/agdg/ - Amateur Game Development General

we discuss unfunny memes and sometimes indie games and gamedev here

> Next Demo Day 18
itch.io/jam/agdg-demo-day-18

> Play Demo Day 17
itch.io/jam/agdg-demo-day-17

> Play Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

twitter.com/LoneBuckshot
lonebuckshot.tumblr.com/
youtube.com/watch?v=TwFIJyWKs1k
youtube.com/watch?v=cKIY_VvFjY8
youtube.com/watch?v=cit3qzBHjj4
twitter.com/NSFWRedditVideo

>umm i totally did all this stuff but you c-cant see it b-because its u-umm d-debug mode

Give it a rest you insufferable autist.

please give the topic a rest and more importantly get the fuck out of my thread

Bumping this question again,

The AGDG discord has a lot of artists, consider joining it and socializing.

This is my main character.

Will do, thanks.

Can he double jump

Why use """events""" instead of function reference lists or whatever

It's a she, shitlord.

why am I seeing ads. why is hiro a piece of shit

>hurr this game offends my sensibilities it should be banned
Sure feels like Neogaf here

I deeply apologize for my mistake

Can she do a double jump

I'm trying to make a game similar to LTTP in mechanics and presentation.
Anyone know any resource that could help me for making the pixel art and the top down animations?

we don't give a shit, just stop shitting up the thread

Less coupled code

I thought it was the shitposter, my bad.

>libgdx
shitty engine/framework that conned newfags and sold out
>godot
shit engine (still better than unity) that cons newfags and sells out

is libgdx enginedev?

Same thing really, but if you're using e.g. C# you've got events built in so you'd just be wasting your time reimplementing them yourself.

In his notes, Leonardo Da Vinci says that the best way to become a master painter is to trace over your master's works, and understand why he does what he does.

Take already existing pixel art, and edit it, get a feel for why it's drawn the way it is. Eventually, move on to copying it by hand, using only visual references. Good luck user, we're all going to make it.

it's some bullshit. it's lacks so many features that going into enginedev is the only way to make an actual game "with" libgdx. i just looked at the android backend code on github and it's still utter shite. github still has dead links to robovm (sold out to microsoft) and nextpeer (sold out to viber). libgdx is now basically dead except maybe for a small group of autists and some unscrupolous "devs" who take finished projects and reskin them.

Here is a longer webm, probably the longest one I've posted, has two combat rounds. The reign of the "yellow slash effect" is over, now every ability and item has their own custom attack animation. Fanciness varies and some of them could use some extra juice, but for now I think that it's ok.

Also the other day one user gave feedback on the idle animations. I made the animation changes, they're in this webm as well. It's still 2 keyframe interpolation but I've cleaned up the unnecessary movements and added some subtle smoothing, now it looks much cleaner and less jerky I think. I will definitely expand the animations with more keyframes in the future, but for the time being I think it's alright.

Got some rudimentary physics in place.

----[ Recap ]----
Game: Horror JRPG
Dev: LoneBuckshot
Tools: Unity
Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/
December: Snowman
Progress:
+ Added custom effects for all spells and items
+ Cleaned up idle animations a bit
+ New map
+ Working on world NPC sprites

>wa-wah Godot mentioned a company that is giving them $1500 per month
Just clone the repo and remove the mentions to that company you autistic fuck

jokes on you I already did

What kind of horror are you trying for here

GOGEM!
GOGEM!
GOGEM!

ph'nglui mglw'nafh Gogem R'lyeh wgah'nagl fhtagn

yes child?

I like you.

why dont the characters move all the way to the enemy when they attack?

Currently the first 10% of the game isn't all that spooky since the player gets to know the main cast and the stage is slowly being set for the story to start. After that you and your redhead companion slowly start to delve deeper into a surreal world meeting weird characters and getting to know their stories.

release another game already

where does the name gogem come from?

HUD working, player can get hurt and heal, and added an invisibility cloak

fps was a mistake

I like that walk. He has "it"

I've been trying that with different degrees of success, the longer movement animation not only makes the combat slower but also is a bit nauseating to look at the characters move across the screen a lot. So in the end I decided for something short and simple. It's still has that dynamic combat feel to it and makes the combat short and to the point.

I want everything to be really fast, especially for people that like to grind in jrpgs, you can set the difficulty in the settings as well. There is nothing as frustrating as having to wait a million years for the characters to cast fancy spells.

So it's like a Darkest Dungeon progression of horror thing
Alright I can get behind that

Thanks user, you're right
This is a WIP for the MC and a basic inspiration (semi obscure argentine comic)
Any feedback is appreciated

Your game is going to have Opossums right?

Don't pillow shade.

If things work out it will have at least an opossum and a capybara

Alongside this , study up on hue shifting to create a better-looking palette. Plenty of useful guides online on how to do it.

Probably not gonna have this boss ready in time for demo day. (it's gonna be a giant scorpion with a tiny cowboy hat).

on that note, what are some video games with scorpion bosses besides god of war and dark souls? searching scorpion boss -kombat really only brings up those two franchises.

Yeah, it's something like that in terms of exposing the player to more horror themes. However, it won't be super dark and serious all the time. Gallows humor and weird stuff will be juxtaposed with the horror, so I will try to keep it fresh. Also there will be some semi-lewd stuff, so when the skeletons come out to party, you won't be the only one with a boner

I hate how it has to be so easy to draw alien like shit but drawing a proper human is hard af

How worried should I be about stuff like filing for a trademark?

Not very

thanks user

youtube.com/watch?v=TwFIJyWKs1k
1:03

Are they going to be friends?

They will probably not meet but if they did they would get along

fuc
I'm procrastinating and lazy right now.

Game IDEA: single player PUBG.

Puzzle game where you play as a hamster and need to escape increasingly elaborate cages.

Make the title screen with spooky undertones and have masked figures in lab coats. In game make the cage seem happy fun. muh 5deep crowd will love it

why would you want to play it singleplayer?

So something like this?
What if the light source is in the center? Would that make pillow shading the 'right' choice?

Consider this idea stolen.

It would use the old Unreal tournament AI

Make it cute.

Make shitlord the main villain

You just have to be aware of the lightsource, the object shape and material specularity

Maybe try moving the characters close together?

If your shading based on a light source turns out to be similar to pillow shading then that's just luck.

Finally added foliage that bends away from the player. Kinda funky looking on a few assets, but its so cheap, im keeping it.

temporary title screen. i always get so carried away

I think you could reduce the wonkyness by flattening the stuff near the centre to the ground.

I was mostly copying this. Not really pillow shaded but kinda close.

It's pretty slick. Just needs some final art assets and a cool background and I think you're set.

I wouldn't call that pillow shaded. It kinda looks like it on the face but that's coincidental, the top is in shadow because of his hair.

>insert infinite jokes about how the hero is tired of taking shit.

A Link to the Past has undeniably bad art. It's alright to admit it.

I agree user. That's why I'm using it.
It's a simple style to do that's not completely awful.

Its a really early SNES game. Super Mario World and Final Fantasy IV don't look so great either. "Bad art" is kind of harsh.

god i fucking love you m8
don't listen to these insufferable faggot nodevs
they are just fucking jealous
you better polish the shit out of that game for me come demo day i've been fucking waiting a long ass time
keep up the good work and god bless you m8

Any grownup devs in here remember Pocket Tanks?

youtube.com/watch?v=cKIY_VvFjY8

>dat music

I remember Gunbound

Sounds kind of like the synth riffs on Plok

can you make a military base inside River in your game?

any artfags care to help me out?

(Cross-thread)
----[ Recap ]----
Game:Devil Engine
Dev:shmoopdev
Tools:GMS,photoshop,aesprite
Web:shmoopdev.tumblr.com
December:random
Progress:
+Stage 4 boss about done
+Stage 4 2nd half enemies sprited
+Fixed memory leaks related to sitting on the main menu for long enough
-Shaders are a fuck
-Sick as a dog

Sure

>copy a section of code, remove it, paste it back in exactly where it was before
>bug is fixed

The bug isn't fixed user, you just didn't encounter it on that particular test.

It's a very specific, visible bug though. I even tried undoing the cut-paste, and the bug was there, then redid the cut-paste, and it was gone again. No other code changes. This is by far the most bizarre thing I've ever encountered in my gamedev.

Music only vid
youtube.com/watch?v=cit3qzBHjj4

Gives me Deus Ex feels for some reason.

>2017
>using engines like a good cuck

Something else is going on, or you're getting extremely lucky.

I'm not using an engine. I'm just using a framework and sublime text.

I added your suggestion, and it looks great!

I'll suck a dick to have a decent coder, finding a competent one has been a nightmare. Lost our second coder today because they decided they want to be an artist. FML. Previous one before that flaked. At this point we nearly have half our art assets done and no game to show for it.

Have: A full, talented art team filled with hilariously jaded game industry veterans.

Want: A proper Unity coder who wants to make great things.

Gif related. Help.

Progress on Wizard Sim

has any company come up yet with an intuitive 3d software? like a software in which you feel as creative as in minecraft.
all these 3d apps just feel too much like "everything from scratch".

Maybe your game idea is terrible.

>want to make game for friends
>Put lots of effort into game
>Friends don't even look at it
>No one even tries it out

This fucking burns