accidentally posted after the new thread was linked 4>3>MHO>2>X, also didn't play 1 or frontier. MHO was essentially 3U sans water and with a couple of casual crutches (notably arts, which initially would only build up before a hunt ended if you took forever or got hit a lot) and about on-par with 3 but elements backwashed from X (which borrowed heavily from MHO in the first place) lowered it in my eyes. 2 and X represent two extremes of design philosophy that I strongly dislike (or rather, X's clashed badly with the traditional MH elements and should have just been a fully detached spectacle fighter spinoff; I don't mind spectacle fighters but it just didn't work well at all), 3 and 4 got the balance right. 4 is higher than 3 because I value good weapon movesets more than good monster selection.
Lance > IG > Hammer > most of them, my opinion on these shifts a lot and I really like all of them > GS >>>>> SA
Best monster is indeed Deviljho. That's not an opinion but objective fact. My favourite monster is Amatsu or Kushala, I'm torn.
Most aesthetic female armour is any kaiser in concept art, rebellion ex in-game. Most aesthetic male armour is also rebellion ex. Rebellion ex was truly the apotheosis of MH armour design, looking like believable and realistic armour made of mundane materials, having a radically different but extremely aesthetically pleasing design for each gender and still incorporating parts and motifs from the monster it is made from as pauldrons, cloaks, gauntlets, etc.
Jacob Diaz
Paolumu's /ourfurbait/, sorry boyo
Ethan Johnson
What good collabs are possible now that we're back to sony(multiplatform)?
Elijah Wood
Shouldn't you be posting some shitty bat and getting banned for it?
Zachary Brooks
Capcom insider here Ichinose is already hard at work on MH6