/fog/ Fallout General

"Moonclave When?" Edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta:
pastebin.com/raw/dFMpLWAY

>Pre-War Thread:

Other urls found in this thread:

youtube.com/watch?v=HJTBGxhmYME
twitter.com/SFWRedditVideos

reminder that tacticool is no better than slutwear

Welp, encountered a bug where I cant enter the vertibird in Shadow of Steel, the prompt just doesnt appear. Anybody know any solutions?

Shit, PA looks amazing in that image.
Makes me mad Beth fucked up PA forever and we'll never get anything that aesthetic again.
Fuck Bethesda's memey weeaboo mech garbage that makes everyone look like an obese piece of shit with retarded appendages.

3rd for Fallout 4 New Vegas fucking when.

>tfw I'm such a consolepleb that I play on PC with a PS4 controller, graphics at medium settings, and lock the framerate at 30ps because lmao toaster

>Makes me mad Beth fucked up PA forever
Literally what?

vertibird mods that edit the guns are known to break it

and another note

if there are mountable miniguns on vertibirds how hard would it be to reverse engineer that so you can have gunnery positions in settlements

I disagree, I think its a bit too bulky sure but thats because they're lazy and instead of making unique frames for each model they just put everything on the T-60(t-45) frame because they made it first.
also
>he liked the shitty cosplay trash that was in 3/NV
in a perfect world we'd get a middle ground. I love the parts breaking but they were too lazy to make the debris match what model you have

never ever

spotted the 40kfag

Decided to try out atomic beauty. Like it for that light lady abs. Is there a good tutorial out there for converting things to it?

Guide in OP. Just replace CBBE with AB.

>Shit, PA looks amazing in that image.
It looks like ass and a massive hazard because your vision is obscured at the sides. Good wayto catch a ricochet too.

Making unique frames would be stupid and nosnensical.

Especially at the height of the resource wars, the military imposing a standardized frame base would be the singular most basic cost cutting measure they would take.

Personally I prefer FO4's PA design. I agree it should be bulky as fuck and feel like actual armor. The suits you get in 3/NV feel just like that, suits. The lore describes them as walking tanks that single-handedly clear towns and need a ratio of 15:1 well armed men to defeat effectively. The suits you see in FO3/NV just seem like slightly bulkier soldiers you can handle on your own with ease.

I you could have Fallout 4-style constructible settlements in New Vegas, where would you put them on the map, without changing anything to the original buildings?

power armor has always supposed to be less like a suit of armor and more like a drivable vehicle, it was just a thin suit of armor in fo3/nv because of engine limitations

Real Time Settler mod.

>engine limitations

Are you implying anyone wants to live in the shithole that is the Mojave?

I'd probably expand Jacobstown to be roomy enough to have another settlement in that mountainous area. Wouldn't touch the buildings, just the terrain I guess.

desu "engine limitations" sums up bethesda's entire career

>those wrists

that underpass location near the boomers entrance and the fields shack


I've done it several times with RTS and WD

was pretty cool having my own little shanty town

The NCR Radio outposts would be nice settlement locations

i'd take over the prison

Where can I find a gun in FO2 at the beginning?

Seconding this, kind of. But I'd aim for the ranger station to the south where it's less snowy and more tree-y.

And less mutie.

Mod idea to Trainwiz: when you hack a robot it gives you the option to control that actor.

Can do it, but remember that controlling other actors has a lot of limitations, mainly that you can't get too far from the player.

...

>boy I can't wait to check the Nexus for any new interesting mods!
>translations
>black retextures of armor
>presets
>the same five weapons that every modder makes
>shitty meme sound mod
>HD textures that are just upscaled grainy pieces of shit

>still no finished HD power armor mods that look good
>still no additions of creatures from earlier games that could feasibly fit into the Commonwealth
>still no decent energy weapons mods other than maybe some of the CROSS stuff and Buff's Caster
>STILL NO FUCKING FO3/NV GAUSS RIFLE (CC neutered version doesn't count)
>still no non-rapey or the most basic of sexlab animations

>>still no additions of creatures from earlier games that could feasibly fit into the Commonwealth
Such as?

If you want more ideas to expand it, I got that from a game called Psi-Ops.

youtube.com/watch?v=HJTBGxhmYME

Looks like something a psyker would do.

I don't need ideas, like I said it's doable, there's just limitations in doing it.

>still no decent energy weapons mods other than maybe some of the CROSS stuff and Buff's Caster

>plasma cycler
>laser rcw
>tribeam laser splitter(even though its unfinished it works)
>wattz 3000 (tactics style)
>wattz laser carbine(2000 and 1000 pistol)
>fo3 style alien blaster
>union blaster
>accelerator plasma gun
>no energy mods

since that one guy quit I have plans to try and make a plasma musket sorta like this

Wiz, do you have any clue when the CC update is happening this month or is that NDA too?

being forced into 1st person for Settlement building is so awkward. Isn't there some mod or method where I can zoom out or have some kind of aerial view of this?

Don't really know, didn't ask. I think they're doing something where they don't have to update the EXE every time (except for when they have to, IE adding actual new functions), but I don't know the date.

Oh okay so they're not actually addressing anything like pricing which is the biggest concern, great.

>biggest concern
I don't know about you, but not updating the .exe means F4SE doesn't have to update every time, which is a big concern for me.

My biggest concern isn't the price, but adding stuff to the CC actually worth buying you know. Aside from the BGF9000 all the shit we got either has much better Nexus versions or are simply too shit to bother. Even the Gauss rifle from CC is horrible, the community will eventually come up with some Wattz Laser tier shit that will blow that crap out of the field. They should focus on actual DLCs instead of that crap they just cannot compete with the modding community.

>They should focus on actual DLCs
So things that would never be on the CC for the fact they are actual DLCs?

free cam in build mode seems like it would be nice

>He expects the modding scene for FO4 to be not fucking dead

It's the same way for SSE too.

Yeah. I was expecting better stuff than this. I still hope some neat stuff comes to it, like official dual wielding.

>like official dual wielding.
Buff, go die in a fucking fire, please.

>doesn't want dual wield plasma pistols

Novac

No, I don't.

Dual wielding was beyond fucking retarded in Skyrim, and dual wielding guns is even more stupid

I want to dual wield my plasma casters!

I want twoooo plasma casters...
One for each hand...
Lets set sail with Captain Ironsides....
Although we never leave dry land!

>not playing pistol and sword like any true servant of the God Emperor
That's fucking heresy.

More or less retarded than dismounted black powder cannon?

How about a flaming katana?

>muh tacticool realism

That would look dumb as fuck with how big you made them.

I'm not like a huge enthusiast of the genre but after playing a ton of The Sims and Roller Coaster Tycoon 2, building in first person and not from an overhead view is just absurd.

It's not even about realism, its about stupid shit like
>More or less retarded than dismounted black powder cannon?
About equal

Dual Wielding would lend itself well to a system with VATS.
Just saiyan.

Dual heavy weapons is obviously absurd, but dual melee and gun and melee are things that were done in real life.

Who cares?

The game has lots of dumb meme weapons already

If they restricted it to gun + melee, and made it to where it only worked with the smaller melee weapons, I wouldn't have too much problem with it, but you know they wont.

>About equal
What about cyberdog mounted in a minigun frame that fires pistol caliber ammunition. It has ears and growls at enemies.

little point in arbitrarily gimping the system. Let people dual wield what they want.

And fully automatic rocket launchers that look like Nerf guns

>you will never have cqc with suppressed pistol and combat knife in FO4

OWB was just one giant ball of retarded shit that makes the worst aspects of Fallout 2 like the talking deathclaws, wannamingos, and quest giving ghosts, look tame by comparison.

>tfw no mods to work around the main story/quest line

I'm talking like a mod that removes the major factions leaving you the option to add in other faction mods to replace them.

At least Far Harbor and Nuka World don't have the whole FIND MY SON thing.

Unlike official DLCs, CC DLCs don't have to be canon. They could come up with some wacky but interesting stuff like Maxwell's World or Vault 1080 for example. And when they do release new weapons, at least make something decent with an interesting quest behind and preferably custom animations because ffs that BFG 9000 with no reload animations whatsoever, you just chuckle it and the thing loads itself, Jesus fucking Christ man. The Gauss rifle has some of the worst animations, the character holds it like a retard, no mods whatsoever, I mean come on, they seriously need to step up their game.

Keep in mind CC is competing with what's possibly the greatest modding community of any game. We have actual professionals releasing pro-tier content that far surpass anything Bethesda has ever come up with – for free. If they're going to charge money for that then they better make it at least 100x better than anything they ever did in the past so far, and I highly doubt they have the skills and creativity to achieve that unless they hire those specific content creators from Nexus, but seeing how many of them receive donations from the community, that clearly pays off much better than the petty change they receive from Bethesda, I also don't see that happening anytime soon.

CC is a fiasco anyway, it's deemed to fail no matter what they do because they simply cannot compete with the modding community.

Well I guess something like the option to go akimbo with your weapons wouldn't be out of place in the level of absurdity Fallout has then.

Not like Bethesda is even trying for a realistic interpretation of firearms and gunfights anyway.

Yeah, Far Harbor was "FIND OUR DAUGHTERU" instead

>CC DLCs don't have to be canon
If you believe they would put the effort into making something DLC sized, and not have it be canon, you are retarded.
>no mods whatsoever
Most of the CC weapons would naturally have little to no modding capability because the game's modding system wasn't made with them in mind. Same reason most of the DLC weapons barely have any mods compared to vanilla weapons.
>Keep in mind CC is competing with what's possibly the greatest modding community of any game
It's not competing with anything since nothing else is pay-for mod wise.
>We have actual professionals releasing pro-tier content that far surpass anything Bethesda has ever come up with – for free
Modders have always, and will always, be able to produce better items then actual developers for the simple fact they are not constrained by things like time and budget constraints. This has been true of modding since Morrowind. Mods will always have the capacity to be better, its unavoidable.

> but seeing how many of them receive donations from the community, that clearly pays off much better than the petty change they receive from Bethesda, I also don't see that happening anytime soon.
Actually Nexus has admitted that literally no modder on the site has ever received any substantial amount of money ever since they put the donation option on the site. Literally, its been a few dollars at most, over years of a mods existence.

>and not have it be canon, you are retarded.
Not DLC sized as in official DLC sized, even something like Maxwell's World (which is pretty big actually) or Vault 1080 would do.

>Most of the CC weapons would naturally have little to no modding capability
Whatever argument you use to defend that will fail because the community already came up with weapons with a quality level far beyond anything Bethesda ever did ever. If the community can do that for free then they must come up with something even better if they're going to charge money for it, which I don't think they'll be able to do regardless.

>It's not competing with anything since nothing else is pay-for mod wise.
Yes, they are competing with Nexus because many people didn't buy CC content specifically because we have far superior Nexus versions, and if they prefer to donate to those content creators instead of buying the crap we got from Bethesda, then yes, that's the very definition of competition.

>Mods will always have the capacity to be better, its unavoidable.
Which is why CC is deemed to fail and was a bad idea from the start. They should focus on official DLCs instead, or something that requires a voiced player, which the community will never be able to do because the voice actors have a contract with Bethesda and are not allowed to partake in the modding community due to copyrights.

>Literally, its been a few dollars at most, over years of a mods existence.
If Elianora can make nearly $400 on patreon for the Barbie stuff she creates, I'm pretty sure there are some modders making a decent amount of cash with their creations, so still not a good argument to defend CC.

>If the community can do that for free then they must come up with something even better if they're going to charge money for it
No, they don't, because they know most people don't mod. Even on PC, its not the majority.
>Yes, they are competing with Nexus because many people didn't buy CC content specifically because we have far superior Nexus versions
Again, modders are, and always have been, the minority, and most of the playerbase is on consoles, and they don't have nexus.
>Which is why CC is deemed to fail and was a bad idea from the start.
By this logic DLC as a concept should be doomed to fail because modders can make better content... except DLC, even cosmetics, is a huge market. You really don't seem to have a grasp on why these things work.
>I'm pretty sure there are some modders making a decent amount of cash with their creations,
There aren't, in fact, the one guy who did try(some guy who was making some Dark Brotherhood mod for Skyrim) got shut down hard for it. Bethesda modders don't make shit for cash, even many of the most popular mods don't get shit in donations.

>which the community will never be able to do because the voice actors have a contract with Bethesda and are not allowed to partake in the modding community due to copyrights.
That is totally untrue, the VA for Syndey from Fallout 3 helped with a mod, and Bethesda didn't care.

There is nothing prohibiting the VAs from working with modders besides the fact they like getting paid, and modders can't foot the bill.

That should be another reason for them to scrap CC altogether and start working on DLCs. See, if Bethesda had a team of 4 working on official DLCs while the others work on other projects we would already have another DLC by now where they would be making far more money than they could ever make with CC. They're not only wasting their time with CC, they're losing some serious money by wasting their time on CC and not investing on things we actually want from Bethesda that the community wouldn't be able to provide.

>See, if Bethesda had a team of 4 working on official DLCs
We wouldn't be getting one for about 4 years.

Do you legit believe something like Vault-Tec workshop would take 4 years for a team of 4 to come up with?

If you're talking Nuka World tier stuff it would certainly take a while, but not 4 years. You're underestimating the ability of a team of 4 in a video game studio. They don't have specialists, each professional there has knowledge of essentially everything video-game related, from audio design to graphics, level design and programming. If they need specialists they hire freelancers instead. A team of 4 could have easily come up with a new fairly decent sized DLC since Nuka World.

>Vault-Tec workshop
Are we counting that as an actual DLC now?
>You're underestimating the ability of a team of 4 in a video game studio
You're overestimating, or misunderstanding, how game development works
>. They don't have specialists, each professional there has knowledge of essentially everything video-game related, from audio design to graphics, level design and programming. If they need specialists they hire freelancers instead.
This is completely untrue, not just for Bethesda, but for all video game companies. Hell, Bethesda has a guy whose sole job is to make up the sound effects we hear in the game. All of Oblivion's dungeons were done by ONE guy, because that was HIS job. There are people who do nothing but animate, and so on. I don't know where you got this idea that game development studios are nothing but a team of jack-of-all trades, but its hilarious misinformed.

>DLC isn't DLC because I say so

>DLC isn't DLC because I say so
Actually, I always considered it DLC, the big meme was that none of the workshops DLCs were REALLY DLC because
>arbitrary reasons
I also see you avoided actually answering any of the points made

>muh that's not DLC
Nigga, we're talking about DLCs, and they don't need specialists to design very specific environment sound effects or anything of that level at this point, it's everything in the game already, unless you're talking about new tracks which would obviously require Inon Zur to step in.

And you just proved you know little to nothing on how companies work or even the video-game industry. No successful company hires full-time specialists, ever, ever. They just don't, one because it's considerably more expensive, and two because it's unnecessary. You'll rarely ever have a full-time professional that only does one thing, and those are mostly at the bottom jobs, not the high-paying ones.

If they have one guy that's really good at making dungeons and they absolutely don't require him to know anything other than making dungeons (which I highly doubt they hire people with a PhD. on Oblivion Dungeon Makingology), then fine for them. The Fallout community itself has modders that can single-handedly come up with professional quality mods with custom meshes, sounds, textures, animations, quests and scripts, sometimes with a small help of someone else, so on average we're talking about 2 or 3 people releasing professional quality stuff in their freaking spare time. That's what a video game designer does and that's what they learn at the video-game design school because I actually know two video-game designers. They're trained to be jacks of all trades and also to be able to learn new things on their own without any previous experience whatsoever.

That being said, a team of 4, as someone who knows by experience how vide-game designers operate, could be able to come up with a decent DLC within a decent amount of time. But if you think the Creation Club is the best business approach for Bethesda, then fine, that's your opinion, but what Bethesda has been desperately trying to fix now regarding the CC already proves you're wrong.

Not the other guy. Just pointing out stupidity.

>but what Bethesda has been desperately trying to fix now regarding the CC already proves you're wrong.
Not him, but the idea that they have been "desperately" anything is hilarious

Unless this guy really likes losing money and unless they're coming up with something so big and amazing they absolutely cannot have 4 people working independently on DLCs, he's probably quite desperate yes.

>Unless this guy really likes losing money
They have probably made more off of console fags then they have put into making the little shit they have.

They're not losing any money and considering consolefags(especially PS4 users) took to it like a fat kid with cake I'd say they're golden.

Video-game designers are expensive professionals, and the scarcity of quality labour on this field makes it specially difficult when each of them are paid about the same as a doctor. They earn a lot, but they invest a lot too and can lose big if they make the wrong decisions. And one cent less to you is one cent more to the competition, which should be one enough reason to make you desperate.

> when each of them are paid about the same as a doctor
Video game developers aren't paid worth shit you idiot.

The only people in the vidya industry who get paid a lot are the CEOs, VPs, and other higher up positions that odn't actually do shit in regards to making games.

>when each of them are paid about the same as a doctor.
Is this some /v/ermin meme?
Holy fucking shit you are naive.

dont you be talkin shit about my doggun

Why (especially PS4 users)?

>the cross breakactionlaser has a PRC skin


it's not Red Victory GR but it'll do

Not him but PS4 users got jewed by Sony's overly restrictive policies, which they only lifted for creation club mods because they were curated.

Sony allows no new assets which is how Bethesda wormed up CC to bring in paid mods.

Should you take your loved one on adventures with you or leave them at home?

You have the strongest bond and the strongest trust with your loved one, which would be useful, but on the other hand what if they got injured and you had been responsible for asking them along?

Does it depend on the individual? I trust Cait to take care of herself but there are lots of NPC's who aren't good in combat.

Fuck, right, I forgot about that.
That's so abhorrent.
If anything though, it only reinforces the old rule of thumb of "only buy Bethesda games on PC"

go to bed caitfag

>That's so abhorrent.
That's pretty standard of Japanese culture.

Same reason why Nintendo mass DMCAs any sort of fan work, and demonetizes videos left and right.

In Japanese culture it's considered wrong to touch what is someone elses work.

Not entirely true. Programmers get paid a lot. Artists, not so much, but better than the rest that aren't management.

Tali is good at combat. Therefore, she gets to come along.

>whoever I disagree with is /v/
I meant engineer, not doctor. And yes, having full-time video-game designers working at a AAA company is as expensive as having full-time engineers.

>The only people in the vidya industry who get paid a lot are the CEOs, VPs, and other higher up positions
Because they need an entirely unique set of skills that less than .001% of the population has and therefore deserve to be the paid that much for the exceptionally productive labour they provide to the company? CEO you only have one. Video-game designers, producers, various managers, etc. you have in sizeable amounts because that skill set is probably within the 1%, but it's still expensive to have an entire team of people that at the end of a project will cost you some millions, even though the return of investment value often far exceeds the scale of billions at a AAA developer.

>tfw no mods to at least give the fiends some winter coats