>Watch a stream of Xenoblade Chronicles 2 >Characters talk way too much during combat >It feels like 10 people talking at once >How the fuck are you supposed to understand what's going on >What's the point of all these quirky voice lines if everyone's just talking over each other >What if some of the things the characters are saying are important callouts >I can't even enjoy the music like this >They decided to give everyone shitty cockney accents again >The sounds of characters walking are too fucking loud sometimes >Enemies have WAY too much health, even if you're 10 levels above them they feel like boss battles >A lot of enemies tend to use their massive health pool to soak up all of your damage, summon more enemies and repeat the process until you're suddenly fighting an endless gauntlet >High level bosses and enemies have an insane aggro range, and more often than not they're hidden from sight so if you take one wrong step you're fucked and you had no way of seeing it coming (Unlike in previous games) >Comes with the sorriest excuse of a map I've ever seen, and I've seen a lot of bad map systems in my time
For fuck's sake, they solved these problems in Xenoblade Chronicles X. Why did we go one step forward and two steps back?
Ryder Robinson
He's designed by Nomura, what did you expect
Justin Harris
What's with that scene at Indoline? Why is Brighild saying that Pyra shouldn't scared Rex will reject her? Isn't he her driver? It's not like he can kick her off.
Bentley Kelly
Jin will always make me laugh. You can just take one look and instantly know Nomura made him, its great.
Jordan Torres
>Watch a stream of Xenoblade Chronicles 2 >bitch and moan about it on Veeky Forums fuck off
Ethan Lopez
I'm already half Xehanort
Luis Hughes
anyone know where theory's H2H is? not in the doc yet