/xcg/ - XCOM General

Xenonauts 2 WHEN edition

Previous mission News:
1)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

/xcg/ neither condemns nor condones that which is lewd
>pastebin.com/DwwGRCUH

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=685702241
youtube.com/watch?v=6pk55NYbcFQ&list=PLXctaw5JGF4LcidFVdkQMV1tc2DfC8x3D&index=9
twitter.com/SFWRedditGifs

Latest Dev Update

WOTC PORT WHEN

pistols are useful

WOTC ____PORN WHEN

You're probably not looking hard enough

I'm afraid of finding any involving that one faggot's OC dyke.

Actually sounds pretty cool.

Post Faceless mid-transformation

word

I find it hard to believe he's a xcom fan like he says he is

>game doesn't work with mods
>sucks without them
Such is life.

my only real gripe with vanilla are the XCOM aesthetics

they were so good in EU, why'd they fuck up so hard?

...

That's my main complaint as well.
Not varied enough.Most armour sets look the same.
If I can't make my team be comprised of MC Ride, a retard with a pot on his head, the man with 50 cigars up his nose and Van Doorn what even is the point of playing the game anymore?
But of course those are the mods that crash the most because ayy lmao.
Or what's worse;the game runs well but it gets stuck always in the same place on the geoscape.

Huh.

>capture a floater, fuck yes
>no option interrogate, what
>no floater in the containment facility, what
>jake please what
>backtrack a little bit
>remember that I stunned the floater next to a car
fug

I think you have to autopsy them first

...

not in vanilla, stunned corpses get destroyed by explosions

god I forgot how insufferable snipers are in vanilla EU/EW since they don't even start with squadsight and your barracks just fills up with them

If I want to quick test mods in the SDK where do I go?

>Still no Pavonis mods

Will Long war for WoTC actually come? Cause that's the only reason I did not uninstall it yet.

Fully upgraded Plasma rifle vs Plasma Bolt Caster

I think the bolt caster is great for psyops, because those rarely shoot, at least when they do is with something very good.

...

I wish they put in a better interface for having tons of dark events active, as well as Mcox events being listed.

>go to overwatch
>soldier throws flashbang in a random direction

>try to play with mods
>can't do more than 2 missions without the framerate dropping to single digits
>try to play without mods
>bored as shit

really makes me think. is WOTC worth it?

yes

join us other beta cucks

Get a better computer

Yeah, it boosts the number of mods you can run to like 5 or 6

WoTC doesn't really change how shit the base game is t b h.
It just adds glitter on top of hit.The added stuff is ok not counting shadowstep of course but it doesn't fix the base game being a whole load of dicks.
I still remember when that one dev said that probably the first mod would be a time unit mod.
If only.

Speaking of mods that fuck with turn orders, is there an inter-weaved turns mod?

Like, instead of your entire side acting each character takes turns?

There was one for vanilla, don't remember what it was called.

Do resistance members have ungodly high aim or something? No matter what kind of cover the enemy has or how far they are, they will never miss

steamcommunity.com/sharedfiles/filedetails/?id=685702241

They have 95% aim.

75 -> 80 -> 85, since the last patch IIRC

Highjacking your question with mine:
Do resistance members get mag weapons or are they stuck with ballistics forever?

Ballistics, but the damage goes up some over time.

Their super high aim immediately drops off in usefulness once Berserkers start appearing.

But that shouldn't be much of a problem because they become the strongest class in the game by a large margin.

Besides the part that they are the weakest when the game is the hardest?
I think that's a problem.

>EU/EW
>Hard ever
>especially early
bruh
Just grenade spam everything.

Vanilla early game is not that hard. Abuse the early game strength of Assaults.

>Impossible isn't hard
I don't believe you, and you won't be able to post a convincing argument.

>implying objective truths are hindered by one retard not believing in them

Its not unless you're bad. Abuse explosives and Assaults early, its really that simple.
But since you've already said "you won't be able to post a convincing argument" I'm sure you'll just dismiss everything and live in denial.

Long War exists because impossible to to damn easy

Go ahead, post your XCOM1 hours.
Only a person with an extremely skewed perspective holds this opinion, because XCOM is objectively not an easy game.
I can clear X-COM super human every-time, but I don't run around telling people the game is too easy.

in vanilla it's pretty frustrating with only 4 squad members and barely any abilities so training rookies is a pain in the ass

a squaddie sniper is pretty much worse than a rookie

That is because X-COM is a hard game.
nuXCOM ain't.
also
>buying video games

>Only a person with an extremely skewed perspective holds this opinion
Or any person who has played Long War and has gone back to vanilla just to realize how damn easy it is in comparison

Early game in Long War is easier though?

That's funny because "nuXCOM" is harder than old X-COM

Yeah this doesn't help your argument, I hope you realize that.

Are you one of those faggots that says every game that doesn't hold your hand is hard? Every game is easy the moment you use your brain and figure out what the optimal strategy is, even XCOM.

>nuXCOM is harder than X-COM
Do you have brain damage?

Retroactive AWC is cheating.

>"nuXCOM" is harder than old X-COM
Oh my dear god you ARE just actually retarded. You haven't actually played both if you genuinely believe that.

Until you run into a landed march transport

Look, Long War isn't that hard. Most people should be able to beat Long War on normal as long as you put some effort into it. Long War normal is harder than Vanilla Impossible

This is such classic /xcg/.
"You can beat game, it's easy! I just have 1,000 plus hours and can no longer derive any challenge from anything!"

>Every game is easy
Gitting gud at a game doesn't mean it's easy. That's not evidence. In fact, suggesting you need to git gud at all suggests that the game is difficult.

No, the room for error in X-COM is huge even at the hardest difficulty, while there is no room for error in vanilla XCOM at the hardest difficulty.
>you haven't played it
Come one, why even bother when there is literally a free copy of the game in the OP?

>Look, Long War isn't that hard
Yeah I know , because there is no such thing as a "hard game" apparently.

It's really not, 10 hp outsiders are pretty fucking hard to deal with

>Long War normal is harder than Vanilla Impossible

>I just have 1,000 plus hours and can no longer derive any challenge from anything!"

>I just have 1,000 plus hours
Alright faggot, let me repeat it for you again. A game isn't automatically "hard" because it makes you use your fucking brain.

>no room for error in vanilla XCOM
Mate did we play the same game?
Because vanilla XCOM isn't hard,just tedious.

>Theres no room for error in vanilla XCOM at the hardest difficulty
XCOM has so many ways to mend a bad activation its not even funny.

Oh boy, you sure showed me kek

>A game isn't automatically "hard" because it makes you use your fucking brain.
But it's evidence that it may be difficult, no? Saying that a game requires you to think and be purposeful about your actions supports the idea that it may be a challenging, perhaps even difficult game. You realize that there i abundant evidence that this level of "using your fucking brain" is apparently beyond 90% of players capabilities?

>tedious
No I don't think we played the same game. XCOM vanilla is quite snappy and only drags towards the lategame which doesn't last too long if you are trying to finish. LW is tedious, Vanilla is not.
>no room for error in vanilla
Yeah, losing an entire mission is enough to sink an impossible campaign. In X-COM you can wipe your entire squad, lose multiple missions, lose all your gear, even accidentally lose all your data to even make your gear, and still come out on top.

I'm comparing X-COM to XCOM.

>You realize that there i abundant evidence that this level of "using your fucking brain" is apparently beyond 90% of players capabilities?
The average person is an idiot, more news at 11.

700 hours isn't that much for a game as old as EW

>XCOM vanilla is snappy
>losing an entire mission is enough to sink an impossible campaign
Firstly if you lose a mission you don't lose the campaign unless you are either speedrunning or building no satelites.
Secondly losing a mission is the mark of a retard because early on you just spam bombs and later you have a gorillion "balanced" perks that just make the enemies eat ass.
Or you can just play like Beagle and not fucking dash on every turn you mongoloid.
How you managed to lose even one mission eludes me.
Pray for this man for he was dropped on his head when he was young.

>700 hours isn't that much

Your opinion is skewed. 700 hours is a lot for any game, especially single-player. You're 1% of players or less.

Yeah, so good job on being better than the average person.

That's a lot of time, especially for a singeplayer

I find it funny you are citing Beaglerush when you can go watch him fail his impossible campaign right now. But I suppose he's retarded and was dropped on his head right? He's actually a drooling retard right? Look at how nonsensical your post is.

Like holy shit guys, it's okay. Maybe see the positives and accept you've mastered a game that you play because it's fun and challenging, instead of watering down your proficiency to "I'm not a retard, yay me!"

>still playing borenilla

>losing and entire mission is enough to sink an impossible campaign
Oh, so you're one of those guys that think a squad wipe means you need to restart? That explains a lot now.

Pfffffft. Squad wipe in vanilla XCOM 1 does mean something, don't pretend otherwise.
>Oh, so you're one of those guys that think a squad wipe means you need to restart?
No I play to the bitter end, but I can look back and recognize when things wen to shit.

And difficulty is 100% relative to the individual. Stating Impossible isn't hard and no argument can be made otherwise makes you just as wrong.

Beagle is playing XCOM 2 you bumbling fucktard.
Or,alternatively,Long War 1.

I'm not denying its a set-back but its not going to sink a campaign unless you're running the same team every mission.

Actually hes been playing PUBG.
user is also probably referring to YouTube not Twitch.
Impossible is* hard, may bad

pls stop

I posted arguments. And if difficulty is relative to the player, then yes, I look at the average player and then I use that to say "XCOM is hard." It's a general statement that is not invalidated because the the excemptions have mastered the game.

You run the same team every time in XCOM 1 barring injuries, at least in early game, so I'm not sure what your point is

This is just sad user:
youtube.com/watch?v=6pk55NYbcFQ&list=PLXctaw5JGF4LcidFVdkQMV1tc2DfC8x3D&index=9

Really? 700 is pretty average to me, Although I am the type that buys a game and plays it until he has completed it or has gotten bored with it. Pic as a example

>You run the same team every time in XCOM 1 barring injuries, at least in early game, so I'm not sure what your point is
No, thats poor practice. You use the same team to make the first month easier then you start tossing in rookies.

That is from 20 and fucking 12 why are you posting this?

Yeah lets just go back to bumping with a random image at Page 10 because theres no discussion going on, good idea.

Yeah that's quite outside the norm

Well maybe that works, but in general I don't see players doing it, and it also requires a certain amount of skill to do that I don't believe the majority of players possess.

>Secondly losing a mission is the mark of a retard
>Or you can just play like Beagle
So should I play like Beagle in order to win, or is he a retard because he lost a mission on Vanilla XCOM impossible?
You've put yourself in a corner here desu

He was a retard.
In 2012.
If you actually think while playing it and fuck with the shit AI you can ez finish the game.
If you are tryna tell me that the game making you think is it being you are a brainlet.

So this is where the road ends.

>beagles original I/I playthrough is the canon prequel to XCOM2
whoa

Wait what does it matter if the game is "objectively" hard again? I feel like even if it is that shouldn't stop someone from stating how it can be made easy.

Well, if someone points out that snipers are weak suck early game, but then someone points out that they are godlike afterwards, so this isn't a problem, depending on your perspective on how difficult the game is, the sniper sucking in the most difficult part the of the game will either:
>a) Be a problem
>b) Not be a problem

Also the other issue is that people are not stating how "easy it can be made," when that is what they should be doing in the first place.

People being dumb niggers start my autism and make me wanna tell them how wrong they are.

>no one posted that interview where Gollop said nuXcom was much harder

Yeah. Most players don't finish the games they purchase. Most players only finish a game once. XCOM 2 stats show only 3% of completed campaigns are Legend and I imagine it's similar for EU.

Xcom doesn't have enough anime fanart, shame.

>appeal to authority