>selling 60 >failure user, I'd be ecstatic if 60 people bought my game.
Noah Thomas
stop posting shitty joke jams
Christopher Bennett
i did this question last thread with no answer, what do you think is better Inverse Kinematic attack animation or Animation Attack? Someone with experience about this topic?
Juan Hall
>Dude, just give them priority toilets based on home toilet, school then public toilets (maccas petrol station etc where you can kidnap easier)
No, since then they'd run home when they're at school instead of going. You'd have to factor in distance too. And what I suggested would have the effect that it would. If you wanted to be extra-explicit you could make a function mixing bladder-fullness, distance-to-toilet and whether the toilet is in their house or the school or what.
Caleb Nguyen
If it's an action game I'd much prefer an animation attack since it will be more consistent and accurate every time I attack. If it's a simulation or meant to be more realistic, then IK can work.
Michael Baker
Are "virtual consoles" a meme?
Kevin Hill
What do you even mean
Kevin Campbell
Basically I have units in the game world and unit markers in the UI. Some interactions with the UI use the units and others use the markers, so I need a collection where I can find one from the other and vice versa.
Two dictionaries works: if(markers.Contains(unit)) { } if(units.Contains(marker)) { }
but I have to manually maintain both collections, so I was wondering if there was a built in C#/.NET collection that has a double associative lookup.
Eli Ward
back to making them arts.
Michael Watson
just get your girlfriend to make your art, that's what I do
Nathaniel Sanders
not too sure, maybe you could have the units register themselves to lists based on markers or vise versa
Daniel Thompson
>jpg why
Alexander Anderson
I want to learn to code where do I start
John Richardson
Maybe look up some tutorials for C#, easy to get started
Blake Ward
start with learning how to google learning materials
Ethan Gonzalez
google "how to Python"
Lucas Anderson
thanks, time to die
Robert White
Are you making an actual rogue like or a shitty meme game for youtubers?
A proper rogue like should be an epic adventure. It should last 50+ levels and be something you spend months trying to complete. Nethack is a prime example.
If you're making a shitty meme game then 5-10 because who even cares any more? Why invest time and effort into a big adventure game when you can play an arcade game and claim it's rogue like since you can die in it
Colton Thomas
he literally clarified what he wanted a few replies down, fuck off with your dumbass shit
Cameron Martin
Sometimes I think I'm autistic about roguelikes vs roguelites. But at least I now know I'm not this autistic.
Dylan Turner
You guys better not buy the assets I'm using during the CG trader black friday sale!
Stay away from my spaceships!
Carson Cox
go away cgpitbull
Grayson Fisher
How much effort would it take to make a game like Sid Meier's Pirates?
Rewatching Dragonball has really inspired me to make an open ended martial arts game where you have weird adventures and training in between annual world tournaments
I'm talking something mostly text based with some minigames
Gavin Phillips
do you have privilege?
Joseph Watson
Sure why not
Leo Taylor
pitch and yaw are fucked up when I start using roll, anyone have any suggestions as to how to fix this? pastebin.com/6cANAwvh
Jace Williams
You can't rotate something well by manipulating the euler angles directly. Try using transform.rotate()
Justin Perez
weirdly enough that worked beautifully, i thought rotate basically did the same thing I guess not. thank you
Nathan White
welcome to gimbal lock, start using Quaternions for everything
Christopher Walker
why is gms 2 so expensive?
Luke Rivera
YoYo is desperate for sales. They realize their engine is being replaced by other engines now, so they're milking it while they still have customers, before it finally dies.
>look at my design document >it has stuff for not just my current game, but future games >future games are more detailed in concept and story than my current one >even more detailed than I thought >no idea how to make the gameplay in those future games work >no idea what story to put in my current game >barely have themes for my current game >concepts are not compatible so I can't just combine them to make one better game >running out of things I want to add to my game that aren't going to be huge tasks >have been devving for a year and a half >don't want to stop, but it's harder to get started than it used to be what do I do?
Eli Morris
read his pastebin user
Gavin Ramirez
So the game I'm planning to make has a similar scope to something like Hyper Light Drifter but with simpler graphics
How the fuck did that game make 650k on kickstarter and how the fuck did it need that much? Am I kidding myself if I think I can make something similar as a 1MA with like two years of free time?
Colton Miller
Not to make you want to kill yourself but moving the ship like that is going to make collision detection absolute shit as you're effectively teleporting the object, you're going to need to use actual physics and forces to move the ship if you want it to interact with anything.
Camden Reyes
Oh i know, I just wanted to do it like this to quickly get something moving
Ryder Garcia
>year and a half >what do I do? finish it already
Samuel Hall
It made a truckload because it was stylistic as fuck with great ambiance. Great art direction is all you need to sell indie games.
Kayden Bailey
I meant in unity.
Aiden Peterson
How were games able to run fine on the NES but my shitty gamemaker game can't even run well?
Kayden Scott
I'm trying I can't just pull a story and set of upgrades out of my ass I mean I can't but they would be shit I still don't have some gameplay and UI things set up
Isaiah Lopez
do you really need a story? prune unneeded things, figure out the path of least resistance towards completion.
Michael Fisher
nes games were meticulously pieced together in assembler by (usually) skilled programmers who had to know what they're doing and what they're using a modern engine has to be elastic (and as a result usually heavy) to support bazillions of different things in gazillions of different combinations while still allowing half-brains to use it
You can't add or subtract Euler angles like in your right/left keys and expect consistent results. That's why Quaternions were invented. A Quaternion representing a yaw of +90 added to your plane's current rotation will always cause your plane to turn right (from the perspective of the pilot) no matter if the plane is upside down, sideways, whatever. So if you want right to always turn right, no matter what the current orientation, add a quaternion not a euler.
Connor Barnes
I give up
David Wilson
Quick, anons!
What are some good mechanics/features for a beat 'em up game?
Dylan Scott
I'm trying to use behavior trees in UE4
I see how this could be done in code for the most part, though its kind of difficult referencing blueprints and AI related stuff from C++
Should I just use blueprints most of the way for initializing blackboards etc?
Seems like C++ would be more maintainable and it can be diffed by version control
Anyone have experience with this?
Brayden Bennett
Context sensitive health pinatas See doom
Brayden Lee
"friendly fire" for all entities so you can "outsmart your enemies!"
John Wood
auto-attack has a chance to one-shot enemy
David Richardson
well I'm not planning on War and Peace here, just a reason to go from A to B that's better than "rescue the princess" also as I said I want the gameplay to progress but I'm not sure how
Henry Bennett
boobs
Colton Anderson
that's not how economics works
Cameron Bell
No, you don't.
Hudson Turner
the idea that you /need/ a story to have a reason to go from A to B is dumb. surely you've heard of mountain climbers saying they climed some mountain "because it's there" that is really all a game needs to compel someone who enjoys what it offers.
Connor Perry
...
Daniel Torres
user here isn't wrong. You have to make sure they bounce really nicely though if that is the route you are going to take. Idle, running, jumping+landing, sliding, striking, taking hits. Make them bounce and slide and jiggle with a vengeance.
Nathan Edwards
I give up too
Liam Price
I'm thankful for YOU, that's right, you reading this post right now.
Alexander Rivera
slamming people against walls. a large number of equipable moves. throwing enemies. ground fighting.
Lincoln Collins
I was originally planning on a perfunctory story, or about that level "are you a bad enough dude?"-tier lately I've been wanting something a bit more no, it doesn't need it to be fun, but it needs it for certain people to take it more seriously more importantly, I want it to have one on top of that, nearly every game has some kind of story you have "rescue the princess/president's daughter", "kill the boss", "break the curse", "cross the road", "stop the aliens", there's always a reason and usually at least some flavor text, even if it's limited to an attract mode or a manual
Aaron Cooper
I kinda like the first two ideas and the last since they can work well with everything, although health piñatas could only happen with increased difficulty. Custom equipable moves and throwing is something I'm planning to implement, ground fighting and slamming against walls sounds fun as hell too
Also, I'm not sure how to add boobs, since punching them would give me a headache with any kind of media criticism because >it's current year Creating a playable character with boobs is something I'm not sure if it'll work (there will be a female pc, but she won't be that attractive iirc).
Justin Carter
Here with a question. Currently making a game in Game Maker. I want to have a boss that changes behavior depending on how much health it has. What is a good way to make it so it wouldn't constantly attempt to initialize the 2nd, 3rd, etc. phases if it lands on the exact amount of health it needs to switch behavior?
Chase Collins
check trigger if health less than or equal to certain percentage do this
I don't really have concerns about efficiency because I have a lot of time and patience and dedication, but some of the ancillary stuff he said was good to hear, thanks
Dominic Scott
if HP50 do the thing if HP20 do that more desperate thing etc etc
Christian Wright
Holy shit, thats some really jiggly boobs
Matthew Harris
A grappler character that can charge throws and practically turn enemies into human projectiles. Bonus points if they bounce
John Evans
Keep it simple, have the behavior based on a phase variable, switch that variable around inside a switch statement.
switch phase { case 1: if (hp < 70) phase = 2; set animation and other timers etc etc break; case 2: etc etc }
Preferably only run that switch check on the step the boss is taking damage.
Ryan Diaz
Glad it helped
Evan Price
At what point should you start posting progress here to not seem like a shill when your game releases? I've been working on my game for a while and lurking/posting text here for maybe 2 years now but I'd still like to keep it secret, but then I also don't want to get called a shill when I release it and post here to be counted as one of the boys.
Camden Rodriguez
do you really think anybody cares but you
Parker Mitchell
just post progress already.
David Cox
I guess I had better put in toilets now that lolis use them (as you can see in the amusing bug in where they have no toilet in their house so they just go into the one in the player's rape dungeon)
However, the poorfag houses are... small.
Should I put the upstairs or downstairs? I made two possible layouts here with before/after of each floor.
Chase Johnson
They will when I release the next big thing and overtake Risk of Rain as our biggest success here
Oliver Ross
If you haven't been posting progress before release you aren't "from" here
John Bennett
I prefer the ground floor before and the upstairs after, user
Asher Butler
That's why I asked, my games still like at least a year away from applying for a government grant to complete it. How late is too late to start posting progress?
Asher Young
>applying for a government grant to complete it. Pfhahahahahaha.
Easton Bailey
I guess a single parent sharing their room with their child isn't too weird for the poorfag small houses.
Charles Garcia
Exactly. If they're poorfags it's totally acceptable.
Bentley Johnson
You'll see buddy
Easton Morgan
Yeah, those are always coming out great, can't wait.
Hudson Perry
Don't remind me of this garbage. Still can't believe they got a lot of money for developing this
Isaiah Cooper
Friendly reminder that this is one of your art experts here on AGDG.
Brody Thomas
It's as simple as 'if you have progress to post, post it' If it is a matter of keeping storylines a secret don't post about storylines. If it's about character designs then post environment/enemy stuff. If there is literally nothing you can progress post about without it "ruining" the surprise I would take a serious step back and ask myself why being one of the boys is important to you. If you really have been here for 2 years lurking then you should know how it goes.
Chase Bennett
This was fantastic.
Grayson Thompson
>can't decide on a name >can't use the only idea I had because an upcoming game of the same genre has a very similar name already