Why is making an inventory so difficult? The inventory itself is simple enough, but swapping items between inventories (player inventory and storage for example) while displaying everything just does my head in.
It's one of the .scn files, open the project.godot file or import it in the godot launcher and play the project, the right scene should play by default.
William Turner
It says they're not scene files.
Asher Cooper
Are you using godot 2.1 or 3.0? The master branch demos are for 3.0. I can't test the demo since I'm phoneposting but opening the .scn files is supposed to work fine.
Kayden Powell
Posting again for feedback
Josiah Wood
changed chibi eye style
Aaron Martin
progress
Samuel Cooper
wat gaem
Luke Bennett
Three progress posts in a row? Unless reek shows up this could be a good thread.
The temple entry room is looking pretty nice after we added some lighting and particle effects plus some collision box tweaks.
I also build a sound management system that allows for the pitch and volume of sounds to have variance each time they're played which makes footsteps sound much nicer.
Here's the same webm with sound:
Jason Morgan
would Pokemon red and blue just as good if made in Game Maker? No, it got the magic of Assembly, thats why its so good. The professional engineering and expertise in creation of elegant code makes a game better.
>gender and sex >not the same thing
Star Wars Episode 10 - Revenge of the flying wookie jedi
Aiden Collins
>he's making a pixel game
Gavin Allen
lots of great games where pixelgames in the 90s and they still are great games
Wyatt Reed
I enjoy seeing progress on this one. Keep it up.
Liam Morgan
Thanks
Elijah Jones
Um, look closely at your monitor sweetie. Every game is a pixel game
Nathan Bennett
what's a pixel game?
Lincoln Cook
This logic is stupid
Only thing to be concerned about is rixels. Tallxels, smallxels, pixels, vixels, and swoxels are fun
Jonathan Wood
>tfw you post progress on tumblr and you get reblogged by a bunch of furries
Luke Brooks
Furries are literally the best customers. They buy everything in a series and share it in their community like fire. You should be thrilled, you've made it.
Adam Gonzalez
furries are relatively rich, good audience
Jackson Campbell
Devs please.
Chase Flores
>not taking advantage of your captive audience of exploitables
Landon Parker
kek
Noah Walker
time to draw wofl getting fucked by a giant cat's penis
Josiah Harris
>he's making a voxel game
Ryan Hughes
What audiences are as good as furries for making money?
Camden Hernandez
psst hey guys check out my first pass on this boss fight
What are some GMS2 tutorials for the absolute beginner
Dylan Carter
Yeah second phase looks really hard. But it's looking good other than that.
Jaxson Long
There are algorithms that detect licensed music.
James Morris
>making a hexel game
James Flores
the manual
Parker Ortiz
I never understood why people use copyrighted music in their games, even for early development demos. There's so many free musics that are acceptable enough to put into a demo. The demo doesn't need super good music.
Christopher King
Is Rust a good language for game development?
Logan Edwards
in that particular case, it's a shitpost game with shitpost music
Nathaniel Wright
How do people make noodly arm in blender? tutorial.request
Anthony Cox
Rust will always be trash while it's as limited as it is.
Ryan Ward
Use bendy bones
Nolan White
Cant do bendy bones in unity i thought?
Ian Clark
...
Lincoln Cruz
What happened to sam in that pic? The un-edited one.
Michael Rodriguez
They just export into multiple bones internally, I think. If that does not work just add extra bones manually.
Charge shot's done, and with it, all of the Main Gun types planned.
Jackson Harris
How do I get good at 3D modeling? Every time I see a picture like this I always think "that's so simple", but then it turns out to be harder than I expected and I can't make it look good.
Xavier Moore
you planned for it to look boring visually?
Mason Long
Looks better than anything you've made, so there's that at least.
Jackson Torres
cgcookie.com
Conscious learning is the best kind of learning.
James Myers
Literally doing the same thing tonight user.I decided to try sketching things out on a notebook, just basic shapes/thicknesses of areas. Seems like it's helping
Nicholas Watson
Have mercy, I'll slap a cool shader on it later.
Jordan Parker
Shit this looks real cool.
Christopher Adams
Why are those not in a texture atlas what the FUCK are you doing hahaha
Easton Adams
Texture atlases have a bit of fucky graphical glitches with rotation in monogame. I try to avoid them in rotated contexts where possible, but I still keep them if something is animated.
Isaiah Ramirez
Why is Rust limited?
Aiden Howard
Why does gogem have a go at americans so often? He seems to have quite the chip on his shoulder.
Jordan James
They used to be fine in XNA. Why not just draw a circle in the engine and scale it? This is a horrible soultion
Angel Harris
>still telling people to pay that much for tutorials hah, good one user
Noah Taylor
>$21 for hundreds and hundreds of hours of high quality tutorials Yeah, a real shocker.
Charles Moore
Yeah, I remember them being fine in XNA too, but there's just been graphical glitches out the ass. I actually plan on eventually animating this god-forsaken bullet, which means that each of those are eventually going to be atlases on their own. Ultimately, it doesn't really effect much though. As for drawing a circle in engine and scaling it, I did it like this to not have mixels. I went out of my way for that. Rixels are one thing, but I can't exactly sit by and introduce mixels into the game.
Carson Rogers
fucking bogan.
Mason Sanders
He is fucking pathetic.
Kevin Hernandez
You can do it in engine without mixels. I did it for my game (long ago, 6 years maybe?). Forgot how but there's definitely tutorials out there. Whitaker or reiner or whoever it was had them
Joseph Sullivan
Thanks user
Henry Nelson
You're remembering to exercise right? Don't let your blood clot up while you're game deving.
Jeremiah Hernandez
I'll look it up sometime, thanks user.
Henry Diaz
3d modeling is like drawing but with even harder tools to do the manipulation. If you couldn't already sculpt something amazing or draw an amazing 3d object on paper, then you're not going to make it.
Evan Roberts
Thanks, im reek tho, not user
Owen Martin
Maybe you should take a bath then, user.
Tyler Jenkins
Guys I'm new to godot, trying to create something like XCOM
Is there any way to detect mouse events on a tilemap?
I need to know which tile the mouse is hovering over, which tile the player just clicked, etc But, apparently, the tilemap doesnt have any signal to do this kind of thing and, apparently, attaching a script to each sprite on the tilemap doesnt work either I could probably put some collisionShape2D over the tilemap and get the mouse event with an Area2D signal, but then I would have to calculate which tile I am based on the mouse position, and this sounds complicated because the map is isometric...
Is there an easy way to do this?
Isaiah Watson
>pay attention to me! hey! HELLO! this fucking guy
Evan Hall
>sourceposter freaking out last thread >all of his posts are gone >all of the people he accused of being him still have their posts up You'd think he would learn at some point? That moth really fucked him up.
Oliver Diaz
Reminder that you should be making your own engine, if only to understand how engines work.
Gabriel Sullivan
actually many of his posts stayed up. but yes his mass deletions usually reveal how much he false flags and it's disturbing.
Nathaniel Rogers
But WHO is he false flagging? Wtf is it all about?
David Brown
You just use the normal _input() callback and do basic calculations to convert the mouse position to a grid position, which will tell you which tile the cursor is hovering over at the time of the click. In fact I think the TileMap has a world to map function built in.
Cooper Jenkins
It's literally four of us in discord flagging each other
Colton Parker
practice is the only way
Jordan Gonzalez
I've looked at Godot's main loop. That's more than enough to understand how an engine works.
Asher Nguyen
thats why you leave a transparent border around all your images
Owen Walker
ok so search fireden archives for mothdan. it was some guy doing a unity game who managed to not only send "rotatedev" but this sourceposter guy into psychotic spirals that lasted for like 1 year. so they became known as the "literally insane shitposter". sourceposter is still going but not as much as he used to. that's all i know and it's because both rotatedev and sourceposter became literally obsessed and crazy about this mothdan and started spamming about him 24/7 calling him "danny" so i looked into that. do a fireden archive search for "danny" and you'll see sourceposter and rotatedev posts. they both remain to this day known as the craziest shitposters, but sourceposter was a 100% nodev when rotate had slightly more potential. this is the official record. discord kids and newfags think it's all a meme because they didn't witness it and see it drag on for years. the literally insane shitposter is literally insane.
Thomas Lee
Well I got the GUI to support non-mouse input! (ie keyboard/gamepad). Now you can scroll through lists and such, like pic related. Even got it to scroll down when you scroll past the bottom. Note: I only made the item list so small to test this out. I'll have it be taller normally.