Of course make a playable version first you dummy.
Jacob Perez
Reminder that, like crabs in a bucket, nodevs will always try to pull you down to their level, but you can still make it if you believe in yourself.
Colton Fisher
You too friend
Brody Rogers
You guys can too
Bentley Rivera
when doing cell shading do you usually do it the modelling program first then recreate the shader in engine? Or do you purely cell shade in engine and hope what you model looks good in it before revisions?
Joshua Wilson
Anyone that tries for long enough will eventually make game.
Maybe it won't succeed. Maybe everyone will say it sucks. Maybe. But you will make a game with enough time and effort. Making a failure is better than nodev.
Blake Campbell
ive already made two so i really hope this next one succeeds
Hudson James
There will be no progress from me today, agdg. After whole three (3) days of progress streak I have failed. I am weak and I won't make it :(
Matthew Hughes
I do all the shader code in-engine. It's pretty fast to take a model from modeling software into an engine, so it's not like it will take long to preview what the model is looking like. At least, I've never run into any problems doing it this way.
Hudson Jenkins
Finally managed to complete some school assignments and grab time to complete this arm. The fingers got a bit stretched, so I’ll be making some extra edge-loops for the finger joints and rigging it all over again, but soon I’ll be ready to animate.
Any suggestions for what hand moves and gestures we should have? Flipping the bird, shaking a fist, V for victory, etc.?
Robert Sullivan
Thank you anons. I'll take it into consideration. It's way too soon to say what it's about but I think everyone here who like autismo games like dorf would enjoy it, will post progress once it's further on.
Eli Brown
should i use unity for 2d? not low res or pixel art
Tyler Bennett
That's most commonly done in Unity, yes. Why did you ask me though?
Brody Jackson
Is sourcefam done? Has he stopped going nuclear when we mention him now at least?
Juan Myers
Why are you posting about yourself again?
Anthony Harris
Godot is a good choice for 2D games.
Juan Gutierrez
Does anybody here working in godot? Do you know how to get the editor resources to detect a config file? It doesn't show.
Owen Moore
webmshare.com/mP7PY Since Veeky Forums won't let me upload pics or webms. Jet Force Buster dev here. I made a very rough camera collision system. Actually it's more a thing to hide the things between the player and the camera. Far from pretty, but it works. Also tweaked a bit the missiles but it's not over yet.
In my game you use an ability hotbar with 8 max slots. How would you get this to work with gamepads? Obviously you can't map a button to each slot. I'm thinking maybe you could hold a trigger that temporarily overrides the basic button maps to slots 1-4 or 5-8, depending on the trigger.
Henry Ramirez
A button that makes a radial menu popup and then select by moving the control stick to one of the directions.
Joshua Foster
D-pad
Jaxon Turner
I like your idea. Maybe look into what fortnite did for gamepads, I don't use one so not sure but I think you hold a button to navigate left and right in the hotbar, seems intuitive.
Christian Perez
Has reeko posted in the past month?
Anthony Hernandez
Which game?
Jack Clark
For a game that's similar visually in style to Pillars of Eternity (just visually. Gameplay-wise I am more interested in Diablo 1) what tools/engines/frameworks do you guys recommend looking into?
I was thinking about Unity, but when I read about how it was a shitfest for the Pillars of Eternity devs, I don't know anymore... Not sure how reliable those sources are, or what exactly they had most issues with (maybe it wasn't even the graphics... maybe it was all the other stuff they added on top of it), but still. People saying they get 7fps on a 2.5D game on PC's that can play current gen games, so...
I'm partial to C#, Python (I have experience integrating with Cython if performance were to become an issue), Scala, and maybe Kotlin (which can be used pretty much anywhere where Java might be used)... I'm not too crazy on going back to C++, but if there's an engine/framework that's perfect for my needs, I'll do it.
Cooper Powell
They way FFXIV does it is they have a 3 tier system. Abilities are assigned up/down/left/right and all 4 face buttons. Holding left shoulder gives access to one set of 8 and right shoulder access to a second set of 8. Then if you hold left first THEN right you get a third set of 8. Hold right THEN left you get a fourth set of 8. Lastly if you tap then hold left shoulder you get a fifth set of 8 and tap then hold right is the sixth set. It sounds like a mess but it is honestly extremely intuitive even in the heat of a savage raid or extreme primal. Makes playing on controller as opposed to keyboard actually more relaxing as well.
Julian Gray
Ugh, god no.
Xavier Davis
Wex! Quas! Exort!
Nicholas Howard
why is lua so comfy bros
Wyatt Moore
>tfw it compiled and works properly wasnt expecting this
Dylan Moore
Spent the last week reworking movement to be server authenticated, so now the whole game is server simulated and the clients are dummies. Should be able to move onto combat now.
Looking for opinions on what multiplayer games have really satisfying combat.
Joseph Gonzalez
Progress is working on it at all. Did you think of a new idea, or adjust some number?
Samuel Mitchell
...
Benjamin Rogers
hold left bumber for 1 menu on dpad/right dpad and left trigger for the rest of the abilities
Owen Bell
Why the fuck does it start from the bottom. Whoever made this is a terrible human.
Lincoln Butler
Day 2 of demo streaming over! I'll upload recordings onto youtube with teimstamps, but the video should be available on twitch too. I'll start tomorrow an hour later so I can fit some things before it.
Owen Brown
Dpad, like in Xenoblade. Or Hold a shoulder button to change what the face buttons do like in Kingdom Hearts if your game is more action based.
Luis Barnes
Godot 3.0 supports C# and python
Colton Myers
Is this the dark souls of demo day?
Joshua Stewart
Day 3 when?
Angel Cook
Dean Takahashi posts in /agdg/?
Josiah Hughes
----[ Recap ]---- Game: Horror JRPG Dev: LoneBuckshot Tools: Unity Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/ Progress: + Coding custom input manager + Common gamepads work so far + Working on making rebinds and custom settings for the game + Continuing the artwork grind + Added 2 new enemies + Added 1 new song
Noah King
this looks like a wow killer
Caleb James
Godot 3.0 isn't out yet
Adrian Robinson
Reload concept for the Squawk 17 :^)
Jeremiah Cooper
alpha2 is out which is fairly stable already
Grayson Reed
does this mean i can use my unity assets in godot?
Nathaniel Baker
Thanks for the stream m8
Lucas Edwards
thumbnail looks like a brainlet wojak meme
Easton Hughes
only if they are f (free) l (libre) o (open) s (source) s (software)
Luis Parker
The API is different. But if you have a C# library that doesn't rely on any engine specific code, then yeah it can work.
Brody Green
The default unity asset license lets you use bought assets anywhere.
Godot is MIT which means you can do whatever you want with it with little to no restrictions.
Julian Gonzalez
Blue omen is sitting at 71K$ now?! Did they get an angel investor, or is this coxs payout for helping kill rotatedev?
Josiah Taylor
lol I like some of their other games
Brandon Gonzalez
Based
Alexander Moore
whats your twitch and would tyou be down to play a non demo(n)day gam? im frikkin burlito lad
Hudson Richardson
>implying memebuh has a functioning build
Camden Ortiz
all you have to do is not trust unsourced and/or unfounded claims about masturbation's affect on the human mind and body. Then you will actually reach the nirvana known as "being a smart and cautious skeptic"
John Ward
Uploading recordings now, in glorious 1080p. Two thirds of it are even in 60fps. I was recording in 30fps but it turned out that that completely broke unnamed pixel platformer by locking system FPS to 30 or something like that.
Videogames are hard ok
/prettysober and sure although I don't really use it for anything other than things like this.
Thomas Peterson
Really enjoying Unnamed pixel platformer DD17 version. Nothing remarkable about it but the gameplay is really smooth and responsive and it's definitely fun to play. The difficulty increases in a much more natural way than the last demo.
Nathan Rivera
ah perfect for porn games then
Sebastian Garcia
Whats the 3d animation system in godot like? Easy to use? Is anyone here even using godot?
Jonathan Sullivan
Also, red'dit is the reason that movement exists (just like incel and other self-loathing circlejerks of that ilk); go back to it, you belong there.
Christian Rodriguez
bi-weekly reminder that your demos are looking great. Good job agdg devs!
Aaron Phillips
this fucking wizard won't stop following me
Justin Lee
i do and you can play it at store 2, come to ny bitch
Grayson Edwards
#1 rule of success: When your colleagues compliment you, it's because they don't consider you as a threat because you're crap. When you're actually good, most of the time your colleagues will criticize your work and say it's not good.
Justin King
>I was recording in 30fps but it turned out that that completely broke unnamed pixel platformer by locking system FPS to 30 or something like that. I'm really not sure why that happened, in my tests the game has been able to handle 50Hz monitors quite well, and setting the FPS limiter to 30 in-game isn't a problem either. Then again, I haven't tested the game on Windows beyond seeing if it works, so there could be some SDL quirks there I'm not aware of. I'll look into it.
You're just trying to trick us into feeding your ego. Nice try though.
Nicholas Brown
Thanks for the feedback. I think I'm on the right track with the gameplay changes, but more polish is still needed.
Gavin Hughes
just like mommy said the bullies will grow up to become janitors
Connor Thompson
I heard something about a group picture where can I find it?
Isaiah Nguyen
The previous thread's OP
Gavin Myers
>boku trying to lecture on success >hasnt released his sokoban for three years
bruh
Ayden Cox
Gamedev isn't a competition. There isn't some magical limit to the amount of games that can exist, nor is there a limit to the number of games that consumers will play. I don't want you, or anyone else to fail. I think everyone should make their dream game the best they can. So if I point out something that I don't think looks right, it's because I think it would be an improvement to the game if you changed it. If I compliment your game it's because I think it's genuinely looking good. Of course it's your game and you can do whatever you want though.
Isaac Reed
Youtube video in the cyberdetective got flagged, guess I'll have to do ~basic video editing~
Thanks
Might have been weirdness from OBS forcing framerates?
Christian James
where does agdg get there fonts from? do you make your own?
Eli Carter
fontsquirrel
Liam Thompson
I get it. I laughed. You should feel proud user.
William Perry
show new progress you posted these portals like 5 times now
Austin Johnson
To be honest I don't really like bokube that much, the puzzling element is pretty lackluster. But I like the constant progress and I want it to succeed.
Lincoln Young
boku's levels rely too much on good timing to avoid enemies and traps and not enough on good puzzle design it adds too much waiting and detracts from the flow of the game
if it weren't for that I'd like it more
Thomas Nelson
The logic and rendering are decoupled, even if OBS was forcing it to 30FPS it should've affected only the rendering. Also, the game was rendering at 120FPS anyway according to the in-game counter.
Something I noticed just now while testing in Windows is that the vsync setting requires a restart (doesn't happen on Linux) so perhaps the game would've worked without changing your OBS settings. Dunno, it's definitely something I'll have to look into, if I can somehow reproduce it.
Gavin Lopez
What's the easiest way to take a bitmap font and turn it into a ttf?
Gabriel Cook
Exactly, it just feels like busywork and not intelligently designed puzzles that take thought to solve.
Dominic Perez
Don't really want to kill wow, I just want to rip off ArcheAge's comfy aspects.
Robert Martinez
Im thinking seriously of using mouse for literally everything on the game.
Is it ok if the key to change from wallet to bag is mouse right key?
David Taylor
if you're a mouse game you should be able to do literally everything with the mouse although you should still include keyboard shortcuts
Austin Allen
my monster name generator spit out something interesting
>In the villa of Ormen >Stands a solitary candle
Nathaniel Perez
Getting stuck in walls is not a bug, it's a feature!
Ryan Wilson
i failed nofap on day 5 now i'm doing noporn for 2+ months
Ethan Collins
Everything is a competition. People only have so much time and money to spend on games, only a few can rise to the top and become popular.