But you missed the "roguelike/rogue-lite/rogue-light/like rogue mixed with x" craze that plagued 2014-2016
Ryder Ramirez
Don't chase fads, be the fad-maker.
Zachary James
>he has no friends >he can't into music
You'll never make it
Christopher Fisher
If you don't have friends and don't know how to make music, you can always hire a musician to make your soundtrack.
Ryder Bailey
Reminder that this is a hobby and sales are an afterthought. You should focus on making a game that you want and like to keep you motivated.
Evan Brooks
It really depends on what the biggest game currently is. DayZ jumpstarted the zombie craze. As you said, Minecraft jumpstarted the survival game craze. I think 3D platformers are making a comeback due to Mario Odyssey, Yooka Laylee, and A Hat in Time. We might see more "classic difficulty" platformers due to the success of Cuphead. Of course PUBG is/was massive so the battle royal type stuff may be popular too like said.
Colton Evans
Music is not only much cheaper than code/art, its more segregated from the game and can easily be added late in development. Not even remotely a concern.
Kayden Howard
>post an ad looking for a user interface artist >get 10 emails from music guys begging to join the project >repeat for every single random ad
music guys are a diamond dozen and most of them work for free because they know their field is a complete joke with any monkey capable of doing it
Ryan Peterson
and you have no game, cris
Jeremiah Powell
...
Jason Roberts
Reminder that you'll never finish a project and thus loss out on the opportunity to grow as a developer because of this attitude.
Enjoyment from developing a game and generating revenue from a game are not mutually exclusive aspects of game development.
Hudson Reyes
Of course its not mutually exclusive, but its better to focus on the craft and not the revenue, for an amateur.
Brandon Walker
Asking since Godot doesn't have a "real" 2d skeletal system.
Is there a way to make animations at a rig level and apply them to several different characters? Say I make a walking animation and want to reuse it on a different character with different body pieces, you can't just copy and paste since everything is more or less done at the sprite level.
Am I just over-complicating/overthinking this? 2D cutout animation is brand new to me and I'm more used to 3D animation and 2D frame-by-frame.
Nolan Roberts
I would even say it's ALWAYS better to focus on the craft and not on the revenue, no matter what
This is what's wrong with the world
Landon Hall
That's how every passion-driven industry works. Artists need to beg people to hire them, since literally anyone can do it and the supply of artists vastly outweighs the demand. Same with musicians, and specifically in the gamedev industry - programmers.
"Love what you do and you'll never work a day in your life, because nobody will pay you to do it"
Evan Jones
for sure
Ian Nelson
if they are so passionate about it, maybe they should send him samples, and if he likes it he can hire him
Kevin Barnes
get a job, fag
Angel Bennett
No time to do that grandpa, I've got ideas and they're not gonna make games out of themselves.
There's no actual issue there, I was just wondering what the math behind that was. If I cared about that, I'd just clamp the alpha between 0 and 1, but essentially it makes no sense to have the sun going through the whole planet and lighting up everything from below.
The input is definitely at fault here, since I'm using t= -1 and the function is the one built in UE4. But essentially you're answering my question with the lerp formula, since at t = -1 that gives 2 * v0 - v1. I should have looked up the lerp formula earlier, it's a lot more simple than I thought it is.
I guess it is the colors that threw me off, since for a position it would have gone backwards and the thing would have explained itself.
Thanks everyone.
Jeremiah Edwards
If you've got models or assets lying around from new or old projects you'd like to see repurposed for a dumb meme game mod happening in a few weeks feel free to dump them in this folder. No further effort on your part is required.
>Rogue-lite >Metroidvania >Low res pixel art >Low poly art >Souls-like
Robert Bailey
>what the fuck, t goes from 0 to 1 my dude >why are inputting -1 in the first place
You can't stop me !
Leo Morgan
>Procedural levels >""""Minimalist"""" art style
Evan Roberts
AnimationPlayer animations are resources that you save as a file, you can then use the same animation file for several different AnimationPlayer nodes and changes are reflected across all of them.
William Hill
...
Ryder Anderson
I think I misunderstood the question, you can't use the same animation and expect it to work well with another body type.
These are legitimately terrible and only used by lazy/incompetent developers to mask their inability to make anything of substance or quality
Jace Hernandez
why are you spamming this we get it
Owen Evans
>knights >skeletons >frogs
Aaron Cooper
what attacks should I add?
also how do you guys make webms cause making small enough gifs is shite
Nathaniel Harris
What do you have against the french ?
Ryan Anderson
Why is it that most devs are attracted to traps/shemales/dickgirls?
Adrian Evans
>most Hardly it's just the fags on Veeky Forums that want a dick in their ass
Caleb Jenkins
who won Dembone Day
Kevin Moore
those who posted their demos
Joshua Cook
Thought you just had a placeholder circle, but then it unfolded
Brandon Lopez
>be amerishart >think you need music and jumpcuts literally everywhere
Xavier Hill
I have a normal to where i wanna shoot and an angle of the cone and random floats 0-1 to help.
how do I math them together and get a new normal within the spread cone?
Blake Ortiz
>Play a random twine porn game >It's 99.99% cool text-based lovecraftian noir RPG with P&P-style skill checks 0.01% porn >Have the most fun I had playing a game in a while Why isn't this a commercial genre?
Jayden Lee
You only notice the loud ones. Dick and or foot fags are a small population.
Brandon Taylor
There's a tendency of social media users to extrapolate the majority opinion of their immediate social circle to the majority opinion of society as a whole.
Christian Morales
Liberalism correlates with higher education, which allows you to dev. Also a lot of indie devs are tranners and tranners are often attracted to other tranners.
Julian Cruz
FUCKING TV STOP FOLLOWING ME
Oliver Murphy
Gay male couples that call each other lesbians. One of my favorite memes.
Jacob Flores
webmcam also what are you using to make gifs? Gifcam does a pretty good job of keeping the filesize down
William Gray
>also how do you guys make webms cause making small enough gifs is shite its literally in the OP
Grayson Cox
>most devs are attracted to traps/shemales/dickgirls [citation needed]
Aaron Murphy
nice earthbound clone
Brandon Morris
Trigonometry I'd assume
Daniel Ward
I make mp4s with gyazo and convert with screentogif. thx for the rec
thx also. should've checked
Jason Roberts
Coding is the height of conservativism
Jace Jackson
anime is a strong risk factor for sexual deviance
Jayden Garcia
Come on, do you even Stallman? Programming is intensely left wing.
Owen White
who?
Jaxon Lee
>>It's 99.99% cool text-based lovecraftian noir RPG with P&P-style skill checks user its criminal to not mention the name of said game
Benjamin Garcia
Well it's all relative. If you consider coders one tribe, it's very rightwing, as free software is used to teach the younger members, and also helps other members develop higher ideas and help the tribe succeed
I'm trying to create bouncing projectiles and from above example's how do I obtain "normalangle" variable? Basically that's the angle of the surface from which the projectile bounces. In my case walls's collision box sides are always either at 0, 90, 180 or 270, but when the projectile collides with one side how do I get the correct angle?
Hudson James
This isn't how burglary works. Stop
Nicholas Collins
I've made some platformershit, I wan to to try making a vertical shmup now. I like doing bosses but I suck at stages, which shmups in your opinion have the best pre-boss stage portion design? need something to study
Grayson Campbell
return(2 * argument1 - argument0-180)
William Davis
super aleste
Jack Diaz
Make a game that's only bossfights then
Alien Soldier, Shadow of the Colossus, Titan Souls are fun
Luis Price
who?
Charles Phillips
i would cast a raycast from bullet position to wall, and get the normal. one way to do this is determine which point on the wall raycast hits and check which side of rectangle is closest to this point. but you can probably do this shit with maths since its just a AABB rectangle + line intersection
Justin Hughes
They're alive!
Ethan Martin
That %0.01 porn is forced feminization and I wanted to avoid derailing the post by admitting to being a degenerate [doublespoiler]The Allure of Wanton Cove, though it's unfinished[/doublespoiler]
Levi Thomas
Yes, but how do I get argument1? That's the angle of the colliding surface of the collision box, which can be either 0, 90, 180 or 270. The projectile colliding needs to calculate that angle, but I don't know how.
Dylan Nelson
Whose preview is this?
Zachary Cooper
how long does it take to go from 0 music skills to FFI?
Jackson Clark
at least five
Ryan Thompson
I'm making a language. Is having "for" as an expression intuitive? Can you understand what this does just by looking at it?
Adam Nelson
About as long as it takes you to write an ad looking for a musician
Gavin Lewis
Sick. Have a blog/twitter or something? What's the 3D -> 2D process like? Whatever you're doing looks like 2D enough and it looks good IMO.
Hunter Stewart
Well that sure looks weird
Evan Foster
In America, "left-wing" commonly refers to the Democrat party, who are primarily pro-government.
Stallman's views are much more aligned with the right-wing views of limiting the powers of the federal government.
Left-wing wants the government to have the power to outlaw encryption. Right-wing would fight that, since it gives the government unnecessary and over-reaching power.
Jace Harris
This same question was asked like a month or two ago with a youtube link for the Chaos Shrine music. Are you that same user? Like niqqa if so, get practicing
Thomas Diaz
Unity beginner with retarded questions here, let's say I want to make a 3D game but with grid-based movement and global stepping mechanics where every agent including the player takes a single action simultaneously like moving by a tile, turning, or attacking, and I want to perform all the game logic that requires the grid positions of things in a nice low-overhead discrete space (e.g a 2D or 3D array) to avoid messily referencing points in continuous space. What's the gold standard for achieving this?
I can make agents behave as though they're moving on a grid by ensuring target locations are always in multiples of a particular integer but that's kind of shitty.
Ryder Morgan
That walkcycle is so fucking cool
Lucas Harris
Try it and find out.
Bentley Cox
>What's the 3D -> 2D process like?
Make everything in 3D then use an orthographic camera projection instead of a perspective camera projection.
Jeremiah Cruz
>misplaced pixels
Adam Turner
lost of little QOL upgrades and some more content I've moved literally everything over to json text files which is kind of nifty reworked most of the differences between objects instances and behaivours. I also completely rewrote the physics which wasted a lot of time but it's so much better now bubbles are smarter, and so is animations I guess I should doodle a few "real" sprites now. Maybe if I do them 8x8 for now and resize them it'll look ugly but will be something better than static shit. you guys like mixels right??
Jace Clark
You can come inside and pay them in exposure
Matthew Gutierrez
>souls-like >it just has a stamina bar
Colton Long
Thank you. Yeah I have a twitter, twitter.com/CowThing There is a 3D camera that is set to orthographic and is at an isometric angle. That 3D scene is rendered to a viewport and used by a 2D sprite as the texture. The 3D models are unshaded, but the sprite has a simple outline shader to create the outline.
Andrew Howard
Now that the dust has settled, who was in the wrong here?
Asher Green
Here's a video tutorial for achieving that effect:
Heh, yeah, that's actually the video I learned to do this with.
Colton Brooks
I tried to protect you. The RPG portion is cool as hell though.
Camden Sullivan
When the projectile collides with the block wall, how do I get the wall's colliding side's angle? So that I can use it in (2 * argument1 - argument0) as argument1.
Kayden Walker
it's literally impossible to learn art
Chase Ramirez
>falling for the GPL meme it's the /g/ equivalent of pic related