Kind of surprised to see how much Stellaris gets shit on in these threads, though that's understandable from a single player standpoint. I've been playing it for several months now with a large MP group, and it's gotten progressively more enjoyable. 9+ other people in a game with no AI; the game mechanics are very good for emergent diplomacy (and narratives built around it) and satisfying inter-player dynamics, moreso than Civ/ES/EU4/Sins.
Adam Jackson
that's because it's made for multiplayer
Ian Kelly
Stop lying on the internet and go back to bed, Wiz.
David Cox
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Gavin Hughes
>go back to bed >09:37
Jose Harris
There's no reason for Wiz to be awake. We both know that he doesn't actually do anything at work.
Blake Jackson
yeah, but he still wants his salary, he can sleep in the office anyway, maybe he has a bed there?
Lucas King
Wiz is a dickhead that's crawled up too far his own ass, but that doesn't change the fact that you're missing out with Stellaris MP. Everything converges in a way it doesn't in other games to make you feel invested in the scenarios that arise in MP. In my latest game, I've been formulating a 6-person defensive coalition out of the weakest players to defend against the two best war-gamers and their large empires, and the challenge of actively resolving their differences diplomatically within the imperialist framework of Stellaris while also figuring out how to win militarily against the mega-Nazis is the closest I think I've gotten to a stimulating emergent simulation of geopolitics in any strategy game.
Luke Rogers
>playing with real people causes real life-like politics to happen whoa, nobody could've foreseen that
Robert Lee
You're implying that I have friends.
Jacob Rogers
Why doesn't /civ4xg/ play together?
James Bailey
Because there's no tool to set up games conveniently.
Gabriel Lee
Why do you need a tool?
Dylan Miller
Yeah no shit, the point is that Stellaris supports "real life-like politics" for MP better than any of the other dozens of strategy games I've played.
There are a lot of general Stellaris groups in various Steam and forum communities that are willing to play with you. They mostly use Discord to coordinate and Discord is kind of garbage in a number of ways, but with it I've been attending regular weekly sessions for months now with a community of 20+ people.
Adam Carter
Because I am a tool.
Samuel Garcia
most 4x games and some other strategy games have pretty long matches and it could be hard to coordinate with a lot of players
Justin Hall
Jokes on you I don't have shitlaris, I just pointed out the fact that civ4xg is one of the only generals with no official steamgroup/discord/ts/irc server
Angel Cruz
don't
Asher Carter
Yes, god forbids civ4xg autists from playing together.
Carson Harris
>C# Aurora 70-80% done. STEVEEEEEEEEE
Juan Russell
We should make a /civ4xg/ steam group
Jackson Perry
>AI declares war on my suzerain >protect it, or liberate it >take some enemy cities and/or gold in the peace talks >alright now multiply that by 5
What the fuck is the AI even doing in this game. It's fucking furious at my suzerains
Dylan Reyes
What's eating you chief?
Dylan Bell
No. It's better than BE and VI, but I can't really say it's better than modded V.
Logan Perry
I cannot wait for Rise and Fall to fix none of this.
Hudson Peterson
Post map. The endless AI kicks my teeth in.
Juan Gray
>ferry line starting at the sewage lake dam Should I worry that this is actually working?
Alexander Young
First time with Lumeris.
Anthony Carter
good post
Jaxon White
The waters are super rough since the dam changes its water output all the time to maintain the lake's water level. I would never ride this thing.
Jacob Thomas
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Jace Nguyen
Is the riftborn AI just retarded? Every time they're in a corner of the map with no systems and basically worthless all game long.
Aaron Williams
They gifted me all their systems the last war but they're colonizing like cockroaches again. Genocide soon.
Ryan Bailey
Dumb question, but doesn't Warlock 2 VERY HEAVILY reference Master of Magic?
Gavin Phillips
Stockpiles/building exportation tech when? I want a shortcut that isn't buyout for new systems. Why can Dust be instantly transported for other systems' buildings anyway?
The last time I checked, nano-machines couldn't teleport across parsecs on demand like that.
Aiden Nguyen
What's that?
Anthony Gutierrez
steam group is alright if it's used for game-finding. Discord and other chats are unnecessary since this general exists
Alexander Morris
Some people like quicker chatting but there's no reason we can't ask in thread for players.
Dominic Gray
I don't remember canals.
Connor Miller
Who Basing-Se here?
Ethan Brown
Is it sensible to just put one Craver and the rest Slaves on undepleted Planets? I mean Slaves "only" get 100% FIDSI increase in contrast to the Cravers 150% FIDSI but in exchange the Planet doesn't get depleted in just 10 Turns.
Oliver Jones
>indian water park
Benjamin Stewart
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Caleb Garcia
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Oliver Price
Wait, so you don't need to remove terrain features to build walls?
Oliver Garcia
For some reason they get completely fucked by pirates. When I turn off pirates they do well.
Connor Williams
>free dose of e.coli with every ride!
Robert Hughes
These look so comfy and Cusco man, those mountains, that wall, and that pop count. What speed and how do I raise a comfy dynasty that is a nightmare to invade?
Dylan Taylor
>multiplayer
Isaiah Nguyen
Doesn't the wall not actually stop anyone?
Kevin Brooks
>Yeah no shit, the point is that Stellaris supports "real life-like politics" for MP better than any of the other dozens of strategy games I've played. Start playing other games Even the EU series or Dominions supports that shit better
Nathaniel Cox
Yeah, I'd rather not have my play time dictated by when other people are free to play. I can barely get four other nerds schedules aligned for a pen and paper rpg, I'm not going to do the same for my vidya. Would rather play an actually good game.
Zachary Thompson
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Caleb Lee
It's a balancing act. There's no right answer, but the closest I can think of is using slaves when you have a limited number of systems, Cravers when you are in full on galaxy-eater mod. Another possible strategy is to try and preserve valuable worlds, i.e. fertile or special ones, whilst eating everything else. But ultimately you are gonna eat everything so don't worry to much about it.
William Hill
>coming soon They've been repeating this for a while now haven't they?
Brayden Ward
Do you think they're waiting for the modding contest to be over?
Kevin Martinez
Not really, it was always planned to be here soon >You were over 240,000 to contribute until the very last minute, and managed to unlock all six reward tiers! The team has started to create the content, which will be delivered in a free DLC, about a month from now. (That was late november)
Jackson Perez
Nah, the last path was giant, so they are probably just figuring out how to fix most issues without breaking them.
Oh okay. I'm new to their games. ES2 seems to be quite fun.
Ethan Martin
That you'll be able to retreat units.
Colton Collins
I means that ground combat will be a fraction closer to the complexity that it deserves, which to my opinion is better than nothing.
Jonathan Bailey
>drop deathball of however many cheap cannon fodder troops I can fit on the planet >vaporize everything I face through sheer numbers soviet union knew how to wage war
Jaxson Brooks
Means Stellaris is not a very good game
Logan Carter
soon
Zachary Miller
I thought you always could
Jeremiah Green
Only the fleets, if I remember right. That'sa huge IF here, given I haven't played since release. But that's all I see in the screenshots, and it wouldn't make sense for Wiz to show us what we already have.
Ian Hernandez
whats the sim called again from the russian in which you can travel through space and see simulated galaxies suns and planets
Robert Kelly
Spore?
Landon Lee
noo i found it myself, it is space engine
Joshua Rivera
Not a city builder or a RTS or even 4X. Next time ask /indie/, they're good with obscure and miscellaneous games. And they might even be interested in that.
Jordan Taylor
Do pearl based districts expand exploitation? I know the altar does, but what about the others?
Angel Jackson
if it's a district (AKA you physically build it on the map), it'll expand the number of hexes you exploit
Sebastian Jones
Cargo docks don't expand I'm pretty sure.
Connor Davis
I thought they expand and count for district level?
Easton Powell
those don't count, they're in the water
Levi Perez
hey anons, is there a way to alter max galaxy size limits in Stellaris on a pedo'd version? thanks
Dylan Sullivan
They count for level, but don't expand. If you want to check it for yourself just load up a game with ocean and look at coast line, there are no tile yields deeper than 1 tile into the ocean.
I'm just saying that not every district does that, which is why I wanted to double check about altar of winter ones.
Isaiah Martin
Already said that the EU series feels inferior in terms of MP, and as far as Dominions is concerned, the diplomacy in that is very short-term and conquest-oriented, with no kind of longer-term variation and emergent player goals beyond fucking over others.
SP Stellaris is trash, but MP Stellaris is an entirely different game. Really you're only missing out by not taking advantage of one of the existing well-organised stellaris MP communities that actually adhere to regular schedules.
Ayden Hughes
>Already said that the EU series feels inferior in terms of MP I see, what a brilliant argument, it utterly defeats me.
>very short-term and conquest oriented Almost like real fucking life then, from a point of view of geopolitics it's a very realist game after all with the endgoal to eliminate everyone else. Which is, of course, the same as in fucking Stellaris. You can't even make the EU / CK / Vicky arguments which are 'there's no technical winners, so you don't need to go for WC runs and each can do their own thing' no Stellaris is a poorly built 4x game with victory conditions so any diplomacy therein must revolve around snatching victory before others.
>really you're missing out... Then go take advantage of it yourself, Wiz. We already know your games all revolve around your worthless office multiplayer.
Should be in the defines.lua file in the main directory (~/common/defines.lua where ~ is the install directory)
Henry Walker
thanks lad, gonna test it out and report back in a moment.
Elijah Ramirez
As a general rule, anything you can do in the normal version you can also do in the paedo version, due to how Paradox games have their information laid out in plaintext files.
Jace Hernandez
thanks user map works fine, 1600 star galaxy looks a lot more fun with a higher cap on AI civs and fallen empires. note though, i modified this through stellars/map, rather than stellaris/common/defines.lua
curious to see if there are any legitimate mods that add more interstellar objects like comets, planetary accretion disks (which can later form full star systems with colonizable planets), and other shit
Nolan Perry
Yeah ~/map has the info too, I didn't realize that was what you were going for Anyhow adding that stuff shouldn't be all that difficult, though actual dynamic star systems that evolve is probably not supported. Also you realize that while planetary accretion disks coagulate 'quickly', we're talking about 'quickly' on astronomic timescales so in the span of tens of millions of years, and then they need to cool off and not be huge balls of lava which takes another half a billion years right?
Jason Hill
Hey Genghis Khan announced. I guess that's something.
Lincoln Hernandez
yeah, but there are also primitive civs that go from bronze age to modernity real fuckin quick. so accretion disks 9 times out of 10 (or more like 99.999999% of the time) will just sit there and look pretty, maybe for research, but other times they can form some pretty cool star systems. just a thought desu
binary systems could be cool too
Ian Ramirez
The sadness that engulfs me when I realize after a long delay that you were on about Civ VI is indescribable, not because you were on about Civ VI but because it took me so long to remember Civilization as a relevant entity.
Christopher Martin
My apologies. I will refrain from referencing it in the future
Luke Hernandez
Guys, a friend is looking for a cheap and comfy civ in space. He already played Endless Space, but Stellaris(with all the DLC and shit) is too expensive for him.
Benjamin Sullivan
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Adrian Morgan
pedo my friend
Gavin Phillips
Gal Civ 2 Moo2 SotS (mostly a wargame) SoaSe (not turn based)
Dylan Rivera
>new gaymen rig >download the extra large galaxy mod for Stellaris >1600 stars, 48 AI civs, max amount of pre-FTL civs, >quadruple distance between stars because space should be BIG >install some extra portraits and events to prevent it from becoming too samey >extra traits and governments mods for more variations >couple other mods, mainly extra buildings and internal politics ones >more crises and multiples crisis mod >play as some your general nice guy materialist/xenophile/egalitarian humans >load in >whoaa... my god its full of stars..... >build a decent little empire of a couple of uplifted races and some bellingerent shrooms put down >barely a gigantic dent in the giant unknown the galaxy is >already several gigantic empires of 50+ planets have formed with some similarly huge federations kicking around >have to join a federation to avoid getting overran >galacticpolitics.exe >trying to build up my power while dealing with all sorts of internal shit >realize all this shit is going on in a SINGLE arm of the galaxy >subspace echoes...
Pretty much the best game of Stellaris I ever had and yet it just makes me even sadder, knowing how easy it would be to unfuck the game and how much potential is wasted. I just want to feel the best feel of Stellaris, how empires come and go through history, how no empire lasts forever and the galaxy is ancient and full of the ruins of precursors.