Minecraft General - /mcg/ - 'Newcomer here' Edition

Previous thread ► 1. WELCOME

We discuss Minecraft, modpacks, projects, building ideas, etc...
Share server stories and keep the screenshots coming, we want to see more builds! (penises)
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server or discord here; use the list from the link below to advertise it.

[ ! ]For 1.10+ Use foamfix and Optifine with terrain animated turned off

► 2. NEWS

[30 jun 2017] Noodlor's Castle Collection is completed! Including a world-download.
> imgur.com/a/NeywO

[14 may 2017] GoG update is finished
> mods.curse.com/mc-mods/minecraft/228948-grimoire-of-gaia

[02 jan 2017] Asie has been working on asie.pl/foamfix/, which remedies 1.10+ RAM issues,
as well as a few others, github.com/FabricMC, [YouTube] Silent Charset update.

► 3. USEFUL LINKS

/mcg/ General text (use it to contribute news and info for the next thread!)
> public.etherpad-mozilla.org/p/mcg-op

Modding Tools & documentation
> mcforge.readthedocs.io
Curse downloader
> github.com/TOLoneWolf/curseDownloader
Explaination of how do stuff for newfags
>public.etherpad-mozilla.org/p/mcg-modfaq

Server list (own a server? Please move to the new Serblist.com)
> serblist.com
> docs.google.com/spreadsheets/d/1w0Nywo6sZcexcYb46hTOfAwElaeUlPoCC4DKRFcMWYQ (Old)

Ideas & Inspiration
> mcnoodlor.imgur.com/
> elworrier.imgur.com/
> imgur.com/a/JPif9

Castlefag's map
> mega.nz/#!h3hi0TQR!areDzeQYr6RACXyDX-HE49BEIePIHze3liNoXg6Dhqg

Other urls found in this thread:

youtu.be/48laJC8wYl4?t=46s
minecraft.curseforge.com/projects/biometweaker
mediafire.com/file/192equi0324apu6/noodlorstuff-v2.7z
twitter.com/NSFWRedditImage

first for birb

Second for reposting because I didn't realise the thread was just about to hit the bump limit.

>'Hey guys I want you to profile me and recommend me 1.12 mods given that I'm a math student who's been playing since on and off since beta 1.6 and whose last enjoyable experience was with 1.7.10. I'm quite relaxed now that I won't have to talk to anyone for a while but my computer isn't that good so if the mod won't work well with just 49 or so other mods I'll put in then I'll pass on it.'

I stress 1.12.

third for water level > cloud level

Not only is it a paid PLUGIN (not even a mod) but it's also for 1.8.
>1.8

Why are you so determined to play on 1.12? Seriously, it's shit. The best experience is still 1.7.10. If you REALLY don't want to play on 1.7.10 for whatever autistic reason, at LEAST play on 1.10.

>autistic reason
>playing a version I played to death ages ago over 3 years after its release

Do you have any mods?

How does Immersive Engineering play alongside other tech mods? I want to use it, but it seems like machines from other mods are OP in comparison (and look a lot worse). Any that are recommended to use with IE?

...What do you think they added since 1.7.10 that would make the game any less played-to-death?

I play vanilla creative on 1.7.10, but want to start playing modded just to have some more building options. The thing is though I play on a locally-hosted bukkit server because worldedit and voxelsniper. Is it possible to run bukkit and forge server concurrently?

Alternatively, has anyone ported worldedit and voxelsniper to pure forge (or something with similar capabilities)?

That sounds pretty autistic tbqhfam

If 'they' means Mojang, then nothing hopefully. If modders then some mods.

.

Link to my post in the previous thread as clarification.

I don't know about voxelsniper, but worldedit has a 1.7.10 forge build.

Also, there was a project to merge the functionality of forge and bukkit, but I think it got abandoned for whatever reason.

I think you forgot to type my reply man.

Dumping some build ideas...

...

>monolithic, almost alien looking buildings
Shit man, those are my favorite.

...

...

...

>all that interior space that's gonna get cold as fuck because of no sunlight

>socialism.jpg

Except once you heat those inner rooms, they'll stay warm because they're well-insulated.

yes
YES
insulation, underground is warmer the deeper you go
yes
looks like a halo map but yes
nah it'll end up looking gross in minecraft im sorry to say
yes
several yes' in your mo creatures esque zoo

a more pressing matter would be ventilation, dont want to have all the residents requiring scuba gear at home

...So install a ventilation system? Like in every other building with interior rooms ever? The building isn't even that deep. Why are you all trying to invent problems that don't exist?

>only just found out about the generic solid blocks from Recurrent Complex and how much they'd help in making the generation of Noodlor's castles from yesterday work
>which means I'll have to select and export all that shit again
Well fuck, I guess there goes another hour of my life.
Why is this mod's wiki so shit holy fuck.

pls respond

>but now for 39.99 USD
It seems I've been too long away from MC... or not long enough.

The negative space blocks also go a long way to help the structure blend into the environment, e.g., rectangular cut outs in the hillside. You can make it gently slope into the structure.

just reminding user as minecraft has rather loosey goosey building regulations and id rather his villagers didnt all get killed by a flimsy ceiling or something

youtu.be/48laJC8wYl4?t=46s

Ventilation is just ducts and fans. Heating is a bit more complicated because you have to account for shit like heat loss.
Buildcraft and Railcraft would go well imo. They don't have much processing on their own so IE could fill that in.

I never knew the Carrousel from Logan's run was this much fun!

I'm still looking for a realistic 1.12 terrain generator that works with Biomes O' Plenty.

>For air quality, have you checked out Ecology?
That looks rather promising and I completely missed it. Thanks a lot user.
>Can you post a list of the mods you've collected for that survival stuff user?
There isn't much to post really. Basically just Biomes O' Plenty for wasteland biome, Lonely Biome so it would generate ONLY the wasteland, and Immersive Engineering for content and aesthetics.
And speaking of aesthetics, I threw on Blockcraftery and several resource packs for some creative leeway as well.
It may need some tinkering and probably some Ex Nihilo-mod as it is impossible to progress without any trees or regular dirt around.
I hope I won't have to fuck with ore generation as well, that would be a nightmare.

Now, I probably won't use it myself this time, but I could recommend Platforms for the catwalks, scaffolding and what have you.

Last but certainly not the least - I'm a casual pleb who even plays on peaceful most of the time, so keep that in mind while asking about hardcore survival.
I guess Tough As Nails could fit the bill on that one, what with thirst and temperature mechanics to keep survival challenging or tedious, depending on how you look at it.
It may be easier for people to suggest relevant mods if you define the "hardcore survival". I suspect you're looking for more than just thirst and harder recipes with more stages.

WHOS THAT FAGGOT WITH THE TOBA

If RTG is updated for that version then it's by far the best choice.

oh damn that's nice. I'd love to see a build like that...

Nope, it's 1.7.10 with 1.10 pre-release.

>IC2 bronze pickaxe: 250 durability
>Thermal Foundation bronze pickaxe: 500 durability
>Mekanism bronze pickaxe: 800 durability
?????

>mekanism is wildly unbalanced
woah

bronze is an alloy, clearly the ratios or qualities of the tin and copper vary

to be fair IC2 is also but to the other extreme

what are good blocks for the floor of a blacksmith?
I have chisel btw

Stone, dirt, or gravel.

Concrete.

a whole lot of aqueous accumulators

>I'm still looking for a realistic 1.12 terrain generator that works with Biomes O' Plenty.
Dooglamoo Worlds?

Anyone know how to get rid of those floating eyes around mobs? I think I sperged out and hit some keys I'm not supposed to and know mobs got that shit floating around them for all their actions.

what mod for ant girls

That picture looks super comfy

Wood

Grimoire of Gaia 3

Oh is this some post-1.7.10 shit? reeeeeeeeeeee

1.10.2 ye

>Still using outdated crummy minecraft

I forgot how the mod was called but the HUD enhancer you have is the one that adds it.
Not again you idiot

Why do you care so much about what versions other people play?

>responding to someone who is plainly just trying to get attention

thanks

You're right on this one, but there are people who genuinely think that everyone should play the same version as them.

This is what we do to babies like you who play crummy old minecraft without any features

XD

Does that mean Thermal is perfectly balanced?

It has loli Dryads and Mandragoras too.

its between it and EnderIO for what it does, so i hope so

Seems about right, but I can't seem to get it to generate only the wasteland biome. Lonely Biome has no effect.
Is it even possible to generate a single-biome world with varying terrain?

Have you tried BiomeTweaker?
minecraft.curseforge.com/projects/biometweaker
It says
>Removing existing biomes from generation

Is there any way to disable bamboomod's world gen?

Mods that make building in creative mod easier/simpler? Like further placement reach, copy pasting and mirroring?

Or a few hours later after fighting against my own laziness.

mediafire.com/file/192equi0324apu6/noodlorstuff-v2.7z

Couldn't figure anything out other than the floor thing so the natural generation is most likely still very wonky, but at least now the structures won't be floating in a weird way anymore. Water is still floating though. Rarity is still the same (about once every 250 chunks) so good luck in case you add these to your active folder, and don't forget that you need Et Futurum for everything to generate properly (couldn't figure dependencies out).
And a big thank you to Noodlor, I've been wanting to play with these buildings in a survival world ever since I first saw them.

Better Builder Wand and World Edit

Forgot to mention that I renamed the Castle Collection files according to the imgur album to make it easier to generate whatever you choose.

here holy shit I love how broken this game is for 1.10 and after. It is literally unplayable because of load times with 60 mods and asie's anarchy fix despite 1.7.10 running fine even with high settings on Optifine with the same number of mods.

Biome Tweaker would necessitate actually writing a script that does the following:
• removes all biomes except wasteland
• replaces all hardcoded biomes with wasteland
• defines and adds pseudo-biomes to all "empty" biome types so that meinkampf won't crash
Powerful as it is, I'm looking for something that doesn't make me want to stab myself in the eye with a pair of scissors.

Guess I'll just stick to Lonely Biome and vanilla terrain generator, unless some miracle happens and RTG updates to 1.12.

You've got the album to the whole thing?

Sure: imgur.com/gallery/w725u

Any good telescope mods besides Photoptics? the Stellar requirement kills my framerate

What modpack? Assuming it's your own, got a dl? Is that fog a shader or? Really interested in more details

>fairy lights author totally changed a lot of the rendering code when he added pennant bunting
haha alright guess that ain't happening 'cause I don't know fuck about working with opengl

Ah yeah, and something I only found out after going through RC's forum thread: you can rotate buildings with the /#gen [structurename] command, simply by facing another direction. It seems to respect the terrain a lot more than /#import [structurename] too.

/#import is used to, well, import a structure. It puts it back in the world EXACTLY as you exported it (i.e., none of the transformation rules fire, no structure markers generate structures, etc.) so that you can modify it, and then /#export it again.

/#gen actually generates an instance of the structure as it will when it spawns in the world.

Good thing I found out about it before testing the updated versions then, I would probably have just given up if I tested them with /#import and saw the generic solid blocks failing to work.

How long does it take to learn to code
I might as well do it just so I can fix shit like this

Which sidewalk looks better? I'm leaning for left but with a bit of variation instead of plain rectangular.

>return from the nether
>airshit is flying through the air and repeatedly crashing into the ground leaving pieces of itself behind
I fucking hate valkyrien warfare so goddamn much

>How long does it take to learn to code
That's not a question with a single answer. Programming is a very broad field. For example, I'm a very experienced programmer. It's my job. But I don't know fuck about graphics and rendering. That's a whole specialization in and of itself. It'd take a while to get up to speed on the basics, and even then I still wouldn't know how to translate all these things from this GL wrapper shit Minecraft apparently added in 1.10 back to the native OpenGL calls that the 1.7.10 version is using for all of its special rendering, it'd require even more research (probably with even less documentation because we're dealing with MC internals here).

So yeah it ain't simple shit. Plus, Minecraft and Forge are very event-driven which is something that will probably melt a novice's mind if they've just come out of some basic tutorials.

Yeah drunkposting thinking I can do something like that probably isn't advisable
programming should be taught in high school

>that tfw when you want to keep your pack as light as possible but you can't resist adding more and more shit as time goes

yes

is this from something? it looks gamey

>mod has version check
>site it checks doesn't exist anymore
>there's no option to disable version check in the config

You know there's a halt physics command right?

yeah and it stopped on its own after just a bit
but I was hoping it wouldn't be necessary to stop the physics every time I disembarked because the hover controller is pretty convenient when it's not acting like this
and it's pretty atmospheric when the ship is just gently floating back and forth while docked

what version? I couldnt get the new 1.11 final version to work, crashes before it starts.

>remember how cool Mo'Creatures was back in the old days
>install it on my current world to try it out again
>like it, but am now stuck with it
I hope this doesn't come back to haunt me later on.

The Ents will come and fuck you up.

the last 1.10 release

>Coke oven bait

Thanks GT++ Rainforest oak sapling