Prove Thyself:
values increased to 4/8/12%
Activation radius increased to 10m
Effect persists for 10 seconds after survivors leave radius
Leader:
values increased to 4/8/12%
Radius incrased to 10m
Effect persists for 10 seconds after leaving Leader aura
Calm Spirit:
50/50/75% chance to get a notification when a crow is spooked within 30/35/40m
Streetwise:
values rebalanced to 10/15/20% efficiency
Radius increased to 10m
Effect persists for 10 seconds after survivors leave radius
Left Behind: scrap this perk it's fucking garbage
No Mither:
increase to BP gained by 25/50/75%? Maybe in survival category or boldness?
Decisive Strike:
gas anyone who uses this
Technician:
Also increases generator repair speed by 3/4/5% on first generator you begin repairing
KILLER
Unnerving Presence:
Great Skillchecks do not provide any bonus when hit within terror radius
Predator:
Delete the scratches shit. Lets you see footprints, whether from sprinting or walking. Time limit on prints is 15/20/25 seconds?
Bloodhound:
Following wounded prey increases your speed or some shit? Running over their blood gives you a speed token? 1/1/2%? Is permanent?
Shadowborn: fucking fix the perk and make the FoV the same as pre-nerf
Enduring: give me 80%
Beast of Prey:
Hitting prey after the effect ends reduces the cooldown by 10/15/20 seconds
STBFL: revert to pre-nerf
PWYF: revert to pre-nerf
Hex: Third Seal: garbage i don't care
Freddy perks: i dont care
Insidious:
Standing still for .5/1/2 seconds causes terror radius to disappear
Additionally, red stain no longer appears permenantly. Just delete Beast of Prey it's shit anyway