who the hell is going to use this feature in this furry game
Joseph Hall
I'm probably late to the party but how much did one google doodle rustle 2 devs.
Colton Johnson
>there are devs and artists still using flash in 2018
MOVE ON
Owen Ross
how much color is too much
Owen Diaz
>split screen fucking >action
Jacob Cook
googum uses Windows XP still. (I found out since he couldn't get Sim Loli to run since I didn't compile it with Win XP compatability mode enabled) He isn't going to move on. He's stuck in 2003 newgrounds era.
Jace Collins
is unity for ubuntu good enough?
Thomas Russell
it should run so long as you compile win32
Hudson Long
Anyone from agdg participating in the Ludum Dare? Show us your game user.
In VS 2012 or whatever I used back then you had to specifically configure it for Win XP via some flag or something that was off by default. I don't know about later versions.
Hey felluhs Ive never been to one of these threads before but i have recently gotten the urge to make a game. Im about halfway thru a degree in computer science and c++ is my favorite language by far but i do know python as well. The type of game i want to make is -brace yourselves- a 2d platformer. i know its been done to hell and back but i still think i should try. Where should i start? id be developing on windows so visual studio??? any advise you could give would be greatly appreciated. if i get anywhere with it i might even get my art buddy to do the art and help write it
Adam Stewart
WORK ON ART NOW!
STOP PROGRAMMING
Dominic Cox
But I pay people to do that for me
Xavier Stewart
to be honest I was thinking of just setting the position x and y to a place where both rectangles stop touching, like you do when hitting the screen walls.
Ian Richardson
Is there a trick to the tractor beam? Sometimes I can't activate it.
Wyatt Wood
decide if you want to get an engine or waste time making it. if you didn't make a retarded choice read the op for a list of recommended engines
Parker Bailey
Thanks for that! I will make sure to play them. Which one is yours?
The beam has a small start up time but should be able to activate at any time as long as you hold right mouse button. When did this happen?
Jeremiah Collins
finally got the "flinching" working to add a little impact to your shots
Brandon Baker
I think I figured out what caused this feeling. The beam can only be activated when you're still and even if you hold right mouse button and stop moving, you still have to reclick the right mouse button so the beam starts.
Is that observation right? Would feel better if you could activate it while moving, especially considering you can move around with the beam active.
>Thanks for that! I will make sure to play them. Which one is yours? The first one
I originally wanted to test how the meshed-together-photoshop-images style pans out, but the fact that all photographs have to be taken during the Ludum Dare kinda bit me in the butt.
Lucas Hall
But art is the only thing I do
Logan Nelson
"Ahhhh! A monster!"
"Ahhh! Dismembered levitating hands!"
Lucas Mitchell
kek
Dylan Brooks
Where is the bokube progress bokudev?
Joseph Wilson
He stopped working on it. He makes mobile games now.
Noah Johnson
The google doodles superior bokube has killed him off.
Andrew Wood
"hey buddy you're uh. You're getting a little too close. C'mon, stop it."
Cooper Hall
Well that's not what supposed to happen! it should activate at any time, even while moving and shooting. Strange, this hasn't happened in any other playtests yet. Does this happen after respawning or when you boot the game as well?
Liam Roberts
quick post your game
Elijah Parker
It happens after restarting the game and respawning
Elijah Mitchell
Delete this Delete yourself
Ayden Ward
>Spend lots of time and effort on game >Excited to show friends >Friends don't like it
I didn't think it would hurt this bad.
Blake Lewis
>make bad game >people dont like it what do agdg
Joshua Morris
It's really simple >make good game
Benjamin Flores
fuck you, dumb shit.
Isaac Jackson
make another game repeat
Jack Butler
learn from it and make a better game next time.
Asher Foster
>make bad post >people like it what do agdg
David Ortiz
make another post repeat
Julian Murphy
Is this enough to convert an int (player level) into a 2D enemy array?
int i = 0; int x = 0; int y = 0;
do { i++; y++; x++; if (x > 3) { x = 0; }
} while (i
Nicholas Perry
sure
fuck modulo
Ian Hernandez
Has anybody released something for the new Xbox one indie section?
Brandon Baker
how does /agdg/ do their 2d animation? The OP just suggests engines
David Long
>op isnt felix the cat >tfw no feedback felix
Justin Perry
Frame by frame
Nolan Cruz
>he uses traditional animation techniques lol fucking pleb
Charles Rogers
lets post our games on /b/ to try to get fans!! ill post rotate and boku first
Thomas Murphy
Hello AGDG , I have been working in my project for a month I wanted to share some progress.
Jacob Sullivan
>real outdoors >50,000 copies sold
Brody Phillips
gogem, howcome whenever anyone asks for help on /agdg/ people just shit all over them? You're like the only poster I know that actually contributes anything.
Camden Ross
fuck off furfag.
Jackson Brooks
That's one hot bod. I'd fuck him
Noah Wood
...
Kayden Green
...
Lincoln Diaz
not just a hail
a double hail
Adam Hill
What's the best way in Game Maker to animate a bunch of sprites together in a way that makes them move bouncily a la (kill me for this example) Undertale's enemy animations?
>inb4 someone tells me to just decompile undertale and check myself
James Perez
...
Jose Fisher
I assume it would have 2D bones, and a powerful animation tool to animate the sprites easily. At least, Godot has that, so GMS should too.
Hudson Rodriguez
you should call it gunshield
Samuel Ortiz
As neat as that is, I think it would end up being annoying trying to position the shield and the gun separately.
Robert Gomez
It does, I forgot about it because I haven't used it. Seems like it could be a little too hefty for what I'm trying to accomplish but I'll check it.
William Phillips
How do you settle on and commit to a game idea? Is it even possible to finish a game?
Josiah Gray
Don't ask for help here. people here will just shit on you
Ian Sullivan
Do you need me to touch you somewhere user?
Jaxon Fisher
To be honest that the hardest part of gamedev. One thing you can do is try and make several prototypes, spend a week or two on each, treat it like a jam game. After you've made a few prototypes choose the one that feels the most fun to play and/or was the most enjoyable to work on. Then you can start refining that game into a full game.
Carson Diaz
neat! the environment looks a lot better than the characters though. I hope you updated the animations and plan on fixing the ugly char models.
Jonathan Baker
0:06 wow, it's amazing how much progress autism and a fetish can make.
Connor Sullivan
The problem with prototypes is that, usually a game consists of like 10-20% core engine work that's actually fun, and then 80% content, polish, boring UI work and so on.
So working on a prototype doesn't necessarily reflect what completing the game would be like.
Justin Thompson
you got my attention link?
Ryder Jones
Correct. But you're going to have to do that in literally every game. So you might as well do it with a game you know you want to finish.
David James
I can't even do the bones idea anyway since I only have Standard Edition ¯\_(ツ)_/¯
Parker Wright
Fuck you. You're the cancer of amateur game dev
Noah Green
But I hate working on art. Someone save me.
Jacob Garcia
If I complete a game with placeholder art, will it be easy to get artists to work on it with me? Has someone tried this before? Did you buy the art, or rev share?
Camden Brown
I feel this way lately too. Just been getting much more enjoyment when I get mechanics working instead.
Samuel Torres
If someone wanted to replicate, say, the Pokemon camera style, does anyone know what kind of projection that is and what kind of angles I need to be using?
Aaron Miller
The most important thing is to show that you've put real effort into whatever you're working on and aren't going to flake. I built a prototype with all rectangle boxes and recruited a whole team with it and a design document.
James Fisher
lol lol I just made him have his arms up to showcase the climbing, because I have to do the animations yet. That would be a cool name but I don´t think that name would suit the general theme that I plan for this game Yeah, I think I will put various control types and adjust the movement to make it smoother
Bentley Gray
You could use separate sprites and use multiple draw calls in an object to place them wherever you want. An object doesn't need a default sprite, and isn't limited to drawing itself. There are lots other of ways to achieve what you want to do.
Dylan Sanchez
Which pokemon game?
John Fisher
That's why I've stopped recommending Gamemaker, it's been going downhill for a while. You could just animate each sprite's position and rotation to make it do what you want.
David Nguyen
Which one? I think they generally head-on, 45 degrees down. (0, 0.125f, 0).
Sebastian Lewis
What are some tips on making an isometric platformer?
John Campbell
Play some gba isometric platformers then consider reconsidering.