/tekgen/ - Tekken General

Previous thread: >>= NEWS =
>Patch 1.07
avoidingthepuddle.com/news/2017/9/20/tekken-7-version-107-update-includes-balance-changes-new-cha.html
>Patch 1.08
avoidingthepuddle.com/news/2017/9/28/tekken-7-version-108-update-changes-player-info-in-ranked-ag.html
>Noctis Reveal Trailer
youtube.com/watch?v=LmWbiMwxmOU
>Patch 1.09
avoidingthepuddle.com/news/2017/11/28/tekken-7-version-109-adds-dlc-character-geese-howard-rematch.html
>Geese Launch Trailer
youtube.com/embed/mXCZ0mnapMw

= BASIC INFORMATION =
>Notation
tekkenzaibatsu.com/legend.php
>Fergus' character overviews
docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/
>Frame data for every character
rbnorway.org/t7-frame-data/
>Top 15 moves for all characters
drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
>/tekgen/ T7 Character Information Compilation (wip)
docs.google.com/document/d/139rPKrNc0nYHm2SmEa9Wy6LE7ps_2C0akOD4BQrmN2Q

= TUTORIAL VIDEOS FOR NEW PLAYERS =
>How to Approach 3D Fighting Games
youtu.be/p7Ar-RctqyU
>Korean Backdash Cancel (KBD)
youtu.be/gLp3Y0PdV94
shoryuken.com/2017/02/17/this-is-the-year-you-will-learn-how-to-perform-tekkens-korean-backdash/
>Button Buffering
youtu.be/38iJWsjc_w8
>Options at the wall
youtu.be/2SW7kCmA23o
>How to get off the ground
youtu.be/j-PDc20Jezg
youtu.be/11oZkTYI6Rs
>Low parrying
youtu.be/SF2wBESs01U
>Oki/Tech Trap
youtu.be/LYqbvQljTw0
>Throw Breaking
youtu.be/m4em9HzrwFI
>Wavedash
youtu.be/xMtFCy8LreM
>Wavedash/Backdash on pad
youtu.be/fU5Ji23k4LU
>Combo video playlist for each character
youtube.com/playlist?list=PLDzNGonyeoUtBqYuqku0QqNwk2mcSlV_n
>Combo video playlist for each character
youtube.com/playlist?list=PLDzNGonyeoUtBqYuqku0QqNwk2mcSlV_n

Other urls found in this thread:

youtube.com/watch?v=c1ZdMFbkdQc
twitter.com/NSFWRedditImage

everyone realized tekken is kusoge and left

Is Jack's flying stomp just a joke move or did it ever actually have a use in previous games?

...

Yeah, I've been thinking about what makes a character good for a beginner and essentially I think they should be easy to play and easy to play against.
Easy to play so you don't spend time learning the character over the game whether that's execution (electrics, combos) or using the moveset (stances, difficult to determine which moves to use and why/when) or something else. Basically they should be relatively intuitive.
Easy to play against so even players with lacking character knowledge can force you to win with fundies over gimmicks, and so they should reward solid play and punish overuse of situational moves.

It can be used after a floor break to land on the opponent with a hard spike. But no, it's always been a joke.

Playing against Shaheen makes me realize how bad I am at this game

>when shaheen slides under me for the third time in a row

Its hard to really think of a character in Tekken that ticks both of those boxes. I'd probably say that would be Dragunov, Jack, Feng, Claudio and maybe Katrina/Josie. But each of them have their own sets of gimmicks that rookies can gravitate towards, and some are very non-standard in their gameplans.

>Dragunov
Snake edge and a string that leads to it are too tempting.
>Feng
Three snake edges, all unseeable.
>Josie
>>>>>>>>>>Josie

Rest are good beginner characters.