I'm making a ps1 style tank control meme game, give me one reason why I shouldn't just use Unity
Wyatt Wilson
Here is my demo i guess. brum.itch.io/breakweapons I strongly suggest against playing the web build, it seems broken on chrome.
I aim to please fans of Chivalry, Dark souls messiah and other similar weighty games, so if slow/deliberate combat is not your thing you may not like it.
Jonathan Campbell
For you dumbasses who don't design your game before developing >youtu.be/4LTtr45y7P0
Did you watch the video? He specifically says not to waste your time creating everything. You just need to have a solid idea for the gameplay that will make the game unique. That's like 10 minutes worth of work.
Ian Gonzalez
that's a pretty hefty generalization that leaves out most of what they said.
Elijah Allen
came here to give this big ass a dislike on yt
Aiden Bell
>For you dumbasses who don't design your game before developing Sounds a lot like the guy that comes here acting like spending months on a design document is a normal thing to do. There's a lot of good things in the video, but "design your game before developing" is barely relevant to the video.
Jonathan Martin
>inb4 this cunt whines again no one is playing his game
Luis Bailey
>I worked at Santa Monica >I was the guy you pitched ideas to
No wonder all their games have been dogshit
Colton Price
different person, we agree on the design thing.
Parker Cruz
>title is as clickbaity as it gets >based on opinions >from some guy no one knows Whatever he says can at best appeal to your intuition and gives you fuck all information about what is actually good.
Blake Evans
...
Michael Richardson
@194565210 >listen to this guy from the AAA industry tell you how to make games No.
Kevin Flores
i like my intuition being appealed to
Luis Campbell
pitch != game
Robert Baker
videos take forever to upload on shitty internet, I've learned
demo feedback soon tho :)
Cooper Thomas
I love you
Easton Johnson
For that purpose it works just fine.
Easton Jenkins
I already "played" it, there's not much to comment on.
Angel Nelson
what do you mean
you can judge the art and how the mechanics feel, there's literally three different types of interaction in the demo
Isaiah Price
This video is actually good, if you want to sell your game or if you want people to care.
Thomas Taylor
Judge the what and how the what feel?
Nathaniel Scott
> mrw its time to get 80 frames of penguins on model
Liam Bailey
my game HAS art AND mechanics you shit
Joshua Gomez
Is this for school or an online course
Carson Davis
This is why 3D is superior.
Mason Scott
update CK you faggot
Jace Perez
hahahahahahahahahaha
Ryder Rodriguez
This is why even famous japanese veteran studios stopped doing 2D pixel art, and even Vanillaware doesn't do real animation, but a lot of tweens.
Justin Morales
So did secret car game run for anyone or is it just a crashfest?
Jackson Rogers
Using a menu only counts as a mechanic if it has consequences
Evan Diaz
it ran for me but the dialog boxes make it p much unplayable tjern pls
Jeremiah Phillips
you get to read dialogue and shit and roleplay your response
Landon Gray
More details please
Juan Wright
ill give you a video in literally 2 hours or so
Asher Taylor
Vine isn't really working on the game, she made 2 assets for me at the start (spider and the sword), i've been doing everything on my own since then.
Levi Price
About to begin rewriting about 2500 lines of code. Wish be luck.
Hudson Ortiz
I want to make a 3D tank game. I don't want it to be simulator realistic, but I still want the tank to roll along the ground and go over small steps and stuff. How do I even begin to learn how to make this?
Leo Long
Rad, left trigger is just lock-on. Does nothing for driving, probably something I should change.
Carson Hernandez
its for game
Adam Reed
why are you doing this to yourself, when you could be using 3d models or enemy sprites that always face you
Leo Gonzalez
Consult the wise one, google.com
Jason Barnes
Started working on 'skating' or whatever you call it. Basically a way to move faster. Haven't set it up yet, but this boost will be limited by a cooldown, so you won't be able to just zip across the battlefield all the time. The zoom effect is still WIP by the way.
Thoughts?
David Young
oooooooo I figured out what the problem was I was instinctively using LT to break and I never made the connection
>24 entries >0 played meh where are da good demos at
Evan Jackson
>you won't be able to zip across the battlefield all the time
dropped
Michael King
cause i wanna make a living drawing big anime tiddies and not wage slaving
Angel Lee
>cause i wanna make a living drawing big anime tiddies >but all i do is draw pinguins interesting user really interesting
Lucas Martinez
>also want to draw some big old amine tiddies >making a game that has a penguin as the main character I think there might be a correlation. See also : prinnies.
Julian Cruz
Prinnies are drawn by the guy who wants to draw smol titties though
James Cruz
makes sense to me
Kayden Wood
will the penguins have big anime tiddies
Alexander Gray
Just submitted Galactic Pocket Billiards to the demo day jam. Included the Veeky Forums cue at the last second.
Jacob Barnes
user is putting fundies before titties, he's going to make it.
Sebastian Flores
>big anime titties >B.A.T >bat is a mammal that wants to be a bird >penguin is a bird that wants to be a fish >user is a programmer who wants to be an artist it all makes sense
Brody Lopez
>devving so hard that i forgot to drink water that day >next day wake up with a huge headache >can't dev because it hurts so much
Reminder to drink plenty of fluids.
Elijah Gonzalez
Here's my demo, don't be surprised if it ends all of a sudden. It's an old idea, I started to play with some concepts until realizing how I miss classic FPS nowadays.
really seems like something that shouldn't be first person
Caleb Sanders
...
Jaxon Ward
Holy shit
Charles Edwards
Do what 90s Western devs did, make a really shitty 3D model and screenshot it from every angle
>anime animator >not wageslaving Oh dear
Jacob Brown
What about all of the fps combat games that are first person?
Hunter Scott
I can skate all i want in Ghost in the Shell :(((((
cool game
Aaron Morris
>need to have a solid idea for the gameplay that will make the game unique
ideal 1MA should have a gameplay prototype within 2 days
Cooper Hernandez
anime tiddies != anime
Levi Wood
>i wanna make a living drawing big anime tiddies Don't we all
Dominic Brown
F but 99% of Disgaea's girls are flat as shit what the hell >fundies i see no fundies(construction,values,colors) there just rotation with no knowledge of penguins anatomy
Dylan Stewart
I tried, but I can't really find anything that helps me, there were some examples of realistic tanks, but those were Unity assets. I guess I just don't understand how 3D physics works. How do games have characters that move up steps? How would I make arcade-y tank movement?
Sebastian Wilson
thats not what im saying..
this game has no vertical combat, is about spacial awareness around the player, tiny fov, ridiculous camera sway, obvious billboards. just seems suited for third person..
Asher Jackson
They're still tiddies and tiddies are life. no matter the size
Brody Green
I thought that it would trivialize combat but maybe I was wrong. I'll think it over.
Joseph Scott
-You'll be able to change the fov as much as you like -I'll have more verticality to it once i make actual levels -I'm not gonna mess with skeletons/rigs/playermodels that would be needed for third person, cuz that's a huge art load.
On a sidenote, i do have support coming for reducing camera sway if someone is really motionsick.
Carson Martin
>i see no fundies Then you're an idiot. Construction in space is very important, he's almost doing perspective exercises.
Thomas Rodriguez
Yeah it sounded something like that, I'll probably end up changing it or at least explain it/show it properly. Thanks for playing.
Gabriel Price
I'll be honest, everything you've posted sucks you're not studying seriously, maybe it's intentional, but if it's not you won't make it
Aaron Turner
Post animated version I want to see
Andrew Rivera
at least he has a game
Oliver Hughes
He's doing perspective exercices without paying attention, look at the distance between the beak and the differently colored part, it's not the same in the 3/4 view.
Christopher Davis
>start practicing >the practice is bad because you're a beginner >"you're not really practicing"
all the frames being off model is actually really charming in games like this, if you commit to it
Jace Mitchell
Brainlet here, how come devs always make these detailed models, but they always end up looking like shit ingame?
Adrian Thompson
I should make a scoreboard for how much DD feedback each dev gives.
Would make for some nice bullying
Nolan Fisher
These are sculpts with millions of polys. The game models have much lower polycounts and normal maps that are baked from the sculpt.
Aside from that, ingame models can look like shit for other reasons. Bad lighting, art direction, color choice, shaders, can make an asset that looks good in isolation look like shit.
Oliver Peterson
:) what's wrong friend
Noah Harris
why would devs be obligated to give feedback? its not like I necessarily want feedback from other devs
Isaiah Taylor
So it's like "measure with laser, mark with crayon, cut with an axe" Game devs need more communication, or at least priorities.
Nicholas Torres
>Game devs need more communication, or at least priorities. What?
Robert Bailey
no one cares, update CK
Hunter Green
As other user said.
For example, Skyrim had some pretty good sculpt for their stuff, but some stupid ass UV decisions, terrible texture size and horrid-ass engine madeeverything they've made like ass. It's probably the worst thing, being an artist at Bethesda, all your work goes to shit.
Isaiah Taylor
it's more that we can't fit that many polys in a game on current hardware, so it's necessary.
Adrian White
>tfw game takes forever to compile
Joshua Scott
>>the practice is bad because you're a beginner >>"you're not really practicing" It's not that his result isn't perfect, it's that he's repeating the same error multiple times. Although I'm looking at the sheet he's posted and it's not really the case, so I kinda take it back.