yeah seriously, that guy needs to just follow tutorial or something
Justin Johnson
Post your high-poly and lowpoly and i'll bake you a normal map that'll melt your face off.
Connor Wilson
K. Heres my high poly.
Sebastian Mitchell
Which do you think does a better job of creating a sense of discovery and exploration:
A linear series of levels, each with many areas to explore, and a non-linear structure (e.g. Champions of Norrath, Baldur's Gate); OR A non-linear series of levels (pic related) where individual levels have multiple exits to other levels.
What are the pros and cons of each approach? What kind of games work best with each structure?
Ryder Wright
Alright, now to implement all these in the game.
Oliver Hughes
And my low poly. Can you make it work?
Blake Myers
Baking good lighting with no textures is a bitch, it makes all the artefacts super obvious.
Sebastian Peterson
epic
Camden Bell
How do I learn UNity from scratch.
Dominic Gray
>Lighting artifacts
Obviously he isnt going to be using Unity, so this isnt an issue.
Isaac Campbell
That just isn't true
Brody Thompson
Literally describes what i drew on the picture. I guess the baking rays don't take into account the smoothing groups. See pic. On the left, no smoothing groups, rays are parallel to the polygons. On the right, it takes smoothing into account and tilts the rays so there's no seams in the baked texture. Probably just a checkbox i forgot to check like said.
I deleted it.
Xavier Lewis
do you use trello? what is the scope of your cards? do you have a card for each major component of a game or do you break everything into smaller cards? just tell me about your workflow
Matthew Thompson
Who needs trello for 1MA when you have a brain.
Ayden Rivera
Lets bake.
Levi Perez
> > swapping threads You should finish your game user. Even if its like an hour and its free plenty of ppl will gobble it up and give those sweet exposure bucks
Luis Green
Okay.
Lincoln Kelly
I don't currently use it, but I think it is wise to break down tasks as much as you can (within reason). It is really hard to measure progress on a big feature like "Implement multiplayer" unless you do this. On the other hand, it is sometimes not useful to break down tasks like this before you start working on them. For example, it might be easier to rough out major features like "lighting" or "AI", but when you start working on them, add cards for smaller portions like "pathfinding", "AI accuracy", etc. In the end, the more detail you have, the better internal documentation you will have to go back to.
Jace Martinez
Holy shit, this makes me so unreasonably happy right now.
Easton Robinson
Panic status almost finished. Scariest knight in the world
Robert Johnson
Columns to categorise things like to-do, game ideas, assets, bugs, suggestions, level changes. I generally try to keep components to a single card until it becomes more confusing. Labels on everything to denote type and importance.
Jordan Kelly
I dont know why people think normal maps are hard. Crazybump does it in seconds and looks great.
Ayden Myers
that looks like shit though and the lighting is awful
Jackson Perez
Oh i just realized the rays go from the cage INWARDS towards the high and low poly models. Yeah then i have no idea how to solve the seams issue aside from smoothing the low poly out. Pic related is the problem i'm talking about. Not the pink smudges, but the visible polygons.
probably not going to get very far if you can't even figure that out though
Kayden Roberts
You must first invent the Universe
Dominic Evans
I think they meant decent normal maps.
Tyler Watson
>Crazybump Please fuck off.
Jace Lee
Is there a market for low-poly 3D games like there is with 2D nostalgiabait? I'm trying to decide how much effort I'm going to have to put in to my modelling.
Thomas Phillips
This looks like all of your edges are hard.
Aiden Ward
No, all the facets belong to the same smoothing group.
Adam Cox
how much longer until you start making a living on gamedev? That should be easy enough, right?
Hahahahaha
Colton Clark
neat, how did you make that ? photoshop pluginn ?
Dominic Perry
>don't know what to work after the jam I guess I'll do LD in December, but then what?
Ryder Lee
Guys Paypal is scary, I don't want my money to be frozen what do.
Joshua Powell
Oh boy yeah, better to be prepared for when those hundreds of thousands start rolling in from your unity platformer right? Hahahahaha
Luke Hernandez
Here, take this
Colton Perez
see
Dylan Jenkins
you don't use paypal
Lincoln Nelson
Well, you say so, but you can basically see your wire on the snippet you posted. Blender is a fucking mess.
Dominic Cook
don't be a retarded cuck that launders money through it and you'll be fine
Hunter Diaz
whoops, wrong thread friendo
Anthony Walker
wouldn't you be giving up a shit ton of potential sales if you do that, many people won't buy something unless paypal is available.
Blake Carter
Its crazybump. and probably hate it because its so easy to use.
Andrew Morris
No, i hate it because retards like you think it gives them a normal map and not a piece of trash.
Jace Davis
i think it's just going to confuse out friend, user, even more since what he really needs is a normal map baked off a high poly model, not from an image
Jace Turner
What feature would you want in a game where you break into homes and murder people?
Kayden Stewart
Quick question, does gamedev as a sole source of income make more, less, or about the same as US minimum wage?
Jeremiah Adams
Get a main project that isn't dependent on the whimsical comings and goings of jams
Logan Gomez
Ask Notch
Jackson Morgan
give up crime and live a normal and productive life.
Luis Bennett
>download unity standard shaders >StandardRoughnessShaderGUI.cs is not included >it is used by the standard shader (roughness setup)
Jack Cooper
VR + rape + sex mods
Gabriel Taylor
>break into homes >murder people
Hitman clone basically ?
Jonathan Taylor
No. Hitman is about disguises and finding assassination opportunities in large levels.
This is small levels with only a handful of characters. The challenge isnt just killing the victim, but doing it in the way a scenario prescribes.
Nathan Peterson
So it's just hitman challenges but worse.
Carter Taylor
Darkest Dungeon. But no RNG.
Would it sell?
Ayden Garcia
Is gamemaker studio 2 good for a JRPG? Any decent tutorials out there for it when it comes to that?
Noah Thomas
I feel you man. I can make a jam game, but every time I try to make a main project it never manages to go anywhere. It's like the "forced" time frame helps keep the scope in check, otherwise I always dream of big scope games. I think what I'll do is take the jam game that I enjoyed the most/got the most downloads, and try to polish it up and add a bunch of content.
Ian Smith
Just get the artist and le ebin voice man and it literally doesn't matter what kind of gameplay is there.
Austin Cooper
hearthstone without rng would it sell?
Easton Johnson
>a smaller hitman with no freedom to explore different ways to kill what's the hook here exactly
Aaron James
if you're a novice, better get godot. you'll have to make ui from scratch in gamemaker while godot has it built-in.
Jonathan Williams
>Darkest Dungeon >no RNG
so dark souls?
Carson Davis
You need to explain better. Because what you're saying just sounds like a comic book with animations.
Christian Walker
>using an extreme outlier, more extreme than most lottery winners as a serious example Hahahahha oh god the delusion
Grayson Jackson
So a turn based rpg based around movement and party lineups? Probably.
Jayden Collins
How much money do you need to host an official tournament for your game?
Jace Turner
I'm gonna be rich and you can't stop me!
Dylan Hernandez
>implying a question like that deserves a serious answer
Jaxson Gonzalez
I like designing UI's actually so I don't mind that aspect. Thanks for letting me know
Oliver Anderson
hearthstone has rng? i thought it was a card game
Jose Cruz
ah, so hitman with a limited scope. wise choice. it's good to limit your scope as a 1MA.
I think it'd be great if it was a stealth game. one of my favorite stealth games was Satellite Reign, which was based on Syndicate (one of Pete's famous games}. SR adds stealth to the game in the form of the infiltrator that is basically a ninja that can sneak past guards, or stealth assassinate them if he can sneak up behind them. there was also hacking and fighting and whatnot. But if you wanted to go the stealth way you had to basically solve a puzzle of hacking the right terminals to open doors cutting power etc. I'm sure there are youtube videos about it if that kind of thing interests you. Also, the game Gunpoint had some interesting mechanics if you want to check that out.
Adam Bailey
Oops forgot my game
Logan Ross
The fuck. How are these games even remotely compareable besides having "Dark" in the name.
Dylan Martin
...
John Jenkins
>shuffling a deck isn't rng
even if you knew nothing else about the game, of which there is an absurd amount of randomness, the very notion of shuffling a deck makes the game rng
Jason Sullivan
well, if that's what you like. i kinda struggled with coding all the margins/anchors/layouts/callbacks utility logic and all the shit you have to code to have a gui that's not a fucking start button exit button. just dragging containers into windows in godot like in Qt Designer is just so good.
Jace Carter
Gunpoint felt like a complete waste of potential, the linking mechanics were never used in very clever ways. I feel like the dev couldn't be arsed to do good level design and instead relied on the players making their own fun with unnecessarily complex links instead of the very basic stuff you need to beat the levels.
Caleb Powell
...
Jason Ward
Well if it saves a lot of time whilst still offering the same level of creative freedom then I guess Godot is the way to go.
Lucas Ramirez
>about a thousand dollars every 2 weeks >love the people I work with >basically paid to show up And now to dig into my relaxing and fulfilling gamedev H O B BY
Samuel Brown
of course the fucking deck is shuffled. what rng is there besides that?
Matthew Smith
somehow your emphasis on capitalizing and spacing the word "hobby" leads me to believe you might be lying about the first part of your post
Owen Garcia
You've... you've never played hearthstone have you? At least a third of the cards have a random effect.
Random targeting, damage and there are lots of effects that call random spells and creatures, not just random things from your own deck but from the entire game so it's just pure RNG and not something you can reasonably control.
Adam Bell
good to know. i actually never played it.
i think a real card game (that could be played IRL without dices) would actually sell
Isaac Martinez
still, it had some interesting mechanics and a cool sci-fi noire setting
Ryan Butler
>deal 1 damage to a random minion Oh yeah, such fucking RNG. Retard.
Jack Jones
Godot probably offers more creative freedom, while still making GUI creation easier. In fact the Godot editor itself is built with the same nodes that you use to make your game's GUI.
John Cooper
no need to get abusive now
Samuel Nelson
>when did i write this comment and what does it mean???
Brayden Stewart
>defending Hearthstone's RNGfest with stupid cherry picking Just look at all the "summon a random minion/spell" cards that are core in any good deck.