> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Logan Ross
How do I get good at 3D modeling?
Bentley Morgan
GODOT ENGINE IS ONLINE
Alexander Foster
>tfw losing all motivation once I have to start making assets
Mason Richardson
I wont use Godot until there is a fully modeled, rigged, and animated Godot-chan with accompanying Lagann style Godot faced mecha.
Henry King
Designing a good input system that supports multiple devices that can respond to the active device being disconnected by pausing the game is suffering.
Jackson Bell
Finish the game with test shit then get an artist and sound guy to come help you.
Dominic White
I was thinking of a way to warn the player that enemies in a dungeon will be using a lot of a certain status ailment.
The more traditional way would be to just have NPCs in a nearby town tell you but I had another idea.
Let's say at the entrance you see a treasure chest in a really obvious area along the necessary path. You open it and it contains an antidote.
Do you think that would clue in the player that poison is going to be an obstacle in the dungeon or would they think nothing of it.
What would go through your head if you saw that?
Tyler Campbell
>stop coding the game because I want assets >can't make them, start grinding >fast forward a month of grind >got much better at art overall (not exactly a feat since I was shit) >still can't make any assets That's what I get for making mechas. They're grade A bullshit.
Jackson Clark
I think a lot of rpgs do that, but I don't have any examples right now. I think pokemon does it. But yeah it's a good idea.
Isaiah Russell
I think Status/Element themed dungeons are boring, it means the difficulty is trivial once you get the proper gear, and RPGs already get trivial once you have enough levels anyway.
Dominic Jenkins
The reality is your game will suffer if you design it for multiple devices. A game's controls can either be perfectly designed for one input method, or they can be 'passable' and work for keyboard+mouse, controllers, and/or touchscreen.
PC should be the master race because it can do anything, but PC gamers are brainlet pseuds that will get butthurt if you make a PC game built around playing with a controller.
Noah Miller
I think it's best to use environmental cues. For example, a dungeon with lots of poisonous enemies should probably contain nasty looking vegetation, bubbling and steaming pools of slime, etc.
Christian Nelson
I know plenty sprinkle necessary items throughout the dungeon, which is good as it rewards exploration and all that, but I was wondering if it works as a warning at the beginning.
Jack Walker
UW Progress : Flanking behavior
Trained units will try to flank enemy units when conditions are met. It works, but I need to make it simplified in both front and back-end.
for your info, this game heavily depends on AI so player doesn't get detailed control over units.
Nicholas Rodriguez
I'm talking about at the engine level, not designing controls. I don't care if one input method is strictly superior than another as long as the game plays similarly, that's just tough luck for people who don't have it.
Brayden Sullivan
Good point, but prep is all part of the RPG experience anyway.
The dungeon I'm designing isn't necessarily poisoned themed, it just has two enemies that can cause the ailment and I don't want the player to get blindsided without being too obvious.
Alexander Rivera
Maybe an adventurer in town that came from the dungeon and is now sick? Just don't make it too obvious, have the player put the pieces together by asking a few people about the adventurer. Could even lead to a side quest where you have to retrieve something the adventurer left behind in the dungeon.
Joshua Robinson
Can I get a floorcasting tutorial that doesn't suck cock?
Jack Torres
...
Ayden Diaz
I am suprised it didn't happen sooner
Ayden Hill
...
Jacob Hernandez
I like how he acted initially when flanked, but he should have pulled back further when he realized he was fucked on both sides, don't you think?
Adam Robinson
Or you could just let the player be surprised but build in an unlockable shortcut that means they don't have to backtrack too much to get out and properly prepare. That will teach players through a small punishment to be prepared for anything in the future and reward prepared players since they can just keep pressing on.
If you're going to go down the route where you give the players just enough rope to hang themselves, just be careful to avoid situations where a player can save in the middle of a dungeon that outclasses them and then have trouble making it back out. Again, a shortcut can mitigate this.
Jordan Hughes
These are good ideas. I think I can use these + the antidote hint. Thanks.
Ryder Price
Even while flanked, he still gets portion of cover defense bonus for the attacks coming from the enemy on the left. So moving out of cover to pull back maybe fatal.
The logic behind it is, he(flanked unit) looks for valid covers, but if the cost of getting there is too great(such as distance, being in the open, etc) he will stay and fight for the slight chance of defeating the flanker.
I will continue to brainstorm to make this simpler(and hopefully not more complex), and please tell me if you hit any light bulb.
Jayden Lee
I really like shortcuts in dungeons. They can allow for experienced players to formulate their own strategies for clearing them out. For instance, if you have that adventurer side quest and the item is found not too far into the poisonous area, a player who already knows this can skip buying antidotes beforehand, grab the item, exit the dungeon with the shortcut to finish the quest, and then they can get some antidotes and resume the dungeon with the quest reward in hand (which could be quite nice if it's a weapon or something).
Zachary Sullivan
So space is the normal interact key in PC games. What is the normal back out of things key?
Esc brings up the menu so not that.
Matthew Cooper
>So space is the normal interact key in PC games. Eh, not really, it's typically E or F and Space is used to jump.
>What is the normal back out of things key? I would just let the player walk away from whatever they are interacting with to cancel interaction.
Nicholas Butler
clicking outside the bound of the current context menu, or pressing escape.
Levi Morgan
Also for art, Style-wise, Left or right? and why?
Levi Hughes
>So space is the normal interact key in PC games
Michael Gonzalez
>So space is the normal interact key in PC games bethesda pls go
Brayden Stewart
Enter is interact, backspace is back out
Elijah Reed
not moe enough
Jose Anderson
left left left right is too generic anime-like.
Aiden Mitchell
I for interact B for back
Jaxson Murphy
>enter is interact in a game where WASD is movement
wtf
Brandon Johnson
I'm trying to make a short classic style fps with an emphasis on lore Ala Metroid Prime but with both melee and firearms.
Best engine?
Hudson Johnson
Rght but with left face
Jordan Reed
Unity or Unreal
take your pic
William Gutierrez
lumberyard
Grayson Morris
polycode
Henry Rodriguez
reposting progress
Josiah Walker
...
Jonathan Price
Godot
Parker Cruz
Doom engine
Aaron Sullivan
gamemaker
Ethan Harris
Can you give an example of what happens when you interact with something? I can't think of any time where you'd interact with something and then need a separate button to stop interacting
Robert Peterson
this but unironically
Charles Morris
...
Jacob Evans
Melee on a doom engine game sounds shitty
Juan Turner
You take a seat at a table and can then choose a person to talk to at the table. You can also choose to get up from the table. (back out button)
Easton Bell
binaries when?
Gabriel Foster
...
Camden Hernandez
>it's for a mixel, post-prixel 2.5dixel memexil game
Luis Johnson
That's looking good user. I like it. I think the screws on the legs are revered. It looks like the cross part is sticking out, so it's not possible to put a screwdriver in there. Also I think the rounded parts should have smooth shading, like the barrel, boosters, and the blue light looking things.
Adrian White
>I think the screws on the legs are revered. It looks like the cross part is sticking out, so it's not possible to put a screwdriver in there. what
Tyler Carter
user wants to screw your mech but they can't find the hole
Oliver Hernandez
The white circle with the cross on the legs look like big screws.
Andrew Sanchez
Game idea: game descents into madness over time as game developer suffers from increasingly stronger getting psychosis
Hudson Cruz
they're not actual screw holes they are just for show like the X on the gas can
Evan Collins
This is a different style Left or right? and why? As a reminder, in my game, your fav army girls die and there's nothing you can do about it.
Jace Harris
wana get sued by squenix???
Owen Morales
the x on a gas can is the universal symbol for "don't drink"
Alexander Moore
My game is actually about psychosis.
Thomas Lewis
Fighting game but you are the coach of one fighter and the fights are basically AI vs AI beat'em'ups. Optionally the fighers are cute anime girls which lose parts of their clothes when getting damaged.
Xavier Smith
Right side is much better. The other girls new face looks weird. But this once looks nice.
Austin Perez
What is the correct way to distribute your first big game /agdg/? a) put it for free on itch.io and steam, send it to reviewers and be present on social media so you will have an audience when you do your second game. b) put it on steam for dirt cheap so more people will reach it and you can build yourself a name a little, but also make a little bit of money with your first project. c) put it on steam for a regular price and hope the press kits will reach someone and sell more than 2 copies of your game. D I S C U S S
Angel Bell
Right
Jonathan Jones
>Optionally dropped
Ethan Rivera
you bet!
Isaac Howard
Did you ever suffer from it first hand? I don't think you really understand how it feels like unless you had it yourself.
Landon Diaz
i want to get kicked in the windpipe by the one on the right
Jack Sullivan
Where is GMOTA guy, you need to show him how wrong he is
Jose Murphy
d) market the game beforehand by building a following based around consistant quality, and then release it on steam for a moderate price
Jonathan Brooks
Yes, actually. I wouldn't dare touch that kind of subject if I didn't have first hand experience.
Jordan Harris
Don't undersell your game if it's actually worth buying.
Dylan Campbell
do whatever gives you more money in the long run
Jonathan Long
d) don't post this picture
Henry King
Make a few smaller games for free on itch only. Tweet regularly to gain a following Then make a larger game and release it for $5-$10 on itch and Steam. Again keep tweeting so people remember you.
Levi Nguyen
...
Gabriel Jones
Kickstart it.
Levi Peterson
Adwords is actually doing something!
Gabriel Hall
Saved
Jose Lopez
Stop reading my mind
Ryder Long
>any developer
Aaron Wright
How spaghetti is your code?
Oliver Baker
>pig flies away why does it even have any physics?
Jacob Peterson
Well I've been working on this game for a month if anyone wants to test it out and give me feedback I'd appreciate it.
www.wizardz.io
Cameron Russell
Why did you pay a programmer when the code is still shit?
Sebastian Butler
i give up
Justin Foster
Sweet. Less competition.
Zachary Allen
imposter
Robert Hernandez
steam/gog/itch.io, ask for the price you deem fair. Darkest Dungeons costs 25USD full price. I would have released it for 15, but they know the value. If you check on steamspy, they sold over 1M by now, only on steam.
Also, try finding a publisher if it's a properly done game.
John Scott
>www.wizardz.io Just played a game. Didn't read the rules beforehand so was at a bit of a disadvantage but I won anyways, it was fun! Good job.
Nathaniel Nelson
>particle emitters automatically turning on after 2 updates what the fuck godot
Aiden Barnes
To add to this, should I start a dev blog/twitter for my game if it's my first big project and probably won't garner much attention?
Cameron Williams
okay. it was the visibility notifier. it has an option to control particle emitters that is set to true by default
Jordan Evans
Start a developer one as soon as possible, before you even start on your first big project to be honest.