/agdg/ - Amateur Game Developer General

Yesdev! edition.

> Play Demo Day 17
itch.io/jam/agdg-demo-day-17

> Current Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/PAX2PvrV
Previous Jams: pastebin.com/BdjWRwX8

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=tPzZhC_w8mY
youtube.com/watch?v=Ll4aGXzj7Vw
youtube.com/watch?v=Bs7B68WHYZs
youtu.be/JEWC82lRRZ8?t=36s
twitter.com/SFWRedditGifs

if engine != engines.godot {
engine.set_bankrupt()
engine = engines.godot;
}

>curThread isn't updated to the new thread

curThread is an argument, not a property.

I would rather die before using underscores in function names

mental note: use underscores in function names

Are you still alive, Little witches dev

Or did the broken tablet turn you into an insane batman supervillain that spends his life terrorizing gotham with broken drawing accessories

friendly reminder that godot has bindings to other languages where camelCase isUsed

Aah another fresh thread. How are u guys doing? Post some LD progress!
Peace :Ddev here

daily reminder that gamemaker is dead and all the prominent GM users are moving to other engines after one or two games youtube.com/watch?v=tPzZhC_w8mY

me and my codebro are making a tiny metroidvania/platformer where you hoard stuff to sell

That's the guy that made Heat Signature,right?
God I love that game

That model is CUTE

Shooter devwith a question here. Im part of a small team and responsible for art, ui and lore.
Whats a good size for crosshairs? I want to include multiple crosshairshapes and colors in the options.

include multiple crosshairsizes in the options?

A fully customizable crosshair, a la Counter Strike, Overwatch, and some other FPS games.

Sure i could do that but i need a rough ballpark to begin with. Like with minimum and maximum size.

For an instance "20x20 min 500x500 max"

can't you use vectors or draw from code? people have different dpi's, i would just draw it an then feel it out from the game screen

Oh so the programmer can scale my vectors up and down? Well then there is no problem (i couldnt reach them in the firstplace thats why i asked here)

Hey guys, Pushy Cmulko dev here. I am not dead. Like anyone remembers me anyway.

I'm in an effort of building the game so that it works with multiplayer. That's hard to make from scratch, so I decided to make Pong first, and then I'll use that as a base for Pushy Cmulko's new code. With self-made multiplayer, UDP-based architecture. Trying to keep it as simple as possible.
I'd post a screenshot but it's just a window with 2 squares for bats (all the good shit is invisible, in the code) so here's one of the cmulkos instead.

So here it is, in case someone cares:
1) I made it work with three processes - one for server, one for network communication and one for client. There'll only ever be one server calling the shots, and the network process makes for a two-way communication between this server and any connected clients. Dude who's just connecting to a server would just need the two latter processes.
2) Singleplayer would work simply by just having all these three work on one machine and not connecting any other clients. That's how Diablo 2's singleplayer was done, I think. Singleplayer was just local multiplayer. Benefits? Simplicity.
3) Currently, I just know that the communication works. Took some time to set up because it's not really easy. Client makes itself known to the server, server sends back client's id and remembers that the client is connected, that kind of stuff. Nothing interesting happens yet, but it works.

What I want:
I want the UDP communication to work well enough to be reliably able to have a single match of Pong. Simple.

how do i make a diablo copy

Quick, anons!

What are some good mechanics/features to put in a beat 'em up game?

post screenshots of pussy camulko pls

Make a turnbased hack and slash.
Remove the pause

put diablo con cd player 1
put writable cd on cd writer 1
use drive clone or whatever to make a copy
but be careful, it's illegal

Thanks

If i wanted to make a management game like football manager or democracy 3, which game engine would be best?

Do you guys know of any game that did some score-based AI ? It sounds like a good way to make it take decisions that would make sense based on the context.

I need 250$ / month to survive. What kind of a game should i make and where should i publish it to earn that much?

I remember your game, anyway good luck user.

I think you should make a good game, and you should publish it on the internet

How would you do a crafting manager in UE4?
1. Have a crafting manager class, with crafting recipees as "crafting structs" (containing all the data)
2. Have a crafting manager class, with crafting recipees as "crafting class".

Basically, the functions that would actually do stuff to the recipee (add items, learn a recipee, whatever) would be done in the crafting manager class, or in each crafting recipee's class.

I'm leaning towards having the crafting manager do everything, and structs to only contain the data... unless I have to somehow expand those recipees to do different things depending on the type of recipee?

furry porn

You'll get income faster and more efficiently washing your neighbor's car

A data table is probably the best way to hold recipes

You know, this whole photoshop-stock-images-together style doesn't really work when you can't use stock images

Anyway, I hope random shots of my apartment will make for some fine backgrounds, gonna have to thinkerinker a bit about the characters themselves

Maybe I'll just take pictures of random objects and try to spin it into a deep story about objectification or something

Semi randomized enemy spawn locations to remove cheesy strats that come from spawn point memorization

Yeah but I also need functions to do stuff to those recipees.
Would you put those in a recipee manager, or in a class for an individual recipee, which you can then expand for different types of recipees

I want to make a game about the struggles of gay people in society. Any ideas? Gone Home is not a good game.

>do stuff to those recipees
You mean like cooking them or what?

Do you have an inventory and you're combining stuff?

It's like 'Brothers A tale of two sons' except it's you and your gay lover sneaking around a homophobic town/prison/concentration camp.

You can't be seen together but there are certain tasks which are impossible to do alone.

his neighbor probably lives in the same country as him so if $250 is enough for him, it's probably a considerable sum for the neighbor

For dollah

Thank you, user, love you.

>game engine
Just use a modern GUI library.

If these recipes all behave the same way, there's no need for a new class for each recipe.
Well, since functions can be first-class citizens in C++, even if you want them to behave differently you shouldn't *need* a class for each recipe.

If his neighbor pay him 8.34$ a day for doing small tasks, he'll get about 250.2 $ at the end of the month

Korg M01 (or M01D if you have 3DS)
youtube.com/watch?v=Ll4aGXzj7Vw

>Being a poor fag
>Being able to buy a portable console

>8.34$ a day
wow that's more than i pay for 30 days of internet

How much you pay for a blowjob?

who more using lust as dev energy? i can't wait to get my own game cosplay gf

where is your game

Which is why I said M01, it's for regular DS and you can emulate that on toasters.

To all devs out there, what's your scripting language of choice and why?

>AngelScript
>LuaJIT
>GameMonkey
>Squirrel
>etc

>single dev
>embedding a scripting language into your game
://////

I use nofap for my energy

Anyone try fiverr to purchasing custom 3d models?

Any recommendations for artists to use?

I am making a superpower videogame.

Combos and time-limited power-ups are fun. Also, score-chains for perfect execution.

>add some camera tilt tied to velocity
>game feels twice as fast despite having no changes to how fast it is
>mfw
Never underestimate the power of the camera

added a new range indicator and some other minor stuff (like the bar that shows how many lives remaining)

overall progress is really slow though and its mostly cleaning up old bugs

Where is your game sourcefag?
Oh that's right.
You don't have one.
You never had one.
You will never have one.
Keep spending all of your time lurking with gamedevs in the thread and in discord. It doesn't change anything.
Failure. :^)

Cool, thanks.

...

My dev energy is anime, my lust belongs to anime. A "game cosplay gf" does sound appealing, nonetheless.

progress lol

cant believe that worked desu

>i'm here! hey! it's me!
You're never not here though that's the point. You spend 24/7 in the thread and in the discord because you have no game. You have nothing. You are nothing.
Now give us a good 6 hour meltdown monkey. :^) That's literally all you will ever be good for.

good place with pirated unity assets?

if I am to spend 100$ I want to test it first

>finally decide to check out DragonBones
>it's pretty fucking good, only lacks weight painting
>get ready to implement runtimes
>someone made SFML support 6 days ago
I'm lucky this time, let's get to work

Making them is free.

Time is money

>The Story of a Failed Game Dev

youtube.com/watch?v=Bs7B68WHYZs

Does he post here?

ARE ANY OF YOU MAKING A SEX SIMULATOR?

TELL ME NOW!

I DON'T MEAN A VISUAL NOVEL

A SEX SIMULATOR

what do you mean "test it first"? all GOOD assets have demo versions that you can try

Hi sourceposter. Here to spam pics mentioning danny and yourself again?
How's rotate doing in the mental ward with you? Oh that's right you escaped.

Yeah that's pretty neat desu senpai

No sex

I want the PG13 audience

don't bring rotate up. sourcefag stopped spamming for like 4 months and then we made the mistake of asking about rotate. that's why he is back still obsessing about danny and rotate.

What are some satisfying game mechanics besides combat and puzzles?

>ideas guy video
lol

Exploration

>combat and puzzles
>game mechanics

>that's why he is back still obsessing about danny and rotate.
He never left and will never leave. He just stopped his shitposting routine for a while.

I like building stuff. Actual building, not crafting. See Space Engineers.

Does it make sense

>exploration
>game mechanic
no

I know

Demons aren't humanoid?

I made a punching animation.

It makes sense but I don't know what the body parts info is for. Do certain characters not have arms?

I meant the general idea of how the classes should be structured, not if the data itself makes sense
But thanks for pointing out

Depends

whats it called when you can create an object and add stuff to the end like:

new Object().Height(6).EyeColor(white)

>post random part of code
>make sense

>Do certain characters not have arms?
Even if they do, they can lose them

Does anyone have experience with the Cube 2 / Tesseract game engine?
I'm interested in using it, but I can't figure out if it's actually a full fledged game engine, or just a game with a powerful level editor.

where can I find the sound of an axe going into someone's hack and cracking open the skull?

I need a squish sound with a crack

there may be something on liveleak but you better record it yourself

crack open a cold one with the boys

youtu.be/JEWC82lRRZ8?t=36s