Non-agdg jams shouldn't be in the OP. But I hope you still join the jam and enjoy making your game.
Cameron Foster
Nothing, he's just calling out for attention in his own meager way. He'll be forgotten eventually.
Jason Martin
>implying I'm not a different person
Aiden Davis
you should absolutely have an abstract class for the concept of a playing card that other playing card stem from.
Eli Rodriguez
(i.e. if i was making a pokemon card game, I would make a Pokemon.Card.CardAbstract which is the base for Pokemon.Card.EnergyAbstract, Pokemon.Card.MonsterAbstract, Pokemon.Card.TrainerAbstract, and from there we would have other inheritances.)
Grayson Stewart
Thanks! That's what I was thinking along the lines of doing. This is my first attempt at anything more complex than generic platformer shit, so there's a lot I have to get used to yet.
Isaac Sullivan
Separate classes, maybe with a base class for common functionality (e.g. rendering), but do not do anything like storing all the cards together under the base class if they're played differently.
Jose Evans
I would have one card that maintains a list of various rules objects. Composition over inheritance always.
Christian Bennett
To those guys talking about Cities Skylines and Unity.
I like the game, but it got this "Unity" feeling. The perfs are not good at all and the interfaces are pretty sloppy.
And the graphics are not crips clear.
The game is fun and legit, but that Unity feel is really inferior on the Unreal feel even comparing same budget/quality games.
Joseph Diaz
sliding window hehehehhh how do you even count fpses
Kayden Rogers
Composition is supposed to help you not jam everything into one class, though. What do you gain with something like that if there are clearly defined archetypes that have significantly different functionality?
Jack Rogers
>Composition is supposed to help you not jam everything into one class, though.
What do you mean? The card is just a container and logic controller for the rules and effects of the card. You're going to end up creating that functionality anyways, once you add keywords and abilities, so you might as well design your card to understand the concept from the get go.
>What do you gain with something like that if there are clearly defined archetypes that have significantly different functionality?
Not everything is so black and white. What about once you start wanting lands or artifacts that become creatures? Now you're stuck pushing logic up the tree or creating abhorrent messes like ArtifactAndCreatureCard : Card
Hunter Cook
if your game has less than 3000 fps not because you are mining crypto on player's machine your doing gamedev wrong
Robert Clark
time += delta time; frames++;
if(time >= 1.0f) { print(frames);
time -= 1.0f; frames = 0; }
Nolan Stewart
Another masterpiece released
I want to time my sleep so that I perfectly wake up when the Ludum Dare starts
Brandon Miller
He said there were four distinct categories that work differently. If similar abstractions for rules end up being used for each, sure, factor it out somehow, but still keep separate classes for each because they are likely to differ in other significant ways still.
Easton Ortiz
fuck a vr game where you have to hold on to a balloon and if you look down it's like a 1000 foot drop would legit make me die
Dylan White
>Now you're stuck pushing logic up the tree By the way, this is not a bad thing. It's just unnecessarily hard if you use inheritance. Composition makes it so easy to do this that you're much better off writing things in a straightforward manner first and abstracting later if you run into duplication.
I'm sure you know about premature optimization, and premature abstraction is just as harmful.
Jason Ramirez
>he isn't developing his game with his own tools and engine
so you're a faggot or just incompetent?
Wyatt King
i want to actually complete my project and make money doing so
Nathaniel Perez
Fuck Molten Steel is good man. I really wish this got finished
Jace Martin
>not letting hoards of enginedevs do all that shit fr you pretty beta bro
Gavin Davis
>retarudo no buraketsu
Jackson Scott
Trying to make a Cyberpunk game before 2077 comes out. I think I have a shot. Right?
Colton Wright
CP2077 ever coming out>having a shot.
Anthony Smith
Are they clones? It looks like an aryan clone super soldier.
Levi Roberts
they're conjoined at the shoulder twins
Jonathan Morgan
Nope.
Jackson Watson
If I have an abstract class "AbstractClass", how do I make a variable that is a TYPE of a class that inherits AbstractClass?
Dylan Johnson
In most languages, just use the type AbstractClass.
Tyler Baker
nonono, I don't want an instance of AbstractClass. I want a type of a class that inherits AbstractClass. "TAbstractClass".
Mason Gonzalez
Oh, well you can use some kind of RTTI/reflection but I have a feeling you could be doing what you are doing in a much better way. Why do you need to store the specific derived type?
Josiah Garcia
>but it got this "Unity" feeling I think you are retarded. Please get help.
Juan Gray
Wouldn't you just use the type TAbstractClass then?
Dominic Fisher
if my game isn't twice as long and twice as great as it is now by the next demo day im fucking killing myself
Connor Murphy
>not generating his own atoms for use in his custom cpu must be lazy
Ayden Cook
Sounds cool. Any gameplay or are you just doing 3D models?
Owen Walker
To be fair, you have to have a very high IQ todev your own engine
Isaac Rivera
dont you dare
we all fall down
getting up is hard, but fucking do it dont let your dreams be dreams
Jackson Rogers
im not being serious but I'll be quite disappointed in myself
Luis Williams
...
Jaxon Flores
>he'sn't disappointed in himself yet kiddo
Ian Thompson
I had an idea about this shitlord the other day and I've been waiting for a thread to post it in, I have an idea to make this guy commit suicide:
All someone would have to do is make the same game as him, call it "He Belongs to ME!" or something stupid like that, except make way more progress in like, one year, than he's made in what, 10? You'd have to start from scratch, not just take his game and fix it; A) Pretty sure that's illegal, B) You need to REALLY rub in just how easy it is to make a game and that he's being a whiny cunt.
I like the premise of Hitman except it's a schoolgirl murdering people who flirt with the boy she has a crush on, but this colossal faggot fucked it up SO hard: >Used assets from the Unity Store, presumably intended to be placeholder, but much like Minecraft he probably won't change it if he ever manages to get that far into development >Bloated the game with unnecessary shit like Clubs, Cyber Bullying, Occult Sacrifices, a full Overworld, etc, etc, fucking etc. >Makes progress at a cold snail's pace despite all that ambition >Whines near-constantly because people yell at him for being slow >Rests on the laurels of Youtubers cocking around in his shitty Pre-Alpha for shits and giggles, puts in unncessary, "Easter Eggs" for them like One Punch Man Mode, Attack on Titan Mode, Metal Gear Solid 5 Mode, a fucking Undertale boss fight etc. >Asks people for creative criticism, then throws a gigantic tantrum when they say his code is dogshit, which it is >and more
So yeah, I REALLY hope someone out there is actually making a decent game with that premise and finally makes him blow his horrible Goblin face off with a shotgun.
Luis Taylor
Are you talking about yanderedev?
Parker Mitchell
A company already bought the rights to his game. He gets royalties for being an ideas guy now while also collecting patterson bucks.
Jeremiah Ortiz
lol shit like this is going to cause problems for all you devs liking and re-tweeting. I'm just sayin because i care.
Nolan Howard
let it cause problems. let the people who oppose whiteness be known.
Blake Thomas
Nice photoshop
Justin Phillips
Being scared of people accusing you of racism because you state something super basic is retarded.
Eli Clark
I love Notch.
Colton Jenkins
there's no delete button on the internet boku
Owen Wood
>December 1st 2017 How much time have you spent on your game? How much time have you spent on gamedev in general? What is your game?
Logan Martin
>tfw no-one gives enough shit about you to post about your likes it hurts bros
Gavin King
4 years, and I've poked at other crap for the past like 8 years, I just recently started doing more cohesive stuff with this. Have a fire bomb. Has a small splash radius but it hits hard.
Levi Lewis
Can you work at a game company and work on your own game at home? I've only had two jobs so far and neither were game development but both were software development and both made me sign a document that would promise I wouldn't work for a competitor to their product at the same time I was working for them or they could sue. Do game companies do the same?
Brayden Hill
why even work at game company being slaved for someone else's game. truly a nodev life
Aiden Cox
It's a company by company basis, but yeah, chances are they'll make you sign an agreement like that. It's pretty standard.
Gabriel Anderson
It would pay slightly better than my current job and I could make industry contacts and get some experience.
Zachary Reed
Just work on your own game in private and bring it out after your agreement expires. They can't sue you if they don't know it exists.
Luis Butler
I remember a few years ago a dev tried that and still got sued, I don't remember the specifics so maybe the agreement was different tough.
Aiden Anderson
It probably has to do with using a proprietary engine.
Jose Rodriguez
There's already 2 or 3 other projects like this happening. They all hateboner about Yandere Sim on kiwifarms and then fizzle out with their own drama and stupid shit when they realize making a game is actually hard.
Last one I saw was Seasons of Love, which made a big deal about how they had recreated a majority of Yanderesim's progress in about 2 hours by function of actually knowing how to code. They got character designers and modelers on board, then near immediately dissolved into edgy anime teenager drama. Half the artists got into some jealous bitchfight with each other and left. Last I checked they were still in their little Discord jerking themselves off about how deep and good their writing and lore was.
I'm not saying Yanderedev is a good dev. He just automatically gets points for actually managing to finish anything, even his broken pile of stolen assets and code. It's completely sad how low the bar is and how few people manage to achieve that much. I'm not at all impressed by your ideaguy post about how omg epic or easy you think sneaking Yandere Sim out from under the dev's nose would be.
Wyatt Nelson
if your game costs more than $1 and it doesn't have cute anime girls you will probably not sell 700 copies you know that I'm right though
Isaiah Rodriguez
unless its a phone game
Camden Stewart
why is optimizing your code so fun? I'm addicted to the Unity profiler
Joseph Hill
Yes and no. I used to work at Ubisoft and they made me sign an agreement, however it was only for games written either on their machines or with code stolen from the projects I was assigned to. So basically if you're making a game at home, unrelated to any games at work, then you should be good to go.
Dunno about other companies.
John Bennett
armies now move every 2 in-game days (or any arbitrary duration I choose) instead of instantly. Not a lot of progress but it took a long time, considering it's my first time manipulating clocks and time values
Adrian Hernandez
technically 10 months, but the first 8 were spent basically just learning how to code, practicing art, planning things out, etc, had zero experience in all areas. 2 months ago I started completely from scratch and have since finished coding almost 50% of my game's framework without tutorials. will post progress soon
Mason Baker
looks good my guy
Jack Myers
every time i see your webm it's the same old area, give us something new to look at
Logan Baker
Been working on the same project since early November in 2015. My gamedev time is as long as I've been working on that game; started with only knowing what an If statement was. I do work pretty slow however, especially when I need to draw things.
This year had too many video games that came out that I had an interest in though and I'm pretty bad at working on the game while playing other video games. Lately I've been poking at redoing rebindable controls and adding in mouse button input as well this time when I manage to break away for a bit.
Ian Cruz
Was it their Montreal studio? That's where I'm located so I assume other companies around the same location would have similar agreements
William Martin
I can't be assed to go to another level, I just boot up doom and mash enter to get to the courtyard.
Alexander Brown
Do you think it's possible to get away with rape in your game in today's society?
And I don't mean the sexual fetish kind, but the Berserk kind. Game is set in medieval setting, and a female character will be raped if party makes the wrong turn at some point in the quest. It never gets shown, just brought up. Should I try to imply it instead, and avoid the word rape? Like "they've done horrible things to her", etc. ?
Gavin Hernandez
Oh hey I remember you from the last time I checked out this thread like a year ago. Your boxes looked looked like they were drawn by free hand in paint but your gameplay you had done looked solid at the time. Keep at it user.
Jack Wilson
pretty sure rape was referenced a lot in witcher 3
Nathan Nguyen
Just treat the subject in an interesting and mature manner, as long as you do that, you can approach any subject in a media.
Xavier James
a medium*
Carter Brown
you should totally avoid rape. even hinting at it is a bad idea. i don't mean to sound SJ-y, and trust me, I am very far from, but rape is such an uncomfortable subject. for some reason it's worse than murder.
it's like, there's no murder victims walking around. we all acknowledge murder as a plot point and death and war as realities. it's really hard to explain why something like PTSD can be a thing in a game and not turn heads but rape is immediately uncomfortable.
Dominic Lopez
>rape is such an uncomfortable subject what a retarded reason to avoid something.
Brayden Evans
latin makes anything sound cooler
Landon Anderson
Thanks. I felt like I got better at drawing the rectangles eventually. Probably helped with making the slightly more legitimate animations after redoing the rectangle animations like 4 times.
Isaiah Morris
Not that user, but I've dropped games for less. If your goal is to sell a lot of copies or even just have a lot of people play your game from start to end you had either do it really damn well or just stuff that makes people feel bad unless that is the entire point of it.
Jaxson Robinson
I want to make a Zone of the Enders-like in, say, Unity. How high am I setting my sights? Are there any resources for learning about this?
I know there's at least one other guy who's thought of this and he's posted actual game footage, so surely there are tips available.
Justin Anderson
Make it a dude, I'm dropping the game if something like that happens to my waifu.
Joshua Ward
That's the one I remember I'm pretty sure. It's the numbers and X that marked frames that were sloppy not the lines. You obviously put a lot of work into making the mechanics fun(look at least) and work and track everything vital over artwork so I always idolized that to a degree since myself and a lot of people can't be bothered to even try if the assets look like garbage.
Jaxon Gutierrez
>How high am I setting my sights? Do you have any experience? Because creating the gameplay basics is not that hard.
Jacob Hughes
Visit asset store and download shitloads of free shaders. Watch youtube tutorials on all aspects of unity and C# and then go watch ZoE for inspiration. Make game.
BTW I'm making a ZoE clone too. It is long ways off. First I have to do the Cyberpunk thing.
Blake Walker
yeah I mean if the whole point of the game is to just feed me a sad rape story or whatever there's no way i'll touch it, but that's clearly not the focus of OPs game
Juan Morales
New Vegas did and that's relatively recent. Final Fantasy Tactics did and that's older. Persona 5 did it very recently but it's pretty ambiguous between rape and "just" molestation. However those games all do it as part of a the story, while you do it as a consequence to a player making the bad choice... I can't really explain why, but for some reason I fell like that's worse somehow. I think you can do it as part of the plot, but I wouldn't do it as a consequence to the players' actions.
>And I don't mean the sexual fetish kind, but the Berserk kind. >implying Berserk's rapes aren't sexual as hell
Joshua Adams
>mfw vertex painting and procedural puddles(based on angle too) work
Benjamin Rivera
>I know there's at least one other guy who's thought of this and he's posted actual game footage, so surely there are tips available. Are you talking about me ? I kinda gave up on it because of how large the project was, but my ideas didn't stop at just "ZoE on PC". Might pick it back up if I can get a coherent series of designs, I'm currently grinding art. The biggest problems I had were >AI UE4 doesn't offer a full 3D pathfinding so I ended up making my own. On top of that the game isn't "cover based". ZoE deals with that by giving the enemies shields that can be broken with melee but I wanted something else (didn't find it though) >Gameplay Long distances fights make slow bullets very easy to avoid (more so with a dash ability). Increasing bullet speed makes it impossible to deal with close quarter combats. I spent a shitload of time on missiles as well in order to not get them locked in orbit, because that looks dumb. >Visuals There's just no solution here. Shinkawa is a bloody genius and you're gonna hate yourself for not being him.
John Price
>you're gonna hate yourself for not being him But he doesn't have a smiley face always in the middle of his screen reminding him to never give up