>umm i totally did all this stuff but you c-cant see it b-because its u-umm d-debug mode
Wyatt Scott
Give it a rest you insufferable autist.
Blake Price
please give the topic a rest and more importantly get the fuck out of my thread
Jose Sanders
Bumping this question again,
Charles Adams
The AGDG discord has a lot of artists, consider joining it and socializing.
Adrian Fisher
This is my main character.
Connor Howard
Will do, thanks.
Logan Martinez
Can he double jump
John Harris
Why use """events""" instead of function reference lists or whatever
Nicholas Mitchell
It's a she, shitlord.
Thomas Gomez
why am I seeing ads. why is hiro a piece of shit
Bentley Parker
>hurr this game offends my sensibilities it should be banned Sure feels like Neogaf here
Matthew Butler
I deeply apologize for my mistake
Can she do a double jump
Zachary Evans
I'm trying to make a game similar to LTTP in mechanics and presentation. Anyone know any resource that could help me for making the pixel art and the top down animations?
James Clark
we don't give a shit, just stop shitting up the thread
Luis Myers
Less coupled code
Christopher Phillips
I thought it was the shitposter, my bad.
Alexander Jones
>libgdx shitty engine/framework that conned newfags and sold out >godot shit engine (still better than unity) that cons newfags and sells out
Joshua Morgan
is libgdx enginedev?
Kevin Cooper
Same thing really, but if you're using e.g. C# you've got events built in so you'd just be wasting your time reimplementing them yourself.
Lucas Carter
In his notes, Leonardo Da Vinci says that the best way to become a master painter is to trace over your master's works, and understand why he does what he does.
Take already existing pixel art, and edit it, get a feel for why it's drawn the way it is. Eventually, move on to copying it by hand, using only visual references. Good luck user, we're all going to make it.
Juan Nelson
it's some bullshit. it's lacks so many features that going into enginedev is the only way to make an actual game "with" libgdx. i just looked at the android backend code on github and it's still utter shite. github still has dead links to robovm (sold out to microsoft) and nextpeer (sold out to viber). libgdx is now basically dead except maybe for a small group of autists and some unscrupolous "devs" who take finished projects and reskin them.
Hudson Moore
Here is a longer webm, probably the longest one I've posted, has two combat rounds. The reign of the "yellow slash effect" is over, now every ability and item has their own custom attack animation. Fanciness varies and some of them could use some extra juice, but for now I think that it's ok.
Also the other day one user gave feedback on the idle animations. I made the animation changes, they're in this webm as well. It's still 2 keyframe interpolation but I've cleaned up the unnecessary movements and added some subtle smoothing, now it looks much cleaner and less jerky I think. I will definitely expand the animations with more keyframes in the future, but for the time being I think it's alright.
Hudson Rivera
Got some rudimentary physics in place.
Henry Walker
----[ Recap ]---- Game: Horror JRPG Dev: LoneBuckshot Tools: Unity Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/ December: Snowman Progress: + Added custom effects for all spells and items + Cleaned up idle animations a bit + New map + Working on world NPC sprites
Benjamin Rodriguez
>wa-wah Godot mentioned a company that is giving them $1500 per month Just clone the repo and remove the mentions to that company you autistic fuck
Ryan Williams
jokes on you I already did
Jackson Morales
What kind of horror are you trying for here
Jack Richardson
GOGEM! GOGEM! GOGEM!
ph'nglui mglw'nafh Gogem R'lyeh wgah'nagl fhtagn
Caleb Rogers
yes child?
Jose Anderson
I like you.
Nathan Jackson
why dont the characters move all the way to the enemy when they attack?
Parker Wright
Currently the first 10% of the game isn't all that spooky since the player gets to know the main cast and the stage is slowly being set for the story to start. After that you and your redhead companion slowly start to delve deeper into a surreal world meeting weird characters and getting to know their stories.
Joshua Nelson
release another game already
Asher Hughes
where does the name gogem come from?
Jackson Cooper
HUD working, player can get hurt and heal, and added an invisibility cloak
Thomas Gray
fps was a mistake
Grayson Rivera
I like that walk. He has "it"
Carson Miller
I've been trying that with different degrees of success, the longer movement animation not only makes the combat slower but also is a bit nauseating to look at the characters move across the screen a lot. So in the end I decided for something short and simple. It's still has that dynamic combat feel to it and makes the combat short and to the point.
I want everything to be really fast, especially for people that like to grind in jrpgs, you can set the difficulty in the settings as well. There is nothing as frustrating as having to wait a million years for the characters to cast fancy spells.
Samuel Miller
So it's like a Darkest Dungeon progression of horror thing Alright I can get behind that
Levi Morris
Thanks user, you're right This is a WIP for the MC and a basic inspiration (semi obscure argentine comic) Any feedback is appreciated
Jeremiah Hughes
Your game is going to have Opossums right?
Evan Cook
Don't pillow shade.
Kevin Ortiz
If things work out it will have at least an opossum and a capybara
Adam Cook
Alongside this , study up on hue shifting to create a better-looking palette. Plenty of useful guides online on how to do it.
Gavin Morris
Probably not gonna have this boss ready in time for demo day. (it's gonna be a giant scorpion with a tiny cowboy hat).
Grayson Cook
on that note, what are some video games with scorpion bosses besides god of war and dark souls? searching scorpion boss -kombat really only brings up those two franchises.
Zachary Clark
Yeah, it's something like that in terms of exposing the player to more horror themes. However, it won't be super dark and serious all the time. Gallows humor and weird stuff will be juxtaposed with the horror, so I will try to keep it fresh. Also there will be some semi-lewd stuff, so when the skeletons come out to party, you won't be the only one with a boner
Brody Parker
I hate how it has to be so easy to draw alien like shit but drawing a proper human is hard af
Grayson Perez
How worried should I be about stuff like filing for a trademark?
They will probably not meet but if they did they would get along
Jayden Richardson
fuc I'm procrastinating and lazy right now.
Caleb Gutierrez
Game IDEA: single player PUBG.
Adrian Foster
Puzzle game where you play as a hamster and need to escape increasingly elaborate cages.
Cameron Gonzalez
Make the title screen with spooky undertones and have masked figures in lab coats. In game make the cage seem happy fun. muh 5deep crowd will love it
Dominic James
why would you want to play it singleplayer?
Christian Myers
So something like this? What if the light source is in the center? Would that make pillow shading the 'right' choice?
Josiah Cox
Consider this idea stolen.
Lincoln Lopez
It would use the old Unreal tournament AI
John Hughes
Make it cute.
Isaac Sullivan
Make shitlord the main villain
Joshua Adams
You just have to be aware of the lightsource, the object shape and material specularity
Christian White
Maybe try moving the characters close together?
Wyatt Hall
If your shading based on a light source turns out to be similar to pillow shading then that's just luck.
Carter Ramirez
Finally added foliage that bends away from the player. Kinda funky looking on a few assets, but its so cheap, im keeping it.
Gavin Collins
temporary title screen. i always get so carried away
Alexander Fisher
I think you could reduce the wonkyness by flattening the stuff near the centre to the ground.
Jayden White
I was mostly copying this. Not really pillow shaded but kinda close.
James Wood
It's pretty slick. Just needs some final art assets and a cool background and I think you're set.
Julian Wood
I wouldn't call that pillow shaded. It kinda looks like it on the face but that's coincidental, the top is in shadow because of his hair.
Lucas Price
>insert infinite jokes about how the hero is tired of taking shit.
Aaron Ross
A Link to the Past has undeniably bad art. It's alright to admit it.
Charles Wilson
I agree user. That's why I'm using it. It's a simple style to do that's not completely awful.
Leo Wright
Its a really early SNES game. Super Mario World and Final Fantasy IV don't look so great either. "Bad art" is kind of harsh.
Connor Martin
god i fucking love you m8 don't listen to these insufferable faggot nodevs they are just fucking jealous you better polish the shit out of that game for me come demo day i've been fucking waiting a long ass time keep up the good work and god bless you m8
can you make a military base inside River in your game?
Joseph Roberts
any artfags care to help me out?
Joseph Cox
(Cross-thread) ----[ Recap ]---- Game:Devil Engine Dev:shmoopdev Tools:GMS,photoshop,aesprite Web:shmoopdev.tumblr.com December:random Progress: +Stage 4 boss about done +Stage 4 2nd half enemies sprited +Fixed memory leaks related to sitting on the main menu for long enough -Shaders are a fuck -Sick as a dog
Carter King
Sure
Lucas Jackson
>copy a section of code, remove it, paste it back in exactly where it was before >bug is fixed
Xavier Long
The bug isn't fixed user, you just didn't encounter it on that particular test.
Luis Nguyen
It's a very specific, visible bug though. I even tried undoing the cut-paste, and the bug was there, then redid the cut-paste, and it was gone again. No other code changes. This is by far the most bizarre thing I've ever encountered in my gamedev.
Something else is going on, or you're getting extremely lucky.
Jason Martinez
I'm not using an engine. I'm just using a framework and sublime text.
Adrian Moore
I added your suggestion, and it looks great!
Brody Ortiz
I'll suck a dick to have a decent coder, finding a competent one has been a nightmare. Lost our second coder today because they decided they want to be an artist. FML. Previous one before that flaked. At this point we nearly have half our art assets done and no game to show for it.
Have: A full, talented art team filled with hilariously jaded game industry veterans.
Want: A proper Unity coder who wants to make great things.
Gif related. Help.
Landon Torres
Progress on Wizard Sim
Ryan Roberts
has any company come up yet with an intuitive 3d software? like a software in which you feel as creative as in minecraft. all these 3d apps just feel too much like "everything from scratch".
Hudson Peterson
Maybe your game idea is terrible.
Cameron Butler
>want to make game for friends >Put lots of effort into game >Friends don't even look at it >No one even tries it out