/fog/ - Fallout General

Fallout 5 Edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta
>Please use the info from this link when creating new threads:
pastebin.com/raw/dFMpLWAX

Pre-War thread:

Found a new hat

Legion sucks

Ave

>FO5
>T-75 power armor
>its an even bigger t-45 like the T-60
>made on Oct 22, 2077
>every other suit you find is a complete set
>the entire BOS is equipped with it
>even better than T-60
>it has a hellfire variant like T-60 had a tesla variant in 4

PATROLING THE MOHAVE MAKES YOU

ALL THE NIGGERS HAD DIED

Now with light.

Shack is some kind of all-purpose tavern. No idea what I'm really doing, just learning.

Still makes more sense than the whole Institute storyline...

Oink.
Actually works pretty well.

what location is more /comfy/ than the glowing sea?

>decide to try an unarmed run
>Install Way of the Wasteland Warrior
Holy fuck, it was a lot of fun mid-game, but by the time I was lvl 25 or so, it just felt overpowered

My glowing sea is fucking glassed.

>grass
>glowing sea

>But in Fallout games, having some perk/skill dictate your damage values is awful, how exactly does using small arms a lot make them deal higher damage?
It's an RPG, RPGs aren't realistic, skill systems aren't realistic, it's not designed to be realistic.

>And even worse is that it means that weapons you don't specialise in are absolute crap
Good, any weapon you don't specialize in SHOULD be crap, that is the whole point of specialization in any RPG.

>buy anti-material rifle
>lose all will to play

>rush a game breaking weapon
>why isn't this fun

>FO3 crashes every 5 minutes
>FNV I've played to death
>FO4 I spend all time fucking around with settlements

FO4 is a building simulator with some gun action with monsters.

Wholesome diversion for the American Family!

>rush
I've been playing for quite a while and Ibought it on a whim

I haven't even fired it, I just got sick of the run

Hines' Orders:
KILL
LOOT
RETURN

I get bored of New Vegas by the time I reach Primm

you have 10 seconds to explain why your not BoS

They like lasers and lasers are gay.

fag

faggot.

Because im a Minuteman General and Commonwealth has no place for stuck up fascists like BoS.

>tfw you get a really sweet looking camera angle but the dialogue and camera change before you can press the screenshot button

>Dmitrys
At least post a good artist next time.

>fascists
there goes that meme again

anyone have toxa01's tactical weapons pack?

why is everything such a bullet sponge on very hard with unbogus?

>Playing on artificial difficulty mode
>with a shit mod
And you feel the need to ask?

Because they're a bunch of eager little boys looking for an excuse to bust open their playchest
Nothing about the Commonwealth directly threatens them and they don't have plans beyond setting up a presence and killing indefinitely

Their doctrine runs completely opposite their practices and the line between acceptable and not-acceptable technology is defined by what they think looks cool

I mean, their big ace in the hole is a nuke tossing doomsday robot, and the big offense they're going to war over is modified clones

Because it's balanced around survival, you tard. Unbogus assumes you're dealing 1.5x damage, not 0.5.

>It's an RPG
oh come on, its barely an RPG, it doesn't mesh well with FPS combat
>any weapon you don't specialize in SHOULD be crap
all it does is make the game more boring. Let me give you an example, I will compare how you handle different situation in fallout and in stalker (I know they are completely different games but its the only other open world fps with monsters and shit that I can compare fallout to)
Stalker
>oh, I am going to tunnels, high chance of melee mooks, narrow corridors and a lot of shit trying to get right into my face - I know I'll grab a shotgun!
>I am going to attack that military post that has a flat field when approaching - I will grab a sniper rifle
>I am attacking a monolith base and there is one million of them there - I will grab a grenade launcher
now how it works in fallout:
>I am asked to kill ghouls in a tunnel: narrow area, lots of enemies running into your face - should I take a shotgun? nah just shoot them with pistols because they are twice as effective because perks
>I am going to attack a super mutant occupied water purifier - should I take a sniper rifle? nah should them with your pistol
>I am going down to Quincy to fight Gunners, they even have vertibirds, should I grab a missile launcher? nah just shoot down their vertibird with a pistol

And the worst thing is that there is barely any reason to specialise in more than one weapon type because each weapon type has access to almost all ammo types, even with pistols I have a revolver for .44, a delivered for 10mm, laser and plasma pistols for their respective ammo (the dumbest thing about energy weapons is that its their grip that determines whether they are a pistol or a rifle, so I have a giant oversized laser "pistol" with a sniper barrel). It is entirely possible to have an rpg in which skills affect things OTHER than efficiency of guns

>you tard

...huh. Mixed it up with FROST or w/e.

Eitherway, you should be playing Survival.

> I will compare how you handle different situation in fallout and in stalker
STALKER is an FPS, Fallout is an ARPG

>And the worst thing is that there is barely any reason to specialise in more than one weapon type
Good, you shouldn't. This is an RPG, each weapon specialization should have enough weapons to make it totally viable by itself.

now post them with their dicks out

>It is entirely possible to have an rpg in which skills affect things OTHER than efficiency of guns
And they do. Medicine, lockpicking/hacking, crafting, just to name a few.

I don't enjoy dealing with sleep bullshit, I just like the damage to be somewhat in the realm of realism accounting for armor etc

>This is an RPG
there is no reason why you can't have an RPG in which damage is not affected by perks/skills, in case of fallout 4 you'd only be removing 6 perks out of 70
>each weapon specialization should have enough weapons to make it totally viable by itself.
how is it specialization if there is no difference what you choose since all categories cover all needs?

I am saying that that is the only thing the perks should affect, let weapon damage be independent from that, if you must have weapon perks, make them affect something like bullet spread, recoil control, reload speed, but not straight up damage

>Dimitrys
>Mm

Literally worse than shadfags

>I am saying that that is the only thing the perks should affect,
That is stupid, and no RPG works without some form of weapon skills.

>f you must have weapon perks, make them affect something like bullet spread, recoil control, reload speed, but not straight up damage
Games already tried this back in the days of Morrowind, and everyone hated it because in first person, and close third person, games like TES, or Fallout, having accuracy based weapon skills only creates an incongruence with what the game's viewpoint implies, and what is happening on the screen, which just makes gameplay frustrating. Which is why most RPGs switched to damage based weapon skills/perks.

Besides, even if they did switch it ,the game owuld be exactly the same anyways. As it stands other weapons outside of the ones you take skills/perks for are useless because they do no damage, making skills/perks accuracy based would make weapons you didn't take the skills/perks for useless because now your accuracy is so bad, you never hit. It's the same thing either way.

>how is it specialization if there is no difference what you choose since all categories cover all needs?
Because it only covers one kind of weapon.

By this logic, how is melee in New Vegas specialization when you can play the whole game start to finish using only melee weapons?

>Games already tried this back in the days of Morrowind
yeah nah, in morrowind an attack that clearly hit would actually miss, what I am talking about here is not an attack dice roll, but bullet spread and recoil, you know how far the reticule spreads when firing and how much the gone jerks up, completely different from morrowind
>for useless because now your accuracy is so bad, you never hit.
doesn't have to be that dramatic, and would be irrelevant for guns like missile launcher and minigun, or close range stuff like a shotgun

Then just go with some choose-your-own-difficulty mod.

>yeah nah
It's the exact same principle. The first person, and close third person, viewpoint create the visual implication that the player's accuracy is what matters. It not doing so just annoys people.

>doesn't have to be that dramatic
So you want to homogenize characters by having everyone be marginally good at everything right off the bat because skills now grant only negligible benefits?

What a boring RPG, forcing everyone to be a jack of all trades.

>and would be irrelevant for guns like missile launcher
As it stands, even without heavy weapons perks, weapons like the missile launcher and fatman do high damage. No change here.


Also, I find it funny how you ignore that the weapon skills in Fallout 3 and New Vegas, as well as the weapons perks in Fallout 4, already do cover things like accuracy, and range, and there is a perk for things like reload speed.

> the player's accuracy is what matters
have you ever played any FPS games? you know they all have recoil and bullet spread too, right? Do I really have to draw a fucking paint picture to show you what I mean or something?
>weapons like the missile launcher and fatman do high damage.
missile launcher barely about the same damage as a revolver, while every missile weighs 7, and the launcher itself is also heavy as fuck. It's just not worth using at all
>forcing everyone to be a jack of all trades.
you can have plenty of distinction in areas unrelated to combat, again in case of fo4 you would be removing 6 perks out of 70
> that the weapon skills in Fallout 3 and New Vegas, as well as the weapons perks in Fallout 4, already do cover things like accuracy, and range, and there is a perk for things like reload speed.
I am not ignoring that, for fucks sake I am saying that its all they should do, they just shouldn't affect damage

>have you ever played any FPS games?
Yes, all the time.
>ou know they all have recoil and bullet spread too, right?
So does Fallout.
>missile launcher barely about the same damage as a revolver
The missile launcher, with no perks in heavy weapons, can do over 200 damage a missile. Far more then the revolver.
>while every missile weighs 7,
>Playing on artificial difficulty mode
Niggah please
>and the launcher itself is also heavy as fuck
It's almost like its a HEAVY WEAPON for a reason.
>you can have plenty of distinction in areas unrelated to combat, again in case of fo4 you would be removing 6 perks out of 70
And there is no reason to lessen character diversity by removing weapon skills when every RPG has weapons skill because they are a MASSIVE fundamental park of your character's uniqueness.
>I am not ignoring that, for fucks sake I am saying that its all they should do, they just shouldn't affect damage
And again, that is fucking retarded, as that does nothing but homogenize characters in jack of all trades, and lessens the ability to role play by a huge amount
>Damage is fixed regardless of perks
>Accuracy penalty is negligible
>Every character plays basically the same now
I would ask if you are from NMA, or RPGCodex, because this is the same level of dumb arguments they try to post, but NMA and RPGCodex always make arguments in the exact opposite direction, asking for more specialization and character diversity instead of less. This is like, GameFaqs level stupid.

...

...

An alternate system would be that the damage of guns doesn't change, but you get more accuracy and stability for the perks. But that to a point were you are extremely less effective without the perks.
Weapons you are not specialized in are still viable in some situation, but the drawbacks you get will still want you to specialize. Kind of like FROST hanles guns.
>specialized in pistols but want to assault a super mutant base? maybe you can get in a few shots with the high damage sniper rifle first, as long as you are undetected you have enough time to aim
>Want to get down that vertibird? Missle launcher still an viable option, it just takes longer to reload and is heavier that if you would have specialized in heavy guns

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APA is pretty good with it too.

>ou know they all have recoil and bullet spread too, right?
>So does Fallout.
ok thats it, you are obviously being obtuse on purpose, why are you pretending to not understand what I mean?
>Far more then the revolver.
a revolver deals 180, so for a person specialised in pistols missile launcher is crap
>Missle launcher still an viable option, it just takes longer to reload and is heavier that if you would have specialized in heavy guns
thats exactly what I was talking about

>orange barrel tips

By the way, since it's illegal to sell realistic toy guns without an orange tip, is it also illegal to paint the barrel tip of a real gun orange?

>find perfect mod
>it's outdated
>someone made an updated version
>updated version lacks several important features from the origonal because of the author's preference

So is there a reason why fo4 is the only fallout game that doesn't let you become a cyborg or what?

>What a boring RPG, forcing everyone to be a jack of all trades.
You mean like fallout 4?

Does anyone know why cars keep flying off the overpasses during Vertibird rides?

emil

>why are you pretending to not understand what I mean?
I'm not pretending anything. What yo uare saying it just so fucking stupid.
>a revolver deals 180, so for a person specialised in pistols missile launcher is crap
Which is how it should be, like any other RPG.
>thats exactly what I was talking about
And not all weapons just be viable unless you specialize into them, that is how RPGs work.

Which mod?

what do you guys think of pilgrim?

>I'm not pretending anything
you were pretending that bullet spread being wider because your skill is lower is the same as fucking morrowind, but whatever, lets just agree to disagree

Name but even one mod like that.

>filename is not extreme skeet shooting.webm

What a wasted opportunity.

Because bethesda. It is the same as when in skyrim mammoths spawn in the air and die of fall damage

>You mean like fallout 4?
Fallout 4 is really nothing like that, and, in fact, offers more specialization when it comes to weapons then Fallout 3 or NV did.

what this guy said
he likes focusing on "purity" a lot and transhumanism is always a bad guy in his stories

Not that great. Kinda shit desu

You do everything in Fallout 4. No level cap means you can max basically everything out.

Looks nice but unless you mod the fuck out of Fallout 4, its grim and dreary appearance really clash with goofy NPC's and plot.
Its basically made for FROST with that Metro like gas mask mod and few others.

Fallout 4 is jack of all trades: the game.
The fact that you get unlimited perks means any specialization doesn't matter in the long run.
Also
>no perks specific for energy weapons/guns

The no level cap argument isn't even an argument because, to get everything, one owuld have to reach level 320+, and the vat majority of people don't even reach level 100 in any given playthrough.

It'sl ike saying Skyrim's legendary system means you can max out everything... when doing so means getting every skill in the game to legendary, and resetting it, 10 times, and there simply isn't enough content in the game to do so.

See
Not an argument.

>new vegas
>25 perks

>fallout 4
>100 perks if you get 100 which is easy because no level cap
Really makes you think..

>new vegas
>25 perks
>fallout 4
>100 perks if you get 100 which is easy because no level cap
This is something os a false comparison because many of the perks in Fallout 4 just replace skills, and it was piss easy to get 100 in all skill in New Vegas, and then you had 25 perks on top of that.

>not enough content to do it
what are radiants?
not saying thats good but the having infinite levels shit is terrible.

>level 320+
Also not an argument because you don't need all perks. In fact most are useless, like lead belly or live giver. By level 100 you can get pretty much all perks that are actually useful, including all weapon perks. Unless you play a very specific meme build

Not an argument. 4 lets you literally be a god at everything with no downsides and no level cap is inherently a bad idea.

Ok lets be honest here.
I dont like F4 as much as any other guy but no level cap is not a valid argument seeing as how it takes absurd level of grind to unlock everything ( without mods/cheats/some exploits ).

This.

>Also not an argument because you don't need all perks
>Your a jack of all trades
>Despite the fact you aren't good at everything, which is literally what a Jack of all trades is!
RRREEEAAACCCHHHIIINNNGGG!!!!

Did anyone else feel like the robco facility was trying too hard?

>can craft anything
>can use any gun
>can be a god of crits
>a sneaky thief
>a tanky powerhouse
>a scientist
>charismatic speech god
>tons of SPECIAL
>not jack of all trades
activating my almonds, bethdrone

>and no level cap is inherently a bad idea.
Why exactly?

With exponential EXP gain per level, it will be impossible to ever reach even half the perks in any given playtrhough, and taking away infinte levels just results in the same problem Fallout 3 and New Vegas had, where you quickly reach max level long before all the content in the vanilla game and DLC is done, meaning you spend most of the game not getting rewarded for doing shit. something many people complained about.

Hell, even Avellone said that, while it didn't personally bother him, he understood why peopledidn't like the level cap.

>haha y-you are not a jack of all trades because you didn't get the skyrim illusion spell and the perk that gives you a tiny little bit of damage resistance that makes not even a dufference early game r-right

>can craft anything
Not without perks.
>can use any gun
Not effectively without perks
>can be a god of crits
Not without perks
>a sneaky thief
Not without perks
>a tanky powerhouse
Not without perks
>a scientist
Not without perks
>charismatic speech god
Not without perks
>tons of SPECIAL
Not without perks
>not jack of all trades
To reach everything above would require getting well over level 100, so no, unless you heavily exploit the game, you wont be all of those things.

>unless you heavily exploit the game
or you know, play for long enough.

>To reach everything above would require getting well over level 100
That is just objectively not true

> that makes not even a dufference early game r-right
I love seeing people having to resort to lying to try to make a point.

See
I love how you accuse others of something you do the entire time

they institute may call themselves scientists but they don't have robot scorpions so they're clearly not firing on all cylinders

>5 levels to get 1% of a power armor's defense
>5 levels to get a single piece of mid-game armor's worth of defense in a single damage type
>relevant in a single build in existance
Pot meet kettle, you liar.

>or you know, play for long enough.
I have done a playthrough, where I cheated myself to 10INT, and 10 in every other special, and went through the whole game + all the DLC, and did every quest possible, including gaming the four main factions quests as much as possible, clearing every location at least once(usually multiple times due to radiants), and collected every perk mag, and bobblehead, and by the time I was done with everything, I was level 110, and again, this was after cheating myself to 10 in all SPECIAL, which includes INT for exp gain, at the very beginning of the game.

You REALLY have to bullshit in this game so get that high, even with radiants.Normal players aren't going to reach that.