>Made a thread on /v/ to discuss gamedev >loli posters spam and shit up the thread
I don't know what I expected.
Daniel Jenkins
Made a mockup setup for alternate HUD position.
Christopher Sanchez
don't bother user, /v/ has been beyond redemption for years now.
Blake Reed
Bad Artist here
What do you think of my Oni so far?
Lincoln Campbell
STILL can't decide between Gamemaker and Unity2d for my pixelart game.
Joshua Lopez
>finished most of the base mechanics >now it's time to fill the game with content >tfw I feel like I'm only 10% done Gamedev is hard
Jonathan Carter
show her topo
Lucas Taylor
Can I shill there when I have a demo still?
Why is she wearing a bib?
If you're learning I'd advise unity, just because your skills will be more transferable to other things in the future
Chase Harris
Gamemaker or Godot. Not Unity for 2D pixelart.
Luis Cook
well think of t this way, games are normally done by multiple people so since you're doing it by yourself it's like doing a big group project by yourself. It'll be harder and take longer for sure but you'll have complete control over every little bit.
Juan Carter
well you could, but I doubt it'll go very well
Jackson Stewart
Whats wrong with Unity 2d pixelart?
Anthony Roberts
If I make a public jam Then does that make it agdg and deserving of a spot in the OP
Logan Cox
>putting all the HUD at the part of the screen the player will spend the most time on
Grayson Rogers
No. OP is for agdg jams. But you can still talk about other jams and post game progress for other jams obviously.
Zachary Nguyen
Alright thanks for the advice
Gabriel Gray
The engine really isn't designed for it. You have to set up 2-3 cameras and a few scripts to get pixel perfect working right. The default units aren't pixels, but just units.
It still may be worth it if you're already familiar with the unity engine, really like c#, or need the services or exports unity offers.
t. unity user
Landon Hill
how about non-pixel art 2d games? do those fair better?
Noah Phillips
Eh I can't expect of everyone to know how my game normally looks, should've made a comparison clip. But yeah this alternate hud is for people that complained about it being on the sides. If they prefer it this way I see no harm in making it an option. You can also change the brightness of the sidebars as well.
Julian Moore
>tfw can can now land AND jump off floating boxes
Adrian Price
Thanks for your response user I really appreciate it. I'll go ahead and start in GMS. I wonder what the future holds for the engine ever since it was bought.
Blake Jones
Yeah that should be fine.
Andrew Jones
Unity is built for 3D, for 2D it's overkill. It's like using Gamemaker for 3D. It can do it, but you shouldn't.
Jace Evans
What I mean is that you moved it to the bottom rather than the top, which is a bad idea. The player won't be spending much time around the top of the screen, but the bottom of the screen is very important so you don't want to clutter it with anything.
Nathaniel Clark
r8 my minecraft clone
Aaron Cooper
Should've said so right away, I'll make that an option as well.
Jaxson Garcia
----[ Recap ]---- Game: Vigil Dev: sgt3v, p1x3lbr41n >Tools: Unity, Aseprite Web: vigilgame.tumblr.com Progress: +Finished drawing a quarter of the game map. +Draw two new NPC avatar. +Draw two new phone. +Developed new ideas about game map and usage of phones.
-Needed to finish the map already. -A couple of new backgrounds for the demo.
Parker Young
Is that an oil rig
Adrian Gray
Answering something from like 2 threads ago...
> multiple star layers that scroll at different speeds for it to be more dynamic please
Something like this is planned yeah. Gonna get some parallax. I won't do it until I start on level 1, which is after I finish the other 4 weapons and add 6 enemies.
Robert Kelly
6/10 needs better aesthetic.
John Myers
Will you be changing the weapons icon? Could use a lot of simplification because it's unnecessarily huge right now.
Lucas Lee
if you are making a 2d game then overkill is not a concern
Jeremiah Williams
>Will you be changing the weapons icon? Of course, that's why I said it's a mockup.
Elijah Russell
I've never programmed in my life
Bentley Clark
That's the idea. Current mesh is a placeholder though
trying to learn procedural generation...i got the planes in like i wanted, but now i have to figure out how to hook the uvs back up so it can have texture, and then after that i have to figure out how to fill in the spaces between the planes
Justin Adams
bi-weekly reminder that adding a hub world can dramatically increase the comfy level of your game, especially if it includes a day/night cycle. Even the most superficial indicators of the passage of time, like sleeping at inns in an rpg, help draw players into your world.
Kayden Lopez
my game is the hub world
Jaxson Wilson
>Players will flip tiles in a four by four grid, each one will have a value of 0-3 which will gain the player points. >Get a 0 and your multiplier is reset. >Flip tiles until you get all the points and reach the next floor
Wasn't there a pokemon minigame with this exact gameplay?
Brandon Gonzalez
Yeah that's what I'm copying
Jose Perry
C O M F Y O M F Y
Joshua Taylor
I give up
Cameron Brown
nobody gives me (you)
Xavier Lopez
Then you shouldn't even consider making a game.
Easton Richardson
Is it common practise to, when you have a large process you need to run that could slow the game down, spread it across multiple frames? For example I'm trying to make a turn based tactics kind of game, so for the enemy ai would it be a bad idea to do all the code that decides what the enemy does on one frame? Is this what most games do that makes it so on the loading screen you can see an animation or whatever rather than the game freezing while it loads whatever it's loading?
Jaxson Flores
I can learn how
Anthony Rodriguez
For my future dream game I do plan on adding a hub world that you go to after every mission. I will attempt to make it comfy. I think it's good to have a break in between levels.
Caleb Bailey
Read about threading or coroutines, user.
Leo Collins
don't listen to him user, it's possible, just harder. You should definitely learn first though.
Christopher Carter
I think that sort of thing is usually done in a separate thread. At least that's what I've done for level generation in my roguelike. But there's some locking and unlocking stuff that I don't understand at all, Mutex, Semaphore, idk man, it's confusing.
Hunter King
Ok I think I understand the concept behind threads now. Is this something GM supports already and I've just been oblivious to it or is this something I'll have to code in myself? Googling gamemaker threading gives some tutorials that seem way out of my league. Is this something I should just not worry about?
Andrew Hughes
>He's not learning concept art in order to make appealing characters >He isn't making a hit game that will spawn a merchandising empire It's like you guys don't even want to be rich
Michael Wright
Did you follow a tutorial to make this clone?
Why are you making a clone of this game?
Kayden Hernandez
sort yourself out bucko
Dylan Myers
>leave your games story up to interpretation >people get mad because there's no definitive answers
Owen Price
>It's like you guys don't even want to be rich That's right, I don't.
Angel Reed
Yes, if shit is slowing down spread it across multiple frames.
Isaac Howard
How does one make appealing characters?
Aaron Kelly
Big tits
Luis Turner
Why is this in the OP then? >itch.io/jam/op-mechanoid
Kevin Williams
----[ Recap ]---- Game: STD Dev: Toasty Tools: C++\SFML\AseSprite\Visual Studio Web: null Progress: +Data driven enemies +Tilemap loading\rendering with path generation +Data driven towers +Spending\Gaining gold +Base health +Cursor for tower placement
-Actual art -Waves and Levels -Game end state -Refactor -Projectiles -Fix render order -Menu -Animations
Asher Richardson
Stick to your guns, user.
Lincoln Gomez
I don't know anything about gamemaker because I'm a unityfag, so can't help you there friendo
Another option is to do a fraction of the AI processing during one frame, store some intermediate result, and pick up where you left off during the next frame until it's complete.
Isaiah Reed
people love getting mad and arguing, if theres anything thats going to sell your game its that
Ryan Green
What does the future holds for Gamemaker? Has YoYo spoken at all?
Blake Bell
Yoyo is scrambling to get money before the inevitable death thanks to Godot. Why do you think GMS2 is $100 minimum to use? Godot has put the final nail in Gamemaker's coffin.
Cameron Turner
>calling guh-dough cheap
Lincoln Peterson
What's Godot?
Nathan Morgan
----[ Recap ]---- Game: Unknown World Dev: Dewdneym Tools: RPG Maker VX Ace Web: dewdneym.tumblr.com Progress: + Restructuring my intro after getting some demo day feedback + Adjusted some shit like resolution, also based on demo day feedback - That's it. Need to do more.
Thomas Lee
Today is bokudev /ourguy/'s birthday. Say something nice about him.
Charles Hernandez
How long does it take to learn to make pixel art that's good enough quality to actually use in a game? Coming at it from a point of zero artistic talent or skill (at least, for any visual art)
Anthony Garcia
is there an equivalent of the animator's survival kit for porn animations?
asking for a friend
James Miller
draw big brest vry nice B)
Eli Kelly
3
Christopher Smith
Yep, you've got it! It's especially great for level based games like yours, and I truly believe that it helps foster a sense of attachment to the game world. What kind of hub are you making if you don't mind sharing?
Adrian Smith
Glad you made the change to the intro
Luis Flores
Only 3? Wow, that's more or less than I anticipated
Julian Morales
ok plz give me youtube tutrorial on how to draw big breaste womans that take me from not pro to maybe pro also less than 3 minuts plz i have a deadline to make
Elijah Wood
He knows how to model cubes
Jackson Howard
As long as it takes for you to download a program to make the pixel art. if you don't want "good enough" and instead want actually good art then you'll need several years of practice.
Adam Campbell
Where's the fuck is the horn
John Perez
I dunno if you were the guy giving feedback, but it was good advice. I got rid of the"nintendo rpg" bad end and provided a bit more context to the hero's reputation so it doesn't start so abruptly. I kept it short though. Only lasts about a minute or two. I still want the player to get right into the action.
Angel Hughes
The principles should transfer, right?
Henry Mitchell
>draw all day >ruin your wrist
hmm
Owen Allen
>Created an entire lore for my world, 100s of pages of histories >Drew a world map, looks really fucking good >Laid out all the game mechanics >Basically have a rough draft for the plot >Haven't even started anything on the computer after years of this
Am I the only one that's this autistic?
Wyatt Ramirez
Yea, everything in survivor kit applies to porn.
Xavier Morales
So to use Godot I need to learn Python? Seems easy enough.
Aiden Jackson
What are some good pixel font sprite sheets that I can use for dialogue? Am I better off making my own?
Austin Cooper
why not take a font from an old game?
Angel Reed
Different language.
Robert Peterson
Working on it!
Grayson Morgan
If you were playing this awesome 'free' game, what would be an IAP that wouldn't suck?
1) In game currency (unlock items etc) 2) Special unavailable items (that are good) 3) Really funny items 4) New missions and content
Noah Young
Do not.
Hunter Flores
Ok, so if I'm making a mobile game, how do I make money without IAP?
If you can give me a legit answer, I'll take it.
Benjamin Sanchez
You either to do jew shit and make a few cents or you make nothing
Austin Phillips
just bonus stuff that's not necessary to finish the game. also make it cheap. I like Ironhide but 7$+ for one hero is bullshit. ads, idiot.