Does Unity2D have a built-in camera boundary implementation, or will I have to clamp the camera's position myself?
Camden Edwards
I give up
Jack Ward
left
startin' early this thread, huh?
Anthony Cruz
the one that casts a shadow on the water
Christian Allen
none of them. Have you ever thought of getting a real job when your games fail bokubitch?
Jace Hill
What engine for 2D game to make to play to have fun in?
Kevin Turner
godot
Connor Morales
Left. But they're both pretty bad, honestly.
Evan Flores
both are equally bad
Austin Baker
why are the people who visit these threads so hostile
Austin Thomas
Ran into a bit of a speedbump with this model. I checked it over in object mode, and there's this weird cut on top of it where I can sort of see through sometimes. I tried to check it in edit mode but it just doesn't appear there at all. Help?
Sort of! It's actually goldsource, the old valve engine that came before source. I played around making maps for it for awhile. There's a model viewer made for it where you can observe the game models, and I've been using it to check out these old models and learn how their made, this venture is me trying to reproduce old goldsource style models.
Okay, so this sort of worked. I was able to delete one of the stray vertices in object mode, but on selecting the other it also selects my entire model, and I apparently can't select that in edit mode to delete it alone. Any ideas for that?
Mason Long
Failure.
They don't have the talent to start making porn megabucks.
James James
Floating rocks or no floating rocks? Gif without them in a bit.
Justin Kelly
how about floating circus balls?
Austin Butler
aw heck I messed up editing the gif.
Christian Kelly
Depends, does it just lurk there with the rocks floating? If that's the case, then it shouldn't be poised to attack all the time, that'd be kind of strange.
If it becomes like that when it is interacted with, then that is fine, just make sure that the rocks are there in the battle sequence (assuming this is a monster you fight). Nice art btw, diggin that old final fantasy vibe
Anthony Miller
should i do everything in blender, or should i use freecad for architecture and other objects which need precise measurements?
Julian White
Is there a reason your game needs precise measurements?
Hudson Nguyen
that's the pivot point of your object. it's supposed to be there.
Evan Wright
That seems weird. I'd rather something found in the area. Maybe I should switch it to giant splinters ripped off the tree stump.
Original idea just had them floating but now that I think of it, them rising up when you talk to him, just before the battle would look cool.
>Nice art btw, diggin that old final fantasy vibe Thanks.
Dylan Moore
make it floating rotating eyeballs you dingus. It will make aesthetically pleasing.
Jacob Watson
Do something with the shadows
Adrian Bailey
yes, i'm german and i have a strong psychological need for precision.
Xavier Brooks
mite b cool
like what?
Zachary Brown
I think it would be cool if the shadows get smaller as the rocks float up
Xavier Miller
oh i gotcha
Owen Nelson
Why is pixel art so prevalent?
James Roberts
easiest to work with in games
Jack Nelson
low barrier to entry.
Matthew Powell
nice talking about IDEs and engines and shit but I still didn't manage to fix it. I got intellisense to stop bitching about it at one point but the compiler still kept at it.
don't make me take the bitch route and use sublime with g++ or some shit
Evan Bailey
Not really though. You have to hand draw every possible permutation of orientation, animation frame, etc.
Jack Wright
Depends on what you're doing. Think of how many old games got away with just flipping the sprite horizontally for walking animations?
It's incredibly challenging if you want to make detailed animations but the barrier to entry is really low.
Asher Wood
>It shouldn't work but it does
Lincoln Jenkins
i can't stand pixel art. i really hate retro games and think video gaming was very depressing pre 2005.
Landon Adams
pixel art certainly isn't easy, i'm just saying it's the easiest to implement in games, it's pretty low effort, takes the least amount of space, generally uses a very small amount of space for stuff, etc.
a good, consistent art style is probably equally hard no matter what manner the art is made in
Brody Gray
Pixelart belongs in the trash you delusional pink-haired shithead.
Jace Perez
That's true of all 2D though.
Brody Baker
>buy an indie 2d rpg with very basic graphics >it's somehow over a gigabyte in size How do gamedevs manage this level of bloat?
Jonathan Brown
uncompressed audio?
Gavin Nguyen
I want to keep my entire game below 500mb.
Jordan Cook
Incompetence due to game engines lowering the bar.
Christian Moore
you have 1Gorillionbytes of free space why do you care?
Nolan Bailey
Why haven't you given up yet?
Lucas Wilson
...
Carter Green
>Don't not give up
means give up. FUCK YOU George Boole
Luis Sullivan
Yeah but are the games fun
Kevin Howard
Nobody compresses anything anymore. Plus if it's not pixel art the sprites could be pretty big, just because 3 color channels + an alpha channel is 4 bytes per pixel.
Benjamin Gonzalez
>if it's not pixel art >implying modern engines compress pixel art aggressively like old games would have with palettes At most they're stored as PNG.
Jonathan Murphy
It's pixel art.
John Price
Obviously, but they're still going to be fairly low-res. A 16x16 sprite is about 1/36 the size of a 96x96 sprite, and 96x96 is still small enough to count as pixel art, so imagine how much bigger "high-res" sprites would be.
Aiden Rogers
Progress. Almost fixed the placement of the spikes as you use alchemy. Added portable rock blocks that you can carry to use later , even though you can still use materials directly from the environment. The placement of the objects done with alchemy that are "anchored" to a solid can be done on walls and on ceilings. When you use portable blocks, you only lose the necessary quantity to make the object, still need to implement this on the tiles though.
Joseph Hernandez
If I'm making a game in python, should I type out every item in the game file or should I make a seperate file the main file opens to populate a dictionary for the items? The game is a text-based adventure one by the way.
Kayden Powell
An external database is best practice but in your case it probably doesn't matter, so do whichever is faster.
Brandon Scott
Shark eyes should be on sides on head not on face. Make top and sides grey with light grey tummy.
Josiah Gutierrez
How do get a 3D object's coordinates in godot 3.0? I can't find it in the docs.
Jonathan Morgan
>3D just use unity
Adam Davis
Are there any good free music programs out there? I want to see if I'd be any good at composing shit.
Adam Young
A quick mock up of how an interaction would look. Also added some blend shapes for blinking and the mouth.
Nolan Nguyen
Why is your text bilingual and why is the Japanese text in the text box just "I?" Why isn't the text in the HUD in the bottom left bilingual?
Chase Roberts
does a game need an ending?
Jose Martinez
Looks nice! What approach are you using for the face and eyes? Can you have the character look around without moving the head?
Alexander Miller
RPG Maker MV is on sale for $20 on Steam. Is it worth it? I've never used an engine before, always been an enginedev.
Benjamin Brown
if you're used to devving engines, i dunno why you'd bother instead of just making your own, unless you've always wanted to make an RPG, but could never be arsed to actually make one
Zachary Campbell
If you're an actual enginedev who has made a game using nothing but a barebones framework (or less), you will not gain anything from RPGMaker. If you are a GMbabby who only knows GML and doesn't understand how computers work, you will not gain anything from RPGMaker.
It's only useful for people who are terrified of code.
Wyatt Hill
I'm an old-school C dev. These days I have less patience and free time than I used to, and just want to make games. Seems like RPG Maker wouldn't be a particularly useful tool for me, from what you're both saying. Thanks!
Cooper Hughes
If you want to make a game without making an engine, Unity, UE4, and Godot are all free, at least to develop with.
Thanks, will check them out. I just happened to see that RPG Maker is on sale at the moment so thought I'd ask about it.
Easton Harris
That's an ending though
Dominic Foster
Does anyone have experience using the fmod.dll for audio in their game? is it free? it says on the website that indies only need to display the logo in their game but is that for the dll or just the bought sounds service?
Owen Phillips
Exactly.
Josiah Perry
It's for the FMOD library itself.
Charles Fisher
gaben might as well give me my shekels now. Totally taking a shot into the dark in regards to how well this model will react to animation. will prolly have to do a 4th at some point
Adam Mitchell
right so say I've just got this little guy in my game files but all the audio is made by me. do I still need a licence or something?
You don't have to be an artist to do retopology right? I'll never be an artist, but maybe i can master all the usual tools of modelling. Blender, 3ds max, maya, zbrush. Maybe i can rig, retopo, uv map models that real artists make, and then find an artist who is willing to do pure art, with none of the menial work that comes with it.
Alexander King
It's just a mock up, and I thought it looked cute.
Thanks. I'm just using Unity's head controller script. It rotates the bones from the spine to the head towards the camera. The eyes aren't independent yet, but I think setting their forward vector to a separate target might work.
Nathaniel Sullivan
I remember you from years ago, what were you making again?
Brayden Jenkins
>RPG Maker MV is on sale for $20 on Steam. Is it worth it? Not unless you're a brainlet like me who can't code and just wants to make a very basic rpg.
Benjamin Hughes
he mostly makes games about murdering children
Hudson Phillips
I wish to make a very complex RPG. One without combat.
Noah Moore
CAN I GAMEDEV IF I'M A BIRD??
Gabriel Allen
sure
Nathaniel Jackson
Retopoing isn't really an artistic process. The model is already there, you're just placing quads over it in such a way that you avoid deformation of textures and animations.
ANIMATING WIND ON CLOTHES IS THE WORSE THIGN EVER AHHHH
Brayden Gray
Why did you all start Gamedev?
Jaxon Robinson
where's your waifus?
Isaac Flores
What's a simple idea for a 3D game that I can throw together in a month or two? Something that requires a little bit of art, but not TOO much.
I need to git gud at modeling, and might as well make a game while I practice.
Isaiah Scott
The fact that rpgmaker already has alot of the rpg frameworks hardcoded in the engine makes it easy to do a lot of things much faster. But in the end, the engine is seriously limited, and quite frankly, doesn't run most games very well. pic related is a wonderful game made on rpgmaker, but it would've been much better if it was made on a different engine, even gamemaker