why would i ever play soldier when demoman exists?
Camden Turner
soldier has maggot hat
Owen Diaz
7st for don't steal my meme @412
Christopher Phillips
How would you rate the jungle inferno maps? mercenary park just seems like a new gorge to me
Jaxson Evans
They're all 0/10. Garbage tier them all
Josiah Butler
...
Lincoln Roberts
You can do 5 MINIMAL almost miscellaneous changes to slightly improve TF2 what would you do
Connor Cook
Because my ping is shit.
Camden Russell
>can no longer throw heavy banana - whats the point for just a tiny healthpack, plus the item is pretty darn strong as it is >fire resistance removed from vacc - flamethrower blocking heals anyway,removing flames would make switching from bullet to projectiles faster >airblast removed from backburner - just like it used to >med xbow dont build uber - just like it used to, arrows are extremelly powerful >needle weapons' projectiles now fly 2x faster and 2x further and also recharge passively like the crossbow (switching weapon automatically reloads them)
Caleb Ross
fall damage screams removed valve servers can now be accessed in server browser disguised spies no longer show through walls after spawning multiple weapons showing on player model actually fixed permanent mark of death visual effect actually fixed
Julian Torres
Am I the only one here who likes mann vs. machine?
John Parker
>Fun Tier Banana Bay >Good Tier Enclosure, Mossrock >Okay Tier Lazarus, Brazil
[POWER GAP]
>Yeti Shit Tier Mercenary Choke
Adam Campbell
when are shadows through walls gonna be fixed
Gabriel Stewart
STRONGLY agree in the first 2 "meh ok" to the others i think i haven't got the chance to try enclosure yet. what is it like?
Matthew Bennett
I LOVE MvM
People are poor as fuck, though. So I HATE MvM with randoms
Owen Reed
Top Tier: Anything that isn't Mercenary Park
Ass Torture: Mercenary Park
Matthew Jones
post fix-it felix's
Ethan Davis
1. reduce the duration and reverberation of the original's firing sound and increase its quality to not sound out of place. it kinda blocks out everything as-is. 2. revert all weapons to their release animations and viewmodels 3. old fall sound 4. maximum field of vision increased to 120 5. playback related bugs such as invisible players & people having multiple weapons drawn at once
Cooper Roberts
I can fix it!
Jack Howard
Mvm is fun, but having to pay 3-5$ for usually a shitty payout isn't worth it. Especially the time needed to do it, moreso with the autists who dump all their neetbux into the tours just to vote kick anyone who doesn't smell like tendies
Christian Moore
Part 1
Asher Gonzalez
5? The fuck are you playing something other than Two Cities for?
Also, I get my tickets for $0.84 a pop
Christopher White
Thats why I said 3-5. It just sucks when you finally finish all that shit for le axtinguisher kit + robot parts.
Evan White
Part 2
Zachary Allen
That doesn't answer my question. The question was "What the fuck are you playing something other than Two Cities for?"
Christian Rivera
>No spooky green flames
Adam Nelson
I don't. I said 5 for those who do okay the other mvm. It was a range you dork. Why the lack of patience? I thought you were "based"?
Aaron King
not sure what 2 refers too >inb4 that crowbcat video about tiny details in weapons being changed all the others i agree with, except maybe 4 wich i would reduce to 100 or so
Elijah Cox
Who do okay the other MvM? Lack of patience? What the fuck are you talking about?
Ethan Roberts
>lazarus >good Dude just bring a heavy-medic and an engie to mid and stomp lma
Nolan James
I hate autocorrect. Anyhow, I said 3-5 as a range of potential cost to complete a tour. I was being general. Settle down before you spill your formula on your keyboard.
Also stop withholding my (you)s. That's just rude
Camden Barnes
retards cant counter a heavy-medic counter so its powerful in pubs how is that different from any other map tho
Christopher Ward
The range shouldn't go beyond $4, though. Why the fuck do you keep saying $5? It's 4 missions in Two Cities. A ticket costs $0.99 a piece. Less if you get good deals from traders. How in the fuck does 4 Tickets at $0.99 add up to throwing in a 5 in your range?
Thomas Gonzalez
stop giving replies to Viva retard
Austin Rodriguez
...
Lucas Morgan
Well, rip scouts stock melee weapon, now im glad they nerfed his op secondary, the sandman, aleast the stock melee only got slightly changed to be a market gardener
Juan Russell
Post some nerfs/buffs you think would improve the game.
Scout: >pretty boys pocket pistol added attribute: slows the player for health gained Currently it's nearly a straight upgrade to stock. This change would mean that Scouts need to actually put distance from their target to fully utilize the health gain; attempting to use it in close/mid range puts the player at risk by taking away their biggest advantage: speed.
Demoman: >increase stickybomb arm time Holding M2 when firing stickybombs is unfun to play against and is far too powerful considering the amount of skill it takes to spam them. Make the stickies what they were meant to be: area denial first and foremost.
Sniper: >decrease sniper rifle damage within a full second of scoping This would mean Snipers are more vulnerable in the thick of battle and encourages them to hang back and cover large open areas instead. In addition, it lowers the absurdly high sniper skill ceiling (he functions far too well in any situation despite being a support class) while also making the razorback more viable.
Medic: >remove uber build from crossbow and make it fire slower Ranged healing is extremely useful for any medic. This change would still allow players to assist at most ranges but forces them to actually use their medi-gun on other players if they want to build ubercharge.
Ian Watson
Yes. I forgot namefag autism is fueled by (you)s. Also 5 for the ones with 5 missions, I think the one for rust/blood bot killers
Adam Robinson
>increase sticky arm time Stopped reading there, I'd love to know how this overwatch baby feels about soldier if he thinks skillbombs are unfair LUL
Elijah Wilson
@194639893 stop being bad
Joseph Lopez
>what do you mean I'm not supposed to use stickies like a grenade launcher?!
Sebastian Howard
@194640051 you are bad
Anthony Cook
>What the fuck are you playing something other than Two Cities for? >"I don't" >"5 for the ones with 5 missions"
Make up your fucking mind. Jeez
Jaxon King
>completely disarming the demoman after his pipes are gone Stickies are still area denial even when used in direct combat, the demoman is just predicting the area he's about to have to deny and you're too fucking stupid to walk somewhere else.
Cameron Cook
>Scout I don't think punishing the player for actually hitting the enemy would be a good change for the pretty boys' its like the dumb change they did to the panic attack where it loses accuracy for each shot you actually hit. >increase stickybomb arm time >muh "it wasnt the developers intention" they already increased arm time a few times. you dont play demo, do you? its common for pubbers to walk into the stickies or not know how to avoid them. demo is actually very well balanced, and it takes like a full second or more to actually be able to det. git gud >decreasing sniper rifle what do you mean it does a minimum of 50 dmg >lowers the absurdly high sniper skill ceiling >implying lowering the skill ceiling of anything is a good thing
i pretty much only agree with the crossbow.
Nathan Torres
>Make the stickies what they were meant to be: area denial somehow spam isnt area denial anymore get good you fucking /v/edditor rofl
Andrew Flores
>how to spot the demoman mains
Aaron Adams
>oh god im so bad please stop outfragging me hahaha
Jeremiah Parker
>anyone who knows the demoman is pretty balanced and the stickybomb launcher isn't overpowered at all is a demoman main
Parker Reyes
>doesn't know how to play demo >probably pretty bad at other classes too >cries about "demo spam" whenever he walks into a sticky because he just cant into movement
Benjamin Diaz
>he gets killed by airburst stickies that barely do any damage nowadays THE ABSOLUTE STATE OF /v/ LMAOOOOOOOOO
Wyatt Flores
i think the baddie wants the rifle to work like the huntsman, which loses accuracy after holding it for more than 5 seconds, but in this case it would lose charge
Jose Torres
>wtf why don't you like being shot just don't go outside!!
Matthew Murphy
>walking into a sticky is the same as getting clicked on by a hitscan class you can stop embarrassing yourself already /v/
Asher Flores
>don't go outside Equip bonk and make him det? Build an uber? Coordinate going outside? He can't kill all of you if he has to det on the first guy that comes out.
Josiah Edwards
>im so bad i cant check if there are hidden enemy stickies with my rockets or stickies
Andrew Cox
do you guys play comp at all? strawpoll.me/14331238 >removing accuracy from the sniper class jesus how horrifying i even think the ambassador nerf went too far and i used to hate that fucking weapon
Asher Ward
Don't mind me fellas just fragging
Austin Barnes
no man, he says he wants the charge to be decreased if youre scoped for too long, not the accuracy
Caleb Gomez
That's still pretty fucking dumb and if there's anything to complain about its uncharged headshot spam and not fully charged ones
Hunter Cook
What are the most overpowered weapons?
Camden Moore
remember when this game wasnt a hollow husk?
Isaac Turner
my cock inside of ur mom
Gavin Gray
>yogcast are they dead yet?
Angel Moore
WHAT IS HAPPENING TO LOADOUT.TF
Jaxson Reyes
Am I supposed to be able to out-MGE soldiers and demos as scout My dm's bad against anyone, but I feel like they can just always read my movement perfectly and im just worse than them at any range. Especially soldiers and especially on badlands mid.
I wanted to join even like a steel team but I'm too insecure to even put LFT in my name.
Dominic Moore
fuck man that was my actual introduction to organized tf2
James Barnes
>My dm's bad against anyone, but I feel like they can just always read my movement perfectly and im just worse than them at any range. Especially soldiers and especially on badlands mid.
Stop jumping so much. Your movement arc is easier to predict when you're in the air.
Isaac Johnson
scout hard counters demo
Kayden Mitchell
using the sniper rifle unscoped is extremelly underrated >50 dmg hitscan at any range >can 3 shot most classes >can finish off a headshot soldier easily well yeah >against soldiers keep the high ground, jump around or wait for them to be forced to reload. >against demos dont be too predictable, go left and right, try to flank them or approach them in a way that makes it uncomfortable for them to aim. getting in their face point blank is usually effective
the effective range nerf was a bit too much and i literally mean "a bit", the nerf was still 9/10
Daniel Wilson
Second Banana >Eating the banana now leaves a banana peel behind, which causes enemies to slip like in Mannhattan A very small bonus that would make it more fun to use.
Eviction Notice >Revert back to its original design, before they added the movespeed increase with health drain >then change on hit bonus to not only increase speed but also increase punching speed the more hits you land No one would use the Eviction Notice as a discount GRU when it doesn't give nearly as much of a speed boost, and no one would use it as a melee when it fucking drains your health while you try to use it. Might as well just revert it to how it was before and then add something that would make it more fun to use if you get a bunch of hits going.
Sun on a stick >Can now set enemies affected by Gas Passer on fire Adds a little more utility while keeping the teamwork design.
Jonathan Miller
its like only 8 meters or so and if you're further you cant headshot it would have been better if it was like a 20 meter range or something, they dont even needed to change anything else imo, just the headdshot range maybe have some kind of indicator to know if you're in headshot range?
Hudson Hughes
Hey stop posting your stupid walls of fucking text and replying to a fucking nigger who dies to demoman you faggot >affected by gas passer on fire I want secondary english speakers to leave this instant
Nicholas Lopez
>>Eating the banana now leaves a banana peel behind, which causes enemies to slip like in Mannhattan And go where? The banana in Mannhattan sends you into the grinder, do enemies simply get shot forward or are they slowed?
>>Can now set enemies affected by Gas Passer on fire It was my understanding that all damage inflicted while under the effects of gas ignites people. Is the SoAS except from this?
Daniel Gomez
that sentence is gramatically correct you stupid burger
Justin Stewart
Yes, that's how the gas passer works you fucking troglodyte, now stop responding and destroying the enter key as you scream into the fucking void.
Brody Adams
It was a skill based weapon that didn't need a nerf but I'm fine with actually being able to peek a spy with less then 103 health
Owen Perry
>It was a skill based weapon lol
just play sniper instead of trying to pull ~~~~~~~~skill strats~~~~~~~~~
Nathaniel Martinez
>burger OBSESSED
Wyatt Edwards
why dont we make a thread in TF.TV asking for people's opinion on the new weapons >"didn't need a nerf" >doesnt vote "disagree" on the strawpoll if you have to aim for the head its skill based, specially in a game as fast as tf2
Gavin Ward
I could go for a burger sure but I'm not obsessed or anything
Zachary Turner
oh so youre a burger, good to know
Jack Allen
Aiming for the head at anything but long range is not skill, it's moving your mouse slightly upwards.
Dylan Bell
>And go where? The banana in Mannhattan sends you into the grinder, do enemies simply get shot forward or are they slowed? I was picturing them being shot forward in the direction of the peel. Wouldn't do much but could potentially leave an enemy exposed.
>It was my understanding that all damage inflicted while under the effects of gas ignites people. Is the SoAS except from this? I actually didn't know the Gas Passer worked with all damage, was just spitballing things to add to the Sun on a stick since I couldn't really think of anything.