>FO5 >T-75 power armor >its an even bigger t-45 like the T-60 >made on Oct 22, 2077 >every other suit you find is a complete set >the entire BOS is equipped with it >even better than T-60 >it has a hellfire variant like T-60 had a tesla variant in 4
Jaxon Baker
PATROLING THE MOHAVE MAKES YOU
Xavier Lee
ALL THE NIGGERS HAD DIED
Henry Moore
Now with light.
Shack is some kind of all-purpose tavern. No idea what I'm really doing, just learning.
Joseph Martin
Still makes more sense than the whole Institute storyline...
Oliver Barnes
Oink. Actually works pretty well.
Brayden Harris
what location is more /comfy/ than the glowing sea?
John Wood
>decide to try an unarmed run >Install Way of the Wasteland Warrior Holy fuck, it was a lot of fun mid-game, but by the time I was lvl 25 or so, it just felt overpowered
Liam Campbell
My glowing sea is fucking glassed.
Christopher Cook
>grass >glowing sea
Jack Cooper
>But in Fallout games, having some perk/skill dictate your damage values is awful, how exactly does using small arms a lot make them deal higher damage? It's an RPG, RPGs aren't realistic, skill systems aren't realistic, it's not designed to be realistic.
>And even worse is that it means that weapons you don't specialise in are absolute crap Good, any weapon you don't specialize in SHOULD be crap, that is the whole point of specialization in any RPG.
Ethan Green
>buy anti-material rifle >lose all will to play
Carson Scott
>rush a game breaking weapon >why isn't this fun
Alexander Garcia
>FO3 crashes every 5 minutes >FNV I've played to death >FO4 I spend all time fucking around with settlements
Jayden Fisher
FO4 is a building simulator with some gun action with monsters.
Wholesome diversion for the American Family!
Matthew Jenkins
>rush I've been playing for quite a while and Ibought it on a whim
I haven't even fired it, I just got sick of the run
Dylan Lee
Hines' Orders: KILL LOOT RETURN
Owen Hill
I get bored of New Vegas by the time I reach Primm
Brayden Nguyen
you have 10 seconds to explain why your not BoS
Julian James
They like lasers and lasers are gay.
Robert Lopez
fag
Austin Nelson
faggot.
Luke Rodriguez
Because im a Minuteman General and Commonwealth has no place for stuck up fascists like BoS.
Owen Adams
>tfw you get a really sweet looking camera angle but the dialogue and camera change before you can press the screenshot button
Dominic Ward
>Dmitrys At least post a good artist next time.
Josiah Sullivan
>fascists there goes that meme again
Oliver Baker
anyone have toxa01's tactical weapons pack?
Ethan Torres
why is everything such a bullet sponge on very hard with unbogus?
Carson Jones
>Playing on artificial difficulty mode >with a shit mod And you feel the need to ask?
Ayden Richardson
Because they're a bunch of eager little boys looking for an excuse to bust open their playchest Nothing about the Commonwealth directly threatens them and they don't have plans beyond setting up a presence and killing indefinitely
Their doctrine runs completely opposite their practices and the line between acceptable and not-acceptable technology is defined by what they think looks cool
I mean, their big ace in the hole is a nuke tossing doomsday robot, and the big offense they're going to war over is modified clones
Carter Turner
Because it's balanced around survival, you tard. Unbogus assumes you're dealing 1.5x damage, not 0.5.
Tyler Edwards
>It's an RPG oh come on, its barely an RPG, it doesn't mesh well with FPS combat >any weapon you don't specialize in SHOULD be crap all it does is make the game more boring. Let me give you an example, I will compare how you handle different situation in fallout and in stalker (I know they are completely different games but its the only other open world fps with monsters and shit that I can compare fallout to) Stalker >oh, I am going to tunnels, high chance of melee mooks, narrow corridors and a lot of shit trying to get right into my face - I know I'll grab a shotgun! >I am going to attack that military post that has a flat field when approaching - I will grab a sniper rifle >I am attacking a monolith base and there is one million of them there - I will grab a grenade launcher now how it works in fallout: >I am asked to kill ghouls in a tunnel: narrow area, lots of enemies running into your face - should I take a shotgun? nah just shoot them with pistols because they are twice as effective because perks >I am going to attack a super mutant occupied water purifier - should I take a sniper rifle? nah should them with your pistol >I am going down to Quincy to fight Gunners, they even have vertibirds, should I grab a missile launcher? nah just shoot down their vertibird with a pistol
And the worst thing is that there is barely any reason to specialise in more than one weapon type because each weapon type has access to almost all ammo types, even with pistols I have a revolver for .44, a delivered for 10mm, laser and plasma pistols for their respective ammo (the dumbest thing about energy weapons is that its their grip that determines whether they are a pistol or a rifle, so I have a giant oversized laser "pistol" with a sniper barrel). It is entirely possible to have an rpg in which skills affect things OTHER than efficiency of guns
John Thompson
>you tard
Alexander Nguyen
...huh. Mixed it up with FROST or w/e.
Eitherway, you should be playing Survival.
Isaac Sanchez
> I will compare how you handle different situation in fallout and in stalker STALKER is an FPS, Fallout is an ARPG
>And the worst thing is that there is barely any reason to specialise in more than one weapon type Good, you shouldn't. This is an RPG, each weapon specialization should have enough weapons to make it totally viable by itself.
Jace White
now post them with their dicks out
Jordan Myers
>It is entirely possible to have an rpg in which skills affect things OTHER than efficiency of guns And they do. Medicine, lockpicking/hacking, crafting, just to name a few.
Noah Foster
I don't enjoy dealing with sleep bullshit, I just like the damage to be somewhat in the realm of realism accounting for armor etc
Julian Bailey
>This is an RPG there is no reason why you can't have an RPG in which damage is not affected by perks/skills, in case of fallout 4 you'd only be removing 6 perks out of 70 >each weapon specialization should have enough weapons to make it totally viable by itself. how is it specialization if there is no difference what you choose since all categories cover all needs?
Aiden Hughes
I am saying that that is the only thing the perks should affect, let weapon damage be independent from that, if you must have weapon perks, make them affect something like bullet spread, recoil control, reload speed, but not straight up damage
Aaron Cruz
>Dimitrys >Mm
Literally worse than shadfags
Jayden Rodriguez
>I am saying that that is the only thing the perks should affect, That is stupid, and no RPG works without some form of weapon skills.
>f you must have weapon perks, make them affect something like bullet spread, recoil control, reload speed, but not straight up damage Games already tried this back in the days of Morrowind, and everyone hated it because in first person, and close third person, games like TES, or Fallout, having accuracy based weapon skills only creates an incongruence with what the game's viewpoint implies, and what is happening on the screen, which just makes gameplay frustrating. Which is why most RPGs switched to damage based weapon skills/perks.
Besides, even if they did switch it ,the game owuld be exactly the same anyways. As it stands other weapons outside of the ones you take skills/perks for are useless because they do no damage, making skills/perks accuracy based would make weapons you didn't take the skills/perks for useless because now your accuracy is so bad, you never hit. It's the same thing either way.
William Turner
>how is it specialization if there is no difference what you choose since all categories cover all needs? Because it only covers one kind of weapon.
By this logic, how is melee in New Vegas specialization when you can play the whole game start to finish using only melee weapons?
Carson Ross
>Games already tried this back in the days of Morrowind yeah nah, in morrowind an attack that clearly hit would actually miss, what I am talking about here is not an attack dice roll, but bullet spread and recoil, you know how far the reticule spreads when firing and how much the gone jerks up, completely different from morrowind >for useless because now your accuracy is so bad, you never hit. doesn't have to be that dramatic, and would be irrelevant for guns like missile launcher and minigun, or close range stuff like a shotgun
Jason Diaz
Then just go with some choose-your-own-difficulty mod.
Ryan Smith
>yeah nah It's the exact same principle. The first person, and close third person, viewpoint create the visual implication that the player's accuracy is what matters. It not doing so just annoys people.
>doesn't have to be that dramatic So you want to homogenize characters by having everyone be marginally good at everything right off the bat because skills now grant only negligible benefits?
What a boring RPG, forcing everyone to be a jack of all trades.
>and would be irrelevant for guns like missile launcher As it stands, even without heavy weapons perks, weapons like the missile launcher and fatman do high damage. No change here.
Also, I find it funny how you ignore that the weapon skills in Fallout 3 and New Vegas, as well as the weapons perks in Fallout 4, already do cover things like accuracy, and range, and there is a perk for things like reload speed.
John Reed
> the player's accuracy is what matters have you ever played any FPS games? you know they all have recoil and bullet spread too, right? Do I really have to draw a fucking paint picture to show you what I mean or something? >weapons like the missile launcher and fatman do high damage. missile launcher barely about the same damage as a revolver, while every missile weighs 7, and the launcher itself is also heavy as fuck. It's just not worth using at all >forcing everyone to be a jack of all trades. you can have plenty of distinction in areas unrelated to combat, again in case of fo4 you would be removing 6 perks out of 70 > that the weapon skills in Fallout 3 and New Vegas, as well as the weapons perks in Fallout 4, already do cover things like accuracy, and range, and there is a perk for things like reload speed. I am not ignoring that, for fucks sake I am saying that its all they should do, they just shouldn't affect damage
Eli Sanchez
>have you ever played any FPS games? Yes, all the time. >ou know they all have recoil and bullet spread too, right? So does Fallout. >missile launcher barely about the same damage as a revolver The missile launcher, with no perks in heavy weapons, can do over 200 damage a missile. Far more then the revolver. >while every missile weighs 7, >Playing on artificial difficulty mode Niggah please >and the launcher itself is also heavy as fuck It's almost like its a HEAVY WEAPON for a reason. >you can have plenty of distinction in areas unrelated to combat, again in case of fo4 you would be removing 6 perks out of 70 And there is no reason to lessen character diversity by removing weapon skills when every RPG has weapons skill because they are a MASSIVE fundamental park of your character's uniqueness. >I am not ignoring that, for fucks sake I am saying that its all they should do, they just shouldn't affect damage And again, that is fucking retarded, as that does nothing but homogenize characters in jack of all trades, and lessens the ability to role play by a huge amount >Damage is fixed regardless of perks >Accuracy penalty is negligible >Every character plays basically the same now I would ask if you are from NMA, or RPGCodex, because this is the same level of dumb arguments they try to post, but NMA and RPGCodex always make arguments in the exact opposite direction, asking for more specialization and character diversity instead of less. This is like, GameFaqs level stupid.
Henry Bailey
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Landon Gonzalez
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Lucas Peterson
An alternate system would be that the damage of guns doesn't change, but you get more accuracy and stability for the perks. But that to a point were you are extremely less effective without the perks. Weapons you are not specialized in are still viable in some situation, but the drawbacks you get will still want you to specialize. Kind of like FROST hanles guns. >specialized in pistols but want to assault a super mutant base? maybe you can get in a few shots with the high damage sniper rifle first, as long as you are undetected you have enough time to aim >Want to get down that vertibird? Missle launcher still an viable option, it just takes longer to reload and is heavier that if you would have specialized in heavy guns
Robert Diaz
...
Wyatt Scott
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Parker Jenkins
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Henry Wood
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Landon Ortiz
APA is pretty good with it too.
Ryder Lee
>ou know they all have recoil and bullet spread too, right? >So does Fallout. ok thats it, you are obviously being obtuse on purpose, why are you pretending to not understand what I mean? >Far more then the revolver. a revolver deals 180, so for a person specialised in pistols missile launcher is crap >Missle launcher still an viable option, it just takes longer to reload and is heavier that if you would have specialized in heavy guns thats exactly what I was talking about
Benjamin Ross
>orange barrel tips
By the way, since it's illegal to sell realistic toy guns without an orange tip, is it also illegal to paint the barrel tip of a real gun orange?
Evan Price
>find perfect mod >it's outdated >someone made an updated version >updated version lacks several important features from the origonal because of the author's preference
Ethan Morales
So is there a reason why fo4 is the only fallout game that doesn't let you become a cyborg or what?
Grayson Baker
>What a boring RPG, forcing everyone to be a jack of all trades. You mean like fallout 4?
Jason Cruz
Does anyone know why cars keep flying off the overpasses during Vertibird rides?
Aaron Morris
emil
Josiah Martin
>why are you pretending to not understand what I mean? I'm not pretending anything. What yo uare saying it just so fucking stupid. >a revolver deals 180, so for a person specialised in pistols missile launcher is crap Which is how it should be, like any other RPG. >thats exactly what I was talking about And not all weapons just be viable unless you specialize into them, that is how RPGs work.
Jacob Ortiz
Which mod?
Elijah Harris
what do you guys think of pilgrim?
Carter Martin
>I'm not pretending anything you were pretending that bullet spread being wider because your skill is lower is the same as fucking morrowind, but whatever, lets just agree to disagree
Ethan Jenkins
Name but even one mod like that.
>filename is not extreme skeet shooting.webm
What a wasted opportunity.
Lincoln Cox
Because bethesda. It is the same as when in skyrim mammoths spawn in the air and die of fall damage
Jace Lewis
>You mean like fallout 4? Fallout 4 is really nothing like that, and, in fact, offers more specialization when it comes to weapons then Fallout 3 or NV did.
Nicholas Foster
what this guy said he likes focusing on "purity" a lot and transhumanism is always a bad guy in his stories
Carson Davis
Not that great. Kinda shit desu
Jose Ross
You do everything in Fallout 4. No level cap means you can max basically everything out.
Daniel Parker
Looks nice but unless you mod the fuck out of Fallout 4, its grim and dreary appearance really clash with goofy NPC's and plot. Its basically made for FROST with that Metro like gas mask mod and few others.
Grayson Bell
Fallout 4 is jack of all trades: the game. The fact that you get unlimited perks means any specialization doesn't matter in the long run. Also >no perks specific for energy weapons/guns
Charles Ross
The no level cap argument isn't even an argument because, to get everything, one owuld have to reach level 320+, and the vat majority of people don't even reach level 100 in any given playthrough.
It'sl ike saying Skyrim's legendary system means you can max out everything... when doing so means getting every skill in the game to legendary, and resetting it, 10 times, and there simply isn't enough content in the game to do so.
Owen Gonzalez
See Not an argument.
Nolan Parker
>new vegas >25 perks
>fallout 4 >100 perks if you get 100 which is easy because no level cap Really makes you think..
Nathan Young
>new vegas >25 perks >fallout 4 >100 perks if you get 100 which is easy because no level cap This is something os a false comparison because many of the perks in Fallout 4 just replace skills, and it was piss easy to get 100 in all skill in New Vegas, and then you had 25 perks on top of that.
Luis Barnes
>not enough content to do it what are radiants? not saying thats good but the having infinite levels shit is terrible.
Kayden Davis
>level 320+ Also not an argument because you don't need all perks. In fact most are useless, like lead belly or live giver. By level 100 you can get pretty much all perks that are actually useful, including all weapon perks. Unless you play a very specific meme build
Joshua Robinson
Not an argument. 4 lets you literally be a god at everything with no downsides and no level cap is inherently a bad idea.
Xavier Nguyen
Ok lets be honest here. I dont like F4 as much as any other guy but no level cap is not a valid argument seeing as how it takes absurd level of grind to unlock everything ( without mods/cheats/some exploits ).
This.
Josiah Butler
>Also not an argument because you don't need all perks >Your a jack of all trades >Despite the fact you aren't good at everything, which is literally what a Jack of all trades is! RRREEEAAACCCHHHIIINNNGGG!!!!
Elijah Harris
Did anyone else feel like the robco facility was trying too hard?
Jaxson Gray
>can craft anything >can use any gun >can be a god of crits >a sneaky thief >a tanky powerhouse >a scientist >charismatic speech god >tons of SPECIAL >not jack of all trades activating my almonds, bethdrone
Owen Lewis
>and no level cap is inherently a bad idea. Why exactly?
With exponential EXP gain per level, it will be impossible to ever reach even half the perks in any given playtrhough, and taking away infinte levels just results in the same problem Fallout 3 and New Vegas had, where you quickly reach max level long before all the content in the vanilla game and DLC is done, meaning you spend most of the game not getting rewarded for doing shit. something many people complained about.
Hell, even Avellone said that, while it didn't personally bother him, he understood why peopledidn't like the level cap.
Colton Reed
>haha y-you are not a jack of all trades because you didn't get the skyrim illusion spell and the perk that gives you a tiny little bit of damage resistance that makes not even a dufference early game r-right
Luis Bell
>can craft anything Not without perks. >can use any gun Not effectively without perks >can be a god of crits Not without perks >a sneaky thief Not without perks >a tanky powerhouse Not without perks >a scientist Not without perks >charismatic speech god Not without perks >tons of SPECIAL Not without perks >not jack of all trades To reach everything above would require getting well over level 100, so no, unless you heavily exploit the game, you wont be all of those things.
Parker Green
>unless you heavily exploit the game or you know, play for long enough.
Logan Gonzalez
>To reach everything above would require getting well over level 100 That is just objectively not true
Asher Baker
> that makes not even a dufference early game r-right I love seeing people having to resort to lying to try to make a point.
Connor Diaz
See I love how you accuse others of something you do the entire time
Levi Sanchez
they institute may call themselves scientists but they don't have robot scorpions so they're clearly not firing on all cylinders
Jaxon Martin
>5 levels to get 1% of a power armor's defense >5 levels to get a single piece of mid-game armor's worth of defense in a single damage type >relevant in a single build in existance Pot meet kettle, you liar.
Juan Green
>or you know, play for long enough. I have done a playthrough, where I cheated myself to 10INT, and 10 in every other special, and went through the whole game + all the DLC, and did every quest possible, including gaming the four main factions quests as much as possible, clearing every location at least once(usually multiple times due to radiants), and collected every perk mag, and bobblehead, and by the time I was done with everything, I was level 110, and again, this was after cheating myself to 10 in all SPECIAL, which includes INT for exp gain, at the very beginning of the game.
You REALLY have to bullshit in this game so get that high, even with radiants.Normal players aren't going to reach that.