/d2g/ - Dota 2 General

Best Roamer Edition

>INFORMATION & GUIDES
Major patch: dota2.com/duelingfates (7.07)
Minor patch: dota2.com/news/updates/34739/ (7.07c)
New players: purgegamers.true.io/g/dota-2-guide/
New players (League refugee edition): dotabuff.com/learn/lol
Wiki: dota2.gamepedia.com/
Blog: blog.dota2.com/
Lore: dev.dota2.com/showthread.php?t=35923
Guides: steamcommunity.com/app/570/guides
Cosmetic simulator: dotaloadout.com/
Competitive Scene: wiki.teamliquid.net/dota2/Main_Page
Interactive Map: devilesk.com/dota2/apps/interactivemap/

>STATISTICS
Competitive DOTA 2 analysis: datdota.com/
Personal statistics: dotabuff.com/
Personal statistics#2: opendota.com/
Hero stats: devilesk.com/dota2/heroes/herodata/
Hero and DPS calculator: devilesk.com/dota2/apps/hero-calculator/

>NEWS & STREAMS
joindota.com/
gosugamers.net/
liquiddota.com/
Streamlink: github.com/streamlink/streamlink
GUI: github.com/streamlink/streamlink-twitch-gui

Previous Thread:

whut

...

>his versatility was lowered

Invokers whole identity as a hero is then thrown into the trash.

If anything his utility should be pumped, and his damaging abilities toned down. Also he should be re balanced and forced to allocate points into all his elements, not just one to avoid the one trick pony issue.

Basically heres my idea

>Make current Agh's his standard Invoke
>Make all his elements level at the same time, similarly to shadow raze
>Reduce mana costs to compensate for this nerf, making it necessary to rotate through abilities to remain effective
>Also add some more utility to his abilities (Meteor mini-stun, Sunstrike ignite/reveal, EMP Slow, etc as examples)

Now Invoker requires actual skill to succeed at, rather than just spamming the same 3 spells all game that are drastically over-scaled.

Anime makes you better at dota

lmao

>tfw no dota gf

So nipple-BH threadstarter is going to be a thing for the foreseeable future now

TRAIN HERO
Melee/Strength

Fog of War
Q: Release a cloud of scalding hot steam around you that slows and deals damage while obstructing enemy vision. Enemies can still see units that are right next to them(150 units).
Duration: 6
Radius: 400
Slow: 15%/20%/25%/30%
Damage per second: 24/36/48/60
CD: 14/12/10/8 Mana: 65/70/75/80

Crash Course
W: Build up speed while rushing to the target location, stunning, damaging, and knocking aside any enemies you hit on the way.
Start speed: 200
Speed increase per second: 100
Range: 1800
Damage: 160/240/320/400
Stun duration: 2.2
CD: 20 Mana: 140

Steam Engine
E: Consume a tree to temporarily gain increased health regeneration.
Health regen: 7.5
Duration: 16/24/32
CD: 16 Mana: 0

Stoke
D: Toggle to gain increased movement speed at the cost of exhausting the wood in your Steam Engine twice as quickly. Does not increase consumption rate while standing still.
Bonus movement speed: 20%

Epic Proportions
R: Take on immense size, increasing your strength, attack range, and gaining unobstructed vision along with the ability to step over cliffs and smash through trees. Increases your collision size during Crash Course.
Duration: 30
Bonus strength: 20/35/50
Bonus attack range: 150
CD: 100 Mana: 100/150/200

cropped porn posting was a mistake