is entirely only used in a situation where kills and deaths don't matter, then you are aren't any good at playing games.
oh but it really, really does matter. this is where about 98% of the fucking game takes place, this is where every single person who has played this game starts out and begins improving. if a bad player gets themselves in a shit situation but they are bailed out by a random crit, if a retarded soldier overextends all the way to spawn and a soldier-med combo waltzes out but he's ok with this situation because he got blessed with a random crit, they are going to stay shit. they will not be punished for mistakes. it's like if you sometimes give your dog a treat when he pisses all over the fucking carpet. or sometimes giving your stupid kid ice cream when he throws his spaghetti all over the ground when you're at a fancy italian restaurant. always sometimes. for those new players pro-crits fags always talk about, random crits are nothing but detrimental. the random crits they do get when they get in dumb situations are only going to reward them for bad behavior. and random crits more often than not benefit players who are already stomping so it gets them shit on for no fucking reason when they might actually be doing well for once. there is no fucking consistency. it goes against everything that we know about the learning process. fuck off with that it doesn't matter shit.

>just plug your nose, dude!
>who cares if it smells like shit?
>it's been years, come on; it's like the crusty old dog shit isn't even there!

luck is also a skill

uh actually random crits (or as me and my friends on reddit call them random shits lololol) are not fair and balanced because uncle dane told me they arent, im pickle rick btw

>all those pubbers mad because they can't have crits on actual matches

>I will continue insulting you then pretend to be the moral high-ground

You have chosen a suspiciously specific example, so we'll use that one, despite it being biased in your favor, in which a soldier get a kill. In a game about dying and getting kills. Now in the same school of logic, the scout could have got a crit aswell, meaning that he got a free kill on the soldier. If both parties have the same chance of getting the crit, then everyone who has ever played the game enough to know what crits are wouldn't have to run away. They would play the lottery and get a crit. Maybe they dont.

This isn't comp play. This is a game mode that kills and deaths don't matter. Let's wait for that player to go from casual, to community comp, to league comp. That, I assume, would be the progression. You're acting like crits are the only reason that people are shit. Perhaps they just don't want to get better. If you want to play on a higher level, go play a pug.

>the game should revolve around a lottery of who gets random 3x damage
Simply epic

You forgot that he actually isn't on a higher level because he hates crits and would get dumpstered easily in a pug.

>the entire game is in a 2fort pub with one soldier and one scout
simbly ebic

If you don't like a core game mechanic, there are thousands of dead community servers for snowflakes just like (you) full of like-minded uncle dane fans.

>/v/edditors posting shit analogies

>random crits only happen on 2fort

>core game mechanic
>this is what random cucks actually believe
lol

man hes going all out

>*hitscans your path*

>hitscan cannot be dodged because I don't have a space bar

>I can't walk slightly to the left in a video game so I don't die
It's literally a 2% chance. 2.5% chance if you've done 200 damage in the last few seconds.

wiki.teamfortress.com/wiki/Critical_hits#Critical_hit_chance

So why don't comp medics just dodge a CaC's scouts glowy bullets?

did quake have random crits

im pyro rick

>scout get a crit
>does 180 damage
>still has to shoot the soldier twice in order to kill him
>this of course is assuming random scattergun spread is in his favor because let's stack randomness on randomness lmao holds up spork so random
hey it's almost like not all classes benefit from random crits in the same way so it's even LESS fair. so soldier can one shot every single class in the game bar heavy while sniper gets to do 24 damage for a couple shots with his piddly secondary no one equips. yeah, that sure screams balanced to me.
>They would play the lottery and get a crit. Maybe they dont.
and how about fuck off with that? i don't play tf2 to play a vegas slots simulator, i play it to shoot people. people randomly gaining an advantage over me, or me doing the same to them in a situation neither of us has control over is not fucking fun.
>This isn't comp play.
no it's fucking not, but it's where everyone starts off. no one, and i mean fucking no one, has gotten into tf2 specifically for the competitive scene specifically. they may get into it down the line, but it has never been the draw of the game. everyone's first impression of the game is random crits and it's bullshit because that can influence their choice on whether or not they want to continue playing. people like you may like wacky random holds up spork bullshit but i like consistency. when they removed random damage spread i was on cloud fucking nine.
>You're acting like crits are the only reason that people are shit.
they're a contributing factor and if factors like the busted ass training mode can be criticized and held accountable for people being ass at the game your precious random crits should be too.

is cac even good anymore
it seems like they basically reverted it to what it was when it was garbage

omg pickle rick my SIDES!!!! dont forget to subscribe to uncle dane btw, I think you'd would really like his channel:D i heard he hates crits

>there are people who think there aren't servers that turns crits off

Firstly, anyone who both hates skilled crits and doesn't self-deport isn't worthy of personhood, and second all of those servers are dead because those who hate crits are actually just an extremely vocal, childish minority.

You can still basically oneshot a medic before any downsides occur

Enough to stay blacklisted, because the mark for death only comes after the scout fires his first shot. The issue is your med is already dead by then and it was a kamikaze move anyway.

>there are people that it's okay for a game to only be playable on a select handful of community servers despite most of them being dead or cancer

>tfw pyro main
>glowy rocket
>deflect and it hits

feels good

But the game is extremely playable right now? If only you and a handful of other vocal minorities don't want to make your own server then maybe reconsider your shit taste, friend.

Play valve comp then famblam

>easily deflect a slow ass rocket
>get a free mini crit
skill

You've used the specific situation again, but assumed a few things there.
>The soldier is on full health.
>The scout can't jump
>The soldier has 100% accuracy
>The scout doesn't see what the new player soldier is doing

Sniper doesn't need random crits, he has headshots and the distance he can keep himself at.
>and how about fuck off with that?
That's not an answer. You're also saying this like you never ever get crits. Everyone has the same chance. Thanks to it's actually a 2% chance.

Pubs and community pubs aren't anything to do with skill, that's about having fun in the game. Comp is where skills are applied. If you would like consistancy as you put it, then please, play either a non-crit pub or play a pug.

A 2% contributing factor isn't much of a factor. Also, not my random crits. I might get random crits given to me, but I sure don't pull them magically out of my ass to spite other players.

Even deader than community servers

which side of the crit argument is this?

>BUT VALVE COMP IS DEAD
>REEEEEEEEE
>MUH AIM BOT SNIPERS
>MUH SHITTY MATCH MAKING

It's almost as if they're dead because an overwhelming majority of tf2 players have agreed that crits are healthy for the game and provide an enjoyable experience more often than not.

Doesn't stop you from populating it.

Or because it's a shit system
Yeah, a single person sitting in queue for eight hours is really going to populate it

Just spend those eight hours watching pickle rick or uncle dane videos, I heard those are popular with people dumb enough to hate crits.

>Or because it's a shit system

get good

>when /v/eddit wants to be mad so badly they make up strawmen in their mind to get mad at

>meme arguement that doesn't even apply to this situation
The absolute state of retards

Imageboards are but a shadow of what they once were.

>all those redditors defending random crits

>responding to meme argument by following up with another meme argument

It's a meme, but it's correct. It's easy as hell to learn how to avoid something. In a game about avoiding things.

A literal redditor said it should be removed. That makes everyone a redditor according to your logic.

If you even get hit in this game you're pretty much shit and should stop playing the game.

>but assumed a few things there.
things i established in my first post but that's ok cupcake, reading is difficult
>The scout can't jump
what is splash damage
>The soldier has 100% accuracy
what are the three shots he completely whiffed before and what is the only shot he's hitting being due to splash damage
>The scout doesn't see what the new player soldier is doing
being stupid and missing most of his shots? he has one rocket left in his fucking clip, and the scout is still at full health, unless he has the fucking candy cane equipped, even if that soldier suddenly did gain perfect aim, he could survive the encounter, that was the entire fucking point.
>Sniper doesn't need random crits
no class needs random crits shit for brains.
>That's not an answer.
no but literally everything i said after that is but then we've established your issue with reading.
>Everyone has the same chance.
that means fucking nothing. everyone has the same chance of getting eaten by a shark when they go to the beach, does that mean everyone should account for shark attacks at all times and just not bother going in the ocean?
>Pubs and community pubs aren't anything to do with skill, that's about having fun in the game
and crits are not fun. all i can think when i crit someone from full health is "i didn't deserve that kill." killing people with crits is not fun. winning fights because i'm good at the game is fun. and how, by the way, do people make the transition into comp? by playing a lot of casual and attempting to get good at the game through that. why should the developers accommodate to the lowest common denominator on this? the ones who will never, ever touch or look at comp? why cater to them?
>A 2% contributing factor isn't much of a factor.
that's one in fifty shots. 24 people each shooting a lot at each other. assuming each one shoots at least once say, once every 5 seconds, that's one random crit every 10 seconds give or take. my ass not much.

>ok cupcake, reading is difficult
he's mad

>Calling people mad is an arguement

>being this mad

>there are people in this thread right fucking now that do not acknowledge the existence of websites that are matchmaking with EU 6v6s rules aka basically crits off

absolute state of /tf2g/

but i don't want to play with 300 ping

I said EU rules not EU servers