For those who use UE4 do you guys do level design in the engine itself after making the small assets in Blender, or do you design the level completely in Blender and export it?
Liam Richardson
third for my waifu
John Wilson
First one
Caleb Adams
Which agdg girl would you impregnate?
Landon Parker
Zuka.
Christopher Sanchez
Block out and design in a 3D software like Maya or blender
Jordan Reed
Still trying to hash out how I'm gonna handle input in my engine. Detecting connections and disconnections and handling switching to different HIDs on the fly is a must have on top of avoiding a single abstraction for all HID types (i.e. the game code can depend on an HID being a keyboard, mouse, gamepad, etc.)
Liam Collins
Anyone here doing interactive fiction or any other choose-your-own-adventure stuff?
What engine do you use? Something homegrown since it's so basic or an existing one? I've been looking at Twine but it seems to be in a weird spot.
Nolan Baker
...
Austin Miller
Only leftists touch that stuff.
Daniel Sullivan
These ones
Justin Young
but I'm writing porn
John Nelson
For all of you with ambitions of making a living of games. What's your strategy to make money from game devving?
Kevin Perry
Is making a Puzzle Quest-like financial suicide? There are billions of games in this genre. In my experience they're all just a bit shit when compared to the original but they're there.
Owen Perez
Listening to music while trying to figure out this network nonsense.
Finally get thing to access correct elements on other clients, then I'm getting extra messages and callbacks, haha now whats wrong?
Finally figure out issue lies with the way I was creating the other players ready buttons. fix that, and make another test build.
Album ends and listen to clapping and cheering as everything works as desired!
Elijah Rogers
I released a game and people buy it
Henry Cox
this but unironically
Hudson Robinson
porn
Grayson Lee
Making a good game
Andrew Kelly
Suppose you initialise a chessboard such that at most half the squares are empty (or alternatively as few squares as makes the problem nontrivial) and the rest contain a random white piece, what strategy would you take if you were to write a function which takes the state of the board as input and is guaranteed to return a sequence of moves that maximises the number of pieces that move with the constraint that each piece is only allowed to be moved at most once.
Jeremiah Gomez
R.I.P.
Jordan Bell
the grey haired one from the moth shmup
James Thompson
Godot 3.0 is coming
Carter Ward
Make something that is different enough that you're not directly competing with anyone else because you can't afford to directly compete with anyone with actual money. Make something that is not so different that normie games don't "get" it. Make something with a hook that is easy to understand. gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php Save money wherever I can in every way I can. Note: if doing something in a certain way means that you won't make enough money to survive then you can't actually do this. Contact press en masse. Fucking shotgun those emails. Kill them all, god will know his own. Know that even if I execute everything perfectly I will still probably fail. Victory or death, with the latter being far more likely.
Charles Rivera
Is that Undyne??
Justin Nguyen
furry porn
Samuel James
Being a yesdev like I am. And not a nodev like you are.
Joshua Cook
I approve
Gavin Bell
>not using the coolest engine for the coolest people
Colton Clark
At what point do I even start trying to get the word out?
Block out using primitive meshes and basic shapes I made because UE4's BSP sux Although if I cared about looks I'd use modular assets. Exporting over and over gets old.
Good choice.
Luke Perry
I need a fast non-optimal weighted path finding algorithm. What should I google to find one?
Liam Thompson
Any girls there? Did you get cool swag?
Nolan Gonzalez
Just use A* with an overestimating heuristic.
Michael Cox
A few. Business cards and free drinks.
Gabriel Hughes
>free drinks Sign me the fuck up, do they do some in Europe ?
Elijah Ward
I believe guaranteeing that you'll find a global optimum in realtime is not feasible for a problem like that unless the board is very small.
Nolan Martin
Sure, many are arranged through meetup
Nicholas Morgan
Some IRL game jams A few local meetups and playtesting events. But I'm in a shitty third world country so that doesn't really count.
The biggest event was when some teachers from Vancouver film school visited our university to give a workshop.
David Edwards
The Oinky Porky enemy was fixed (And doesn't move at the speed of light ether anymore).
Landon Cooper
>falls over because it still has physics for some reason >fixed
Parker Lee
Made a little idle animation
Don't really like how it turned out, but its my first time making a animation like that so I think its alright.
Austin Green
B-BUT its cute that it falls on its face after killing you. It's like it smashed you.
Justin Sanchez
Easiest engine/framework for Mobile UI focused games (think like clicker/idle or trivia games.) Unity? I just want to finish a game before spring term starts and I have excuses for not finishing a game.
Liam Jones
If you want to make it look like it's smashing you, you should actually animate it. It's easy to tell that it's just flopping over.
Why you have physics enabled for anything but particles or other effects at all is beyond me.
Michael Murphy
That is actually not physics but the AI script not having a player variable after the player is dead.
Liam Jenkins
>using nodev engines like UE4 or Godot
Notice how the only yesdevs use Unity or GM
Lincoln Russell
You need glasses and a better programmer. It starts to fall over as soon as it moves, and it rigidly bounces off the ground. Why are you paying this guy?
Aiden Murphy
Bokudev stop fucking lying I know physics when I fucking see it and you NEED to remove them out of your game stop the fucking excuses idiot
Angel Lewis
post your progress
Brody Sanders
I want to make essentially a princess maker style game, so life management, a bit of dungeon crawling, and some VN elements. I have some experience with RPG maker and think I could jury rig things and do pretty much what I want, but do you guys think it would be better to use a more powerful game maker and get better, more transferable knowledge? I'm just nervous about getting too ambitious and burning myself out. I'd rather completely finish a 7/10 game than never get more than halfway done with a 10/10
Brody Foster
you wont finish it no matter what it is so just pick what you will have the most fun doing
Adrian Anderson
No seriously it doesn't have physics to fall over until it already kills boku, and that isn't even code calling for physics its just the AI not having a player to chase after anymore since it already killed the player so it falls down on its face.
Jack Jackson
>make the movement happen in a single node >all the rest of the tree's logic is locked while the AI moves >make it just change a variable in the AI controller where the movement is added during the tick >can do multiple things but movement becomes unprecise because the node isn't executed often enough >can't solve the issue with a simple parrallel composite because I'll have multiple kinds of movement behaviors fucking behavior trees how do they work
Jaxson Nguyen
I told you, you need glasses I can CLEARLY see it will fall over why don't you pay me to be your programmer?
Caleb Russell
This level of denial concerning your own game isn't healthy. Is your programmer telling you all this? I'm not confident you can read the code and know this yourself. Trying to help you out here.
Why are you pretending to be me?
Isaac Martin
>while the AI moves The AI shouldn't be moving
Brandon Jenkins
Forgot the ridiculously stupid webm Take a closer look at that fantastic, top notch AI following a path.
Lucas Cox
This again. Tried to post this webm in that post but Veeky Forums fugged it up.
Ethan Richardson
I started replying then realized halfway through 9/10
Charles Bennett
I take that back. It still looks awful (is he a fucking segway?) and the behaviour once the player dies needs to be fixed.
Aiden Baker
No it should. It's either strafing or moving to another position. Why would I want to make an AI that stops strafing to take a shot, that's just stupid.
Eli Mitchell
Hey guys, I'm coming from a more web dev role and I'm wanting to move a card game I've been building inbrowser to a standalone app.
So at first glance godot seems like the best but it seems difficult to connect it to a db as well as make it multiplayer/network/build out the chatroom.
I did find a wrapper for sqlite which should be fine but I'm still on sure of how big of a pain the ass the sockets will be. TCP should be fine but I'm wondering if anyone's got experience.
I basically want to build an application that when you launch it brings up a global chat and some lobbies/tables/worlds to choose from and when they pick one it launches a new window with the local card game.
I'm really hoping Godot can do this. Because it doesn't look like there are many alternatives.
Christopher Johnson
>Vector dimensionality isn't templated
Noah Smith
Use whichever tool you're comfortable with and can get the job done.
Jaxon Jackson
>Hey guys, I'm coming from a more web dev role and I'm wanting to move a card game I've been building inbrowser to a standalone app. Look at how Twine games are frequently distributed. You can distribute your game as a browser-based application if you have no commercial aspirations.
Camden Long
I like it
Ian Rivera
>I'm wanting to move a card game I've been building inbrowser to a standalone app.
Why don't you use nw.js? There's a few games on Steam I know that are written in JS/HTML5 and they use nw.js to package their browser game, they work fine.
Connor Cooper
>underscores in variable names
Charles Collins
having to press shift constantly is worse
Nathaniel Young
My variable names are all underscores
Luke Moore
(defvar a-variable-name 3)
Nicholas Rogers
fastest way to spot a patrician programmer
Eli Howard
PascalCase for types snake_case for values SCREAMING_SNAKE_CASE for constants
Ayden Sullivan
I name all my variables with the timestamp at which I defined them.
It is certainly debatable. Still miles better than no underscores at all.
Aiden Green
I'm honestly trying to move away from the js/html mess and would rather do it all in one language. Right now I'm looking at Love2d vs Godot but both have their downsides.
Lincoln Phillips
I would be shocked if it wasn't Unity.
Ethan Gray
never mind I might actually be retarded
Blake Davis
What are you going to do to solve the "music" problem?
Josiah Clark
hyphen is hard to read
Matthew Sanchez
I have a bad habit of trying to fit everything into single word all-lowercase, sacrificing clarity in most cases aconvert() bresolve() cprocess()
Andrew Thompson
Music production is my normie-friendly hobby.
Ethan Hughes
I'm okay with the whole no_variables_like_this, but all my locals are _variable
Wyatt Roberts
Love is easier to pick up than Godot, but you have to implement a lot of things yourself.
Henry Sullivan
>but all my locals are _variable Just use this.field (or this->field in C++) and you don't have to worry about shadowing.
Levi Morris
Underscores are fucking dumb to put in variable names, the _ key is too far out from the rest of the keys you type with and slows down your typing efficiency
Robert James
It's ok if you're writing a library or you keep the names short lua_tonumber(...) sq_getstring(...)
Lucas Mitchell
small hands? short fingers? you could try a children's keyboard
Julian Brown
>Love is easier to pick up than Godot How? Engines are pretty much designed to be easier to pick up than barebones frameworks that make you do all the infrastructure work yourself