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[ ! ]For 1.10+ Use foamfix and Optifine with terrain animated turned off
► 2. NEWS
[30 jun 2017] Noodlor's Castle Collection is completed! Including a world-download. > imgur.com/a/NeywO
[02 jan 2017] Asie has been working on asie.pl/foamfix/, which remedies 1.10+ RAM issues, as well as a few others, github.com/FabricMC, [YouTube] Silent Charset update.
>no thread for several hours >forced to lurk other generals >catalog cluttered with pictures of stupid ching chong chinese cartoons for every thread Let us never speak of this day again.
Mason Hall
the deddest of the dead
anything new? TC addons? mod attempts? backports?
Hunter Cook
>anything new? >when part of the news in the OP is going to have a one year anniversary before this thread dies Minecraft is fuckin ded
Brandon Thompson
serblist broke
Aiden White
On the serblist, Dark Frontier - Thaumcraft links pastebin.com/EkxG4B3F for instructions but that paste is down.
Dominic Rodriguez
>someone forked Matter Overdrive to add new stuff to it on 1.7.10 neat
Liam Hill
Best pokemon server?
Logan Cruz
remember >brad posting?
Noah Scott
>Environmental Tech now needs materials that can only be obtained from the void ore miner to progress with the mod >a few stacks of them >and getting them is completely random among all ores you have in your pack This is where I'd be feeling bad for memeversionfags were it not for >memeversions
Tyler Scott
>Magneticraft generates 7 ores >one of those is the same copper as every mod ever >one is sulfur which is in plenty other mods and can be obtained in different ways anyway >one is the basic material of the mod >the other four are all fucking useless please ples
Jaxon Morales
which version is going to be next 1.7.10?
Tyler Barnes
OH SHIT WHERE
Lincoln Torres
And you couldn't get to make one yourself because...?
Isaac Perez
1.7.10
Kevin Stewart
Just look for Matter Megadrive (thanks Sega) on curseforge, the author hasn't added anything yet though but judging by that description he must have plans.
Christian Watson
Damn that's great news. Hope the guy keeps new stuff consistent with the base mod.
Ryan Young
There won't be another 1.7.10. Ever.
1.12.2 would be close, but I have it on good authority a significant fraction of modders are very excited for Mojang's engine changes this iteration and might hop on 1.13/1.14 as soon as possible. We can only hope Searge's tweet was not a joke and they'll stop major breakage then
As far as I know, it was more or less meant as a joke and a jab at those who complained about Minecraft updating too often - but we can dream, right?
Effectively, cherish 1.12.2 while it lasts, though the 1.13 push might be delayed until 1.14 - I've heard that Forge might choose not to stabilize on 1.13 at all due to the amount of changes they're planning, such as rewriting most of the internal mod loading code. They're mostly good, though.
Daniel Peterson
>never played a Skyblock Factory before >try Infinity Evolved Skyblock >mfw blindly and slowly progressing on my comfy Skyblock base
Caleb Foster
>mfw looking at the most basics machines crafting recipes
Charles Barnes
Why does your base look like an anime girl?
Michael Allen
Fucking shaderfags
Brayden Wright
>all those changes for Compact Machines on memeversions Holy shit that's fucking stupid
Luis Ortiz
Any mods that complement Terrafirmacraft nicely? I'm having a lot of fun with it right now, but wonder if there are any other mods that usually go with it.
Isaac Campbell
So has anyone tried out Augmented Triad on ATLauncher. So far, I planned to try and start a tech mod but only managed to start up a Growthcraft cheese cellar.
Austin Stewart
There's a bunch of addons made exclusively for TFC
The only times I played TFC with addons has been as modpacks, so can't recommend specifics The only ones I know are Terramisc, TFCtweaks, the cellar one and another to make fancy lamps
Julian Mitchell
When kids stop buying Creeper t-shirts and Enderman backpacks.
Robert Ramirez
>Regarding starting over and making a sequel, I look at Minecraft as somewhat like an online roleplaying game, even though you play locally. By that, I mean people who are playing Everquest, who were very into Everquest, when Everquest 2 was released, most people didn’t make the leap. When they were asked to make the switch, they didn’t feel an obligation to, in part because they suddenly had dozens of different roleplaying games to choose from. >In a sense, I feel that if we were to make a “Minecraft 2,” we’d be our own worst enemy, and open up the field for any creative block building game to step in and take some of our players.
>we don't want to divide our player base by releasing minecraft 2 >but it's ok to do that with different versions within the same game Hypocrites are the fucking worst.
Adrian Kelly
ETA on the next Primitive update?
Blake Murphy
They don't care about modding though
Evan Torres
Ok /mcg/ wish me luck. Starting an hardcore modded 1.12.
Want to explore this version, after years of 1.7.10
holy fuck the bees are amazing now
Julian Wood
>pc, console, pocket, monetized win10
Luke Mitchell
Thank you.
Dominic Mitchell
>friends made a comfy 1.1.12 vanilla server >when noone/1-4 people are on I can join fine >when 10+ people are on I keep timing out >cant even connect when most everyone is there why
Jose Price
tell them to rack up the fucking maxplayer count
Logan Watson
...
Gabriel Foster
No, the goal is to pretend it's the same game, that is "like an online roleplaying game", you introduce balance changes and gameplay tweaks from time to time but insist it's the same game every time.
Angel Mitchell
anyone want to make a 1.6.4 server?
Ryder Walker
...
Wyatt Rodriguez
Infernal Mobs works on modded mobs too, right?
Jackson Barnes
I do ;-;
Brandon Jackson
>IE as the sole tech mod >Witchery >Mystcraft >Twilight Forest >Erebus
Should I add any other content mods? Any "small additions" mods, such as bibliocraft, that would fit well?
Grayson Cox
...
Tyler Jones
That they do.
Gavin White
Atum, Minefantasy, Thaumcraft, BoP and some struct gen mods, Ancient Warfare, Archimedes Ship, TiCon + Def + Mechworks, Traincraft.
Brayden Kelly
Any good techbased 1.12 modpacks?
Benjamin Long
...
Caleb Reed
traceroute it and see where the issue is
Hunter Diaz
Garden Stuff
Best 1.7.10 mod
Ayden Reed
Gentlemen, how do improve polar bears?
Leo Baker
Taming would be a nice start
Eli Miller
*how do we
Ian Cooper
I tried using Erebus but it did wonky things to the fluid ID for milk that I didn't know how to fix so I had to uninstall it.
Zachary Gray
they are nice enough, just add grizzly, black, brown or panda variants that spawn in biomes worth visiting I really like how they actually have an attack chargeup animation
the real question is, why would you want Mo'Creatures?
Austin Carter
because there is no good alternatives
Nathan Evans
Animals+, HMaG, GoG, Special Mobs, Shincolle, Twilight Forest, Primitive Mobs, just to name a few. Mo' Creatures is awful and demands you make its mobs the standard.
Oliver White
>when the worldgen is just right
Bentley Williams
>recommending a mod that doesn't have a config because the author wanted it to be "simple" I hope he likes crickets.
Easton Smith
Even worse, none of those mobs are biome-exclusive. You can end up with a mess of mobs just about anywhere. Some of them are neat, but not worth fucking up the spawning of other entities.
None of those mods I mentioned fuck with the spawn rate or require some shitty add-on to make his mod stand out over everything else.
Isaac Gonzalez
What is so awful about it? It was quite popular few years ago
Carson Jenkins
Which one of those are you talking about?
Nolan Jackson
Animals+
Josiah James
Is that yours? How.
Joseph Clark
Wild mobs is a great alternative. Has some of the mobs from Animals+ (including butterflies) among other mobs. Mobs spawn in specific biomes, and it has a config.
Animals+
Carson Wilson
>bear taming give it salmon! >bear fishing one swoop at a bear makes a fish pop out of a nearby pond/river. automatize! >bear cavalry bears aren't that fast but can swim and attack without dismounting you.
Joseph Barnes
He started adding a bunch of ridiculous out of place mobs that spawn in awful biomes, the config is clunky, and it sticks its fingers in MC's core spawning system for some reason, so it tends to massively fuck up spawning with other mods. Either those mods won't spawn mobs at all, or they'll spawn but ignore the mods own spawn rate settings.
Tyler Ross
>Wild mobs hey this looks cool!
Cooper Rivera
nipshit is the pinnacle of minecraft modding
Joseph Barnes
bage den
Austin Harris
never forget recurrent complex is the nigger of structure generation
Jaxon Stewart
...
Christopher Sullivan
ITS
2 0 1 7
Caleb Cox
CURRENT YEAR
Matthew Williams
Not only what said, but that was around 2010 or 2011, better mob mods have come out since. Even the shittier looking mobs mods are better than Mo' Creatures. All Mo' Creatures has going for it is that it's older than some of MC's audience today and Mojang got its horse model from that same mod (The one thing it did right, fuck that awful downgrade).
James Johnson
wew
Zachary Nelson
>page ten
Joseph Morris
>no matter what
Luke Murphy
Ah, you mean 201.7.10 :^)
Camden Long
MUH PERSIMMONS still going strong huh
Sebastian Torres
while i think MUHPURMISSHUN is stupid, this just sounds like giving the finger to FtB
and hey, paid mods are already a pretty big insult, so imagine paid modpacks with "stolen" content
Wyatt Brown
Is it possible to automatically pull out items from an EvilCraft spirit furnace?
Christopher Young
wew indeed
Brody Richardson
Why would you even want a general if you are just going to bump it every hour or more.
Andrew Cooper
I'm sure everyone is just sleeping. The thread will be alive soon enough.
Lincoln Scott
yes
James Garcia
im dead
Carson Lee
I didn't pay attention to Minecraft in last 2 years. Did anything interesting happen since then? Last thing I remember is MS buying MC.
Juan Turner
>when the mean age of your user base can be found on the clock