do you personally prefer puzzles or combat in an action rpg?
Carter Hill
>ACTION
Lincoln Murphy
>action rpg >puzzles or combat joke question?
Charles Garcia
if mashing X solves either i dont care
Connor Miller
It's not limited to action RPGs, but my favourite puzzles involve enemies and combat mechanics. Often this means you're trying to get the enemies to do something in particular rather than killing them outright.
A good example is this room in Alundra where you start in a pit with a bunch of enemies and there's a platform to lift you out of the pit that raises each time you kill an enemy. The only way to get out of the pit and continue onward is to use bombs to kill the enemies while you're already standing on the platform.
Lincoln Morgan
I like combat that requires real-time decision-making and action, but also requires tactics over pure muscle-memory.
As far as outside combat, puzzles are fine if they make sense. If it's a dungeon that's meant to be a trial or something, fine. If people live there, they're going to put a goddamn lock on the door, not a puzzle. I don't want someone being able to get in my house just because he knows how to slide some tiles around on my door.
Cameron Ramirez
Give a violent and a puzzle option to progress, like in Epic Mickey.
Cooper Martinez
Also, makes a good point. Puzzles in RPGs should generally be a more involved form of gating based on equipment. Stumbling across a puzzle that you can't solve for an unknown reason and then giving up and coming back later and realizing that an item you got is the key is more interesting than just having a standard e.g. block pushing puzzle in your path that is obviously supposed to be solvable right then and there. It's also more interesting than having equipment gating that requires no thought at all.
Hunter Howard
I already told you how to fix this a while ago: Set your physics objects to kinematic, mark them as triggers and use OnTriggerXYZ instead of OnCollisionXYZ since you're not actually using the physics system and you don't want them to behave in a physical accurate way.
Lucas Richardson
Is just using the time to seed my RNG a bad idea?
Jason Perry
Got a bunch of minor things done, not sure whether I should update my art now or try to build the first sequence of the game using my placeholders. I should probably test out a few things like boss battles and puzzle mechanics before moving on.
Hunter Garcia
Using RNG at all is a bad idea. Crutch of poor game design.
Luke White
Go fuck yourself Keith Burgun. Auro was shit AND it had RNG.
Isaac Perez
autists actually believe this
Brayden Gonzalez
RNG is fun
Mason Kelly
Depends if you want the randomness to be reproducible.
Xavier Cooper
Any idea how I could have 360 degree aiming for 2D without having the separated from the body retarded looking rotating arms and weapon?
Noah Cooper
Dozens of unique sprites.
Christian Hughes
draw (360 x (number of walking frames + 1)) sprites
Hunter Rodriguez
depends on how precise the time is and how you're converting the time into percentages
Jeremiah Cook
16 sprites or 8 then flipped for the other side
should be accurate looking enough, or you could do 32 / 16
Jackson Martin
Idea guy here A game where you have a limited amount of frames to beat it. If you wan't to play with 60 fps you have to play very good but you can switch to 5 fps and have more time
Owen Anderson
>depends on how precise the time is time_t time (time_t *arg)
>and how you're converting the time into percentages UH time to out myself as an RNGlet: I don't know what that means or why I'd want to do that.
Justin Robinson
Copy Abuse.
Easton Phillips
rotating arms but with 2d mesh deformation to make it less separated. also with lowres 2d pixelshit separated parts may blend together just fine.
Parker Perry
I'm currently trying to learn Unity (doing the project tutorials) Should I properly learn C# or is just contextually using it or looking for examples enough? My only programming knowledge is a Python introductory course I took on college years ago and some basic stuff I've done on R for work.
Carson Reed
Just learn the basics of C# and you're good. Like simply understanding what functions are and how to use them is basically enough for a shit game
Daniel Moore
There was a similar question last thread if you want some more opinions on that
Nolan Young
In Unity, C#, how can I make it so, that a child collider does not trigger scripts for the parent collider?
I have the player getting destroyed by contact, and a child collider triggers this script, although I don't want it to trigger it.
I read that I should just add a rigidbody to the child, but if I do this, my child just disappears.
Jaxon Ward
Just check what objects are colliding in your kill script and don't react if one of the objects is your child object.
Daniel Smith
The problem is I have the destroy by contact script on the parent, so that I easily can call the explosion effect of it.
How should I be able to ask there if the parent collider collides or the child collider?
Jose Myers
You can get away with very little knowledge about C#. However, once your project grows bigger and performance becomes an issue it's good to "properly" learn C# to avoid getting dragged down by inefficient coding.
Yes. And the overworld should be a sidescrolling platformer
Noah Wood
Got memed on really hard last time I asked this, but is anyone seriously looking for an artist?
Kevin Phillips
this isn't that bad an idea! I'll take it
Justin Perez
You're giving me flashbacks user
Justin Howard
unity
Carter Rodriguez
It's a programmer issue, not a code issue. If you can't figure out what childGameObject is, you need to stop working in Unity, hit the command line and learn how to program.
Jonathan Edwards
Good luck with your project etc etc If you're actually serious, post a portfolio or you'll just get memed again
Ryder Barnes
Stop acting like a retard. Your "game" looks like shit anyway, so stfu. Your solution was retarded anyway. I already found a better one, asshole. Go fuck yourself retard.
Benjamin Powell
>want to work on game >have to work on uni stuff instead [angry dev noises]
Matthew Peterson
...
Bentley Collins
kek
Juan Foster
Getting your GPA / degree classification as high as humanly possible comes first user.
Christian King
>want to work on a game >have to work on uni stuff >working on a game is my uni stuff
Too late, I fucked this semester up because I had uninteresting classes.
I can't imagine having to do gamedev group work with retards (because you always end up with dumb people in group work). It sounds worse than hell.
>not Vangelis's Original Blade Runner OST. Disappointing. You're that guy who did some 3D models ?
I have €200 left at the end of the month (My family's poor so I get studentbux, rent is super cheap), it's a lot more viable than staying in my shitty hometown and working shitty jobs. I also get a lot more free time to work on my game, so hopefully I'll make it before I get out, because I sure as hell don't want to work an actual job other than gamedev.
Tyler Rodriguez
Depends on the game entirely
William Thompson
>visiting russain tracking sites
Julian Thomas
Are there any good open source C# games? Trying to learn Monogame but there are no tuts for the genre I'm actually interested in making and I have no idea where to start.
Michael Watson
>I had uninteresting classes. I know that feel
Jeremiah Scott
How do I store a code generated object in a way that allows it and its variables to be accessed and modified? I can make an array and store it there, but I don't know how to access its variables.
Carter Ward
when will we get a new boogeyman?
Isaiah Nelson
the real answer is both
fun should take priority but you should also have some idea what you're designing. a forest will have different design elements than a city.
Bentley Wood
t. vladimir putin
Anthony Gomez
>funfunfunfufnfunfunfunfunfunfunf >unfun everyone voting fun, what good is fun if it doesn't have a function?
Elijah Young
>code in English >comments in Japanese
hmmmmmm
Ryder Fisher
what genre?
Nathan Rodriguez
fun has the function of gameplay the other option has the function of visuals you're making a game, not a movie right ? if the game isn't realist anyway, you can get away with both
Brayden Wright
You're asking for a simple answer to a complex question. Generally though you would decide on a theme for the area first and then create a layout that is fun whilst being cohesive with the theme to the degree that the tone of the game demands.
John Jones
have two arrays: the first arrray stores every label of a variable the second array stores every value of the corresponding label
ok, well is there another place an artist can find a game to work on that isn't so memey?
Jordan Nelson
OK now I figured out what i need and remade everything right.
Before that I had a floor that spawns the green cursor at a location of hit location of mouse pointer hit from camera and tried to use UE4 navmesh and built - in AI for navigation, it was complete horseshit.
Then I tried instanced meshes and stuff, turns out it I cant reference an individual element of an instanced mesh.
Then I figured out and made it so: 1 a "floor" object that spawns a specified by X and Y number of static components to itself (tiles) and puts each one into an array of references 2 every component spawns a green "cursor" on top of itself when pointed at by mouse 3 cursor checks for collisions and turns red when is blocked, spawns a tower when not blocked 4 having an array of references I can check each one of them for collisions (towers and obstacles) and put them in boolean array of walkable tiles (true/untrue = walkable/blocked)
Next step is either getting very smart and implementing a path finding algorithm or going full brainlet and spawning an invisible man who will run very fast from the creep spawner to the player base and recording each tile he walked on as a way point for the creeps.
Lincoln James
>Having to switch keyboard layout between the comments and code
Jack James
Should the pivot of a 2d platformer character be at the bottom or center of the sprite?
Easton Evans
feet
Samuel Bailey
At the bottom in the center of gravity.
Levi Campbell
bottom of center
Owen Sanchez
black shell media
Bentley Myers
>Find game with programmer art >Ask dev if he needs an artist
Christian Hill
if a game has programmer art it's a failed project to begin with
Caleb Reyes
(you)
John Edwards
That's what I'm trying to do but all I get is memed on
Caleb Smith
Thanks, I try. But it's true.
Brody Howard
Finally set things up so that the enemies can take their turns. Pretty sure I can make them "think" based on basic temperaments as well. Not sure what to do now.