I've been playing Out Of The Park Baseball, makes me wish there was a spreadsheet simulator version of XCOM, more focused on administration, finance, and even politics involved with an alien invasion. Am I crazy or was that what Pavonis's game was supposed to be like?
Adam Watson
Wow, we did it to the next thread
Mason Cook
So does anyone know how much XP Lost give?
Kayden Sanchez
Doesn't matter if it's a thing when it doesn't have a set release date.
Jack Ramirez
I thought it was like 1/4th of normal but I could be crazy.
Kayden Butler
Reminder that Geist is the real monster.
Ryan Campbell
Judging that it took 2 lost kills for a rookie to gain a rank I'd say 2 lost = 1 alien, Although that's not accounting for assist experience
Lucas Williams
Weird. How much did you pay for it?
Chase Morris
My followers will now be reading this in my voice.
William Kelly
Pastebin now notes xcom2.smods.ru you filthy pirate hookeers
Jacob Phillips
Pistols are Useful.
Landon Jackson
Is XSoldier compatible for WOTC yet or nah.
Cooper Rodriguez
ADVENT think they slick... HE DABBIN
Hunter Nelson
ADVENT confirmed Mossad?
Alexander Gray
>page 6 already No please.
Jaxon Nguyen
the assassin is a cute
Connor Myers
Maybe if she wasn't the cuntest in the world. Now,the Ethereals are a whole nother story.
Austin Robinson
After playing LW1 for like 300 h I got a little bored and checked out latest LW2 patch, I haven't played since like 1.2 . And there is nothing really wrong with the game, it still feels like long war experience but it just isn't very much fun. The strategic layer sure is pretty complex, but it requires a lot of micromanagement. Troops require a lot of micromanagement too with weapon mods for different specs(why is hair trigger and scope a separate thing).
And the biggest factor for me are missions, holy fucking jailbreaks. Sometimes the mission has like 26 turn timer and map is ENORMOUS, so clearing the map without a shinobi is a total bullshit, but even if you kill everyone it takes like 10 minutes to move everyone from the jail to the evac even with zip mode. And later on in the game you get jailbreaks with like 6 people in it, so have fun moving 12 units one by one. It's just tedium and doesn't add anything interesting to the gameplay, sure there are reinforcements sometimes but most of the time they just die on overwatch. Same thing with smash and grab, after the fun part of killing aliens there's like 5 minutes of just moving to crates and running to evac.
I think LW2 is still a solid mod, but it's just missing the fun factor for me.
Carter Baker
T b h I have always found timed missions not fun. LW2 just kicks it up a notch in cancer.
Anthony Sanders
LW1 is exactly the same, good changes brought down by magnificent design
Chase Johnson
>Playing LW1 >First Raider crush in August >set up my sqad at the one side of the map >After ending my turn, activate one pod in other side of the map > In the end of ayy turn one Thinman died. J-jake ?
Easton Johnson
I enjoy the longer missions, vanilla I can utterly dominate with ease.
Cooper Baker
Sometimes I think I'm the only person who likes the timed missions. It's nice to have that extra pressure forcing you onwards instead of being able to safely overwatch crawl your way through the map.
Jonathan Gutierrez
I don't mind timers because I play so fast the timer is barely ever relevant, however I don't like the idea of forced timers. Do it in x turns or you lose your squad is just bad design imo. It also tightens difficulty too much in some scenarios, where the timer is so unforgiving you basically have to dash into fog of war to make it. Timers also add up on the rng elements of xcom, unlucky miss or panic can instantly lose you a mission.
I think that LW1 has nailed timers with meld canisters, they are not mandatory by any means, but you get rewarded for playing quickly. If you like playing slow, fine you can afford a mec or 2 anyway from just corpses, if you like playing fast, sure here's some extra meld for risky moves and fast play.
Carter Scott
I never think about timers
Nathaniel Ramirez
Am I going crazy or has SetSoldierStat stopped working?
Example >SetSoldierStat eStat_HP 10 Henry Wood
That's the correct format, right?
Jaxon Anderson
...
Jordan Hill
Thread could use more Psy.
Thomas Morgan
MECS ARE SUPERIOR.
Jeremiah Hall
Shame no one ever saved a webm of an Ethereal panicking from the first game and that I'm too lazy to make one. It is super cute and satisfying.
Andrew Gray
...
Aiden Wood
It's on the humble bundle so I payed 3 dollars.
Dylan Parker
Rich Evans voicepack when?
Joshua Reed
When you make it.
Jonathan Morales
So after I got some Lasers and ayy's alloys, is that good to go to reserch UFO's ? I mean, it's better to focus on air game right ? Or I need something else ?
>page 6 God fucking damn. Is the classless mod actually good or should I just skip it? Tryna make my game no longer crash and I am wondering whether I should try to make it work.
Hunter Gonzalez
Why the fuck does the tank hit for more than a Sectopod?
Dylan Lee
Probably because logically a longer cannon would hit harder. It's also the hardest enemy in the game,so it needed to actually be a challenge.
Brayden Sanders
Fair enough but Sectopods are meant to be the best Mechanised weapons the aliens have other than stationary guns
Kevin Taylor
What was the mod that added Skirts? I saw it a month or two ago here but I can't find it on the workshop to save my life.
Joseph Allen
the ghost in the shell mod
Juan Myers
It does sound pretty dumb for a sectopod to be the best t b h.
Nathan Rogers
And, should I sell Meld to Council ? Or I need to pile up as much as I can in the erly game ?
Michael Cook
They're just the ones that ruined the Earth's conventional militaries. Which makes sense, since theyre way more nimble.
That doesnt mean they're the most powerful though. Nor does it mean that they couldnt make something else more powerful. A tank might not be even half as nimble as a sectopod, but could also pack more armour and more gun besides. That wasnt important back when it was fighting Earth's military, but now taht theyre fighting XCom with energy weapons, maybe the big dick tank is worth fielding.
Chase Smith
Only start researching UFO if you're on that story mission where you have to go infiltrate a big ass alien ship, otherwise go tech.
Samuel Wilson
>Nor does it mean that they couldnt make something else more powerful.
Well now we know they can make bigger guns, just look at the cannon the chosen bring to fuck the avenger up
Isaiah Diaz
>that on a tank Jesus christ what a horrifying prospect.
Carson Watson
Have you built the gene lab yet? You can look at things you want to get there so you can plan ahead. You'll usually end up having a lot more than you need anyway since there's only 2 game breakingly useful mods.
Blake Foster
Which ones?
Ayden Perez
If you ever wanted to know what a new player who has a brain thinks of XCOM2, this review actually pretty good: youtube.com/watch?v=g5MC9oN1NAk
Dominic Walker
>shilling your own review in a general with people who already own it
Ian Richardson
>shilling "my own review" that "I" published Feb 8 2016 that has 60k views even though "my" cod review from last week already has 130k Can you tone down the skepticism just a tad bit lad. I thought this video might be instructive for some here.
Nathan Carter
obvious shitpost user
Samuel Evans
Is there any reason to even humor the notion of xcom (either) on consoles? Just wonderin’.
Kayden Cox
I wouldn't. You miss out on mods. Plus both of them support a controller on PC anyway.
Ethan Morgan
Oh goody, I love ironic shitposting, especially the really creative variants.
no
Carson Brooks
nope
Aaron King
Never
Matthew Kelly
Mimetic Skin, the one which lets you turn invisible in high cover, and...I think the one which completely shuts down Mind Control? It's been a while since I've played EU.
Tyler Gomez
>memeskin I forgot how cancerous that was.
Adrian Allen
Playing XCOM EU on console was what persuaded me to make the leap to PC. It's certainly playable, don't get me wrong - turn-based strategy games work better than their real-time counterparts on consoles - but it's really not a patch on the PC version.
David Russell
>wasting meld on the anti-mind control one y tho
there's nothing in the game that can't be killed in one turn to release your soldier from control
Bentley Stewart
Sectoid commanders actually have a pretty bad habit of breaking LOS in Long War and have plenty of health and defense as pod leaders.
>prioritizing ammo that only affects >50% of targets >putting ammo that affects 100% of targets in late game at the bottom of the list shitter detected.
Isaiah Brooks
>LW doesn't have meme skin Ok, well it does, but I was talking about neural dampening, so what does that have to do with anything? I realize he may be talking about vanilla though.
Blue screen rounds are objectively the strongest rounds because they have such a powerful effect on most of the most powerful enemies. Grenadiers also completely trivialize armor, and the Hunter pistols already ingores armor. So I think that makes you the shitter desu, there is nothing wrong with that list if you are doing a pure power ranking.
Camden Walker
Why can I attack this facility if I don't have the area?
Carter Jones
There are the facility leads that let you attack facilities without contacting the region, so that's a possibility.
Justin Roberts
I wish we still maintained an /xgc/ recommended mods list...
Bentley Foster
An enormous amount also depends on who is carrying the ammo. A gunslinger with Dragon or Venom rounds can debilitate an entire badly-activated pod, keeping them out of the fight for a turn while you finish off the enemies you were already engaged with. And obviously Talon rounds are a no-brainer on Rangers.
Mason Rogers
Of course it does, but that doesn't change that blue screen is top tier and ap rounds are bottom tier.
Aaron Roberts
>computer waifu misses a shot but still makes my unit catch on fire >they were in a safe place to hack the station >last turn to hack the station >had to make someone else stay in a psi field to get the objective >figure the mission ends before the psi bomb explodes by killing the last enemy >misses with a point blank 98% shot
Luis Jackson
>figure the mission ends before the psi bomb explodes by killing the last enemy Spoilers: It doesn't
Grayson Russell
If I had a 3D printer or something I bet it'd be fun to make xcom chess pieces.
Uber Ethereal could be the king, Ethereal Queen, Thin Man Bishops, Floater Knights, Muton Rooks and Sectoid Pawns.
Christopher Harris
what pieces would the xcom side be?
Jayden Diaz
Usually in chess the pieces are the same design with a different color.
Owen James
Not once you get to novelty sets.
Ethan Perry
Well the hard part about making xcom as pieces is that humans don't have the same kind of diverse silhouette the aliens do.
Owen Sanchez
>don't have the same kind of diverse silhouette the aliens do. Nah, just pose vahlen with her labcoat and clipboard. Bam, unique silhouette.
Isaac Nguyen
King would be Commander's Avatar, Queen would be Jane Kelly, Sniper Bishops, Support Knights, Heavy Rooks, and Rookie Pawns.
Jane Kelly would have the Ranger loadout
Daniel Edwards
I mean in terms of overall form. Humans don't have the stocky build of a muton or slender regalia of ethereal ones.
James Morris
Well MECs and SHIVs are unique in that manner right off the bat. Maybe SHIV rooks and MEC bishop.
Brayden Hill
you can get around that with gear soldier with icarus/archangel armor = knight mec/spark = rook regular soldier = pawn
Leo Sullivan
After i discover Mox's rescue mission, do i need to do it immediately or can i wait
Wyatt Robinson
you will be forced to do it immediately
Jeremiah Cruz
wait no shit, i was thinking on the story mission regardless if it works like a regular rescue mission you might miss your chance when the game rerolls possible coverops
Gabriel Bailey
Pawn = Rookie Rook = Heavies Knight = Assault Bishop = Sniper Queen = Volunteer King = Support